Filters








641 Hits in 4.1 sec

Expert Panel: Future Directions of Technological Advances in Prevention, Assessment, and Treatment for Military Deployment Mental Health

James L. Spira, Scott Johnston, Robert McLay, Siniša Popović, Carmen Russoniello, Dennis Wood
2010 CyberPsychology & Behavior  
The opinions stated in this article are those of the panel members themselves and should not be construed as representing the Department of Defense or their affiliated organizations.  ...  Acknowledgments We wish to offer our sincere appreciation to Joan Wood for her many hours transcribing the recording of the conference panel.  ...  the video or more to the immersion of the virtual reality.  ... 
doi:10.1089/cpb.2009.0370 fatcat:xsdrdpmmtffzhbq7gro3gy3gdy

Expert Panel: Future Directions of Technological Advances in Prevention, Assessment, and Treatment for Military Deployment Mental Health

James L. Spira, Scott Johnston, Robert McLay, Siniša Popović, Carmen Russoniello, Dennis Wood
2010 Cyberpsychology, Behavior, and Social Networking  
The opinions stated in this article are those of the panel members themselves and should not be construed as representing the Department of Defense or their affiliated organizations.  ...  Acknowledgments We wish to offer our sincere appreciation to Joan Wood for her many hours transcribing the recording of the conference panel.  ...  the video or more to the immersion of the virtual reality.  ... 
doi:10.1089/cyber.2009.0370 pmid:20528301 fatcat:f6pdvfzujvcydp3encnwvqsp3y

Using immersive virtual environments for certification

C. Cruz-Neira, R.R. Lutz
1999 IEEE Software  
uring the last few years immersive virtual environment technology has matured to the point where industry researchers have begun using it for the design and evaluation of new systems.  ...  Immersive virtual environments have already been applied to a wide variety of domains, including automobile design, flight simulation, emergency rescue, and remote surgical training.  ...  Some of the work described in this article was carried out by the Jet Propulsion Laboratory, California Institute of Technology, under a contract with the US National Aeronautics and Space Administration  ... 
doi:10.1109/52.776945 fatcat:qd5vfgjboncz7jpktmui7ld2gi

Discrimination of Changes of Latency during Voluntary Hand Movement of Virtual Objects

Stephen R. Ellis, Mark J. Young, Bernard D. Adelstein, Sheryl M. Ehrlich
1999 Proceedings of the Human Factors and Ergonomics Society Annual Meeting  
Eight subjects' abilities to detect changes in system latency during voluntary lateral hand movement of virtual objects were studied in an immersing virtual environment.  ...  A two-alternative forced choice procedure was used in which discrimination of latency was studied with respect to three reference latencies: 27, 94, and 194 msec.  ...  RESULTS As shown by the across subjects means plotted in the left panel of Figure 2 , the psychophysical functions for the three different reference latencies substantially overlap, all being within the  ... 
doi:10.1177/154193129904302203 fatcat:m7x5mtdf4raoll3pwybzwkgziu

A neuroscientific approach to exploring fundamental questions in VR

Alex Wade, Cade McCall, Theodoros Karapanagiotidis, Guy Schofield, Catherine Preston, Tom Hartley, Milena Kaestner, Aidan Horner, Ryan Maloney, Jonny Smallwood, Elizabeth Jefferies, Marina Bloj (+1 others)
2018 IS&T International Symposium on Electronic Imaging Science and Technology  
Conclusion Challenges and opportunities Virtual and augmented reality technologies clearly face significant challenges to widespread adoption.  ...  The observation (central to our work on the emotional effects of body dysmorphia) that we are able to 'bind' virtual bodies very different to our own, especially when a small amount of proprioceptive feedback  ... 
doi:10.2352/issn.2470-1173.2018.03.ervr-435 fatcat:4zujqcukqfc6zk6bcsxwahofzy

A brief chronology of Virtual Reality [article]

Aryabrata Basu
2019 arXiv   pre-print
In this article, we are going to review a brief history of the field of Virtual Reality (VR), VR systems, and applications and discuss how they evolved.  ...  Finally, we discuss the evolution of ubiquitous VR as a subfield of VR and its current trends.  ...  Acknowledgment This article has stemmed from my Ph.D. dissertation work under the supervision of Dr. Kyle Johnsen at the University of Georgia.  ... 
arXiv:1911.09605v2 fatcat:ztdd5lunkvhjnjf4u6j5dbmv3a

How to design compelling Virtual Reality or Augmented Reality experience?

Simon Richir, Philippe Fuchs, Domitile Lourdeaux, Dominique Millet, Cédric Buche, Ronan Querrec
2015 International Journal of Virtual Reality  
The convergence of technologies currently observed in the field of Virtual Reality, Augmented Reality, robotics and consumer electronic reinforces the trend of new applications appearing every day.  ...  reality systems and enable their users to enjoy "a compelling Virtual Reality experience".  ...  Three levels of immersion and interaction The software and hardware production of a system integrating virtual reality cannot be designed without analyzing human behavior in a virtual world.  ... 
doi:10.20870/ijvr.2015.15.1.2867 fatcat:j7shpkaci5hy7bjh23hfkanwg4

One-Dimensional and Multi-Dimensional Studies of the Exocentric Distance Estimates in Frontoparallel Plane, Virtual Space, and Outdoor Open Field

