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Expert Panel: Future Directions of Technological Advances in Prevention, Assessment, and Treatment for Military Deployment Mental Health
2010
CyberPsychology & Behavior
The opinions stated in this article are those of the panel members themselves and should not be construed as representing the Department of Defense or their affiliated organizations. ...
Acknowledgments We wish to offer our sincere appreciation to Joan Wood for her many hours transcribing the recording of the conference panel. ...
the video or more to the immersion of the virtual reality. ...
doi:10.1089/cpb.2009.0370
fatcat:xsdrdpmmtffzhbq7gro3gy3gdy
Expert Panel: Future Directions of Technological Advances in Prevention, Assessment, and Treatment for Military Deployment Mental Health
2010
Cyberpsychology, Behavior, and Social Networking
The opinions stated in this article are those of the panel members themselves and should not be construed as representing the Department of Defense or their affiliated organizations. ...
Acknowledgments We wish to offer our sincere appreciation to Joan Wood for her many hours transcribing the recording of the conference panel. ...
the video or more to the immersion of the virtual reality. ...
doi:10.1089/cyber.2009.0370
pmid:20528301
fatcat:f6pdvfzujvcydp3encnwvqsp3y
Using immersive virtual environments for certification
1999
IEEE Software
uring the last few years immersive virtual environment technology has matured to the point where industry researchers have begun using it for the design and evaluation of new systems. ...
Immersive virtual environments have already been applied to a wide variety of domains, including automobile design, flight simulation, emergency rescue, and remote surgical training. ...
Some of the work described in this article was carried out by the Jet Propulsion Laboratory, California Institute of Technology, under a contract with the US National Aeronautics and Space Administration ...
doi:10.1109/52.776945
fatcat:qd5vfgjboncz7jpktmui7ld2gi
Discrimination of Changes of Latency during Voluntary Hand Movement of Virtual Objects
1999
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Eight subjects' abilities to detect changes in system latency during voluntary lateral hand movement of virtual objects were studied in an immersing virtual environment. ...
A two-alternative forced choice procedure was used in which discrimination of latency was studied with respect to three reference latencies: 27, 94, and 194 msec. ...
RESULTS As shown by the across subjects means plotted in the left panel of Figure 2 , the psychophysical functions for the three different reference latencies substantially overlap, all being within the ...
doi:10.1177/154193129904302203
fatcat:m7x5mtdf4raoll3pwybzwkgziu
A neuroscientific approach to exploring fundamental questions in VR
2018
IS&T International Symposium on Electronic Imaging Science and Technology
Conclusion Challenges and opportunities Virtual and augmented reality technologies clearly face significant challenges to widespread adoption. ...
The observation (central to our work on the emotional effects of body dysmorphia) that we are able to 'bind' virtual bodies very different to our own, especially when a small amount of proprioceptive feedback ...
doi:10.2352/issn.2470-1173.2018.03.ervr-435
fatcat:4zujqcukqfc6zk6bcsxwahofzy
A brief chronology of Virtual Reality
[article]
2019
arXiv
pre-print
In this article, we are going to review a brief history of the field of Virtual Reality (VR), VR systems, and applications and discuss how they evolved. ...
Finally, we discuss the evolution of ubiquitous VR as a subfield of VR and its current trends. ...
Acknowledgment This article has stemmed from my Ph.D. dissertation work under the supervision of Dr. Kyle Johnsen at the University of Georgia. ...
arXiv:1911.09605v2
fatcat:ztdd5lunkvhjnjf4u6j5dbmv3a
How to design compelling Virtual Reality or Augmented Reality experience?
2015
International Journal of Virtual Reality
The convergence of technologies currently observed in the field of Virtual Reality, Augmented Reality, robotics and consumer electronic reinforces the trend of new applications appearing every day. ...
reality systems and enable their users to enjoy "a compelling Virtual Reality experience". ...
Three levels of immersion and interaction The software and hardware production of a system integrating virtual reality cannot be designed without analyzing human behavior in a virtual world. ...
doi:10.20870/ijvr.2015.15.1.2867
fatcat:j7shpkaci5hy7bjh23hfkanwg4
One-Dimensional and Multi-Dimensional Studies of the Exocentric Distance Estimates in Frontoparallel Plane, Virtual Space, and Outdoor Open Field
2006
The Spanish Journal of Psychology
Visual space was measured in three environments: (a) points located in a 2-D frontoparallel plane, covering a range of distances of 20 cm; (b) stakes placed in a 3-D virtual space (range ≈ 330 mm); and ...
The results showed a ranking of the magnitude of the distortions found in each experimental environment, and also provided information about the efficacy of available visual cues of spatial layout. ...
