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Contemporary Perspective on Child Psychology and Education
The use of virtual reality (VR) as an educational tool for autism spectrum disorder (ASD) children is a research field that started some 20 years ago. ... On the other hand, we can also differentiate amongst those interventions that work on emotional and social competences. ... Contemporary Perspective on Child Psychology and Education A Bibliometric Study on the Use of Virtual Reality (VR) as an Educational Tool… http://dx.doi.org/10.5772/intechopen.71000 ...doi:10.5772/intechopen.71000 fatcat:ikk5tnjysje6tpvetmlxbtv3di
Virtual environments create a sense of immersion within a computer model, satisfying the criteria for the perception of motion and space, not just on perceptual sensory level, but on psychological level ... Psychological and physiological character of perception are more complex than any representation on two dimension. ...doi:10.2298/fuace0802235c fatcat:4yp7y6fpendvtgznbz5sy4uebi
Bailenson, "Virtual superheroes: Using superpowers in virtual reality to encourage prosocial behaviour", PloS one 8, 1 (2013): e55003. 24 Thomas Parsons, Albert Rizzo, "Affective outcomes of virtual reality ... VR Exposure Therapy for Prevention and Intervention for Psychological Trauma Finally, another type of virtual reality exposure therapy relates to the treatment of posttraumatic stress disorder (PTSD), ...doi:10.12775/rf.2019.034 fatcat:wp66zto76vawpf4oca6mjpu4kq
Immersive virtual reality (VR) has been identified as a potentially revolutionary tool for psychological interventions. ... In Virtual reality in psychological, medical and pedagogical applica- tions. InTech; 2012:35-64. 7 * * . ... Introduction Immersive virtual reality (VR) has been identified as a potentially revolutionary tool for psychological treatment of mental disorders, which may gradually be adopted in regular clinical practice ...doi:10.1016/j.copsyc.2021.02.004 pmid:33714892 fatcat:jf2mdgolyjgdzmw7pdoyzfih5m
This mini review gives brief insights on useful applications such as Virtual Reality (VR), Augmented Reality (AR), Eye tracking, Electroencephalography (EEG), and functional Magnetic Resonance Imaging ... Introduction Over the past two decades, research and professional debates have raged on which approaches in sport psychology consulting would make the most significant contributions toward athletes' and ... Figure 1 : 1 Virtual reality for sport exercises Photo: CITEC, Bielefeld University training. Figure 2 : 2 Virtual reality for karate. ...doi:10.15226/2374-6874/5/1/00143 fatcat:hzxaooudt5gpbdyz2l7e73bq3u
Immersive virtual reality is widely used for research and clinical purposes. ... This study is relevant for the development of advanced virtual reality tools for clinical purposes. ... For this, male participants without a history of violence experienced a virtual reality scene from the perspective of a woman being psychologically abused by a virtual man (1PP condition), or from the ...doi:10.3389/fpsyg.2020.00820 pmid:32457681 pmcid:PMC7225265 fatcat:v3btpp6kl5cpjkmd5oe77i4bgq
Virtual reality graded exposure therapy (VRGET) can reduce the length of treatment, on average, from 12 or more sessions (for CBT) to only 8 to 12 sessions. ... [from the create] — This chapter explores the use of virtual reality therapy, particularly virtual reality graded exposure therapy, in the treatment of arachnophobia. ...
We focus on the novel qualities offered by this creative medium (the virtual environment, virtual materials, and unreal characteristics) and on the core aspects of VR (such as presence, immersivity, point ... In recent years, the field of virtual reality (VR) has shown tremendous advancements and is utilized in entertainment, scientific research, social networks, artistic creation, as well as numerous approaches ... Video S8 | Virtual potential space / Dream like state. Frontiers in Psychology | www.frontiersin.org FIGURE 1 | 1 Artistic creation in VR. (A) The virtual reality setup. ...doi:10.3389/fpsyg.2018.02082 pmid:30429813 pmcid:PMC6220080 fatcat:27mbytghezdqpj724xg57b53rq
Gibson's ecological framework is suggested as a promising functional approach for de ning the reality of experience in relation to the problem of designing virtual environments. ... the psychological program on biology. ... We further believe that this perspective might make a particularly productive platform from which to launch explorations into applications of virtual reality. ...doi:10.1162/105474698565550 fatcat:fvjktmpxbfabva2hr2webgvxbm
Finally, the book addresses the issue of virtual reality as it in- fluences (and is influenced by) society at large, focusing on the implications of virtual reality for the world of commerce and busi- ... This volume speaks well to the physical reality of virtual reality. ...doi:10.1037/000618 fatcat:jen6x33vhbenfojvpt5pfqzdwq
Nosov in his works on virtualistics (this was the name of a new direction in psychology), the concept of "psychological virtual reality" designated the plurality of subjective realities  . ... Horuzhy defines psychological virtual reality as: "... a special kind of image of reality one way or another formed in consciousness: unlike ordinary images, products of consciousness and imagination, ...doi:10.32744/pse.2020.2.24 fatcat:yujk4arixfaqlahm4dxxoekf5a
As a result, the organization and the perspective of the book come from psychology, not from computer science. ... Hence, although the text is expected to be used in disciplines other than psychology, the emphasis is primarily upon humans and only secondarily on technology. ... In this regard, virtual/augmented reality technology applications are now being developed and tested that focus on component cognitive processes including attention processes, spatial abilities, memory ...doi:10.1037/a0016102 fatcat:vh3y6mnj4zewhj7cuowb7jt5ri
Lecture Notes in Computer Science
Therefore, this article is based on: 1) studies that led to the dissertation entitled Digital Self: exploring the "I" construction on the Internet, submitted to the Post graduate Program in Cognitive Psychology ... This article makes a brief foray into state-of-the-art in Virtual Reality technologies and into semiotic studies in the field of Human-Computer Interaction in order to invite the reader to think about ... to an integrative perspective that considers the real and virtual as continuous. ...doi:10.1007/978-3-642-39229-0_8 fatcat:xsh5hgl7tbdb7hcgxdzegubv3q
Finally, the book addresses the issue of virtual reality as it in- fluences (and is influenced by) society at large, focusing on the implications of virtual reality for the world of commerce and busi- ... This volume speaks well to the physical reality of virtual reality. ...doi:10.1037/000619 fatcat:sk53gcqqdfg3tl6hyabbdyfpqa
Behavior Research Methods
virtual reality JAMES E. ... The third is addressed to one of the pressing problems of graphics and of virtual reality—how we per¬ ceive the layout of the environments that we simulate. ...
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