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Consumers, fans, and control

Susan Landau, Renee Stratulate, Doug Twilleager
2006 Proceedings of the ACM workshop on Digital rights management - DRM '06  
MMORPGs are rapidly gaining audience share. We posit that nonrestrictive, or flexible, digital-rights management is in the movie industry's economic interest.  ...  In movies one does "pre-rendering"; in games, rendering is done in real time.  ...  And we are within a few years of having MMORPGs that can produce characters that resemble the player 9 .  ... 
doi:10.1145/1179509.1179511 dblp:conf/drm/LandauST06 fatcat:vkqlgyekdne4bhozucqmypw3uu