This confirms a common finding of experimental research on the psychophysics of virtual reality spaces, a large underconstancy of distances simulated in virtual environments (Loomis & Knapp, 2003) . ...
doi:10.1017/s113874160000617x
fatcat:iazys74aifbfhcyjttu6j4dowy
The Role of Perception for Computer Graphics
[article]
2008
Eurographics State of the Art Reports
Research in virtual reality has focussed on interactivity and therefore on real-time rendering techniques that improve the immersion of users in the virtual environments. ...
Against this backdrop of an increasing importance of perceptual research in all areas related to computergenerated imagery, we discuss the state of the art of perception in computer graphics. ...
Research in virtual reality has focussed on interactivity and therefore on real-time rendering techniques that improve the immersion of users in the virtual environments. ...
doi:10.2312/egst.20081045
fatcat:mvoys2dcpnbj3mcexyv5nnd6lu
Supervision of 3D Multimodal Rendering for Protein-protein Virtual Docking
[article]
2008
ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
Our basic hypothesis is that Virtual Reality (VR) interactions can combine the benefits of multimodal rendering, biologist's expertise in the field of docking with automated algorithms, in order to increase ...
To this end, we have designed an immersive and multimodal application for molecular docking. ...
Acknowledgments This work was conducted as a part of the CoRSAIRe project (Combination of sensori-motor renderings for the immersive analysis of results). ...
doi:10.2312/egve/egve08/049-056
fatcat:h7kwe2brs5hrfkja4jo6yf2yjy
The Relative Importance of Depth Cues and Semantic Edges for Indoor Mobility Using Simulated Prosthetic Vision in Immersive Virtual Reality
[article]
2022
arXiv
pre-print
Here, we used a neurobiologically inspired model of simulated prosthetic vision (SPV) in an immersive virtual reality (VR) environment to test the relative importance of semantic edges and relative depth ...
To highlight more meaningful information in the scene, recent studies have tested the effectiveness of deep-learning based computer vision techniques, such as depth estimation to highlight nearby obstacles ...
We embed a psychophysically validated SPV model [6] in VR to allow sighted participants to act as virtual bionic eye patients in an immersive virtual environment. ii. ...
arXiv:2208.05066v1
fatcat:j2whngihsrf7dkdygbvkchy5hu
How information guides movement: Intercepting curved free kicks in soccer
2011
Human Movement Science
By using immersive, interactive virtual reality technology participants were asked to control the movement of a virtual effector presented in a virtual soccer stadium so that it would make contact with ...
To circumvent these problems of video presentation this study and recent studies (Craig et al., 2006 (Craig et al., , 2009 have employed immersive, interactive virtual reality technology. ...
doi:10.1016/j.humov.2010.08.007
pmid:21414677
fatcat:nt34l6hjubcrbh7wo4sc3hqg4u
Methodologies for Assessment of Speech and Audio for Optimized Quality of Experience
2019
Proceedings of the ICA congress
Numerous challenges exist in measuring audio sensation over new or advanced systems such as mobile audio, spatial audio playback systems, and augmented or virtual reality environments. ...
of speech. ...
and delivery systems increases, in addition to the evolution of techniques to effectively binauralize sound for immersive audio over headphones and dual-channel devices. ...
doi:10.18154/rwth-conv-239899
fatcat:zqtaa6sycze75mdimwsphkcn3q
Supervision of Task-Oriented Multimodal Rendering for VR Applications
[article]
2007
ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
This article addresses the question of integrating multimodal rendering in Virtual Reality applications. ...
It exposes first the interest of multimedia intelligent systems to improve human activity in Virtual Environments. ...
Introduction Virtual Reality (VR) is a discipline which allows human users to perceive and manipulate numerical environments in an immersive, pseudo-natural and real-time way. ...
doi:10.2312/egve/ipt_egve2007/093-100
fatcat:7n6lhhevonayzoupnq3aduiwca
A virtual piano-playing environment for rehabilitation based upon ultrasound imaging
2014
5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics
In this application, a standard ultrasound machine is connected to a virtual-reality environment in which a human operator can play a dynamic harmonium over two octaves, using either finger (including ...
The interaction in the virtual environment is managed via a fast collision detection algorithm and a physics engine. Ten human subjects have been engaged in two games of increasing difficulty. ...
The virtual reality simulation consists of a very fast collision detection algorithm [29] in combination with the physics engine Bullet [25] . ...
doi:10.1109/biorob.2014.6913835
dblp:conf/biorob/CastelliniHSGN14
fatcat:zm2ynbk7hrhhrn2z65argq6hji
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