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Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning

Kuzma Mustač, Krešimir Bačić, Lea Skorin-Kapov, Mirko Sužnjević
2022 Applied Sciences  
Presented models for churn prediction are trained based on varying learning periods (1–7 days) to encompass both very short-term players and longer-term players.  ...  This paper presents machine learning-based models for predicting player churn in a free-to-play mobile game.  ...  Finally, sessions with an end-event report happening before the start event are also present in the data.  ... 
doi:10.3390/app12062795 fatcat:szp6i4folfga7pszsgdnpn5iz4

Hierarchical Transformers for Group-Aware Sequential Recommendation: Application in MOBA Games

Vladimir Araujo, Helem Salinas, Alvaro Labarca, Andrés Villa, Denis Parra
2022 User Modeling, Adaptation, and Personalization  
In this way, HT4Rec provides a flexible and unified attention-based network structure to capture both general and long-term preferences.  ...  Current approaches focus on recommending a fixed set of items based on a character and the other participants.  ...  To build the dataset structure, we based it on the purchase history of each player. For this, first of all, we collect all purchases throughout the match from a player whose team is the winner.  ... 
doi:10.1145/3511047.3537667 dblp:conf/um/AraujoSLVP22 fatcat:fqrzhjx3lvhcxpv53gcs3biyyi

Data Transfer Rates and Data Traffic Trends on Mobile Networks

Zsolt M. Temesvari, Dora Maros
2019 Interdisciplinary Description of Complex Systems  
new mobile technologies (like the 5G) are in line with the growing needs of users and machines and to propose a solution for handling the expected data traffic.  ...  a wide frequency spectrum should be necessary for handling growing user demands.  ...  other and with the surrounding base stations (and with their cells) as well.  ... 
doi:10.7906/indecs.17.1.5 fatcat:zbpwvu55rjc7bg7codeqtnibwu

Psychophysiology of Challenge in Play

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith
2016 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16  
Player experience research thus expands upon this understanding through the lens of psychological constructs such as flow, presence, challenge, competence and self-determination theory.  ...  As video games emerge as a leading form of entertainment, so too does the need for a comprehensive understanding of the player experience.  ...  The events with the highest HR included 'Player begins round' and 'Player ran out of ammunition under combat'.  ... 
doi:10.1145/2851581.2892485 dblp:conf/chi/KlarkowskiJWPS16 fatcat:wlu7srlk5za3zfybjjlcnr2req

Can neuroimaging inform economic theories of decision making?

Norman Farb
2013 Neuroscience and Neuroeconomics  
Neuroimaging has grown in prominence with the popularization of relatively inexpensive and noninvasive techniques.  ...  predicting consumer behavior.  ...  Brain activation patterns did account for purchases above and beyond self-reported preferences but only improved prediction of purchases by 0.05%.  ... 
doi:10.2147/nan.s39339 fatcat:n7ksz7rkk5gefnuemv4zhwhzbe

What is user engagement? A conceptual framework for defining user engagement with technology

Heather L. O'Brien, Elaine G. Toms
2008 Journal of the American Society for Information Science and Technology  
Results indicate that engagement is a process comprised of four distinct stages: point of engagement, period of sustained engagement, disengagement, and reengagement.  ...  Building on past research, we conducted semistructured interviews with the users of four applications to explore their perception of being engaged with the technology.  ...  The first pass through the data focused on emotional representations in the data and incidences of positive, negative, or neutral affect.  ... 
doi:10.1002/asi.20801 fatcat:hzbcjv7e7fh4va225cfqrpm25q

Analysing Log File Data from PIAAC [chapter]

Frank Goldhammer, Carolin Hahnel, Ulf Kroehne
2020 Methodology of Educational Measurement and Assessment  
with extensive online documentation and a data analysis support tool.  ...  The OECD Programme for the International Assessment of Adult Competencies (PIAAC) was the first computer-based large-scale assessment to provide anonymised log file data from the cognitive assessment together  ...  the construct representation.  ... 
doi:10.1007/978-3-030-47515-4_10 fatcat:2l6zkuiocvgqra4lsql3e4yqwi

Assessment of Employee Engagement Practices in the Service Sector - A study in Mangaluru city of Karnataka

V. T. Shailashri, Dr. P. S. Aithal, Dr. Sureka Shenoy
2019 Zenodo  
Professor, College of Management and Commerce, Pandeshwar, Mangaluru -575001 Srinivas University, Mangaluru-575001  ...  The health care industry is moving from volume-based fee-for-service financial reimbursement system to a value-based purchasing model.  ...  of events both man-made and natural.  ... 
doi:10.5281/zenodo.2816864 fatcat:6zyehkws2jftnh5jf4g5ukxqze

Assessment of Employee Engagement Practices in the Service Sector - A study in Mangaluru city of Karnataka

