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Pop through button devices for VE navigation and interaction

R.C. Zeleznik, J.J. LaViola, D. Acevedo Feliz, D.F. Keefe
Proceedings IEEE Virtual Reality 2002  
Further, we present a set of novel navigation and interaction techniques that leverage the capabilities of our pop through button devices to improve interaction quality, and may also provide insight for  ...  how to harness the potential of pop through buttons for other tasks.  ...  Acknowledgements This work is supported in part by the NSF Graphics and Visualization Center, IBM, Advanced Networks and Services, Alias/Wavefront, Autodesk, Microsoft, Sun Microsystems, and TACO.  ... 
doi:10.1109/vr.2002.996515 dblp:conf/vr/ZeleznikLFK02 fatcat:4vkprhhc6ncadnt57pwcji53l4

Usability Engineering of Virtual Environments [chapter]

Joseph Gabbard
2014 Handbook of Virtual Environments  
The user interaction component includes all icons, text, graphics, audio, video, and devices through which a user communicates with an interactive system.  ...  This made it very difficult for users to make a selection from them. Further, we uncovered numerous problems with the wand device used to manipulate and navigate through the Crumbs application.  ... 
doi:10.1201/b17360-35 fatcat:5yxiysd2pvafddt64vbqso3iuq


Falko Kuester, Mark A. Duchaineau, Bernd Hamann, Kenneth I. Joy, Antonio E. Uva
1999 Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management - NPIVM '99  
of use and increased productivity for both designer and CAD engineers.  ...  The presented prototype system targets closing the "'digitalgapJZ as introduced by the need for physical models such as clay models or mockups in the traditional product design and evaluation cycle.  ...  interaction with the VE.  ... 
doi:10.1145/331770.331792 fatcat:dqll7hzlszar7ibudee7u2ghl4

A Survey and Taxonomy of 3D Menu Techniques [article]

R. Dachselt, A. Hübner
2006 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
A huge variety of interaction techniques was developed in the field of virtual and augmented reality.  ...  The taxonomy introduced here assists developers of interactive 3D applications to better evaluate their options when choosing and implementing a 3D menu technique.  ...  Interaction and I/O setting Dimensionality interaction device and task Feedback/highlighting various ways Visualiz. of selection path Device dependence input/output devices Application type VR, AR, Desktop  ... 
doi:10.2312/egve/egve06/089-099 fatcat:2tr4fpzcnfdnzghelwlcl5ryg4

Collaboration in Tele-Immersive Environments [article]

J. Mortensen, V. Vinayagamoorthy, M. Slater, A. Steed
2002 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
such as co-presence and task performance.  ...  Each pair was required to negotiate the task of handling an object together, and moving a few metres into a building. The DIVE system was used throughout, and the network support was Internet-2.  ...  We would like to thank David Chapman of Geomatics at UCL and João Oliveira of UCL Computer Science for helpful input to the project.  ... 
doi:10.2312/egve/egve02/093-101 fatcat:5p5p7okve5dvlolsfh4dxnhfsq

Visual Indication while Sharing Items from a Private 3D Portal Room UI to Public Virtual Environments [chapter]

Minna Pakanen, Leena Arhippainen, Jukka H. Vatjus-Anttila, Olli-Pekka Pakanen
2013 Lecture Notes in Computer Science  
In this paper, we describe the user experience evaluation results of a 3D Portal Room UI for sharing 3D objects from private space to remote public virtual environments.  ...  The evaluation indicated that participants liked this way of sharing objects and found it also useful.  ...  Select from given alternatives (A-N) the best, 2nd best and 3rd best option for indicating an object moving through the portal to a public VE.  ... 
doi:10.1007/978-3-642-40498-6_68 fatcat:vgqrc5ok5rh3xcucrkgff7hvpi

The design of a GUI paradigm based on tablets, two-hands, and transparency

Gordon Kurtenbach, George Fitzmaurice, Thomas Baudel, Bill Buxton
1997 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '97  
Furthermore, the added functionality is not measured only in terms of user performance, but also by the quality of interaction, which allows artists to create new graphic vocabularies and graphic styles  ...  An experimental GUI paradigm is presented which is based on the design goals of maximizing the amount of screen used for application data, reducing the amount that the UI diverts visual attentions from  ...  ACKNOWLEDGEMENTS We gratefully thank Azuma Murakami and Yasuhiro Fukasaki at Wacom technology for supplying inspirational ideas, tablets, and the custom pucks.  ... 
doi:10.1145/258549.258574 dblp:conf/chi/KurtenbachFBB97 fatcat:zwhd5wwzujaijgmkkv4e6dp73e

Force and vibrotactile integration for 3D user interaction within virtual environments

