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Andrew D. Wilson
2005 Proceedings of the 18th annual ACM symposium on User interface software and technology - UIST '05  
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self-contained form factor  ...  PlayAnywhere also makes a number of contributions related to image processing techniques for front-projected vision-based table systems, including a shadow-based touch detection algorithm, a fast, simple  ...  In this paper we present the PlayAnywhere prototype, a front-projected computer-vision based interactive table system which uses a new commercially available projection technology to obtain an exceptionally  ... 
doi:10.1145/1095034.1095047 dblp:conf/uist/Wilson05 fatcat:b6p45smttfgz7p6ffuwty74ep4

Applications of projection based interactive user interface

Jun-Cheol Park, Yunhun Jang, Hyungwon Choi, Sihyeon Seong, Sunghun Kang, Dae-Shik Kim
2013 SIGGRAPH Asia 2013 Posters on - SA '13  
System setup  ...  Playanywhere : A compact interactive tabletop projection-vision system. • have any question about this poster, please contact Jun-Cheol Park at Figure 3.  ...  Projection based interactive systems have been proposed recently as a new user interface due to its broad applicability to projection surfaces [1] [2] .  ... 
doi:10.1145/2542302.2542350 dblp:conf/siggraph/ParkJCSKK13 fatcat:scrh6ldosfbtxpnxv6ujpntxbe

Pokey: Interaction through covert structured light

Christopher R. Wren, Yuri Ivanov, Paul Beardsley, Biliana Kaneva, Shoji Tanaka
2008 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems  
In this paper we describe a method to support interaction with a cellphone based projectorcamera system.  ...  The system enables manual interaction with a projected application using only the rasterizing projector and camera that will be part of next generation cell phones.  ...  Daniel Wigdor for sharing thier surface interaction expertise. We would also like to thank Dr. William Yerazunis for making sure we didn't burn the place to the ground.  ... 
doi:10.1109/tabletop.2008.4660204 dblp:conf/tabletop/WrenIBKT08 fatcat:uu7dhei3pjhrhnmioizrifbe3u

Object Parameter Extraction for Control in Vision-Based Tabletop Systems

Oriol Estapé, Sergi Jordà
2008 Zenodo  
It finds its main application in development of table-based tangible user interfaces (TUI) and multi-touch interactive surfaces (tabletops).  ...  This Master Thesis aims to improve the current reacTIVision system.  ...  As reacTIVision was developed as a vision system for a tabletop, many of its users construct homemade tabletop setups.  ... 
doi:10.5281/zenodo.3744722 fatcat:un35xabnz5defjs5iw2vzwbuhy

The reacTable

Sergi Jordà, Günter Geiger, Marcos Alonso, Martin Kaltenbrunner
2007 Proceedings of the 1st international conference on Tangible and embedded interaction - TEI '07  
After that, we present the reacTable, a musical instrument based on a tabletop interface that exemplifies several of these potential achievements.  ...  Believing that this is not just the result of a tabletop trend, in this paper we first discuss several of the reasons for which live music performance and HCI in general, and musical instruments and tabletop  ...  ACKNOWLEDGEMENTS The authors would like to thank former reacTable collaborators such as Hugo Solis, Ross Bencina, who made important contributions to the computer vision component, Chris Brown who wrote  ... 
doi:10.1145/1226969.1226998 dblp:conf/tei/JordaGAK07 fatcat:tenh5fzjpjc4jjiubqiy375mua

Going beyond the display

Shahram Izadi, Steve Hodges, Stuart Taylor, Dan Rosenfeld, Nicolas Villar, Alex Butler, Jonathan Westhues
2008 Proceedings of the 21st annual ACM symposium on User interface software and technology - UIST '08  
Figure 1 : We present a new rear projection-vision surface technology that augments the typical interactions afforded by multi-touch and tangible tabletops with the ability to project and sense both through  ...  We present a single self-contained system that combines these off-screen interactions with more typical multi-touch and tangible surface interactions.  ...  In this paper we present a new surface technology called SecondLight which carries all the benefits of rear projection-vision systems, but also allows us to extend the interaction space beyond the surface  ... 
doi:10.1145/1449715.1449760 dblp:conf/uist/IzadiHTRVBW08 fatcat:3runp5huxrgd5jyf7rz4yqerbe

Hybrid infrared and visible light projection for location tracking

Johnny Lee, Scott Hudson, Pau Dietz
2007 Proceedings of the 20th annual ACM symposium on User interface software and technology - UIST '07  
Interactive projection systems typically require a dedicated location tracking technology for the purposes of cursor or controller input.  ...  By unifying the location tracking and projection technology into a single device, we can greatly simplify the implementation and execution of interactive projection systems and inherently support multi-user  ...  Wilson, A. PlayAnywhere: A Compact Tabletop Computer Vision System, Symposium on User Interface Software and Technology (UIST), 2005.  ... 
doi:10.1145/1294211.1294222 dblp:conf/uist/LeeHD07 fatcat:pplvnhn4wjertgdhimxblqtvoi


