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Predicting abandonment in online coding tutorials

An Yan, Michael J. Lee, Andrew J. Ko
2017 2017 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)  
Learners regularly abandon online coding tutorials when they get bored or frustrated, but there are few techniques for anticipating this abandonment to intervene.  ...  In this paper, we examine the feasibility of predicting abandonment with machine-learned classifiers.  ...  Abandonment in Coding Tutorials There has been less work investigating dropout in online coding tutorials.  ... 
doi:10.1109/vlhcc.2017.8103467 dblp:conf/vl/YanLK17 fatcat:c5cnrc4rqrge7n3sx6jvx5zmnm

Counterfactual Evaluation and Learning for Search, Recommendation and Ad Placement

Thorsten Joachims, Adith Swaminathan
2016 Proceedings of the 39th International ACM SIGIR conference on Research and Development in Information Retrieval - SIGIR '16  
In particular, the tutorial unifies the causal inference, information retrieval, and machine learning view of this problem, providing the basis for future research in this emerging area of great potential  ...  This tutorial summarizes and unifies the emerging body of methods on counterfactual evaluation and learning.  ...  What ranking function will minimize abandonment?  ... 
doi:10.1145/2911451.2914803 dblp:conf/sigir/JoachimsS16 fatcat:nfbcecjnhvffblezblfvqqzxu4

Anatomy of BioJS, an open source community for the life sciences

Guy Yachdav, Tatyana Goldberg, Sebastian Wilzbach, David Dao, Iris Shih, Saket Choudhary, Steve Crouch, Max Franz, Alexander García, Leyla J García, Björn A Grüning, Devasena Inupakutika (+9 others)
2015 eLife  
The funders had no role in study design, data collection and interpretation, or the decision to submit the work for publication. Funding  ...  Predicting the success of projects is hard, and there is nothing in the nature of open source initiatives that makes this any easier.  ...  The project began as a set of individual graphical components deposited in a bespoke online registry.  ... 
doi:10.7554/elife.07009 pmid:26153621 pmcid:PMC4495654 fatcat:7dwu6xkfk5gzdp44olw3ti3foe

Leveraging Language: Preliminary evidence from a language-based intervention at the University of Cape Town

Emma Whitelaw, Tessa Dowling, Samantha Filby
2019 Critical Studies in Teaching and Learning  
Secondly, students' perceptions of the tutorials' effectiveness, as documented by online evaluations and focus groups, are examined.  ...  This paper assesses the effectiveness of essay tutorials offered to first-year economics students at the UCT (University of Cape Town) in their first language (L1).  ...  Of the thirty-four students who attended an essay tutorial offered in an African language in 2017, eight -all of whom attended a tutorial in Xhosa -completed an online evaluation.  ... 
doi:10.14426/cristal.v7i2.223 fatcat:6tbpgcacwvflhek7nxaeb3yuja

Beyond Accuracy: Assessing Software Documentation Quality [article]

Christoph Treude, Justin Middleton, Thushari Atapattu
2020 arXiv   pre-print
Good software documentation encourages good software engineering, but the meaning of "good" documentation is vaguely defined in the software engineering literature.  ...  We summarise their assessments -- for example, reference documentation and README files excel in quality whereas blog articles have more problems -- and we describe our vision for reasoning about software  ...  from online discussion.  ... 
arXiv:2007.10744v3 fatcat:vbq2fblz5rfshctj3hmhz6gc6m

A Debugging Perspective on End-User Mashup Programming

Jill Cao, Kyle Rector, Thomas H. Park, Scott D. Fleming, Margaret Burnett, Susan Wiedenbeck
2010 2010 IEEE Symposium on Visual Languages and Human-Centric Computing  
In recent years, systems have emerged that enable end users to "mash" together existing web services to build new web sites.  ...  This work was supported in part by NSF 0917366.  ...  Such participants may have been reluctant to try different frames because they had low self-efficacy and, as self-efficacy theory predicts, were inflexible in abandoning unproductive strategies.  ... 
doi:10.1109/vlhcc.2010.29 dblp:conf/vl/CaoRPFBW10 fatcat:h4mcj7pcirfsfddi5afjafrgly

Getting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves

Andreas Lieberoth
2014 Human Computation  
We discuss in-world and in-game performance factors departing in psychological theories of intrinsic and extrinsic motivation, and the implications for using real live humans to do hybrid optimization  ...  We present our approach from designing a core gameplay around quantum simulations, to putting extra game elements in place in order to frame, structure, and motivate players' difficult path from curious  ...  However, a test session with 100 volunteers in the summer of 2012 made it clear that, if we wanted the game to have a large public appeal, we had to abandon MATLAB and rewrite the code in a flexible, end-user  ... 
doi:10.15346/hc.v1i2.11 dblp:journals/hc/LieberothPMPS14 fatcat:2sns6ayhejcmtdhee4wlkthjxq