Aida Erfanian, Stanley Tarng, Yaoping Hu, Jeremy Plouzeau, Frederic Merriene
2017 2017 IEEE Symposium on 3D User Interfaces (3DUI)  
Within a stereoscopic VE, human users performed a 3D interactive task of navigating a flying drone along a high-voltage transmission line in an inaccessible region and identifying defects on the line.  ...  Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs).  ...  Fig. 1 illustrates devices used in the VE for user interaction.  ... 
doi:10.1109/3dui.2017.7893322 dblp:conf/3dui/ErfanianTHPM17 fatcat:ygvls3rktnf47jpbytqk6ung2i

A Survey of Interaction Techniques for Interactive 3D Environments [article]

Jacek Jankowski, Martin Hachet
2012 Eurographics State of the Art Reports  
This paper presents an upto- date and comprehensive review of the state of the art of non-immersive interaction techniques for Navigation, Selection & Manipulation, and System Control, including a basic  ...  Various interaction techniques have been developed for interactive 3D environments.  ...  of VE user interaction.  ... 
doi:10.2312/conf/eg2013/stars/065-093 fatcat:5ywcacyztrfmjf4jkrpaylkxmq

Widget Manipulation Revisited: a Case Study in Modeling Interactions Between Experimental Conditions [article]

Jean-Bernard Martens, Arjan Kok, Robert Van Liere
2007 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
Spatial interactions through widgets require precise 3D manipulations, and several design aspects of VEs contribute to the ease, accuracy, and speed with which users can perform these interactions.  ...  ., button and menu item selection.  ...  Introduction Apart from "core" 3D interactions such as object selection and manipulation in free space, and navigation through the environment, virtual environments (VEs) also need system control.  ... 
doi:10.2312/egve/ipt_egve2007/053-060 fatcat:eoi6glqppzd77kipfblmw35zvm

A survey of 3D object selection techniques for virtual environments

Ferran Argelaguet, Carlos Andujar
2013 Computers & graphics  
Although interaction techniques through natural gestures have already demonstrated their benefits in manipulation, navigation and avatar-control tasks, effective selection with pointing gestures remains  ...  We thus review existing literature paying special attention to those aspects in the boundary between computer graphics and human computer interaction.  ...  For example, a button press in a hand held device (like a wand) introduces instability when the button is pressed.  ... 
doi:10.1016/j.cag.2012.12.003 fatcat:xmzunme3obghrijv4znzmvauzq

Informing the design of a virtual environment to support learning in children

2001 International Journal of Human-Computer Studies  
To illustrate our approach we describe how we have designed a virtual theatre for young children to support learning through playing.  ...  This paper describes how different kinds of research activities (theory building and application, exploratory and experimental studies, prototyping, user testing) are instrumental in informing the design  ...  Finally, we thank the reviewers for their helpful suggestions about improving the paper.  ... 
doi:10.1006/ijhc.2001.0473 fatcat:qyeew2tytvc4dbb2hgprw6zkaa

Identification of Usability Issues of Interactive Technologies in Cultural Heritage through Heuristic Evaluations and Usability Surveys

Duyen Lam, Thuong Hoang, Atul Sajjanhar
2021 Multimodal Technologies and Interaction  
Identification of relevant usability issues and users' and experts' suggestions for these technologies should be given immediate attention to helping organizations and interactive service providers improve  ...  The paper's findings are reliable inputs for our future study about the preeminent UX framework for interactive technology in the CH domain.  ...  organizations from the UK, and the criteria for evaluating the usability of the interactive device [25] .  ... 
doi:10.3390/mti5120075 fatcat:mj5p7ff6uzh5tkjh336qp6r7ue

Command and Control Cube : a Shortcut Paradigm for Virtual Environments [article]

Jérôme Grosjean, Sabine Coquillart
2001 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
Previous work on this topic have focused on the development ofmenu systems for the VEs: converted 2D menus, hand-oriented menus and 3D widgets.  ...  To our knowledge, no 3D equivalent of the quick keyboard hotkey mechanism has ever been proposed for VEs.  ...  On workstations, users communicate with applications through multi-purpose interaction devices: a keyboard and a mouse. The number of available input signals is very high (102 keys on a PC keyboard).  ... 
doi:10.2312/egve/egve01/001-012 fatcat:mogynizbknbflb7iq3zjzbeueu

Collaboration and learning within immersive virtual reality

Randolph L. Jackson, Eileen Fagan
2000 Proceedings of the third international conference on Collaborative virtual environments - CVE '00  
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mounted display technology.  ...  They are able to navigate their way around the world using control buttons on the wand while viewing the world through the stereoscopic HMD.  ...  The interface should allow for direct manipulation of objects in the VE using hands, body movement, or through virtual tools that allow participants to observe and interact within the VE as naturally as  ... 
doi:10.1145/351006.351018 fatcat:34pi3lofv5h77oarftdmtgvdxy
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