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Positioning of Subtitles in Cinematic Virtual Reality

Sylvia Rothe, Kim Tran, Heinrich Hussmann
2018 International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
Cinematic Virtual Reality has been increasing in popularity in recent years.Watching 360 degree movies with a head mounted display, the viewer can freely choose the direction of view and thus the visible  ...  In a preliminary study we compared several static methods, where the position of the subtitles is not influenced by the movie content.  ...  Sylvia Rothe, Kim Tran & Heinrich Hussmann / Positioning of Subtitles in Cinematic Virtual Reality Table 4 : 4 Summary of the results. The table shows the methods with the best result.  ... 
doi:10.2312/egve.20181307 dblp:conf/egve/RotheTH18 fatcat:ngvaoicwbjcedb4mysclkhruem

Ghostly Images, Phantom Discourses, and the Virtuality of the Global

Rohan K. Kalyan
2010 Globalizations  
I use a recent documentary film on call centers in India to demonstrate how distinct regimes of cinematic images enable different kinds of interventions into these virtual distributions, revealing the  ...  I draw on the early history of film to argue that the global is a virtual distribution of value and intelligibility, where its images and signs no longer "represent" an independent reality, but actually  ...  Thus, to render a reality that is always already virtual becomes the cinematic task of Ahluwalia's film.  ... 
doi:10.1080/14747731.2010.505022 fatcat:pbctyusctjcyhncwecj6pveecy

New Aesthetic Characteristics Emerging in the Digital Cinema Era

Changhai Chen
2022 International Journal of Education and Humanities  
aesthetic concepts, the aesthetics of digital film under the new digital technology can be a new construction in terms of time and space, reality, narrative techniques, virtual reality, and aesthetic  ...  art system, digital film aesthetics has produced aesthetic implications that transcend the original system, in terms of virtual images, spatial and temporal concepts, narrative modes, sound and picture  ...  In virtual reality cinema, the body creates new viewing experiences through the illusion of spatial displacement, and the illusionary reality of virtual reality enables our bodies to interact with and  ... 
doi:10.54097/ijeh.v2i1.224 fatcat:lid7kv7cffdrvi77sakon2kggy

Subtitling Virtual Reality into Arabic: Eye Tracking 360-Degree Video for Exploring Viewing Experience

Amer Al-Adwan, El Mehdi Ibourk
2019 Lebende Sprachen  
The recent years have witnessed the emergence of new approaches in filmmaking including virtual reality (VR), which is meant to achieve an immersive viewing experience through advanced electronic devices  ...  This paper examines the impact of the subtitles on the viewing experience and behaviour of eight Arab participants in understanding the content in Arabic through eye tracking technology.  ...  It shows that the proficiency of the source language plays a key role in shaping the viewing experience of virtual reality.  ... 
doi:10.1515/les-2019-0016 fatcat:vtk34qfvv5adbnzzm4d4mniesa

Guidance in Cinematic Virtual Reality-Taxonomy, Research Status and Challenges

Sylvia Rothe, Daniel Buschek, Heinrich Hußmann
2019 Multimodal Technologies and Interaction  
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose the viewing direction when watching a movie.  ...  In recent years, there has been a lot of research about attention guiding in images, movies, virtual reality, augmented reality and also in CVR.  ...  In Cinematic Virtual Reality (CVR), the viewer watches omnidirectional movies using head-mounted displays (HMD) or other Virtual Reality (VR) devices.  ... 
doi:10.3390/mti3010019 fatcat:prhxnbkerjbiznta6wlgbemlby

Television and Video Screens in Filmic Narratives: Medium Specificity, Noise and Frame-Work

Andrea Virginás
2019 Acta Universitatis Sapientiae: Film and Media Studies  
The paper discusses pertinent aspects of the screen as a device of framing and re-ordering.  ...  between first-order narrative and metadiegetic levels (1987), as well as to Lars Elleström's extracommunicational and intracommunicational actual and virtual spheres (2018).  ...  (Manovich 2001, 112) . be the case in virtual reality-type representations, for example. Rather, noise is introduced to (re)present the cinematic medium, "un-aisthecizing it" -to use Krämer's thesis.  ... 
doi:10.2478/ausfm-2019-0016 fatcat:l2wgaxrm7vdm3i4hbrsxw4nra4

D2.1. User Centered Design

ANNA MATAMALA, PILAR ORERO
2019 Zenodo  
D2.1 documents all activities and their results in the development of ImAC user scenarios and provides detailed user cases for the selected scenarios  ...  are practically non-existent nowadays: immersive content, including cinematic virtual reality, is still in its infancy and research on this new audiovisual language is ongoing [7, 8, 9, 10] .  ...  Virtual reality may produce some sort of discomfort such as virtual reality sickness when visualizing virtual reality contents, information will be provided and appropriate measures will be taken to guarantee  ... 
doi:10.5281/zenodo.3406510 fatcat:hpryryk745dkjjbqzcv4vufshy

