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Exploratory studies of human gait changes using depth cameras and considering measurement errors [article]

Behnam Malmir
2019 arXiv   pre-print
Microsoft Kinect devices, often used for video games, were used to provide and track coordinates of 25 different joints of people over time to form a human skeleton.  ...  This research aims to quantify human walking patterns through depth cameras to (1) detect walking pattern changes of a person with and without a motion-restricting device or a walking aid, and to (2) identify  ...  Similar studies have already shown the potential of Microsoft Kinect™ for fall risk assessment (Rantz et al., 2015) , as well as a clinical and field-based assessment of gait , such as Timed Up and Go  ... 
arXiv:1903.09113v1 fatcat:p5xpsvygtnbdvhlgkqe72mhbky

The feasibility and positive effects of a customised videogame rehabilitation programme for freezing of gait and falls in Parkinson's disease patients: a pilot study

Dijana Nuic, Maria Vinti, Carine Karachi, Pierre Foulon, Angèle Van Hamme, Marie-Laure Welter
2018 Journal of NeuroEngineering and Rehabilitation  
Freezing of gait and falls represent a major burden in patients with advanced forms of Parkinson's disease (PD).  ...  In this pilot study, we aim to determine the feasibility and acceptability of rehabilitation with a customised videogame to treat gait and balance disorders in PD patients, and assess its effects on these  ...  The funding source had no involvement in the study design, collection, analysis and interpretation of data, writing of the report and decision to submit the article for publication.  ... 
doi:10.1186/s12984-018-0375-x pmid:29636105 pmcid:PMC5894136 fatcat:n6lgeuyp4ngchih5d6bixgq5si

Movements of older adults during exergaming interventions that are associated with the Systems Framework for Postural Control: A systematic review

Robin Tahmosybayat, Katherine Baker, Alan Godfrey, Nick Caplan, Gill Barry
2018 Maturitas  
Quality assessment was conducted using the PEDro Scale and a custom-made quality assessment tool. Movements were rated by two reviewers based on the 9 operational definitions of the SFPC.  ...  There could be benefit in exploring the movements trained with respect to a framework known for identifying underlying deficits in the PC system, the Systems Framework for Postural Control (SFPC).  ...  receive any specific grant from funding agencies in the public, commercial, or not-for-profit sectors.  ... 
doi:10.1016/j.maturitas.2018.03.005 pmid:29673837 fatcat:mgjwg2bvxbgqlhl3lpodbxcs3q

Accuracy of KinectOne to quantify kinematics of the upper body

Roman P. Kuster, Bernd Heinlein, Christoph M. Bauer, Eveline S. Graf
2016 Gait & Posture  
However, no literature is available on the validity of the new 'Kinect™ for Xbox one' (KinectOne) in tracking upper body motion.  ...  Arm and trunk motion were analyzed using the KinectOne and compared to a marker-based system. Comparisons were made using Bland Altman statistics and Coefficient of Multiple Correlation.  ...  Acknowledgments The authors would like to acknowledge the assistance of Mariella Oswald for data collection, Andre Meichtry for statistical consultation, and Christian Schärli for providing software.  ... 
doi:10.1016/j.gaitpost.2016.04.004 pmid:27264408 fatcat:xcbrwyogajcm3jqrozl56vafca

The association between visual attention and body movement-controlled video games, balance and mobility in older adults

Mansour Alghamdi, Lori Ann Vallis, Susan Jennifer Leat
2021 BMC Geriatrics  
Balance was measured with a force plate in bi-pedal quiet stance test (QST) and one-legged stance (OLST). Gait variability and walking speed were assessed with the Five Meter Walk Test (5MWT).  ...  Our purpose was to determine the associations between performance in these games and visual attention, balance and mobility in a group of older adults.  ...  Mobility/gait test A Five-Meter Walking Test (5MWT) was used to assess walking speed and gait variability for all participants.  ... 
doi:10.1186/s12877-021-02358-9 fatcat:5kmsrukzung2ncal64uq3jxikm

