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Narratives within immersive technologies [article]

Joan Llobera
2007 arXiv   pre-print
The main goal of this project is to research technical advances in order to enhance the possibility to develop narratives within immersive mediated environments.  ...  This project is part of the program for presence research, and it will exploit physiological feedback and Computational Intelligence within virtual reality.  ...  In this case, the question is how to use virtual immersive environments exploiting the advantages and the limitations the medium provides.  ... 
arXiv:0704.2542v1 fatcat:imdrdg7qdbct5lrxw45jdujtpy

CAVE: An Emerging Immersive Technology -- A Review

Siddhesh Manjrekar, Shubhrika Sandilya, Deesha Bhosale, Sravanthi Kanchi, Adwait Pitkar, Mayur Gondhalekar
2014 2014 UKSim-AMSS 16th International Conference on Computer Modelling and Simulation  
Currently, the CAVE (Cave Automatic Virtual Environment) systems are one of the best virtual reality (VR) immersive devices available for portraying the virtual environment.  ...  In this paper, we give a system overview of the CAVE systems, its applications and enhancements.  ...  ENHANCEMENTS For decades, immersive systems included bulky Head Mounted Displays, with limited resolution and field of view. In 1992, the original CAVE created a paradigm shift in Virtual Reality.  ... 
doi:10.1109/uksim.2014.20 dblp:conf/uksim/ManjrekarSBKPG14 fatcat:vkcgln7q7zd6bk6aj2pmbxeoj4

Social immersive media

Scott S. Snibbe, Hayes S. Raffle
2009 Proceedings of the 27th international conference on Human factors in computing systems - CHI 09  
immersive media.  ...  And we demonstrate how practitioners can design interactions that promote specific social behaviors in users.  ...  Chris Bregler of NYU provided important intellectual and material support for this research. Michael Ang and Alan Shimoide engineered Three Drops and Fear.  ... 
doi:10.1145/1518701.1518920 dblp:conf/chi/SnibbeR09 fatcat:fdt6z7xs4baolmzjoux3ea7uua

Adapting VRML for free-form immersed manipulation

Randy Stiles, Sandeep Tewari, Mihir Mehta, Laurie McCarthy
1998 Proceedings of the third symposium on Virtual reality modeling language - VRML '98  
Our driving goal was immersed training for equipment operations and maintenance, and to this end we developed a sensor that allows 6DOF manipulation, a cooperating sensor that allows snapping objects into  ...  place as part of an assembly, and a two-handed manipulation approach for these sensors.  ...  ACKNOWLEDGEMENTS The work described in this paper was funded by the Office of Naval Research, as part of the Virtual Environments for Training program, contract no.  ... 
doi:10.1145/271897.274397 dblp:conf/vrml/StilesTMM98 fatcat:xcfpbguzxzduhe3yxc67fogxju

Immersed, yet distant: Notes for an aesthetic theory of immersive travel films

Nicolas Bilchi
2021 Mutual Images Journal  
from the twentieth century – such as the Hale's Tours of the World, Todd-AO, and Cinerama – up to today's digital systems like Virtual Reality and 4D Cinema.  ...  The purpose of this article is to highlight a few stylistic and aesthetic principles, common to the genre of the travel film (both documentary and fictional), as employed by immersive media and devices  ...  The spectator can explore the virtual environment, but cannot intervene in the events in order to help the Mexicans.  ... 
doi:10.32926/2021.10.bil.immer fatcat:nb5asrigkjfwbi3smxzpbxxpzu

Immersive Human-Centered Computational Analytics [chapter]

Wolfgang Stuerzlinger, Tim Dwyer, Steven Drucker, Carsten Görg, Chris North, Gerik Scheuermann
2018 Lecture Notes in Computer Science  
In this chapter we seek to elevate the role of the human in human-machine cooperative analysis through a careful consideration of immersive design principles.  ...  We also consider system and algorithmic implications of enabling realtime control and feedback in immersive human-centered computational analytics.  ...  One current difficulty is in the complexity of authoring such experiences. Another difficulty is in viewing them. Do viewers need for themselves to be in a virtual environment?  ... 
doi:10.1007/978-3-030-01388-2_5 fatcat:lct2j4wyhzellpefvrtakqrgje

Learning and Building Together in an Immersive Virtual World

Maria Roussos, Andrew Johnson, Thomas Moher, Jason Leigh, Christina Vasilakis, Craig Barnes
1999 Presence - Teleoperators and Virtual Environments  
This paper describes the design, evaluation, and lessons learned from a project involving the implementation of an immersive virtual environment for children called NICE (Narrative-based, Immersive, Constructionist  ...  Based on our experiences with a broad range of users, the paper discusses both the successes and limitations of NICE and concludes with recommendations for research directions in the application of immersive  ...  , and all of the members of the Electronic Visualization Laboratory and Interactive Computing Environments Laboratory for their patience and support.  ... 
doi:10.1162/105474699566215 fatcat:gphsx7can5chpi4av6kddbjdmm

Wireless Networking for Virtual Immersive COMmunications: The VICOM Project [chapter]

