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Ten questions concerning a new adolescent health urbanism
2017
Building and Environment
The Ten Questions address adolescent urban lifestyles and their relation to health outcomes in Europe, adolescent perceptions of the built environment and age specific physical, social, digital and emotional ...
research into age-specific urban affordances; integration of new technologies to forge mobility in and engagement with in the co-design of cities allowing stakeholders to make better-informed planning ...
for [68] , shaping the course of the "playable city" [85] and "urban exergaming" inviting young people to exercise with digital technology [46] , as well as educational projects in which architecture ...
doi:10.1016/j.buildenv.2017.10.006
fatcat:3o33dhgcn5bbvnf6cmr2b3rtma
Alien Revolt (2005-2007): A Case Study of the First Location-Based Mobile Game in Brazil
2008
IEEE technology & society magazine
Among such activities are location-based mobile games (LBMGs), which use urban spaces as the game scenario. ...
and be connected to other users, bringing many activities formerly performed "online" to physical hybrid spaces. ...
doi:10.1109/mts.2008.918036
fatcat:dzbbckrsu5crtpnmcwtdvzm4gu
Fragments in Connection and Algorithmic Rule: Encoding the Urban Image in Motion
2022
Zenodo
Media, information, and communication technologies offering experiences to individuals in their urban reality construction choices are discussed, faced with the image's paradoxes in its figurative and ...
The focus is the culture in its transformation related to urban visual and digital aspects based on the theories of perception and aesthetics about urban assemblages. ...
to Deliver Societal and Planetary Wellbeing, known as Liveable Cities) and EP/R017727 (UKCRIC Coordination Node), which is advancing the methodologies discussed in this paper. ...
doi:10.5281/zenodo.6503017
fatcat:iwebxttjgbcc5joe7bsmcmbcfe
Playful Mapping in the Digital Age
2018
The AAG Review of Books
Acknowledgements An earlier version of this chapter appeared in Exchanges 1, 2 (2014): 1-17.
List of Games Cited ...
Spikol, Daniel and Marcelo Milrad, 'Combining Physical Activities and Mobile Games to Promote Novel Learning Practices' in WMUTE '08: Proceedings of Fifth IEEE International Conference on Wireless, Mobile ...
of non-playable characters in the game. ...
doi:10.1080/2325548x.2018.1402279
fatcat:2otxbu5lzbbgtnjgrg7avbfpnu
World Stage: Crowdsourcing Paradigm for Expressive Social Mobile Music
2015
Journal of New Music Research
No longer physically tethered, computers embedded in mobile phones and tablets freely roam in daily life alongside their human users while persistently connected to the network. ...
This model, which we call World Stage, is a pseudoanonymous, location-aware ecosystem designed to connect hundreds of thousands of users in a social-musical game involving expressive musical performance ...
We would also like to thank the journal reviewers and editor for their feedback in improving and strengthening this article. ...
doi:10.1080/09298215.2014.991739
fatcat:kpfqhhfhardsfn4zc4mpzwglua
Arctic Design: Basic Concepts and Practice of Implementation
[chapter]
2020
RELATE NORTH: Tradition and Innovation in Art and Design Education
Additionally, she is grateful to the individuals who agreed to meet and discuss the snowhow project, as well as Pierre De Coninck for his guidance and support. ...
Acknowledgements We wish to thank the city of Rovaniemi for their support, and the student project participants. ...
In the winter of 2020, The Winter Lab hosted multiple activities in parks, where citizens were invited to come and invent new games that could be played outdoors during the winter in urban settings. ...
doi:10.24981/2020-7-1
fatcat:j37bahgpazdhhogo42vms4xtya
Effects of Mobile Augmented Reality Learning Compared to Textbook Learning on Medical Students: Randomized Controlled Pilot Study
2013
Journal of Medical Internet Research
The "Science Center To Go" approach aims at the presentation of such AR technology initiative in science teaching both in formal & informal educational environments that facilitates lifelong learning by ...
This enabled teachers and students to experience handson science by actively manipulating the experiments, thus delivering natural ways of active playful learning. ...
Augmented Reality in Education 6. References [1] Papert, S. (1991 ...
doi:10.2196/jmir.2497
pmid:23963306
pmcid:PMC3758026
fatcat:trqffqzzmjczhny6qhhcwshkze
Digital 3D Technologies for Humanities Research and Education: An Overview
2022
Applied Sciences
Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. ...
This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities ...
