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Playtesting: What is Beyond Personas [article]

Sinan Ariyurek, Elif Surer, Aysu Betin-Can
<span title="2022-04-06">2022</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
Playtesting is an essential step in the game design process. Game designers use the feedback from playtests to refine their designs.  ...  First, we propose developing persona, which allows a persona to progress to different goals. In contrast, the procedural persona is fixed to a single goal.  ...  Therefore, the source of this problem is that the current agent does not know what the previous agents did in the prior runs. Every playtester which an RL agent represents generates a playtest anew.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/2107.11965v2">arXiv:2107.11965v2</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/o4vaa6wunjcydeqsattjkkadeq">fatcat:o4vaa6wunjcydeqsattjkkadeq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20220516071429/https://arxiv.org/pdf/2107.11965v2.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/a6/16/a616614aeb18a06ee796fa0834b1ce56fe2c1e06.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/2107.11965v2" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

Automated video game testing - literature and survey

Anonym
<span title="2022-01-15">2022</span> <i title="Zenodo"> Zenodo </i> &nbsp;
[Idea #4] Playtesting: What is Beyond Personas (2020) | Game tested: 2D Adventure and Doom clone * GOAL: Discover different paths at the level.HOW: Use autonomous agents (bots) with different personas  ...  (optional) What is the most important aspect of video game testing?  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.5281/zenodo.5854808">doi:10.5281/zenodo.5854808</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/aqdhpuu375gltopi3wun5nibxe">fatcat:aqdhpuu375gltopi3wun5nibxe</a> </span>
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Towards Automated Video Game Testing: Still a Long Way to Go [article]

Cristiano Politowski, Yann-Gaël Guéhéneuc, Fabio Petrillo
<span title="2022-03-10">2022</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
Yet, the manual, ad-hoc nature of playtesting gives space to improvements in the process.  ...  As the complexity and scope of game development increase, playtesting remains an essential activity to ensure the quality of video games.  ...  [4] , titled "Playtesting: What is Beyond Personas" uses autonomous agents with different personas (killers, explorers, etc.) to discover different paths at the level.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/2202.12777v2">arXiv:2202.12777v2</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/oavosg52jjaxxbzcvylouervni">fatcat:oavosg52jjaxxbzcvylouervni</a> </span>
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Games and Simulations for Learning: A Course Design Case

Mary Jo J Dondlinger
<span title="2015-10-28">2015</span> <i title="IUScholarWorks"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/v3ie7kklvjbnrem4gkijeek63u" style="color: black;">International Journal of Designs for Learning</a> </i> &nbsp;
Is indifferent or resistant to what can be learned from others.  ...  Typically "playtesting" involves such a critique that is then used to improve the game.  ...  Only a single approach is considered and is used to solve the design problem. Innovative & Transformative Thinking Demonstrates novelty or uniqueness (of idea, claim, question, form, etc.)  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.14434/ijdl.v6i1.13298">doi:10.14434/ijdl.v6i1.13298</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/nodmyyw6lzcljh2fh2cyehtmoe">fatcat:nodmyyw6lzcljh2fh2cyehtmoe</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190430052953/https://scholarworks.iu.edu/journals/index.php/ijdl/article/download/13298/26255" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/3b/e8/3be8607f478147fede9e6ed28d988653c4382f6c.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.14434/ijdl.v6i1.13298"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Understanding the New Game Industry [chapter]

