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Narratives within immersive technologies
[article]
2007
arXiv
pre-print
The main goal of this project is to research technical advances in order to enhance the possibility to develop narratives within immersive mediated environments. ...
This project is part of the program for presence research, and it will exploit physiological feedback and Computational Intelligence within virtual reality. ...
In this case, the question is how to use virtual immersive environments exploiting the advantages and the limitations the medium provides. ...
arXiv:0704.2542v1
fatcat:imdrdg7qdbct5lrxw45jdujtpy
CAVE: An Emerging Immersive Technology -- A Review
2014
2014 UKSim-AMSS 16th International Conference on Computer Modelling and Simulation
Currently, the CAVE (Cave Automatic Virtual Environment) systems are one of the best virtual reality (VR) immersive devices available for portraying the virtual environment. ...
In this paper, we give a system overview of the CAVE systems, its applications and enhancements. ...
ENHANCEMENTS For decades, immersive systems included bulky Head Mounted Displays, with limited resolution and field of view. In 1992, the original CAVE created a paradigm shift in Virtual Reality. ...
doi:10.1109/uksim.2014.20
dblp:conf/uksim/ManjrekarSBKPG14
fatcat:vkcgln7q7zd6bk6aj2pmbxeoj4
Social immersive media
2009
Proceedings of the 27th international conference on Human factors in computing systems - CHI 09
immersive media. ...
And we demonstrate how practitioners can design interactions that promote specific social behaviors in users. ...
Chris Bregler of NYU provided important intellectual and material support for this research. Michael Ang and Alan Shimoide engineered Three Drops and Fear. ...
doi:10.1145/1518701.1518920
dblp:conf/chi/SnibbeR09
fatcat:fdt6z7xs4baolmzjoux3ea7uua
Adapting VRML for free-form immersed manipulation
1998
Proceedings of the third symposium on Virtual reality modeling language - VRML '98
Our driving goal was immersed training for equipment operations and maintenance, and to this end we developed a sensor that allows 6DOF manipulation, a cooperating sensor that allows snapping objects into ...
place as part of an assembly, and a two-handed manipulation approach for these sensors. ...
ACKNOWLEDGEMENTS The work described in this paper was funded by the Office of Naval Research, as part of the Virtual Environments for Training program, contract no. ...
doi:10.1145/271897.274397
dblp:conf/vrml/StilesTMM98
fatcat:xcfpbguzxzduhe3yxc67fogxju
Immersed, yet distant: Notes for an aesthetic theory of immersive travel films
2021
Mutual Images Journal
from the twentieth century – such as the Hale's Tours of the World, Todd-AO, and Cinerama – up to today's digital systems like Virtual Reality and 4D Cinema. ...
The purpose of this article is to highlight a few stylistic and aesthetic principles, common to the genre of the travel film (both documentary and fictional), as employed by immersive media and devices ...
The spectator can explore the virtual environment, but cannot intervene in the events in order to help the Mexicans. ...
doi:10.32926/2021.10.bil.immer
fatcat:nb5asrigkjfwbi3smxzpbxxpzu
Immersive Human-Centered Computational Analytics
[chapter]
2018
Lecture Notes in Computer Science
In this chapter we seek to elevate the role of the human in human-machine cooperative analysis through a careful consideration of immersive design principles. ...
We also consider system and algorithmic implications of enabling realtime control and feedback in immersive human-centered computational analytics. ...
One current difficulty is in the complexity of authoring such experiences. Another difficulty is in viewing them. Do viewers need for themselves to be in a virtual environment? ...
doi:10.1007/978-3-030-01388-2_5
fatcat:lct2j4wyhzellpefvrtakqrgje
Learning and Building Together in an Immersive Virtual World
1999
Presence - Teleoperators and Virtual Environments
This paper describes the design, evaluation, and lessons learned from a project involving the implementation of an immersive virtual environment for children called NICE (Narrative-based, Immersive, Constructionist ...
Based on our experiences with a broad range of users, the paper discusses both the successes and limitations of NICE and concludes with recommendations for research directions in the application of immersive ...
, and all of the members of the Electronic Visualization Laboratory and Interactive Computing Environments Laboratory for their patience and support. ...
doi:10.1162/105474699566215
fatcat:gphsx7can5chpi4av6kddbjdmm
Wireless Networking for Virtual Immersive COMmunications: The VICOM Project
[chapter]
2003
Lecture Notes in Computer Science
The research topics are common driven toward the final project goal, consisting in proof of concept demonstrators: Mobility in Immersive Environments (MIE) and Virtual Immersive Learning (VIL). ...