The latter context in particular poses various specific challenges to 3D modelling, such as the need to create a playable environment known as ludoforming [16] [17] [18] and motivational and instructional ...
doi:10.3390/app12052426
fatcat:644hxjh7grco5dcyhxbobouo44
Whole Issue
2017
Ecozon@
Points to Heller: he wants to argue for sentience, the ability to feel, and not rationality, as the criterion for personhood and rights. ...
In that case, we would be wise to grant citizenship to synthetic minds. ...
In the case of both SimCity and Civilization, the "procedural rhetoric" promotes an idea of the game environment as an empty landscape waiting to be built upon (Bogost, "Persuasive games" 1). ...
doi:10.37536/ecozona.2017.8.2.2046
fatcat:w4rk4zgqqzcf3jvklu3ts43szm
Promoting multiculturalism and intercultural dialogue through institutions and initiatives of civil society organizations in Botswana
2010
Journal of Multicultural Discourses
The strong cross-fertilisation between its nuclear and non-nuclear activities strengthens the expertise it can bring to the benefit of customers in both domains. ...
It reflects on the challenges, promises and motivations of using ICT to promote dialogue and deliberation among institutions and the civil society. ...
Apart from allowing its users to navigate and to zoom in to see the selected areas in detail, the application makes it possible for users to leave their opinion, in the form of a geo-referenced message ...
doi:10.1080/17447140903427382
fatcat:pqudlcst75eitou7epluyr5phe
Volume 64.3 (2019)
2020
American Studies
extensive trade regulations that governed its economic life, this article explores efforts to circumvent the Navigation Acts undertaken in New York or by its citizens between the English conquest and ...
It argues that a remarkably wide range of evasive measures were employed, forcing us to re-examine both what it meant to be "loyal" and the functioning of imperial political economy, one influential model ...
He views the promotion of Christian morality and Christian principles throughout the United States and the world as the main driving force of Wilson's life and work (vii). ...
doi:10.33675/amst/2019/3/1
fatcat:brww2n3rrbanfkoslmu44bv3pa
Playin' the city. Artistic and scientific approaches to playful urban arts
[article]
2016
Diese Ausgabe 1 (2016) der Navigationen untersucht spielerische Formen dieser Auseinandersetzung in und mit der Stadt durch die sogenannten playful urban arts. ...
In order to include information about the built environment, researchers analyzed the chosen area with a special focus on whether the built environment could potentially foster physical activation and ...
Learning about Healthy Places with a Location-Based Game« turns to a game specifically designed to activate players in their built environment in order to promote healthy exercise and increase city dweller's ...
doi:10.25969/mediarep/1643
fatcat:ylderusc2ffnlh6zznzampsh2i
The Structural Playability Process (SPP) - An Effective Design Process for Educational Computer Games
[article]
2014
How to best develop educational computer games is an open question and an active area of research. ...
It is clear that computer games are able to instill the desire for players to rise to challenges, learn new and complex skills, and most of all to be entertained. ...
Firstly there is the 'Pestimate' a feature that estimates the number of Possums active in the playable area. ...
doi:10.26021/3008
fatcat:452ab2gdh5bkjnwgpmsjhghsei
Research and Science Today No. 1(9)/2015
2015
Research and Science Today
In Liviu Petrescu's15 opinion, a poetics of post-structuralism exists, as a type of recycling postmodernisms subsumed to the imperative of valorification, which they considered to be strikingly actual/ ...
Acknowlegement This paper is supported by the Sectoral Operational Programme Human Resources Development (SOP HRD), financed from the European Social Fund and by the Romanian Government under the contract ...
on the principled relations between employer and employee in order to promote the quality of the working environment. ...
doaj:caac6c0949bb42b09a5944fe847103d5
fatcat:i4ctjistyradnmydqsftpihaoa
Quantitative assessment of spatial sound distortion by the semi-ideal recording point of a hear-through device
2013
Journal of the Acoustical Society of America
Acoustics and estuarine ecology: Using active and passive methods to survey the physical environment, vegetation, and animals in North Carolina's coastal estuaries. Joseph J. ...
Locating new facilities within urbanized areas with elevated ambient conditions may minimize community noise impacts, reduce post-construction noise abatement costs, and ultimately promote complementary ...
Isomorphous substitution causes each platelet to carry a net negative charge per unit area. ...
doi:10.1121/1.4805375
fatcat:u4bvxh6karet3avpjdhpfwqpf4
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