<span title="2018-08-06">2018</span> <i title="A K Peters/CRC Press"> Game Design Workshop </i> &nbsp;
What is a game? What makes a game compelling to play? Part I of this book covers these game design fundamentals. Step 2 Learn to conceptualize, prototype, and playtest your original games.  ...  More playtest groups P  S What does it take to become a game designer? There is no one simple answer, no one path to success.  ...  Gygax and his friends had fun acting out the personas of different pieces on the ba lefield such as commanders, heroes, and so forth.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1201/b22309-27">doi:10.1201/b22309-27</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/yowxbsazkzg7rjixlj55pqs3gi">fatcat:yowxbsazkzg7rjixlj55pqs3gi</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20201228185049/https://s3-euw1-ap-pe-ws4-capi2-distribution-p.s3-eu-west-1.amazonaws.com/books/9781315104300/HUBPMP/9781315104300_googleScholarPDF.pdf?response-content-disposition=attachment%3B%20filename%3D%229781315104300_googlepreview.pdf%22&amp;response-content-type=application%2Fpdf&amp;x-amz-security-token=IQoJb3JpZ2luX2VjEJL%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEaCWV1LXdlc3QtMSJHMEUCIQDMbOJ81SqWqLHCvffhdLmC7zJ%2BylZkMZZ%2FW3j0to60zwIgIdUmE6qmL0Hin2EQzp%2FkEcGs5ZBZHAu6KJ1QiKvkgoYqtAMIShACGgwwMTIxNzcyNjQ1MTEiDLoir%2BIxPvvDvt%2BYXiqRA5IHT00LoQgYB4ivCaWLpzlAiwomjGafeiKLdZ1D10w7NKL1FQE6%2FalVwHQLoXD10CeNg2ArNP6aj7%2FOjPAKT8ZAxKfgvEBr%2BvSJfrDbGvkJPNXlN5oD7o4QTHoGgVhCv0%2By4tu6h5PKBAaV3d5XmUxcqBVHdjjCKUD0OqEwoWu3g7Ca5EYulNmUZGVlWd7lTu84qoe8Ou8xvabiQ9pe%2FD62VfdGxGGc84phoOMnRjb%2BVT6TbxZuHmG0n8IJ8jmHCenqOK%2FUO%2BlvazrMBUuq%2F%2FqFLv66EFcT8LTGkK5gJOuZYBiqFiABXHJYghEmkvgP0at68%2FflMIYdV3UsYzMP%2BKoJ8Qg6kxRAy3j69MQGkUwHml5kDMlqvLJuv8iXtECYT2DKKy3kcaiK3VPWo%2BMAWxLsjhEeVCmHkEBz%2BKQllShlay%2B1suR3Z4ZpFbYwU6W92Mi6XnyO7JubYP1uUW4QXrnABeKmvzn%2F1AvzG0dAGNdY5B3jj9i4rAYTszgITH9150xUAPAJaxDVJ3f%2BapxsIIw2MKKnqP8FOusBTkLEw0yTs6ipKUOfuJrXy3in2JtmZQv5RpU6q9g63yG%2FStuWe%2F%2BBTPQL2CNh31XUX4oM7rr41116s2D8%2BwxrJGH7BdqL10nXOL7U0tKzCzn%2FKS4%2BkBOPAyhNEW7lJs4tqgW1J0k1HiaXu1VrWOTSPDK1ttE3Wejgn3RZBMFmLBaudFjgoEaaah3Og6pqkEVUCJgX1MUKAkkmC9ZjVMdx90YGuVnTbWZRfJgg3tJhieSGVnPwRewyxT%2FTA4%2FtnHVhxPvhL%2BkpX02nzht76zCiZLCtyaCF436wfINzfP%2FqKV5QWRP3rKdJpmuFxg%3D%3D&amp;AWSAccessKeyId=ASIAQFVOSJ57Q2TIIKSR&amp;Expires=1609786248&amp;Signature=xve%2BTv2QwvJtZZZBWz76Cf%2B1amI%3D" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/01/0f/010f140ae1aa8407d5b68df224a8830073c36bb3.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1201/b22309-27"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

A Game Design Method for Therapeutic Games

Stephanie Mader, Guillaume Levieux, Stephane Natkin
<span title="">2016</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/gomgi2gqzvfftjyebx63u74y5u" style="color: black;">2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)</a> </i> &nbsp;
One of the most problematic issues in healthcare is the patient's lack of adherence to the therapy.  ...  Patients' motivation is indeed hard to maintain when they have to execute repetitive, boring or tedious exercises.  ...  Beyond that, few authors propose specific design process (e.g. Fullerton's prototyping process).  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/vs-games.2016.7590333">doi:10.1109/vs-games.2016.7590333</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/vsgames/MaderLN16.html">dblp:conf/vsgames/MaderLN16</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/zfhlnpf7kbdypohh3pmvq3tydq">fatcat:zfhlnpf7kbdypohh3pmvq3tydq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200507062527/https://hal-cnam.archives-ouvertes.fr/hal-02456092/document" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/ed/f7/edf7efab3617cd8f752a4e498bf3e5b45f48b310.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/vs-games.2016.7590333"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Predicting Personas Using Mechanic Frequencies and Game State Traces [article]

