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We present a lightweight framework composed of two extensions to introduce precomputed radiance transfer (PRT) to X3D. ... In this paper, we identify the minimal set of components needed for an X3D application to use spherical harmonic based PRT, and discuss how further enhancements to PRT can be implemented, like new basis ... This special texture node is used in our paper as one of the building blocks for an X3D-based precomputed radiance transfer application to generate the light vector in the PRT equation. ...doi:10.1145/1394209.1394213 dblp:conf/vrml/FrankeJ08 fatcat:igobdylfhzetxih74vesrbzbd4
In this paper, we present a framework to include depth sensing devices into X3D in order to enhance visual fidelity of X3D Mixed Reality applications by introducing some extensions for advanced rendering ... the OpenNI functionality that X3D can benefit from in the future. ... These methods can be used to create and use Mixed Reality applications with small programming effort. ...doi:10.1145/2010425.2010439 dblp:conf/vrml/FrankeKOJ11 fatcat:7mf45y2r5bagtnmrdioxlx2hli
Eurographics State of the Art Reports
For many application areas, where a task is most naturally represented by talking or where standard input devices are difficult to use or not available at all, virtual characters can be well suited as ... Multimodal dialog systems consist at least of an auditive and graphical component, and communication is based on speech and nonverbal communication alike. ... In [SKS02] , Sloan et al. introduce precomputed radiance transfer (PRT) with the spherical harmonics basis and describe the mathematical tools to precompute light transfer functions, simulating diffuse ...doi:10.2312/eg2011/stars/075-100 fatcat:ry6wr3y2p5dsjpb67gp6jvblja
Mixed reality (MR) is an emerging technology that deals with maximum user interaction in the real world compared to other similar technologies. ... This review studies intensive research to obtain a comprehensive framework for MR applications. ...  proposed the use of a model containing precomputed radiance transfer, approximate bidirectional texture function, and filtering with adaptive tone mapping to render materials with shading and noise ...doi:10.3390/app10020636 fatcat:gi2p5kznebcc3dp2355c2nhptu