J. Antonio Aznar-Casanova, Elton H. Matsushima, Nilton P. Ribeiro-Filho, José A. Da Silva
2006 The Spanish Journal of Psychology  
Visual space was measured in three environments: (a) points located in a 2-D frontoparallel plane, covering a range of distances of 20 cm; (b) stakes placed in a 3-D virtual space (range ≈ 330 mm); and  ...  The results showed a ranking of the magnitude of the distortions found in each experimental environment, and also provided information about the efficacy of available visual cues of spatial layout.  ...  This confirms a common finding of experimental research on the psychophysics of virtual reality spaces, a large underconstancy of distances simulated in virtual environments (Loomis & Knapp, 2003) .  ... 
doi:10.1017/s113874160000617x fatcat:iazys74aifbfhcyjttu6j4dowy

The Role of Perception for Computer Graphics [article]

Dirk Bartz, Douglas Cunningham, Jan Fischer, Christian Wallraven
2008 Eurographics State of the Art Reports  
Research in virtual reality has focussed on interactivity and therefore on real-time rendering techniques that improve the immersion of users in the virtual environments.  ...  Against this backdrop of an increasing importance of perceptual research in all areas related to computergenerated imagery, we discuss the state of the art of perception in computer graphics.  ...  Research in virtual reality has focussed on interactivity and therefore on real-time rendering techniques that improve the immersion of users in the virtual environments.  ... 
doi:10.2312/egst.20081045 fatcat:mvoys2dcpnbj3mcexyv5nnd6lu

Supervision of 3D Multimodal Rendering for Protein-protein Virtual Docking [article]

Guillaume Bouyer, Patrick Bourdot
2008 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
Our basic hypothesis is that Virtual Reality (VR) interactions can combine the benefits of multimodal rendering, biologist's expertise in the field of docking with automated algorithms, in order to increase  ...  To this end, we have designed an immersive and multimodal application for molecular docking.  ...  Acknowledgments This work was conducted as a part of the CoRSAIRe project (Combination of sensori-motor renderings for the immersive analysis of results).  ... 
doi:10.2312/egve/egve08/049-056 fatcat:h7kwe2brs5hrfkja4jo6yf2yjy

The Relative Importance of Depth Cues and Semantic Edges for Indoor Mobility Using Simulated Prosthetic Vision in Immersive Virtual Reality [article]

Alex Rasla, Michael Beyeler
2022 arXiv   pre-print
Here, we used a neurobiologically inspired model of simulated prosthetic vision (SPV) in an immersive virtual reality (VR) environment to test the relative importance of semantic edges and relative depth  ...  To highlight more meaningful information in the scene, recent studies have tested the effectiveness of deep-learning based computer vision techniques, such as depth estimation to highlight nearby obstacles  ...  We embed a psychophysically validated SPV model [6] in VR to allow sighted participants to act as virtual bionic eye patients in an immersive virtual environment. ii.  ... 
arXiv:2208.05066v1 fatcat:j2whngihsrf7dkdygbvkchy5hu

How information guides movement: Intercepting curved free kicks in soccer

Cathy M. Craig, Julien Bastin, Gilles Montagne
2011 Human Movement Science  
By using immersive, interactive virtual reality technology participants were asked to control the movement of a virtual effector presented in a virtual soccer stadium so that it would make contact with  ...  To circumvent these problems of video presentation this study and recent studies (Craig et al., 2006 (Craig et al., , 2009 have employed immersive, interactive virtual reality technology.  ... 
doi:10.1016/j.humov.2010.08.007 pmid:21414677 fatcat:nt34l6hjubcrbh7wo4sc3hqg4u

Methodologies for Assessment of Speech and Audio for Optimized Quality of Experience

Dan Darcy
2019 Proceedings of the ICA congress  
Numerous challenges exist in measuring audio sensation over new or advanced systems such as mobile audio, spatial audio playback systems, and augmented or virtual reality environments.  ...  of speech.  ...  and delivery systems increases, in addition to the evolution of techniques to effectively binauralize sound for immersive audio over headphones and dual-channel devices.  ... 
doi:10.18154/rwth-conv-239899 fatcat:zqtaa6sycze75mdimwsphkcn3q

Supervision of Task-Oriented Multimodal Rendering for VR Applications [article]

Guillaume Bouyer, Patrick Bourdot, Mehdi Ammi
2007 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
This article addresses the question of integrating multimodal rendering in Virtual Reality applications.  ...  It exposes first the interest of multimedia intelligent systems to improve human activity in Virtual Environments.  ...  Introduction Virtual Reality (VR) is a discipline which allows human users to perceive and manipulate numerical environments in an immersive, pseudo-natural and real-time way.  ... 
doi:10.2312/egve/ipt_egve2007/093-100 fatcat:7n6lhhevonayzoupnq3aduiwca

A virtual piano-playing environment for rehabilitation based upon ultrasound imaging

Claudio Castellini, Katharina Hertkorn, Mikel Sagardia, David Sierra Gonzalez, Markus Nowak
2014 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics  
In this application, a standard ultrasound machine is connected to a virtual-reality environment in which a human operator can play a dynamic harmonium over two octaves, using either finger (including  ...  The interaction in the virtual environment is managed via a fast collision detection algorithm and a physics engine. Ten human subjects have been engaged in two games of increasing difficulty.  ...  The virtual reality simulation consists of a very fast collision detection algorithm [29] in combination with the physics engine Bullet [25] .  ... 
doi:10.1109/biorob.2014.6913835 dblp:conf/biorob/CastelliniHSGN14 fatcat:zm2ynbk7hrhhrn2z65argq6hji
« Previous Showing results 1 — 15 out of 641 results