Getting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves
Andreas Lieberoth
2014
Human Computation
We discuss in-world and in-game performance factors departing in psychological theories of intrinsic and extrinsic motivation, and the implications for using real live humans to do hybrid optimization ...
We present our approach from designing a core gameplay around quantum simulations, to putting extra game elements in place in order to frame, structure, and motivate players' difficult path from curious ...
However, a test session with 100 volunteers in the summer of 2012 made it clear that, if we wanted the game to have a large public appeal, we had to abandon MATLAB and rewrite the code in a flexible, end-user ...
doi:10.15346/hc.v1i2.11
dblp:journals/hc/LieberothPMPS14
fatcat:2sns6ayhejcmtdhee4wlkthjxq