Commit Quality in Five High Performance Computing Projects

Kapil Agrawal, Sadika Amreen, Audris Mockus
2015 2015 IEEE/ACM 1st International Workshop on Software Engineering for High Performance Computing in Science  
We then clean and process the data and use published material to construct three measures of code commit quality: the fraction of unique commit comments, their size, and the number of files per commit.  ...  To close this gap we study the practices of using version control tools in five HPC production projects.  ...  our work and provided expert insights on development practices of production HPC codes.  ... 
doi:10.1109/se4hpcs.2015.11 dblp:conf/icse/AgrawalAM15 fatcat:nhendurvizbmfhkylf4ccjd7sa

OnlineBioinfo: Leveraging the Teaching of Programming Skills to Life Science Students Through Learning Analytics

Raquel C. de Melo-Minardi, Eduardo C. de Melo, Luana L. Bastos
2022 Frontiers in Education  
Online learning has grown in recent years and has become popular with Massive Open Online Courses (MOOCs).  ...  The advent of the pandemic has undoubtedly made more teachers and students experience the online learning experience. Distance learning is going to grow even more in the coming years.  ...  abandonment.  ... 
doi:10.3389/feduc.2022.727019 fatcat:ueuhbi4hxzb7lgnb3kiqkvyk5i

Challenge balancing for personalised game spaces

Sander Bakkes, Shimon Whiteson, Guangliang Li, George Viorel Visniuc, Efstathios Charitos, Norbert Heijne, Arjen Swellengrebel
2014 2014 IEEE Games Media Entertainment  
for the individual user in online gameplay -employing the learned feedback model and a straightforward model of user abandonment.  ...  User studies that validate the approach to online game personalisation in the actual video game INFINITE MARIO BROS. indicate that it provides an effective basis for automatically balancing the game's  ...  for the individual user in online gameplay -employing the learned feedback model and a straightforward model of user abandonment.  ... 
doi:10.1109/gem.2014.7047971 dblp:conf/gamesem/BakkesWLVCHS14 fatcat:jrz3fwd4jngy7ehbyuhvc2cplq

Holistic recommender systems for software engineering

Luca Ponzanelli
2014 Companion Proceedings of the 36th International Conference on Software Engineering - ICSE Companion 2014  
For example, to help developers in the first phase, queries can be automatically generated [HBM + 13] so that development artifacts can be retrieved according to a specific code entity, and notified to  ...  Any improvement in the search process would result in time saved for the developers.  ...  In this chapter we present CodeTube, an approach to leverage the information found in video tutorials and other online resources.  ... 
doi:10.1145/2591062.2591081 dblp:conf/icse/Ponzanelli14 fatcat:jsvbb3jz4fbx3opvqntxrwlune

"I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption

Srishti Palani, David Ledo, George Fitzmaurice, Fraser Anderson
2022 CHI Conference on Human Factors in Computing Systems  
Tutorials and Documentation. The availability of online software learning resources such as video and blog tutorials, and developer documentation.  ...  The availability of support on online and ofline communities including friends, collaborators, online forums.  ... 
doi:10.1145/3491102.3501933 fatcat:3oww4uxoircernop5khlnvr42q

Why Do Small and Medium-Size Freemium Game Developers Use Game Analytics? [chapter]

Antti Koskenvoima, Matti Mäntymäki
2015 Lecture Notes in Computer Science  
In this study, we analyze data collected with a set of in-depth interviews from small and medium-sized freemium game developers.  ...  The increased use of the freemium business model and the introduction of new tools have made analytics pervasive in the video game industry. The research on game analytics is scant and descriptive.  ...  used to spot errors in the code and clear design mistakes.  ... 
doi:10.1007/978-3-319-25013-7_26 fatcat:27haxacxojcpvfpdrvn4yvem3e

Cardiovascular interactions: an interactive tutorial and mathematical model

Carl F. Rothe, John M. Gersting
2002 Advances in Physiology Education  
The learners are guided to predict the direction and relative magnitude of changes of key variables in the cardiovascular system, evaluate the accuracy of their predictions, and describe the cause-and-effect  ...  The Lab Book is an interactive tutorial for exploring the relative influences of parameter changes on the cardiovascular system under normal, stressful, or pathophysiological conditions.  ...  The model and tutorial were developed in Microsoft Visual Basic (versions 5 and 6). It includes hypertext and data links using ALLText 4 HT/Pro (Bennet-Tec Information Systems, Jericho, NY).  ... 
doi:10.1152/advan.00031.2001 pmid:12031942 fatcat:acxbh7pporb6poy6vl476trp4a

Randomized Trial of a Novel ACLS Teaching Tool: Does it Improve Student Performance?

Nicholas Nacca, Jordan Holliday, Paul Ko
2014 Western Journal of Emergency Medicine  
Intervention group subjects (n = 29) each received a two-week access code to the online ACLS simulator, whereas the control group subjects (n = 36) did not.  ...  Results: Students with access to the online simulator on average defibrillated ventricular fibrillation in 112 seconds, whereas those without defibrillated in 149.9 seconds, an average of 38 seconds faster  ...  The students in the intervention group were instructed to complete the computer-based tutorial on the first day of their ACLS instruction.  ... 
doi:10.5811/westjem.2014.9.20149 pmid:25493153 pmcid:PMC4251254 fatcat:wxz4q5jwtbclrb6qtumq7xl5jm
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