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Explorations in the Use of Augmented Reality for Geographic Visualization

Nicholas R. Hedley, Mark Billinghurst, Lori Postner, Richard May, Hirokazu Kato
2002 Presence - Teleoperators and Virtual Environments  
From this AR interface they can fly in and experience the model immersively, or use free hand gestures or physical markers to change the data representation.  ...  In this setting it is particularly important for the interface to provide intuitive viewing and manipulation of spatial models while at the same time supporting the normal conversational cues of a face-to-face  ...  ACKNOWLEDGEMENTS This work was supported in part by the Advanced Research and Development Activity (ARDA) under contract number NMA201-01-C-0006.  ... 
doi:10.1162/1054746021470577 fatcat:mkkrx3tn5vg6vi2ztutmjyrm3m

Marker-based Tangible Interfaces for Smartphone-based Virtual Reality

Jorge Cardoso, Jorge Ribeiro
2022 EAI Endorsed Transactions on Mobile Communications and Applications  
In this work, we describe an approach for tangible interaction for smartphone-based VR using visual markers.  ...  We describe several types of interactions that can be created with visual markers and we present three prototypes of the Tangible VR Book: a tangible with a book form-factor that we designed for architectural  ...  through FCT -Foundation for Science and Technology, I.P., in the framework of the project 30704 (Reference: POCI-01-0145-FEDER-030704) This work is funded by national funds through the FCT -Foundation  ... 
doi:10.4108/eai.11-4-2022.173802 fatcat:d6qszq7wqre6fg3lywqmfehh6m


J. Wideström
2020 Proceedings of the Design Society: DESIGN Conference  
This paper provides a framework based on participation, virtuality, and collaboration, and two models - a Rubik's cube model and a Scatter plot space.  ...  The classification and the models for the interaction have been developed in a research by design process, where 45 prototypes have been designed, exhibited and tested.  ...  Acknowledgement I would like to give credit to all of the more than 200 master students of the Interaction Design and Technology programme at Chalmers University of Technology, that have put in a lot of  ... 
doi:10.1017/dsd.2020.58 fatcat:weolu7gfg5hg5c5cwtqui5xx3u

The MagicBook: a transitional AR interface

Mark Billinghurst, Hirokazu Kato, Ivan Poupyrev
2001 Computers & graphics  
A vision-based tracking method is used to overlay virtual models on real book pages, creating an Augmented Reality (AR) scene.  ...  When users see an AR scene they are interested in they can fly inside it and experience it as an immersive Virtual Reality (VR).  ...  a stimulating environment to work in.  ... 
doi:10.1016/s0097-8493(01)00117-0 fatcat:sj2b4fxlgvcozevwcoyn4xzcnu

Tangible augmented reality

Mark Billinghurst, Hirokazu Kato, Ivan Poupyrev
2008 ACM SIGGRAPH ASIA 2008 courses on - SIGGRAPH Asia '08  
Experiences with these interfaces show that the Tangible AR metaphor supports seamless interaction between the real and virtual worlds, and provides a range of natural interactions that are difficult to  ...  Tangible AR interfaces combine the enhanced display possibilities of AR with the intuitive manipulation and interaction of physical objects or Tangible User Interfaces.  ...  In the Tangible AR approach the physical objects and interactions are equally as important as the virtual imagery and provide a very intuitive way to interact with the AR interface.  ... 
doi:10.1145/1508044.1508051 fatcat:m4hvek7xtzdqlhwd3y2ptkb3lq

The design of a mixed-reality book: Is it still a real book?

Raphael Grasset, Andreas Dunser, Mark Billinghurst
2008 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality  
In this paper we present the results of our long term development of a mixed reality book.  ...  In this work, however, we focused on exploring the design and development process of this type of application in a broader sense.  ...  With a Mixed Reality Book we propose to combine and seamlessly merge physical and virtual content in more meaningful ways.  ... 
doi:10.1109/ismar.2008.4637333 dblp:conf/ismar/GrassetDB08 fatcat:nbtu7b6lfzbhdguvfzswnd37ty

Augmented Reality in Education: Current Technologies and the Potential for Education

Mehmet Kesim, Yasin Ozarslan
2012 Procedia - Social and Behavioral Sciences  
The combination of AR technology with the educational content creates new type of automated applications and acts to enhance the effectiveness and attractiveness of teaching and learning for students in  ...  This medium offers unique affordances, combining physical and virtual worlds, with continuous and implicit user control of the point of view and interactivity.  ...  Using augmented reality systems learners interact with the 3D information, objects and events in a natural way.  ... 
doi:10.1016/j.sbspro.2012.06.654 fatcat:z6cx35qhvjdhrcfsrgxlbzy5bi

