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MAINTAINING ENGAGEMENT IN LONG-TERM INTERVENTIONS WITH RELATIONAL AGENTS
2010
Applied Artificial Intelligence
We discuss issues in designing virtual humans for applications which require long-term voluntary use, and the problem of maintaining engagement with users over time. ...
of manipulations of agent behavior on user engagement was assessed. ...
Thanks to Thomas Brown, Jenna Zaffini and the rest of the Relational Agents Group at Northeastern for their help, and to Jennifer Smith and Laura Pfeifer for their helpful comments on this paper. ...
doi:10.1080/08839514.2010.492259
pmid:21318052
pmcid:PMC3035950
fatcat:ovlpagokijgkxfskbadezf7ium
User-Agent Bond in Generalizable Environments: Long-Term Risk-Reduction via Nudged Virtual Choices
2021
Frontiers in Psychology
We did so by using 3-month longitudinal data involving a narratively-based serious game: Socially Optimized Learning in Virtual Environments (SOLVE), a 3D-interactive game designed to reduce risky sexual ...
Results show that video game identification predicts both the reduction of risky sexual behaviors over time, and reduction in the number of non-primary partners with whom risky sex occurs. ...
ACKNOWLEDGMENTS Authors would like to acknowledge journal editors and reviewers for their time and efforts in creating a space for researchers in understanding the bonds between human and avatars. ...
doi:10.3389/fpsyg.2021.695389
pmid:34512452
pmcid:PMC8428191
fatcat:encm7vm3jzeoznwxi2pafpnzhi
Socially Optimized Learning in Virtual Environments (SOLVE)
[chapter]
2011
Lecture Notes in Computer Science
In the current work, limitations of the DVD format (e.g., number of different risk challenges MSM encounter; DVD quickly becomes dated) were addressed with 3-D animated intelligent agents/interactive digital ...
A National Institutes of Health (NIH)-funded DVD interactive video intervention that simulated a "virtual date" with guides/mentors reduced sexual risk over 3-months for Black, Latino and Caucasian young ...
Virtual interactive interventions can engage young MSM in sex positive narratives that simulate real life risky contexts. ...
doi:10.1007/978-3-642-25289-1_20
fatcat:ujv7qkmlrrddppakolehjc7ozu
CoachAI: A Conversational Agent Assisted Health Coaching Platform
[article]
2019
arXiv
pre-print
work while ensuring continuous interaction with users. ...
workload and enhance care given to users, by handling (automating) repetitive caregiver tasks; and (3) it presents a domain independent mobile health conversational agent for health intervention delivery ...
Hence, the support of a human agent is clearly more motivating and engaging with respect to the virtual trainer that reveals itself alone insufficient to fulfill user's needs. ...
arXiv:1904.11961v1
fatcat:4fwswuk2ybbdfk4nsqubt6zdti
Virtual prognostication: When virtual alcohol choices predict change in alcohol consumption over 6-months
2018
Computers in Human Behavior
Narrative games, in which users interact with virtual agents, are increasingly being used in health interventions to change targeted behaviors. ...
or alcohol) in a virtual dating game scenario intervention with IA for that target audience, and (4) assess pre and 6-months post-intervention YMSM's alcohol use. ...
Another type of social agent that users may interact with are peers (e.g., in negotiating safer sex). ...
doi:10.1016/j.chb.2018.08.025
pmid:30906112
pmcid:PMC6428448
fatcat:zeulm5cyhjbbnbqd4sjlhspbw4
Using Virtual Interactive Training Agents (ViTA) with Adults with Autism and Other Developmental Disabilities
2017
Journal of Autism and Developmental Disorders
This project examined whether use of the Virtual Interactive Training Agent (VITA) system would improve job interviewing skills in a sample of persons with autism or other developmental disability. ...
Conversational Virtual Human (VH) agents are increasingly being used to support role-play experiential learning across a range of use-cases and populations. ...
One example of this progress is in the creation of conversational virtual humans (VHs) capable of engaging in face-to-face dialogues with real users. ...
doi:10.1007/s10803-017-3374-z
pmid:29168090
fatcat:dsqno6bblzhsflsrocxm6futcm
An interactive VR platform with emotion recognition for self-attachment intervention
2021
EAI Endorsed Transactions on Pervasive Health and Technology
The virtual agent interacts with the user and using an emotion recognition algorithm can provide suggestions for the user to undertake an appropriate self-attachment sub-protocol. ...
METHODS: We have developed a user-friendly, interactive VR platform for self-attachment featuring a virtual assistant and a customised child avatar that resembles the user in their childhood. ...
