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Part 6: Rehabilitation and Assistive Robotics
2019
Technology and Disability
The aim of this research was to design, develop, test and trial a custom serious gaming intervention to improve upper limb function, addressing both motor and sensory aspects of the limb, which was novel ...
Method: The gaming system was developed using a stage-gate product development process for the hardware and an agile scrum methodology for the software. ...
The highest performance for the timing of stimulation was ob-served at a time when the motor drive started stimulating while the leg was between pre swing and middle swing. ...
doi:10.3233/tad-190009
fatcat:spqb32grvbemfjyew74pkkerea
Adaptive, Multisensorial, Physiological and Social: The Next Generation of Telerehabilitation Systems
2018
Frontiers in Neuroinformatics
L., and Keshner, E. A. (2015). Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles. Phys. ...
., and Dam, M. (2004). Motor tele-rehabilitation in post-stroke patients. Med. Inform. ...
doi:10.3389/fninf.2018.00043
pmid:30042671
pmcid:PMC6049338
fatcat:gf7vlsvgdjdipkqfcswnmdwq3y
The Utilization of Augmented Reality Technology for Sustainable Skill Development for People with Special Needs: A Systematic Literature Review
2021
Sustainability
The purpose of this study is to highlight the use of Augmented Reality technology on people with special needs for skill development. ...
We hope this study will enlighten researchers and the developers of AR tools. ...
(M = 69 years)
AR smart Glasses
A single-group pilot feasibility
study
PS34
[63]
SAP
Treating AD
1♀ (A 25-year-old)
AR Serious game on Mobile
A single case study
PS35
[85]
SAP
Evaluation ...
doi:10.3390/su131910532
fatcat:ekijdh67z5eovnccqmmzn5vfs4
ReHyb: D2.1 Use case scenarios and stakeholder identification
2021
Zenodo
The deliverable identifies stakeholders for the project's R&D, and analyses user requirements and expectations in order to establish use case scenarios. ...
(HEAD) - technologies and network for a rehabilitation tele-service. ...
From the serious gaming options developed by the technical partner IBEC, the following tasks
were picked from IBEC’s Rehabilitation Gaming System (RGS) for motor and cognitive
training. ...
doi:10.5281/zenodo.5797826
fatcat:tvwebr4cd5gwxcnqcqenx6idoq
Exploring the Potential of Virtual Reality for the Elderly and People with Disabilities
[chapter]
2010
Virtual Reality
, rehabilitation, leisure or even tele-operation. ...
In the case of brain damage, VR approaches not only include direct rehabilitation work but also give the opportunity for tele-rehabilitation (Flores et al., 2008) . ...
This book will serve as a state-of-the-art resource for researchers who are interested in developing a beneficial technology for human society. ...
doi:10.5772/13591
fatcat:aunwtip3s5fgdngjkbl5g2ceo4
The Canadian Coalition for Seniors' Mental Health (CCSMH) and Canadian Academy of Geriatric Psychiatry (CAGP) Joint Scientific Meeting
2014
Canadian Geriatrics Journal
Understand a model of modified MBCT for cognitively
impaired elderly.
2.
8c. ...
or dementia or the conversion of those with MCI to dementia; 2) pilot data from a TMS EEG study, evaluating working memory deficits and neuroplasticity in early AD using paired associative stimulation ...
Cognitive Remediation for Older Patients with Schizophrenia: A Pilot Study Angela C. Golas, MD Department of Psychiatry, University of Toronto Learning Objectives: 1. ...
doi:10.5770/cgj.17.169
pmid:25448798
pmcid:PMC4244130
fatcat:kummkwf42fdrpiig5ohtaxmut4
Abstracts of the 4th World Congress for NeuroRehabilitation
2006
Neurorehabilitation and Neural Repair
Methods: We review the current model of identification and management of Chinese children with DD in Hong Kong, a southern city in China. ...
The program will have close collaboration with the hospital or community pediatricians to allow a more comprehensive intervention. ...
Telerehabilitation has been used for the rehabilitation of the upper limbs with a system including a Web-based library of status tests, therapy games, and progress charts. ...
doi:10.1177/1545968305284198
fatcat:v4iywckx4bdbhiyoxugkmpkbky
National Research Conference 2020 - Special Issue
2020
VIMS JOURNAL OF PHYSICAL THERAPY
Hence the objective of the study was to find out and create awareness of cough etiquettes amongst the community in Covid 19 crisis using a self-made questionnaire. ...
Cough etiquette is a series of actions to take if you are coughing or sneezing, which are designed to reduce the spread of respiratory illness to others. ...