Patients' follow-up using biomechanical analysis of rehabilitation exercises

Bruno Bonnechère, Bart Jansen, Lubos Omelina, Victor Sholukha, Serge Van Sint Jan
2017 International Journal of Serious Games  
Thanks to the evolution of game controllers video games are becoming more and more popular in physical rehabilitation.  ...  The integration of serious games in rehabilitation has been tested for various pathologies.  ...  To the authors best knowledge, the proposed solution is a unique and innovative approach that combined physical rehabilitation exercises with validated functional evaluation tools to assess and monitor  ... 
doi:10.17083/ijsg.v4i1.121 fatcat:cyirkp6bnfcfxbblcz6f3mpzsi

Development of Machine Learning Algorithms for the Determination of the Centre of Mass

Danilo D'Andrea, Filippo Cucinotta, Flavio Farroni, Giacomo Risitano, Dario Santonocito, Lorenzo Scappaticci
2021 Symmetry  
In sports, a lot of attention is paid to improving and analysing the athlete's performance.  ...  In this paper, a markerless method for determining the Centre of Mass of a subject has been studied, comparing it with a direct widely validated equipment such as the Wii Balance Board, which allows determining  ...  [32] have studied the application of the BB in the motor rehabilitation of individuals with Parkinson's disease (PD), requiring a simultaneous interaction to develop strategies for physical, visual,  ... 
doi:10.3390/sym13030401 fatcat:y62v3xyf2nhoxoemiem3n26q4i

A Real-Time Kinect Signature-Based Patient Home Monitoring System

Gaddi Blumrosen, Yael Miron, Nathan Intrator, Meir Plotnik
2016 Sensors  
The Microsoft Kinect™ (Kinect) [29], is a system that combines optical-and radar-based technologies for human detection, tracking and activity recognition.  ...  The accuracy of the Microsoft Kinect sensor for measuring movement in people with Parkinson's disease was shown to be high compared to the Vicon motion capture system [19] .  ...  support in the research in the stages of writing, and to the Saia Grant and Eshkol Grants of the Israeli Ministry of Science and Technology Conflicts of Interest: The authors declare no conflict of  ... 
doi:10.3390/s16111965 pmid:27886067 pmcid:PMC5134624 fatcat:yja533yncna6lalp44ly4474la

Use of Biological Motion based Cues and Ecological Sounds in the Neurorehabilitation of Apraxia
english

2013 Proceedings of the International Conference on Health Informatics   unpublished
Technological progress in the area of informatics and human interface platforms create a window of opportunities for the neurorehablitation of patients with motor impairments.  ...  Findings from this study determine the type of sensory guidance in the CogWatch interface. Rationale for the experimental design is presented and the relevant literature is discussed.  ...  So far, the use of cueing paradigm has been most effectively applied to rehabilitation of motor impairments in Parkinson's disease, such as gait (Nieuwboer et al., 2007) , and arm movements in the hemiparesis  ... 
doi:10.5220/0004237902210227 fatcat:jctmhobvmfgvhmblsnkh47fida

Virtual Reality as a Clinical Modality for Retraining Balance and Mobility

Daniel McEwen, Université D'Ottawa / University Of Ottawa, Université D'Ottawa / University Of Ottawa
2017
The ICF model presents a framework for clinical practice and rehabilitation research studies.  ...  This figure illustrates how, for example, a stroke impacts the body structures and functions (e.g. muscle recruitment) which influences the ability to complete activities (e.g. gait) ultimately restricting  ...  GestureTek Inc was not involved in the study design; collection, analysis, and interpretation of data; writing of the report; or decision to submit the report for publication.  ... 
doi:10.20381/ruor-21112 fatcat:2li6334nibdjnkzsh7icjqlvuy

Development and Validation of Novel Methods to Track Three-Dimensional Spine Kinematics During Dynamic Trunk Movements Using a Time-of-Flight RGB-D Camera

Wantuir Carlos Ramos Junior, University, My
2021
RGB-D cameras are a potential inexpensive and less time-intensive motion capture alternative, which have been validated for analyses of gait, postural control, ergonomics, and human anatomy.  ...  algorithm against an optoelectronic motion capture system of reference for measuring spine motion, and 2) the development of a markerless method of measuring lumbar spine kinematics.  ...  Gait analysis Gait assessments are frequently performed by clinicians aiming to evaluate gait abnormalities caused by diseases (e.g.  ... 
doi:10.20381/ruor-26048 fatcat:xkpztrixznfgvhfajj732pg5nu