Michael Cerny Green, Ahmed Khalifa, M Charity, Debosmita Bhaumik, Julian Togelius
<span title="2022-03-24">2022</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
But this is computationally expensive and assumes that appropriate procedural personas are readily available.  ...  Play personas can be computed by calculating the action agreement ratio between a player and a generative model of playing behavior, a so-called procedural persona.  ...  of the game: i.e. play personas let us understand what players have done, but do not enact what players might do.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/2203.13351v1">arXiv:2203.13351v1</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/f3abfwlhmjh5lmpqzyrljml2iu">fatcat:f3abfwlhmjh5lmpqzyrljml2iu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20220329100834/https://arxiv.org/pdf/2203.13351v1.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/02/71/0271e0e72d6a67df4a6fb7640f4098e20c2755f3.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/2203.13351v1" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

Developing an Open, Networked Peer Review System

Nina Belojevic
<span title="2015-10-14">2015</span> <i title="CISP Journal Services"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/mubwmhdr6jashl5rbum5xs4fl4" style="color: black;">Scholarly and Research Communication</a> </i> &nbsp;
Using the Personas for Open, Networked Peer Review project as a case study, this paper discusses how best practices from creative technology-development contexts, such as agile development, can be applied  ...  Scrum is a particularly popular agile development approach that has been adopted by a wide range of creative and technology organizations.  ...  is process is similar to the important phases of "playtesting" and evaluation that Salen and Zimmerman (2003) describe in the context of game design (pp. 24-25).  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.22230/src.2015v6n2a205">doi:10.22230/src.2015v6n2a205</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/ngkzmoxvibcljgdk576fttd7va">fatcat:ngkzmoxvibcljgdk576fttd7va</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20180721172747/http://src-online.ca/index.php/src/article/download/205/405" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/4a/b6/4ab67ac058acd820a4d8165401e6c22ea1e53de7.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.22230/src.2015v6n2a205"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Rinascimento: searching the behaviour space of Splendor [article]

Ivan Bravi, Simon Lucas
<span title="2021-06-15">2021</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
The purpose of this research is to map the behavioural space (BSpace) of a game by using a general method.  ...  The use of Artificial Intelligence (AI) for play-testing is still on the sidelines of main applications of AI in games compared to performance-oriented game-playing.  ...  What is surprising, instead, is how SF yields such a poor result.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/2106.08371v1">arXiv:2106.08371v1</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/vap5nwrjt5fcdlmozgd5bfjhyi">fatcat:vap5nwrjt5fcdlmozgd5bfjhyi</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20210618091050/https://arxiv.org/pdf/2106.08371v1.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/a9/94/a994d138da05dccc6b802363be78f03451019134.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/2106.08371v1" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

Procedural Personas as Critics for Dungeon Generation [chapter]

Antonios Liapis, Christoffer Holmgård, Georgios N. Yannakakis, Julian Togelius
<span title="">2015</span> <i title="Springer International Publishing"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/2w3awgokqne6te4nvlofavy5a4" style="color: black;">Lecture Notes in Computer Science</a> </i> &nbsp;
A "baseline" persona evaluates whether a level is playable by testing if it can survive in a worst-case scenario of the playthrough.  ...  On the other hand, a Monster Killer persona or a Treasure Collector persona evaluates playable levels based on how many monsters it can kill or how many treasures it can collect, respectively.  ...  However, it is not obvious what a persona (or indeed the human players it represents) looks for in a level.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/978-3-319-16549-3_27">doi:10.1007/978-3-319-16549-3_27</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/w2redkpkbrbjhisnem7brqrnim">fatcat:w2redkpkbrbjhisnem7brqrnim</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170808181024/http://julian.togelius.com/Liapis2015Procedural.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/50/c9/50c9a06c669a60491101b2e10e3887dd28c3d3f3.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/978-3-319-16549-3_27"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> springer.com </button> </a>

How to design gamification? A method for engineering gamified software

Benedikt Morschheuser, Lobna Hassan, Karl Werder, Juho Hamari
<span title="">2018</span> <i title="Elsevier BV"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/43ycbq2sebfnzi23a5qkxwni2y" style="color: black;">Information and Software Technology</a> </i> &nbsp;
Consequently, it has also been projected that most gamified software is doomed to fail.  ...  Gamification software inhabits a finely tuned niche of software engineering that seeks for both high functionality and engagement; beyond technical flawlessness, gamification has to motivate and affect  ...  This expert reported that they typically involve stakeholders in the design process (DP13) consequently providing an introduction to stakeholders as to what gamification is and what it is not [E4].  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.infsof.2017.10.015">doi:10.1016/j.infsof.2017.10.015</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/etfppylzynfcnnvywyhmcwvj5e">fatcat:etfppylzynfcnnvywyhmcwvj5e</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190428013423/https://kups.ub.uni-koeln.de/9069/1/PrePrint-How_to_design_gamification-a_method_for_engineering_gamified_software.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/51/81/518108fd4fe82c81a6064234bacc443917ae0421.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1016/j.infsof.2017.10.015"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> elsevier.com </button> </a>

