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Designing refactoring tools for developers

Dustin Campbell, Mark Miller
2008 Proceedings of the 2nd Workshop on Refactoring Tools - WRT '08  
were derived from customer feedback gathered during the authors' development of refactoring tools. 2  ...  Because manual refactoring is both tedious and prone to error, automatic refactoring tools have become increasingly important to a programmer's workflow.  ...  A refactoring tool performs enough code transformations that manual code editing could not possibly best it. However, the perception of low productivity is real and valid.  ... 
doi:10.1145/1636642.1636651 dblp:conf/oopsla/CampbellM08 fatcat:ntriiwl3mffizhpt6ozfhqmkb4

Programmers' Perspectives on the Use of Previsualization in the Design Process of Three.js Web Animation

Jagan Mohan Balakrishnan, Soumya Manjunath Chavan
2022 American Journal of Art and Design  
The Likert scale questionnaire obtained programmers' perceptions on the functions of Previsualization and the usability in the context of three.js animation.  ...  The communication aspect of this video-based visualization is a less-explored area, especially in the design and development of programming-based animations.  ...  Acknowledgements We thank all the programmers who participated in the interview with great enthusiasm, and their effort and time to complete the questionnaire.  ... 
doi:10.11648/j.ajad.20220701.11 fatcat:cayna7vddzf7naacnj6nb3mdzy

Programmer eXperience: A Systematic Literature Review

J. Morales, C. Rusu, F. Botella, D. Quinones
2019 IEEE Access  
We analyzed 73 articles, and the results obtained show that: 1) the important elements that influence the PX are the motivation of programmers and the choice of tools they use in their work, such as programming  ...  Programmers use various software development artifacts in their work, such as programming environments, design documents, and programming codes.  ...  ACKNOWLEDGMENTS The authors would like to thank the School of Informatics Engineering of the Pontificia Universidad Católica de Valparaíso (PUCV), Chile.  ... 
doi:10.1109/access.2019.2920124 fatcat:d6hci6h5hncwrgjqxq4zp5hmkq

A programming environment having three levels of complexity for mobile robotics

Carlos Alberto Giraldo, Beatriz Florian-Gaviria, Eval Bladimir Bacca-Cortés, Felipe Gómez, Francisco Muñoz
2012 Ingeniería e Investigación  
It was designed to maintain progressive learning for people with and without previous knowledge of programming and/or robotics. The environment was multi platform and built with open source tools.  ...  Perception, mobility, communication, navigation and collaborative behaviour functionalities can be programmed for different mobile robots.  ...  , editor navigation GUI controls and programme editing tools (delete, add and programming block properties).  ... 
doaj:b1cd04b6884b411985fcdc2b0b9aaa21 fatcat:q6o74tonyfeoxlg6ic3hmt6kn4

The Student's Perception of Marketing Strategies and the Impact on the University's Performance

Kelly Chungu, Clement Mwaanga
2022 Zenodo  
Using a closed-ended questionnaire and structural equation modelling (SEM) of a sample of 150 students from Mulungishi University, the study established that the product strategy and promotional strategy  ...  In this study, we extended the resource-based (RBV) theory to establish the student's perception of marketing strategies and the impact on organizational performance in terms of student enrolment.  ...  Students' perception of the learning environment is overshadowed by their perception of the learning programmes being offered and the promotion tactics being used to reach them and change their perception  ... 
doi:10.5281/zenodo.7125389 fatcat:ea2ehe62cfefnnfukl7uq4pe2y

Comparison of E-Learning, M-Learning and Game-based Learning in Programming Education – A Gendered Analysis

Sohail Iqbal Malik, Mostafa Al-Emran, Roy Mathew, Ragad M Tawafak, Ghaliya Alfarsi
2020 International Journal of Emerging Technologies in Learning (iJET)  
Learning to code is considered as a difficult and challenging task for a significant number of novice programmers in programming education.  ...  This study implies that instructors can also use all the three applications as an additional teaching tool in the teaching and learning process of programming education.  ...  Instructors can also use all the three applications as an additional teaching tool in the teaching and learning process of programming education.  ... 
doi:10.3991/ijet.v15i15.14503 fatcat:3qd6f5qerveqplp5txiiywcoge

From Functional to Fun: End User Development for Teenagers

Sarita Yardi
2007 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2007)  
Teenagers describe their perceptions of computing as boring, anti-social, and irrelevant to their lives.  ...  The increasing availability of web-based software for creating mashups offers an opportunity to engage teenagers in computing by meeting them in their existing informal and fun environments on the web.  ...  Results We interviewed 13 teenagers from local Atlanta schools and observed over 40 teenagers in after-school technology and digital media production programs to learn more about their perceptions of computing  ... 
doi:10.1109/vlhcc.2007.33 dblp:conf/vl/Yardi07 fatcat:jvsjzujiajbe3lcgesfuh75kza

Perception of Employers' in Transforming Technical and Vocational Education and Training vis-a-vis Emerging Technology Tools for Sustainable Workforce Development in Nigeria