From Asteroids to Architectoids [chapter]

Ulrich Götz
2019 Architectonics of Game Spaces  
The frequently assumed proximity between architectural spaces in reality and their virtual counterparts in video games is based on a misunderstanding.  ...  The architectural discourse, when it occasionally comes into contact with disciplines related to the development of virtual realities, notes that today's video games provide entire cities as fields of  ...  In games that depict architectural environments, players internalize virtual 6 | See René Magritte, La Trahison des images (Oil on canvas, 60.33 cm x 81.12 cm, 1929) The subtitle of the painting entitled  ... 
doi:10.14361/9783839448021-014 fatcat:bplmfzw5ibeclcsqmds6ulxcqa

Response to Review of Film Worlds: A Philosophical Aesthetics of Cinema by Swagato Chakravorty

Daniel Yacavone
2017 Film-Philosophy  
, reality.  ...  helpful in engaging with, clarifying, and critically expanding upon cinema in the context of relevant aesthetic theory (as the book's subtitle makes clear).  ... 
doi:10.3366/film.2017.0040 fatcat:xuk6fmesovhx7inflwvu672mwy

Future Memories

José van Dijck
2008 Theory, Culture and Society. Explorations in Critical Social Science  
Future memories: the construction of cinematic hindsight. Theory, Culture and Society, 25(3), 71-87.  ...  The advent of digital technologies, and particularly virtual reality environments, inspire the creation of 'virtual consciousness,' allowing either a glimpse of the past through the 'eyes' of a former  ...  Moreover, the home mode is affected by social transformations such as the position of the family in western society (Zimmerman, 1995) .  ... 
doi:10.1177/0263276408090658 fatcat:r63g2f7mrfeafhecnd7ygrioga

Between audiovisual translation and localization: The case of "Detroit: Become Human" [chapter]

Laura Mejías-Climent
2021 Zenodo  
movies, compared to other adventure games, due to the strong presence of cinematic scenes and the lower level of interaction.  ...  The concept of audiovisual translation (AVT) is changing continuously in the current technological landscape, in which localization has emerged as a key process to adapt different types of modern multimedia  ...  changing reality more specifically.  ... 
doi:10.5281/zenodo.4450092 fatcat:rmrzdha7frhsxppin43wbtynqu

From subject-effect to presence-effect – A deictic approach to the cinematic

Pepita Hesselberth, Mediarep.Org
2018 NECSUS : European journal of media studies  
These films can be called post-classical to the extent that they resist classical modes of cinematic storytelling in favor of what Warren Buckland has called 'puzzle plots' – i.e., they are films in which  ...  The late 1990s and first decade of the 21st century saw the release of a number of films that are decidedly self-referential about time and invoke a sophisticated media-literacy on the part of the viewer  ...  reality, in his view, cinema thus constructs a reality of its own.  ... 
doi:10.25969/mediarep/15058 fatcat:ixhl5cd5wjcnfoy7hsectadhjm

History, Cultural Memory and Intermediality in Radu Jude's Aferim!

Judit Pieldner
2016 Acta Universitatis Sapientiae: Film and Media Studies  
archaic Romanian, drawn from a multitude of literary and historical sources; a sweeping panorama of 19th-century Wallachian society presented in a succession of tableau compositions), Radu Jude's ironical-critical  ...  Its unmatched character even within New Romanian Cinema can be attributed to the fact that it does not focus on tensions of the post-communist condition or their antecedents in the recent communist past  ...  viewers either; the English subtitles only epitomize all that is being said in the dialogues).  ... 
doi:10.1515/ausfm-2016-0016 fatcat:xorrz4no3ja6tbc46yk2ceihry

FOUR. CAPTURING THE PAST AND THE VITALITY OF CRIME [chapter]

2020 Virtual Pedophilia  
pedophile appears as a virtual image of cinematic memory.  ...  The viewer is positioned in multiply mediated positions as part of the movie's scenes of memory and subjectivity.  ... 
doi:10.1515/9781478009153-006 fatcat:msgfozolwzc5vg2kutmu42oucq

11. Post-cinema Ecology [chapter]

2020 Post-cinema  
Iñárritu's Carne y arena, an interactive virtual reality installation presented at the 2017 Cannes Film Festival, insofar as it testifies to the formal and spectatorial transformations that are rightly  ...  More generally, emphasizing the characteristics of "unframedness, presentness, and immediateness," this kind of work draws our attention to the phenomenology of the film experience.  ...  Such mutual co-determination is confirmed by the experience of Carne y arena, whose subtitle -"Virtually Present, Physically Invisible" -is particularly telling for the illustration of the three axes above  ... 
doi:10.1515/9789048551941-013 fatcat:u4c3qmp3kjbgrap25smtlkngpe
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