The project vertically exploits the enabling technologies for Immersive communications enriched with virtual reality components. ...
These scenarios are named Mobility in Immersive Environment (MIE) and Virtual Immersive Learning (VIL), and are aimed at stressing complementary services aspects; respectively, "immersivity" and "telepresence ...
doi:10.1007/978-3-540-39867-7_16
fatcat:yuo4q2z53vhorlz5vghdvlkc4i
Immersion and Defamiliarization
2018
Poetics Today
generally suggests immersion and defamiliarization can be cooperative. ...
the significance of embodiment and the physical environment. ...
doi:10.1215/03335372-7032760
fatcat:4x7kssrw35cghcokxbgt34u2ae
Games Methodologies and Immersive Environments for Virtual Fieldwork
2010
IEEE Transactions on Learning Technologies
The Laconia Acropolis Virtual Archaeology (LAVA) project has created a cooperative exploratory learning environment that addresses the need for students to engage with the complex practice of excavation ...
By leveraging the progressive nature of games methodologies and the immersive engagement provided by 3D multiuser virtual environments, LAVA facilitates the adoption of exploratory learning for excavation ...
ACKNOWLEDGMENTS This work has been supported by FILTA, the University of St Andrews Fund for Initiatives in Learning, Teaching, and Assessment. ...
doi:10.1109/tlt.2010.25
fatcat:osekyrgan5aa5ojnrtzgo3ndqy
Production engineering immersed in the creative economy
2019
Visión electrónica
Currently, the production processes in Colombia are in a phase of continuous improvement, bringing together different specialties that seek to shape and potentiate a product or service, however it is necessary ...
This article reviews the relationship between the Creative Economy and Production Engineering, explaining the potential of ideas from unconventional concepts and including them in business models that ...
Acknowledgments The authors thankl to the investigation groups GIDENAUTAS and SciBas for their advising. ...
doi:10.14483/22484728.14411
fatcat:zulhyf5oljcnpcsgrdyuu4hw6a
Defining and Measuring Player Immersion
2019
Figshare
In order to understand player immersion in video games, this study identifies key characteristics within video games that directly influence the experience of immersion. ...
, Cognitively Demanding Environments, Believability of Objects in the Game World, Realistic and Dynamic Environments An Unbroken Presentation of the Game World, and Character Perspective Interfaces – was ...
Malone states that for a video game environment to provide a player with Challenge, the environment must provide goals that the player can accomplish. ...
doi:10.6084/m9.figshare.7811636
fatcat:tzca2lffhjdajn4pp5sdwkvvvi
Immersive 3D Virtual and Gamified Environment: The Learner Model Approach
2017
IOSR Journal of Research & Method in Education (IOSRJRME)
Immersive and gamified virtual environments have great potential to add value to the learning process of content inside and outside the classroom. ...
So this paper developsa product,based on self-determination and connectivism theories and collaborative learning, for application and evaluation in postgraduate environments. ...
Another important item for future implementation is the proposed ITS thathas been partially implemented. The development of a robust ITS could actually be the complete differential for this AVI-3D. ...
doi:10.9790/7388-0703032635
fatcat:byhnktvgpngfdcytvc2isueq7a
Immersive Projection Technology for Visual Data Mining
2002
Journal of Computational And Graphical Statistics
In this article, we provide an overview of virtual reality in general, including immersive projection technology, and the use of stereoscopic displays for data visualization. ...
The PlatoCAVE, the MiniCAVE, and the C2 are immersive stereoscopic projectionbased virtual reality environments oriented toward group interactions. ...
The CAVE and its successors belong to immersive projection technology (IPT) systems where the user is visually immersed within the virtual environment. ...
doi:10.1198/106186002317375668
fatcat:74sjxfe5izdzfphl4t27t4hcma
INVESTIGATING THE EFFECT OF EMPLOYING IMMERSIVE VIRTUAL ENVIRONMENT ON ENHANCING SPATIAL PERCEPTION WITHIN DESIGN PROCESS
2017
Archnet-IJAR
This study hypothesizes that using an immersive virtual environment in design studio will empower students' imaginations and give them the ability to understand and experience their ideas. ...
The current research studies how the immersion of Virtual Reality (VR) in architectural design studio affects spatial perception through the design process. ...
This study aims at investigating the effect of immersive virtual environments immersion in architectural design studio on affecting the design process and how to design for human experience. ...
doi:10.26687/archnet-ijar.v11i2.1258
fatcat:p5glshhkmfewzjxfwloo2u43ji
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