Oladiran Stephen Olabiyi, Caleb Chidozie Chinedu
2018 Traektoriâ Nauki  
Therefore, the paper aims at determining the perceptions of Organized Private Sector (OPS) employers' regarding the competency of TVET graduates and the role of emerging technology tools in transforming  ...  in teaching TVET programs could contribute enormously to the quality and sustainability of the Nigerian workforce.  ...  TVET graduates must be competent to select technology tools, judging which set of procedures, tools, or machines, including computers and their programs, will produce the desired results for various tasks  ... 
doi:10.22178/pos.33-6 fatcat:5libing45zeyhmoe7kl66hgh4m

Design, implementation, and evaluation of an approach for determining when programmers are having difficulty

Jason Carter, Prasun Dewan
2010 Proceedings of the 16th ACM international conference on Supporting group work - GROUP '10  
to conclude that programmers are stuck, (e) with appropriate training, the tool can be used to predict even the observers' perceptions, and (f) a group training model offers more accuracy than an individual  ...  , (c) the improved technique correlates more with programmers' perception of whether they are stuck than that of observers manually watching the programmers, (d) the observers are quicker than the developers  ...  ACKNOWLEDGEMENTS This research was funded in part by NSF grants IIS 0312328, IIS 0712794, and IIS-0810861. We would like to thank the study subjects.  ... 
doi:10.1145/1880071.1880109 dblp:conf/group/CarterD10 fatcat:32gfemys6ba7zois4myclfkskm

Page 1523 of Management & Marketing Abstracts Vol. 31, Issue 10 [page]

2006 Management & Marketing Abstracts  
Research has compared the perceptions of and requirements from study abroad programmes of business students with those of non-business students, Focus groups involving business majors suggested 16 themes  ...  Within the context of the Presidential programme, NOSU offers training in management (including production management, personnel management, investment management and innovation man- agement), marketing  ... 

Toward software artifacts ecosystem

N.A. Sydorov, NTUU ", KPI"
Three-level model of programming style artifact is proposed. The tools and processes for creating and using a programming style artifact are developed and described.  ...  In the process of developing and maintaining a software product, many things are created and used that are called software artefacts.  ...  Therefore, two tools are needed -one to create an ontology and support the programmer in the coding process, and the second, to control the application of the programming style in the source code of the  ... 
doi:10.15407/pp2020.04.110 fatcat:7dr3bn5rsfdlfar3wubkbo2744

Evaluating Test-Driven Development in an Industry-Sponsored Capstone Project

John Huan Vu, Niklas Frojd, Clay Shenkel-Therolf, David S. Janzen
2009 2009 Sixth International Conference on Information Technology: New Generations  
Unlike Test-First, the tests in Test-Last are written after the design and construction of the production code being tested. Results from this experiment differ from many previous studies.  ...  In particular, the Test-Last team was actually more productive and wrote more tests than their Test-First counterparts.  ...  We would also like to thank all of the participants of the experiment whom we were fortunate enough to work with throughout the capstone project.  ... 
doi:10.1109/itng.2009.11 dblp:conf/itng/VuFSJ09 fatcat:hr6l7sn5m5a27pczqcf4urjw3q

Will software ever work?

Henry Lieberman, Christopher Fry
2001 Communications of the ACM  
No, not if today's programming culture can help it Another obstacle is the "macho" culture of programming. "Real programmers" don't need debugging tools.  ...  Hundreds of programmers write programs for millions of people, yet no efforts of comparable scale have been mounted to improve the tools for debugging.  ... 
doi:10.1145/365181.365236 fatcat:4mnfmeveuzbtrbnowgugy5apou

How Much Integrated Development Environments (IDEs) Improve Productivity?

Iyad Zayour, Hassan Hajjdiab
2013 Journal of Software  
One would assume that the productivity of programmers has been dramatically improved.  ...  To get a more realistic assessment of improvements, after more than ten years on an investigation on programmer productivity, we recently embarked into an investigation of a group of programmers in a software  ...  The tools, the expertise and skill of programmers, the nature of projects, the development process and many more variables, all affect the productivity of programmers.  ... 
doi:10.4304/jsw.8.10.2425-2431 fatcat:yqy6b4vq3fhj7lptnjhfbnfooq

Developing A Mobile Web for Innovative University Assessment System: Thailand Talent Mobility Programme

Kritika Kongsoontornkijkul, Rath Pichyangkura, Pakpachong Vadhanasindhu, Kanlaya Vanichbuncha
2019 International Journal of Interactive Mobile Technologies  
All responses were analyzed through factor analysis and regression analysis methods. We conducted a thorough study of the impact of all factors to successful programme participation.  ...  <p class="0abstract">Empirical research methods were used to study the Thailand Talent Mobility Programme and critical factors effecting participation in the project; from the perspectives of academic  ...  The product called Innovative University Assessment System for Personnel Sharing to Industry is a form of program with a purpose of assessing university readiness in order to support management and administrators  ... 
doi:10.3991/ijim.v13i11.10924 fatcat:clnehvarrrg5hfdnykp6l72n2a
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