Steve Hodges, Shahram Izadi, Alex Butler, Alban Rrustemi, Bill Buxton
2007 Proceedings of the 20th annual ACM symposium on User interface software and technology - UIST '07  
A major advantage of ThinSight over existing camera and projector based optical systems is its compact, thin form-factor making it easier to deploy.  ...  We also discuss other novel capabilities of our system including interacting with the display from a distance and direct bidirectional communication between the display and mobile devices.  ...  PlayAnywhere [26] introduces a number of additional image processing techniques for front-projected vision-based systems, including a shadow-based touch detection algorithm, a novel visual bar code scheme  ... 
doi:10.1145/1294211.1294258 dblp:conf/uist/HodgesIBRB07 fatcat:42fnlmpewvbmremcwiltzzuiua

A method for image-based shadow interaction with virtual objects

Hyunwoo Ha, Kwanghee Ko
2015 Journal of Computational Design and Engineering  
In this paper, a vision-based shadow gesture recognition method is proposed for interactive projection systems.  ...  A lot of researchers have been investigating interactive portable projection systems such as a mini-projector.  ...  [3] reported the prototype of an interactive tabletop projection-vision system, called PlayAnywhere, which allows the user to interact with virtual objects projected on a flat surface.  ... 
doi:10.1016/j.jcde.2014.11.003 fatcat:m4ha6vdhzfertkgidwurx673yu

User Study of Floor Interaction with Wearable Projection Interface Using Hand and Toe

Nobuchika Sakata, Fumihiro Sato, Tomu Tominaga, Yoshinori Hijikata
2018 Transactions of the Institute of Systems Control and Information Engineers  
As a result, hand and toe input in proposed system are accepted when performing simple button operation such as answer the phone task.  ...  However, when performing accurate button operation such as text entry task, hand input and toe input in proposed system are accepted only a little.  ...  Wilson: PlayAnywhere; a compact interac- tive tabletop projection-vision system; Proceedings of the 18th Annual ACM Symposium on User Inter- face Software and Technology, UIST2005, pp. 83-92 (2005)  ... 
doi:10.5687/iscie.31.112 fatcat:kx5b6q6e4vanvlnzeq3zd7j5em

Touchscreen Everywhere: On Transferring a Normal Planar Surface to a Touch-Sensitive Display

Jingwen Dai, Chi-Kit Ronald Chung
2014 IEEE Transactions on Cybernetics  
The realization is through the use of a properly embedded structured light sensing scheme that enables a regular light-colored table surface to serve the dual roles of both a projection screen and a touch-sensitive  ...  With the projection display on the table surface being imaged by a camera, the observed image data, plus the known projection content, can work together to probe the 3-D workspace immediately above the  ...  With the development of computer vision algorithms, some vision-based projected tabletop interfaces equipped with finger tracking began to emerge in the last few years.  ... 
doi:10.1109/tcyb.2013.2284512 pmid:24196981 fatcat:3pvzqkr4ajc2jh6b3whmmc4vrq


Jörg Müller, Dieter Eberle, Constantin Schmidt
2015 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI '15  
Users can interact with feet, hands, and full-body, being sensed via depth cameras. ABSTRACT We present BaseLase, an interactive laser projected focus + context floor display.  ...  In order to provide a transportable system that works in areas where there are no ceilings, we provide an integrated unit (1.3 m height) that stands on the floor.  ...  The Escritoire [2] is a tabletop system using two video projectors.  ... 
doi:10.1145/2702123.2702246 dblp:conf/chi/MullerES15 fatcat:dpzaifceorbzngoqgyz2ew4zqa

A novel processing pipeline for optical multi-touch surfaces [article]

Philipp Ewerling
2013 arXiv   pre-print
the screen such as the hand or arm of a user.  ...  The evaluation confirmed that the system is robust against detection errors resulting from non-uniform illumination and reliably assigns touch points to individual hands based on the implicitly tracked  ...  PlayAnywhere PlayAnywhere [64] is a compact and portable prototype consisting of a projector, a camera and an infrared illuminant that allows to transform any flat surface into an interactive area.  ... 
arXiv:1301.1551v1 fatcat:wgvgrczelrh2vp2uqyled3okyy

Synchronous Gestures in Multi-Display Environments

Gonzalo Ramos, Kenneth Hinckley, Andy Wilson, Raman Sarin
2009 Human-Computer Interaction  
Andy Wilson is a member of the Adaptive Systems and Interaction group at Microsoft Research.  ...  a button on multiple smart-phones, or placing one or more devices on the sensing surface of a tabletop computer.  ...  Figure 17 17 a short-throw projector and a vision-based sensing module in a compact footprint.  ... 
doi:10.1080/07370020902739288 fatcat:uv2gzc2unvazdjso5rz5ntesli

Supporting Reflection and Classroom Orchestration with Tangible Tabletops

Lenh Hung Son Do
As opposed to existing bulky setups, it is a compact self-contained system, placed on one side of the table, which projects a large enough image.  ...  20 Interactive tabletop interfaces Figure 2.11: The PlayAnywhere system in use with touch and tangible objects as input.  ...  Reciprocal interaction. Definition. How equally the students contribute towards the problem solution. Appendix C. Materials for the Warehouse study Examples.  ... 
doi:10.5075/epfl-thesis-5313 fatcat:t4bmolkexrhazl3rlbrqwcxvhi
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