Acknowledgement This work was supported by the UKRI CDT in AI for Healthcare http://ai4health.io (Grant No. EP/S023283/1) ...
doi:10.4108/eai.14-9-2021.170951
fatcat:dscdj2wmujcq3hy4g67iujkjsu
Addressing Loneliness and Isolation in Older Adults: Proactive Affective Agents Provide Better Support
2013
2013 Humaine Association Conference on Affective Computing and Intelligent Interaction
We describe a conversational agent-based system designed to provide longitudinal social support to isolated older adults. ...
Loneliness and social isolation are significant problems in older adult populations. ...
Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. ...
doi:10.1109/acii.2013.17
dblp:conf/acii/RingBTB13
fatcat:gogcxj2cqrbcvmp66yw6f3hseq
Computer-Controlled Virtual Humans in Patient-Facing Systems: Systematic Review and Meta-Analysis (Preprint)
2020
Journal of Medical Internet Research
Future studies also need to identify what features of virtual human interventions contribute toward their effectiveness. ...
There were more cross-sectional (k=15) than longitudinal studies (k=11). ...
Finally, a common theme across many VH designed for health-related interventions was continuity of care, or longitudinal engagement with end users. ...
doi:10.2196/18839
pmid:32729837
fatcat:7e446jaifjag7gzgdqg64p67ie
EMMA: An Emotion-Aware Wellbeing Chatbot
[article]
2019
arXiv
pre-print
In this paper, we present the design and evaluation of EMMA (EMotion-Aware mHealth Agent) through a two-week long human-subject experiment with N=39 participants. ...
Furthermore, the feasibility of automating the delivery of just-in-time mHealth interventions via such an agent has not been fully studied. ...
Other researchers have looked into the role of personality (introversion/extraversion dimension) in interacting with virtual agents [46, 42, 7] . ...
arXiv:1812.11423v2
fatcat:qbn5axlbwndb7ej7euwouh4g4e
ICTs for Assessment and Intervention on Cultivation of Empathy
2015
International Journal of Emerging Technologies in Learning (iJET)
ICTs with the features that offered are a very important tool for the detection, the development and the cultivation of empathy in children and adults in various fields and in different ways. ...
Neuropsychological evidence has shown that humans empathize with each other to different degrees depending on factors such as their mood, personality, and social relationships. ...
., (2005) developed 'the Empathic Companion', an animated interface agent that accompanies the user in the setting of a virtual job interview. ...
doi:10.3991/ijet.v10i5.4731
fatcat:um3z2lbxqzdn5dgzlpx6c6363y
Virtual Coaches for Older Adults' Wellbeing: A Systematic Review
2020
IEEE Access
However, the lack of a multidomain intervention approach in the current literature motivates us to seek to define future solutions. INDEX TERMS Older adults, review, virtual coach, wellbeing, e-coach. ...
Virtual Coaches, also known as e-coaches, are a disruptive technology in healthcare. ...
The opinions expressed in this paper are those of the authors and are not necessarily those of the project partners or the European Commission. ...
doi:10.1109/access.2020.2996404
fatcat:glpvec4ckrczfhjxjcyrptmmhi
Chatting with the CEO's Virtual Assistant: Impact on Climate for Trust, Fairness, Employee Satisfaction, and Engagement
2021
AIS Transactions on Human-Computer Interaction
How employees perceive the climate for trust and fairness of practices in an organization is a critical factor that drives employee satisfaction and engagement and contributes to sustained performance ...
Based on a time-lagged, rigorous field study, we investigated virtual assistants' impact on creating a climate for trust, fairness, and employee outcomes, namely, their engagement and satisfaction. ...
Future studies can determine the longitudinal impact of using virtual agents in creating a high-performance work system. In our study, BU 1 and BU 3 differed primarily in their customer interface. ...
doi:10.17705/1thci.00156
fatcat:5o5fc2b5vngarnneuis5eixjya
NESTORE D5.1 Definition of Intervention Techniques
2018
Zenodo
In Chapter 3 we first describe intervention strategies (i.e. ...
This document represents the first deliverable D5.1 (Definition of Intervention Techniques) of WP5 (NESTORE Virtual Coach) and contains the main results of discussions and activities performed during Task ...
The
agent engages with older
adult in brief chat for social
support and talks about local
sports to try and build a sense
of companionship. ...
doi:10.5281/zenodo.4549173
fatcat:623kpsetkbcw5kzosqv7xur33i
Engagement in Human-Agent Interaction: An Overview
2020
Frontiers in Robotics and AI
Engagement has been studied not only in human-human, but also in human-agent interactions i.e., interactions with physical robots and embodied virtual agents. ...
of adapting to users. ...
For example, in human-agent interaction, the human user can be engaged with the agent (and vice-versa), the task that user and agent are be involved in, or the whole system (i.e., agent and task). ...
doi:10.3389/frobt.2020.00092
pmid:33501259
pmcid:PMC7806067
fatcat:zdvt343f55a33l7bo33zwr7ta4
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