V.T. Shailashri
2021 Zenodo  
The health care industry is moving from volume-based fee-for-service financial reimbursement system to a value-based purchasing model.  ...  of events both man-made and natural.  ...  Safety is a top priority with this organization. 5  ... 
doi:10.5281/zenodo.5148462 fatcat:5kgtt4udc5bnzcb32qafj35iru

SWAET 2018: Scandinavian Workshop on Applied Eye Tracking Abstracts 23-24 August, 2018 Copenhagen Business School Solbjerg Plads 3, SP2.01 2000 Frederiksberg DENMARK Edited by Daniel Barratt, Raymond Bertram, & Marcus Nyström

2018 Journal of Eye Movement Research  
As such, resolution cannot be measured with human data.  ...  We first present a validation of the mechanism that shows that it is capable of reliably making these movements.  ...  However, vertical RMS was a factor two lower in the data recorded with the EyeLink compared with the Tobii Pro Spectrum, indicating higher precision.  ... 
doi:10.16910/jemr.11.5.1 pmid:33828710 pmcid:PMC7905738 fatcat:qs5svkolpzhjpltzmbayfx6x3i

Mobile devices at the cinema theatre

Edward R. Sykes, Dilip Muthukrishnan, Yousif Al-Yousifi, Darren Spriet, Krzysztof Pietroszek
2016 Entertainment Computing  
The results show that Paths is very engaging with elements of suspense, pleasant unpredictability and effective team building and crowd-pleasing characteristics.  ...  This paper also reports on the quasiexperimental mixed method study with repeated measures that was conducted to ascertain the effectiveness of this new game.  ...  The NSERC Applied Research and Development grant (level 1) provided the support to engage the students and industry partner in creating this innovation game for cinema theatres.  ... 
doi:10.1016/j.entcom.2016.02.004 fatcat:heoplcrzvjc25fmmpuazzgnqry

The Ombudsman: Value of Expertise for Forecasting Decisions in Conflicts

Kesten C. Green, J. Scott Armstrong
2008 Social Science Research Network  
Forecasts based on the frequencies were no more accurate than 96 forecasts from novices asked to pick the single most likely decision.  ...  Forecasts based on the frequencies were no more accurate than 96 forecasts from novices asked to pick the single most likely decision.  ...  The article was improved in response to probing questions from delegates at the 2003 and 2004 International Symposia on Forecasting and at the Institute of Mathematics and Its Applications' Conference  ... 
doi:10.2139/ssrn.1153143 fatcat:gftlsdx4p5eorg7scj4euvyjfq

The Ombudsman: Value of Expertise for Forecasting Decisions in Conflicts

Kesten C. Green, J. Scott Armstrong
2007 Interfaces  
Forecasts based on the frequencies were no more accurate than 96 forecasts from novices asked to pick the single most likely decision.  ...  Forecasts based on the frequencies were no more accurate than 96 forecasts from novices asked to pick the single most likely decision.  ...  The article was improved in response to probing questions from delegates at the 2003 and 2004 International Symposia on Forecasting and at the Institute of Mathematics and Its Applications' Conference  ... 
doi:10.1287/inte.1060.0262 fatcat:oen7s2gnsbdpxdkimh42ilst7m

Play-to-Earn: A Qualitative Analysis of the Experiences and Challenges Faced By Axie Infinity Online Gamers Amidst the COVID-19 Pandemic

Jhoselle Tus
2022 figshare.com  
them, and not being able to focus in both playing and studying. (5) Finally, Axie Infinity players value themselves by coping with negative experiences and challenges they have been through.  ...  The following conclusions were drawn based on the study's findings: (1 )For the most part, playing Axie Infinity is not as easy as it looks. (2) Most of the Axie Infinity players are students and it takes  ...  He predicted that blockchain-based games will be nothing more than "games'' in the next 12 years, that Axie will outperform the GDP of the smallest country, and that "in the next 12 years, my kids won't  ... 
doi:10.6084/m9.figshare.18856454.v1 fatcat:fgf2mifkdzf5fhbzpb2t3a3duu

A Working Common Representation of Group and Organizational Processes

Kenneth D. Mackenzie
2013 Engineering Management Research  
In order to compare, contrast, and synthesize candidate GOP representations, five criteria are advanced to make the first cut of feasibility. The five criteria for a feasible GOP representation are:  ...  Two questions need to be answered in selecting a GOP representation. The first is the basic feasibility of a proposed GOP representation.  ...  Lundberg (NT) helped reconcile the text with the extant literatures; Arlyn Melcher gave his time and advice for helping the author comprehend his research; Donald F.  ... 
doi:10.5539/emr.v2n1p1 fatcat:sndn5mlmmjdfxpebgkmb2iyap4
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