Interactive Educational Content Based on Augmented Reality and 3D Visualization

Sergey. Sannikov, Fedor Zhdanov, Pavel Chebotarev, Pavel Rabinovich
2015 Procedia Computer Science  
The article is dedicated to implementation of Interactive Educational Content using augmented reality and 3D visualization technologies in secondary education.  ...  Methodological and technological aspects as well as architecture and elaboration algorithms are considered.  ...  According to [12] there are five ways of implementation of AR in education (Discovery-based Learning, Objects Modelling, AR Books, Skills Training и AR Gaming).  ... 
doi:10.1016/j.procs.2015.11.082 fatcat:pbwosk7hzvdvrff2fpqymihh3q

Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality

Jorge C. S. Cardoso, Jorge M. Ribeiro
2021 Applied Sciences  
Tangible User Interface (TUI) represents a huge potential for Virtual Reality (VR) because tangibles can naturally provide rich haptic cues which are often missing in VR experiences that make use of standard  ...  In order to help VR experience designers, in this work we present a design space for marker-based TUI for VR.  ...  Data Availability Statement: No new data were created or analyzed in this study. Data sharing is not applicable to this article. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/app11041367 fatcat:k5pjabdy4zctdfyvwx6gqe5gm4

AR Enabled IoT for a Smart and Interactive Environment: A Survey and Future Directions

Jo, Kim
2019 Sensors  
interactive AR related to the context of things for physical objects.  ...  We propose the integration of AR and IoT in a complementary way, making AR scalable to cover objects everywhere with an acceptable level of performance and interacting with IoT in a more intuitive manner  ...  Acknowledgments: We especially thank Woojin Jeon for their efforts in designing our concept images. We also thank the reviewers for their valuable contributions.  ... 
doi:10.3390/s19194330 fatcat:kphuolgkizdvjmoyfd5ks5sxzu

The Immersive Power of Augmented Reality [chapter]

Gabriela Kiryakova
2020 Human-Computer Interaction [Working Title]  
In a world where the boundaries between the real and the virtual are blurring, this immersive technology enriches and complements the reality with digital content and allows people to gain a complete and  ...  The current paper presents the essence of technology and types of augmented reality systems. The basic approaches for creating augmented reality applications are discussed.  ...  It transforms the way people interact with virtual content and creates the preconditions for engaging all human senses in perceiving the physical world. Ref.  ... 
doi:10.5772/intechopen.92361 fatcat:jnbyt4lntzgprnbw6g3gksa7vq

Development of Virtual Geographic Environments and Geography Research [chapter]

Fengru Huang, Hui Lin, Bin Chen
2010 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
A VGE is a virtual representation of the natural world that enables a person to explore and interact with vast amounts of natural and cultural information on the physical and cultural environment in cyberspace  ...  VGE can be an extended research object for the research of Virtual Geography and enrich the contents of future geography, while VGE can also be an extended research method for Experimental Geography that  ...  We would also like to thank the three anonymous reviewers for their valuable suggestions on previous version of this paper.  ... 
doi:10.1007/978-3-642-11743-5_1 fatcat:pa3llus2qveexcne5rktcrikna

Building Virtual Reality Environments For Distance Education On The Web: A Case Study In Medical Education

Kosmas Dimitropoulos, Athanasios Manitsaris, Ioannis Mavridis
2007 Zenodo  
the hypermedia, virtual and educational nature of this kind of applications.  ...  In particular, basic pedagogical methods are studied, focusing mainly on the efficient preparation, approach and presentation of learning content, and specific designing rules are presented considering  ...  Virtual Nature Hypermedia Nature Fig. 1 The triple nature of Web-based virtual learning environments A.  ... 
doi:10.5281/zenodo.1330934 fatcat:flhs72r2cja7fguw5xde2bbtce

Implications for Utilizing YouTube based Community Interactions for Destination Marketing [article]

Arunasalam Sambhanthan, Samantha Thelijjagoda, Joseph Tan
2013 arXiv   pre-print
In recent time, YouTube has evolved into a powerful medium for social interaction.  ...  Implications for utilizing YouTube-based community interactions for destination marketing are also highlighted as part of the outcome of this research.  ...  Tourists are interested in filming the destination and look for ways to do this.  ... 
arXiv:1305.5019v1 fatcat:i5xmb2v3mbbppmo4pp5qnperdu

Advanced Interaction Techniques for Augmented Reality Applications [chapter]

Mark Billinghurst, Hirokazu Kato, Seiko Myojin
2009 Lecture Notes in Computer Science  
In this paper we describe several interaction methods that can be used to provide a better user experience, including tangible user interaction, multimodal input and mobile interaction.  ...  However there are opportunities to provide new advanced interaction techniques for AR applications.  ...  For example, the Invisible train AR application [27] uses PDAs to view AR content and users can select virtual models directly by clicking on the model with a stylus.  ... 
doi:10.1007/978-3-642-02771-0_2 fatcat:x6udwfytcndndmssenxbqgtjwy
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