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Constructive Solid Geometry models solids as boolean combinations of base primitives. It is one of the classical modeling approaches in Computer Graphics. ...
In this work we propose a novel screen space technique for the rendering, interactive modeling and direct fabrication of parametric CSG models. ...
ACKNOWLEDGEMENTS This work was funded in part by the ERC grant ShapeForge StG-2012-307877. ...
doi:10.1145/3203198
dblp:journals/pacmcgit/ZanniC018
fatcat:2neqzbobsjaahhn6mpj352jeea
Jan van Eyck's Perspectival System Elucidated Through Computer Vision
2021
Proceedings of the ACM on Computer Graphics and Interactive Techniques
However, an a-contrario analysis of the vanishing points in five of his paintings, realized between 1432 and 1439, unveils a recurring fishbone-like pattern that could only emerge from the use of a polyscopic ...
This discovery makes van Eyck the father of today's immersive and nomadic creative media such as augmented reality and synthetic holography. ...
In order to distinguish between the references of the Supplementary Material and those of the main text (some of which are also cited in the Supplementary Material) the first are preceded by the letter ...
doi:10.1145/3465623
fatcat:jvhncri7sndvjbkmj26im3uhzy
Energized Rigid Body Fracture
2018
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Frames from an animation of an unfortunate and hollow, yet energetic, bunny fracturing on the ground. Compelling animation of fracture is a vital challenge for computer graphics. ...
Our approach computes the energy stored in these constraints when they are broken, and reintroduces it to the system as kinetic energy. ...
Also, rather than computing a change in the velocities of all bodies in the system, v, we instead take a more pragmatic approach and compute an impulse based on the mass of the participating bodies and ...
doi:10.1145/3203207
dblp:journals/pacmcgit/LiAJB18
fatcat:pzkrjyzmebcozm6vpxkkwmwbby
Rethinking Model-Based Gaze Estimation
2022
Proceedings of the ACM on Computer Graphics and Interactive Techniques
One shortcoming of black-box, end-to-end methods, though, is that any unexpected behaviors are difficult to explain. ...
In addition, there is always the risk that a system trained with a certain dataset may not perform well when tested on data from a different source (the "domain gap" problem.) ...
The content is solely the responsibility of the authors and does not necessarily represent the official views of the National Institutes of Health. ...
doi:10.1145/3530797
fatcat:rivopmr3kfcfnmhswc6c5xwcsa
Stereo-consistent screen-space ambient occlusion
2022
Proceedings of the ACM on Computer Graphics and Interactive Techniques
This will affect the perception of the scene and may be a source of viewer discomfort. ...
In this paper, we show that the raw obscurance estimation part and subsequent filtering are both sources of inconsistencies. ...
Scandolo and Dr. M. Stengel for initial discussions and advice on the code. We want to thank Prof. S. Deng, Prof. H. ...
doi:10.1145/3522614
fatcat:duy4uaz6rrfplj4puj36muf72a
Tile-based Pattern Design with Topology Control
2018
Proceedings of the ACM on Computer Graphics and Interactive Techniques
ACKNOWLEDGMENTS We would like to thank the anonymous reviewers for their insightful comments. This work has been supported by Hong Kong RGC (GRF 17202415) and ERC grant ShapeForge (StG-2012-307877). ...
ACM Comput. Graph. Interact. Tech., Vol. 1, No. 1, Article 23. Publication date: May 2018. ...
The input can be an existing vector graphics design or a new one manually drawn by the user through our interactive interface. ...
doi:10.1145/3203204
dblp:journals/pacmcgit/BianW018
fatcat:4w6umtuc5rhevovvdirtyrdaha
Efficient Energy-Compensated VPLs using Photon Splatting
2018
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Efficient light transport simulation is important for many applications in computer graphics. ...
For common use cases of rendering mostly diffuse scenes, our work leads to an efficient, accurate, and practical rendering algorithm based on VPLs. ...
Furthermore, We thank Anat Grynberg and Greg Ward (the conference room), Stanford Computer Graphics Laboratory (happy buddha), blendswap.com artists "Wayne"(the stairs) and "cenobi"(the living room). ...
doi:10.1145/3203189
dblp:journals/pacmcgit/SriwasansakGH18
fatcat:h5sbozptfzgfnfs7vdjgp57lxm
Lossy Geometry Compression for High Resolution Voxel Scenes
2020
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Furthermore, we show that our method is complementary to other state of the art SVDAG optimizations, and has a negligible effect on real-time rendering performance. ...
We test our compression strategy on several standard voxel datasets, where we obtain memory reductions of 10% up to 50% compared to a standard SVDAG, while introducing an error (ratio of modified voxels ...
