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PhyShare: Sharing Physical Interaction in Virtual Reality [article]

Zhenyi He, Fengyuan Zhu, Ken Perlin
2017 arXiv   pre-print
Virtual reality has recently been gaining wide adoption, and an effective haptic feedback in these scenarios can strongly support user's sensory in bridging virtual and physical world.  ...  They also support distributed collaboration, allowing remotely located VR collaborators to share the same physical feedback.  ...  Because all interaction takes place in a virtual reality environment, PhyShare can choose what to display and what to hide.  ... 
arXiv:1708.04139v1 fatcat:rkzsm63auzah5n36bmug3rtrhm

Manifest the Invisible: Design for Situational Awareness of Physical Environments in Virtual Reality [article]

Zhenyi He, Fengyuan Zhu, Ken Perlin, Xiaojuan Ma
2018 arXiv   pre-print
Virtual Reality (VR) provides immersive experiences in the virtual world, but it may reduce users' awareness of physical surroundings and cause safety concerns and psychological discomfort.  ...  This is challenging, since there is a tradeoff between the awareness in reality and the interference with users' experience in virtuality.  ...  presence of environmental elements in virtual reality.  ... 
arXiv:1809.05837v1 fatcat:4itgjivqxjgv5phkew5slhqnfe

Designing Expandable-Structure Robots for Human-Robot Interaction

Hooman Hedayati, Ryo Suzuki, Wyatt Rees, Daniel Leithinger, Daniel Szafir
2022 Frontiers in Robotics and AI  
In this paper, we survey the emerging design space of expandable structures in robotics, with a focus on how such structures may improve human-robot interactions.  ...  To illustrate how these considerations may be operationalized, we also present three case studies from our own research in expandable structure robots, sharing our design process and our findings regarding  ...  , especially in conjunction with virtual reality.  ... 
doi:10.3389/frobt.2022.719639 pmid:35480087 pmcid:PMC9035676 fatcat:fckvfvq3kjfzjduh5byeusslba

HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots [article]

Ryo Suzuki, Eyal Ofek, Mike Sinclair, Daneil Leithinger, Mar Gonzalez-Franco
2021 pre-print
HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR) based on multiple tabletop-size shape-changing robots.  ...  We propose and evaluate a novel set of interactions enabled by these robots which include: 1) rendering haptics for VR objects by providing just-in-time touch-points on the user's hand, 2) simulating continuous  ...  Using two connected HapticBots setups, we can reproduce remote physical objects, or introduce shared virtual objects.  ... 
doi:10.1145/3472749.3474821 arXiv:2108.10829v1 fatcat:howdktno3ncfbjn6tatmvntyry