F. Davide, A. Detti, E. Gregori, F. Vatalaro
2003 Lecture Notes in Computer Science  
The research topics are common driven toward the final project goal, consisting in proof of concept demonstrators: Mobility in Immersive Environments (MIE) and Virtual Immersive Learning (VIL).  ...  The project vertically exploits the enabling technologies for Immersive communications enriched with virtual reality components.  ...  These scenarios are named Mobility in Immersive Environment (MIE) and Virtual Immersive Learning (VIL), and are aimed at stressing complementary services aspects; respectively, "immersivity" and "telepresence  ... 
doi:10.1007/978-3-540-39867-7_16 fatcat:yuo4q2z53vhorlz5vghdvlkc4i

Immersion and Defamiliarization

Miranda Anderson, Stefan Iversen
2018 Poetics Today  
generally suggests immersion and defamiliarization can be cooperative.  ...  the significance of embodiment and the physical environment.  ... 
doi:10.1215/03335372-7032760 fatcat:4x7kssrw35cghcokxbgt34u2ae

Games Methodologies and Immersive Environments for Virtual Fieldwork

K Getchell, A Miller, R Nicoll, R Sweetman, C Allison
2010 IEEE Transactions on Learning Technologies  
The Laconia Acropolis Virtual Archaeology (LAVA) project has created a cooperative exploratory learning environment that addresses the need for students to engage with the complex practice of excavation  ...  By leveraging the progressive nature of games methodologies and the immersive engagement provided by 3D multiuser virtual environments, LAVA facilitates the adoption of exploratory learning for excavation  ...  ACKNOWLEDGMENTS This work has been supported by FILTA, the University of St Andrews Fund for Initiatives in Learning, Teaching, and Assessment.  ... 
doi:10.1109/tlt.2010.25 fatcat:osekyrgan5aa5ojnrtzgo3ndqy

Production engineering immersed in the creative economy

Brian Villa Garzón, Jennifer Paola González Bustos, Manuel Alfonso Mayorga Morato
2019 Visión electrónica  
Currently, the production processes in Colombia are in a phase of continuous improvement, bringing together different specialties that seek to shape and potentiate a product or service, however it is necessary  ...  This article reviews the relationship between the Creative Economy and Production Engineering, explaining the potential of ideas from unconventional concepts and including them in business models that  ...  Acknowledgments The authors thankl to the investigation groups GIDENAUTAS and SciBas for their advising.  ... 
doi:10.14483/22484728.14411 fatcat:zulhyf5oljcnpcsgrdyuu4hw6a

Defining and Measuring Player Immersion

Daniel Aparicio
2019 Figshare  
In order to understand player immersion in video games, this study identifies key characteristics within video games that directly influence the experience of immersion.  ...  , Cognitively Demanding Environments, Believability of Objects in the Game World, Realistic and Dynamic Environments An Unbroken Presentation of the Game World, and Character Perspective Interfaces – was  ...  Malone states that for a video game environment to provide a player with Challenge, the environment must provide goals that the player can accomplish.  ... 
doi:10.6084/m9.figshare.7811636 fatcat:tzca2lffhjdajn4pp5sdwkvvvi

Immersive 3D Virtual and Gamified Environment: The Learner Model Approach

Alvino Moser Phd, Neri dos Santos Phd, Luiz Fernando Corcini MSc
2017 IOSR Journal of Research & Method in Education (IOSRJRME)  
Immersive and gamified virtual environments have great potential to add value to the learning process of content inside and outside the classroom.  ...  So this paper developsa product,based on self-determination and connectivism theories and collaborative learning, for application and evaluation in postgraduate environments.  ...  Another important item for future implementation is the proposed ITS thathas been partially implemented. The development of a robust ITS could actually be the complete differential for this AVI-3D.  ... 
doi:10.9790/7388-0703032635 fatcat:byhnktvgpngfdcytvc2isueq7a

Immersive Projection Technology for Visual Data Mining

Edward J Wegman, Jürgen Symanzik
2002 Journal of Computational And Graphical Statistics  
In this article, we provide an overview of virtual reality in general, including immersive projection technology, and the use of stereoscopic displays for data visualization.  ...  The PlatoCAVE, the MiniCAVE, and the C2 are immersive stereoscopic projectionbased virtual reality environments oriented toward group interactions.  ...  The CAVE and its successors belong to immersive projection technology (IPT) systems where the user is visually immersed within the virtual environment.  ... 
doi:10.1198/106186002317375668 fatcat:74sjxfe5izdzfphl4t27t4hcma


Rawan Taisser Abu Alatta, Ahmed Abdullah Freewan
2017 Archnet-IJAR  
This study hypothesizes that using an immersive virtual environment in design studio will empower students' imaginations and give them the ability to understand and experience their ideas.  ...  The current research studies how the immersion of Virtual Reality (VR) in architectural design studio affects spatial perception through the design process.  ...  This study aims at investigating the effect of immersive virtual environments immersion in architectural design studio on affecting the design process and how to design for human experience.  ... 
doi:10.26687/archnet-ijar.v11i2.1258 fatcat:p5glshhkmfewzjxfwloo2u43ji
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