Making data playable: A game co-creation method to promote creative data literacy

Stefan Werning
<span title="2020-12-14">2020</span> <i title="University of Rhode Island"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/7lbcf7625nd5dfwc362m5jrjsy" style="color: black;">Journal of Media Literacy Education</a> </i> &nbsp;
This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus  ...  To better understand the social and cognitive implications of these sessions, including the frequent shifting between player, designer, and academic personas, further research is needed.  ...  In that context, harnessing what de Koven (2014, p. 149) calls the "sense of play" can first and foremost help foster a critical mindset rather than teaching a particular data curriculum.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.23860/jmle-2020-12-3-8">doi:10.23860/jmle-2020-12-3-8</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/u5zk5yp3gngxrixxm7lhgjk7fe">fatcat:u5zk5yp3gngxrixxm7lhgjk7fe</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20220421104421/https://digitalcommons.uri.edu/cgi/viewcontent.cgi?article=1471&amp;context=jmle" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/28/8d/288dea32943e18a572e726282318d77d3cf27d30.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.23860/jmle-2020-12-3-8"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop [article]

Alina Striner, Lennart E. Nacke, Elizabeth Bonsignore, Matthew Louis Mauriello, Zachary O. Toups, Carlea Holl-Jensen, Heather Kelley
<span title="2018-04-23">2018</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
Who is this man? What was he doing in the hotel, and what is the mysterious technical device he had clutched in his hand? Who killed him, and why?  ...  Activities and Format What is special about this murder mystery format [11] and why are we incorporating it into a SIGCHI Workshop?  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1804.08737v1">arXiv:1804.08737v1</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/fg7rewsadzgvhhnhhlre5bc7ae">fatcat:fg7rewsadzgvhhnhhlre5bc7ae</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200929162924/https://arxiv.org/ftp/arxiv/papers/1804/1804.08737.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/45/da/45da8039a0305d5583f4c5bc70590b15f8e23ac7.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1804.08737v1" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

Defining personas in games using metrics

Anders Tychsen, Alessandro Canossa
<span title="">2008</span> <i title="ACM Press"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/jrcqbrn55zc7hpwx3qiwpjsfzm" style="color: black;">Proceedings of the 2008 Conference on Future Play Research, Play, Share - Future Play &#39;08</a> </i> &nbsp;
Role-play play-style: The player's highest priority is to blend in, to figure out what is the fitting disguise in order to be granted unconditional access to each zone in the game; hence it is paramount  ...  In this paper, the concept of play-persona is applied to game metrics, in the specific case of character-based computer games, where the player controls a single protagonist, around whom the gameplay and  ...  This provides information about what the player is looking at relative to the character.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1145/1496984.1496997">doi:10.1145/1496984.1496997</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/fplay/TychsenC08.html">dblp:conf/fplay/TychsenC08</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/qcwsy7oha5dcrce6fndvtikkp4">fatcat:qcwsy7oha5dcrce6fndvtikkp4</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170829174102/https://andersdrachen.files.wordpress.com/2011/01/definingpersonasingamesusingmetrics_futureplay_2008.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/02/46/02462705070043e9af12ffb08fd6d9d32e28f48b.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1145/1496984.1496997"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> acm.org </button> </a>

Empirical analysis of user data in game software development

Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, John Hopson
<span title="">2012</span> <i title="ACM Press"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/6fd3ohrrr5hcxickohr2pogitu" style="color: black;">Proceedings of the ACM-IEEE international symposium on Empirical software engineering and measurement - ESEM &#39;12</a> </i> &nbsp;
The challenge now is to make sense of that data, and from it be able to make recommendations to developers.  ...  To the best of our knowledge, our work is one of the first empirical analysis of a large commercially successful game system.  ...  It is beyond the scope of this paper to assess these differences. In this paper we focus on one particular aspect, the importance of user testing.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1145/2372251.2372265">doi:10.1145/2372251.2372265</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/esem/HullettNSH12.html">dblp:conf/esem/HullettNSH12</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/h3vxjsmdjvcajfdv3kda3bxwom">fatcat:h3vxjsmdjvcajfdv3kda3bxwom</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200323060945/https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/Hullett-MSR.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/78/27/782712d2d3c9cbc1c27181912e9665412c559e66.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1145/2372251.2372265"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> acm.org </button> </a>
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