The temperature range of which should be between 40-45ºC for thermal stimulation and between 5-10ºC for cold stimulation. ...
doi:10.46858/nrcpt.2020
fatcat:cllk5w6qpve7lek6k4liyydqra
Guidelines for TMS/tES Clinical Services and Research through the COVID-19 Pandemic
2020
Brain Stimulation
The urgency to provide and develop NIBS as an intervention for diverse neurological and mental health indications, and as a catalyst of fundamental brain research, is not dampened by the parallel efforts ...
To facilitate the re-establishment of access to NIBS clinical services and research operations during the current COVID-19 pandemic and possible future outbreaks, we develop and discuss a framework for ...
Patients in the service currently include those with cognitive or motor symptoms of MS, mild cognitive impairment, and ataxia [49] . ...
doi:10.1016/j.brs.2020.05.010
pmid:32413554
pmcid:PMC7217075
fatcat:t274zagvxbgsxfc75gokcubzoi
Feasibility of Submaximal Force Control Training for Robot–Mediated Therapy After Stroke
[chapter]
2018
Biosystems and Biorobotics
The research presented in this thesis has been funded by the Commission of the European Union under the BioMot ...
ACKNOWLEDGEMENTS This work has been carried out at the Neural Rehabilitation Group (NRG), Cajal Institute, Spanish National Research Council (CSIC). ...
To develop the rehabilitation tool consisting of a motorized ankle foot orthosis (MAFO) based on a compliant actuator (MACCEPA [Moltedo et al., 2016] ) and a video game. For this, Introduction 3. ...
doi:10.1007/978-3-030-01845-0_51
fatcat:bqk7nuccgbhqnflye5jhqqlxiy
Interactive and Connected Rehabilitation Systems for E-Health
2016
IRBM
The aim of this thesis is to develop a real-time, serious gaming system for home-based musculoskeletal rehabilitation. ...
Obtained results showed that serious games can be a good solution for specific types of pathologies. ...
Serious game for functional and cognitive rehabilitation Another worrying point for experts is the little implication of cognitive tasks in the rehabilitation games. ...
doi:10.1016/j.irbm.2016.02.003
fatcat:id4nypuw7ffphdqiqjy3a6bzk4
CAGP-CCSMH Annual Scientific Meeting: Book of Abstracts
2021
Canadian Geriatrics Journal
Describe the comparative: (a) efficacy of pharmacologic and nonpharmacologic interventions for reducing symptoms of agitation, aggression, and depression in persons with dementia (b) safety (i.e. risk ...
Facilitate evidence-based shared decision-making with patients and caregivers using a tool (i.e. rank-heat plot) that ranks the comparative efficacy of pharmacologic and nonpharmacologic interventions ...
Results: The project team members collaborated to develop a suicide risk assessment and management algorithm with a plan for evaluation to occur in 2021. ...
doi:10.5770/cgj.24.573
fatcat:7col76ahubcprfcgzdgntqzrxy
Abstracts of the 7th Symposium on Neuropsychological Rehabilitation Special Interest Group of the World Federation of NeuroRehabilitation July 5–6, 2010, Krakow
2010
Brain Impairment
The concepts of regeneration (re-growth of nerve cells), diaschisis (reduction of neural shock) and plasticity (anatomical reorganisation of the neural network) may all have a part to play in the mechanism ...
, gender and cognitive reserve. ...
Games-Evaluation Task (GET): The Development of a Computer-Based Multi-Tasking Game
S. Hynes, T. Manly and J. ...
doi:10.1375/brim.11.2.197
fatcat:ahynxwdrhfb2dijhuhl4qrac2u
Poster Presentations
2021
Developmental Medicine & Child Neurology
Introduction: Tele-rehabilitation has become a hallmark in children rehabilitation during the Covid-19 pandemic, and motor interventions as home-based exercise programs, active video gaming and low-cost ...
Further investigations are needed to better evaluate the feasibility and efficacy of tele-rehabilitation in the broad spectrum of neurodevelopmental disorders. ...
This pilot study aimed to explore parents' and clinicians' perspectives on the content and proposed mode of delivery of ENVISAGE: its comprehensibility, acceptability and usability for parents of children ...
doi:10.1111/dmcn.14882
fatcat:tr27lkq4l5ag3e42ldh7pukvuu
A Survey on Ambient Intelligence in Healthcare
2013
Proceedings of the IEEE
We will examine the infrastructure and technology required for achieving the vision of ambient intelligence, such as smart environments and wearable medical devices. ...
Ambient Intelligence (AmI) is a new paradigm in information technology aimed at empowering people's capabilities by the means of digital environments that are sensitive, adaptive, and responsive to human ...
The authors presents the results of a pilot study to assess the feasibility of using accelerometer data to estimate the severity of symptoms and motor complications in patients with Parkinson's disease ...
doi:10.1109/jproc.2013.2262913
pmid:24431472
pmcid:PMC3890262
fatcat:vexuom74fjfyzdiraeckuenyhy
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