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From driving simulation to virtual reality

Andras Kemeny
2014 Proceedings of the 2014 Virtual Reality International Conference on - VRIC '14  
The visual-vestibular conflict, due to the discrepancies perceived by the human visual and vestibular systems, induce the so-called simulation sickness, when driving or displacing using a control device  ...  This is an author-deposited version published in: https://sam.ensam.eu Handle ID ABSTRACT Driving simulation from the very beginning of the advent of VR technology uses the very same technology for visualization  ...  E. 1968 A Head-mounted Three Dimensional Display, FJCC Thompson Books, Washington, D.C., pp.757-764.  ... 
doi:10.1145/2617841.2620721 dblp:conf/vric/Kemeny14 fatcat:ddhd3hrccvb5tcs2565knc4i6a

Decoupling of Real and Digital Content in Projection-based Augmented Reality Systems Using Time Multiplexed Image Capture

Shoaib R. Soomro, Erdem Ulusoy, Hakan Urey
2017 IS&T International Symposium on Electronic Imaging Science and Technology  
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may frequently induce cybersickness or VR-Induced Symptoms and Effects (VRISE), drastically limiting the friendly  ...  Based on the obtained thresholds we developed a new "Head Lock" navigation method for rotational motions in a virtual environment in order to generate a "Pseudo AR" mode, keeping fixed visual outside world  ...  These effects were found to be similar in CAVE and Head Mounted Displayed environments.  ... 
doi:10.2352/issn.2470-1173.2017.3.ervr-097 fatcat:ke5cegv3rzgsdd5bi3nd43mp5i

On Call

Michael L. Wilson
2014 American Journal of Clinical Pathology  
1 Atari's "Hard Drivin'" video arcade game, introduced in 1989, billed itself as "the world's first driving simulation game."  ...  It was followed by a succession of increasingly sophisticated simulated motion arcade attractions.  ...  Certain visual displays with simultaneous contrary motion, or different visual displays for each eye in a head-mounted display, are known illness-inducers.  ... 
doi:10.1309/ajcp77rtxceqhtha pmid:24713730 fatcat:diteeybp2ngf3mef3bedncz4vi

Motion sick in cyberspace

M. Potel
1998 IEEE Computer Graphics and Applications  
1 Atari's "Hard Drivin'" video arcade game, introduced in 1989, billed itself as "the world's first driving simulation game."  ...  It was followed by a succession of increasingly sophisticated simulated motion arcade attractions.  ...  Certain visual displays with simultaneous contrary motion, or different visual displays for each eye in a head-mounted display, are known illness-inducers.  ... 
doi:10.1109/38.637264 fatcat:55xxf6p7h5fc7og4j5f7dud42e

Latency requirements for head-worn display S/EVS applications

Randall E. Bailey, Jarvis J. Arthur III, Steven P. Williams, Jacques G. Verly
2004 Enhanced and Synthetic Vision 2004  
Head-worn or helmet-mounted displays (HMDs) are one display media which may meet these information display requirements.  ...  or latency effects in headworn or helmet-mounted display systems.  ...  At the union of these technologies, a global perspective of latency effects in head-worn or helmet-mounted display systems is possible.  ... 
doi:10.1117/12.554462 fatcat:h6o5lhm74nbb5bbf5aumtehbaq

VR-OOM

David Goedicke, Jamy Li, Vanessa Evers, Wendy Ju
2018 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18  
in a vehicle as it travels on a road.  ...  Researchers and designers of in-vehicle interactions and interfaces currently have to choose between performing evaluation and human factors experiments in laboratory driving simulators or on-road experiments  ...  Thanks to Ford Motor Company's Walter Talamonti for the initial inspiration for this project.  ... 
doi:10.1145/3173574.3173739 dblp:conf/chi/GoedickeLEJ18 fatcat:o5kzwwcnq5dh3duuwtujplhp5y

AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research

Joseph L. Gabbard, Missie Smith, Kyle Tanous, Hyungil Kim, Bryan Jonas
2019 Frontiers in Robotics and AI  
Optical see-through automotive head-up displays (HUDs) are a form of augmented reality (AR) that is quickly gaining penetration into the consumer market.  ...  This paper reports on a novel, low-cost, immersive driving simulator created using a myriad of custom hardware and software technologies specifically to examine basic and applied research questions related  ...  Vincent Horosewski, Andrew Veit, and Joseph Meidlinger from the National Advanced Driving Simulator have also been instrumental in supporting our work.  ... 
doi:10.3389/frobt.2019.00098 pmid:33501113 pmcid:PMC7805674 fatcat:yvmbjru2wraq5cjklmub76ihwe

Head-Mounted Displays for Clinical Virtual Reality Applications: Pitfalls in Understanding User Behavior while Using Technology

Lisa K. Simone, Maria T. Schultheis, Jose Rebimbas, Scott R. Millis
2006 CyberPsychology & Behavior  
The analysis was conducted to examine contributing factors for a high incidence of simulator sickness observed in an HMD-based driving simulator.  ...  The use of virtual environments with head-mounted displays (HMDs) offers unique assets to the evaluation and therapy of clinical populations.  ...  McCauley and Sharkey suggest that vection is required in order to induce simulator sickness. 32 Increased simulator sickness causes decreased HMD use as wearer limits head movements to reduce nausea.  ... 
doi:10.1089/cpb.2006.9.591 pmid:17034327 fatcat:46cfqzx2z5ghppkrvcsaxnfmpu

Are HMDs the better HUDs?

