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MMORPGs are rapidly gaining audience share. We posit that nonrestrictive, or flexible, digital-rights management is in the movie industry's economic interest. ... In movies one does "pre-rendering"; in games, rendering is done in real time. ... And we are within a few years of having MMORPGs that can produce characters that resemble the player 9 . ...doi:10.1145/1179509.1179511 dblp:conf/drm/LandauST06 fatcat:vkqlgyekdne4bhozucqmypw3uu