The Crytek Sponza, San Miguel and Hairball scenes were obtained from Morgan McGuire's Computer Graphics archive. ...
doi:10.1145/3384541
fatcat:vfkqunahhzfzpivc7zosnbn4ey
A View-Dependent Metric for Patch-Based LOD Generation 8 Selection
2018
Proceedings of the ACM on Computer Graphics and Interactive Techniques
This metric is compact and can be efficiently evaluated on the GPU along any view direction. ...
Furthermore, based on this metric, we devise an easy-to-implement refitting optimization that further reduces the simplification error of any decimation algorithm, and propose a new placement strategy ...
ACKNOWLEDGMENTS We would like to thank the anonymous reviewers for their comments and suggestions. This work has been supported by the ANR RichShape project (ANR-14-CE24-0004). ...
doi:10.1145/3203195
dblp:journals/pacmcgit/LambertBG18
fatcat:yaalvkdbhvclbkdfho7h6e23ou
Deep Surface Light Fields
2018
Proceedings of the ACM on Computer Graphics and Interactive Techniques
A surface light field represents the radiance of rays originating from any points on the surface in any directions. ...
DSLF automatically fills in the missing data by leveraging different sampling patterns across the vertices and at the same time eliminates redundancies due to the network's prediction capability. ...
ACM Comput. Graph. Interact. Tech., Vol. 1, No. 1, Article 14. Publication date: May 2018. ...
doi:10.1145/3203192
dblp:journals/pacmcgit/ChenWZLLGY18
fatcat:iatqwhbq3jfo3ivytjnitff7la
High-Performance By-Example Noise using a Histogram-Preserving Blending Operator
2018
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Our method is 20× faster than Texton Noise [Galerne et al. 2017a], currently the fastest method for random-phase noise, and 75× faster than Local Random Phase Noise [Gilet et al. 2014], the state-of-the-art ...
method for non-random-phase noise, and it achieves results of comparable quality. ...
ACM Comput. Graph. Interact. Tech., Vol. 1, No. 2, Article 31. Publication date: August 2018. ...
doi:10.1145/3233304
dblp:journals/pacmcgit/HeitzN18
fatcat:nyz3otrmiretbejj2rmfvpedya
Pupillary Light Reflex Correction for Robust Pupillometry in Virtual Reality
2022
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Our results show estimating luminance from a weighted average of the fixation area and the background yields the best performance. ...
The resulting mapping functions are evaluated in a VR-based n-back task and in free exploration of a six-degrees-of-freedom VR scene. ...
ACKNOWLEDGMENTS This research was partly funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) project number 444832250 -SPP 2236. ...
doi:10.1145/3530798
fatcat:za2ngrlrvfhazjqyo7kue46xxa
(b) The rods create a subspace on which physics is solved, and its effects later propagated to the muscle mesh via linear blend skinning; please see the animation in our supplemental video. ...
We rigorously derive the continuous formulation of its elastic energy potentials, and hence its associated position-based dynamics (PBD) updates to realize this model, enabling the simulation of up to ...
The resulting position-based simulation is highly efficient, and is relatively straightforward to implement on graphics hardware. ...
doi:10.1145/3340260
fatcat:fdjvsh46kzfgfjizsucvomsugi
An implementation of the ACM/SIGGRAPH proposed graphics standard in a multisystem environment
1978
Proceedings of the 5th annual conference on Computer graphics and interactive techniques - SIGGRAPH '78
D a The Lon Alnmos Sclentltlc L~boratory reque~ts that the publlnher ldentl@ this mtlcle at work performed under ths quspices of the USKRIIA. ...
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fcrcd, interactive, and complete. The initial goal of CGS was to implement the basic level for the graphics devices at LASL. ...
doi:10.1145/800248.807407
dblp:conf/siggraph/KellnerRS78
fatcat:spvguzlrhrbbzdx7z2hkwqi2de
A Unified Simplicial Model for Mixed-Dimensional and Non-Manifold Deformable Elastic Objects
2019
Proceedings of the ACM on Computer Graphics and Interactive Techniques
and flexible connections between the 1D, 2D, and 3D components of a single conforming simplicial mesh. ...
We demonstrate a diverse set of possible interactions achievable with our method, through technical and application examples, including scenes featuring complex aquatic creatures, children's toys, and ...
ACKNOWLEDGMENTS This work was supported in part by the Natural Sciences and Engineering Research Council of Canada (RGPIN-04360-2014). ...
doi:10.1145/3340252
fatcat:hxgpdhyn5zhavkanxzyk336pp4
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