Felix Lauber, Andreas Butz
2013 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)  
Head-mounted displays (HMDs) have the potential to overcome some of the technological limitations of currently existing automotive head-up displays (HUDs), such as the limited field of view and the restrictive  ...  In an initial study we evaluated the use of HMDs in cars by means of a typical HUD visualization, using a HUD as baseline output technology.  ...  In a driving simulation we compared cockpit-stabilized (using a HUD) and head-stabilized (using a HMD) content, taking a typical headup display visualization as an exemplary use case.  ... 
doi:10.1109/ismar.2013.6671798 dblp:conf/ismar/LauberB13 fatcat:fgbxs522rzcpfaeiyybpaar5ly

Efficacy of augmented visual environments for reducing sickness in autonomous vehicles

Ksander N. de Winkel, Paolo Pretto, Suzanne A.E. Nooij, Iris Cohen, Heinrich H. Bülthoff
2021 Applied Ergonomics  
Participants were immersed in motion simulations on a moving-base driving simulator, where they were backward-facing passengers of an autonomous vehicle.  ...  Using a Head-Mounted Display, they were presented either with a regular view from inside the vehicle, or with augmented views that offered additional cues on the vehicle's present motion or motion 500ms  ...  as a student.  ... 
doi:10.1016/j.apergo.2020.103282 pmid:33065467 fatcat:wh7n2mpfgzbrdkokxzrsuivqzu

Technical factors influencing simulator sickness

Antoni Kopyt, Janusz Narkiewicz
2013 Scientific Letters of Rzeszow University of Technology - Mechanics  
The simulator sickness appears due to difficulties in simulating the motion and environment "properly" in the simulator.  ...  The main reason for occurrence of the simulator sickness is that external stimuli (motion and/or vision) give misleading information to a human brain.  ...  Visualization and projection system There are three types of visualization systems: external screens, window imitation screens (in cabin) and helmet mounted displays HMD).  ... 
doi:10.7862/rm.2013.41 fatcat:rkrzvdkpf5gt3hnfesegu7y25q

View management for driver assistance in an HMD

Felix Lauber, Andreas Butz
2013 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)  
Head-mounted displays (HMDs) have the potential to overcome some of the technological limitations of currently existing automotive head-up displays (HUDs), such as the limited field of view and the restrictive  ...  However, in a formative study, we identified other, partially known problems with HMDs regarding content stability and occlusion.  ...  In a driving simulation we compared cockpit-stabilized (using a HUD) and head-stabilized (using a HMD) content, taking a typical head-up display visualization as an exemplary use case.  ... 
doi:10.1109/ismar.2013.6671828 dblp:conf/ismar/LauberB13a fatcat:urlc55iv7fbzhgltykvk4bdd2y

BEYOND REALITY

Eduardo Cuervo
2017 GetMobile Mobile Computing and Communications  
Head-Mounted Displays (HMDs) have finally reached the point where they can comfortably and affordably transport people to virtual worlds or transform their physical reality by feeding timely information  ...  There are plenty of open challenges in wireless networking, cloud computing, security, and privacy, as well as opportunities to create novel applications. Photo,  ...  For more than 50 years, several head-mounted displays have been designed, prototyped, and even commercialized for this purpose.  ... 
doi:10.1145/3131214.3131218 fatcat:2z2x7wrjnvfepdmakbukmvotgq

Building Trust in Autonomous Vehicles: Role of Virtual Reality Driving Simulators in HMI Design

Lia Morra, Fabrizio Lamberti, Filippo Gabriele Prattico, Salvatore La Rosa, Paolo Montuschi
2019 IEEE Transactions on Vehicular Technology  
driving simulation.  ...  We applied this methodology to the design of a head-up display interface delivering visual cues about the vehicle' sensory and planning systems.  ...  In-vehicle display devices can be grouped in three categories: head-down displays (HDDs), head-up displays (HUDs), and head-mounted displays (HMDs).  ... 
doi:10.1109/tvt.2019.2933601 fatcat:raikoyh7k5fjdl7o4vbgf3hp6e

A driving simulator study to explore the effects of text size on the visual demand of in-vehicle displays

Elizabeth Crundall, David R. Large, Gary Burnett
2016 Displays (Guildford)  
A study is described in which sixteen people drove motorway routes in a medium-fidelity simulator and were asked to read text of varying sizes (9mm, 8mm, 6.5mm, 5mm, or 4mm) from a central in-vehicle display  ...  0115 951 4040 Abstract Modern vehicles increasingly utilise a large display within the centre console, often with touchscreen capability, to enable access to a wide range of driving and non-driving-related  ...  Participants were instructed to drive the simulator as if driving a real car.  ... 
doi:10.1016/j.displa.2016.05.003 fatcat:lrlbvpax3zao3h4b7t7rq2jvdm
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