Filters








1,215 Hits in 3.6 sec

Photorealistic rendering of mixed reality scenes

Joel Kronander, Francesco Banterle, Andrew Gardner, Ehsan Miandji, Jonas Unger
2015 Computer graphics forum (Print)  
Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization.  ...  Photo-realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics.  ...  We thank the authors of the original publications for providing images and data: Paul Debevec, Kevin Karsch, Erik Reinhard, Jean-François Lalonde, Lukas Gruber, and Guanyu Xing.  ... 
doi:10.1111/cgf.12591 fatcat:7jbq4xjkkjhbvd6n4a5af43jdi

Relighting with free-form polarized reflectometry in mixed reality space

Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
2012 2012 IEEE Virtual Reality (VR)  
We focus on a challenging trial of a Look-Change mixed reality (MR) space. Look refers to perceived ambience of an image created by illumination and color tone.  ...  Furthermore, we demonstrate a photorealistic approach to create photorealistic virtual objects with free-form polarized reflectometry which requires no specialized hardware and is portable, thus making  ...  ACKNOWLEDGMENT The authors would like to thank Paul Debevec, Abhijeet Ghosh (University of Southern California, ICT Graphics Lab), Pieter Peers (The College of William & Mary) and Bruce Lamond for their  ... 
doi:10.1109/vr.2012.6180917 dblp:conf/vr/KikuchiWIKST12 fatcat:2m7cgbsgk5cbvdaupu4lhxl5qi

Photorealism in Mixed Reality: A Systematic Literature Review

Lidiane Pereira, Wellingston C. Roberti Junior, Rodrigo L. S. Silva
2021 International Journal of Virtual Reality  
The objective is to verify if exists a definition of photorealism in Mixed and Augmented Reality.  ...  Also, we want to identify the most used methods and tools to enable photorealism in Mixed and Augmented Reality systems.  ...  The paper from Knecht et al. (2011) presents a solution for the photorealistic rendering of synthetic objects into real dynamic scenes in Augmented Reality applications.  ... 
doi:10.20870/ijvr.2021.21.1.3166 fatcat:el7c6lbijrhr5bu3hrm2sroyse

Photorealism or/and non-photorealism in augmented reality

Michael Haller
2004 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry - VRCAI '04  
Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump mapped surfaces and other photorealistic rendering techniques.  ...  The prototypes based on these techniques show the advantages and disadvantages of both technologies in combination with Augmented Reality.  ...  Acknowledgement We would like to thank Daniel Sperl for the implementation of the painterly renderer, Stephan Drab for the implementation of the ShadowAReality application, and finally many thanks to J"urgen  ... 
doi:10.1145/1044588.1044627 dblp:conf/vrcai/Haller04 fatcat:hmxtmnmelvdpbkmdb6yijadiom

Real-time rendering of realistic trees in mixed reality

A. Candussi, T. Hollerer, N. Candussi
2005 Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05)  
Mixed Reality applications put very high demands on both the visual realism and the rendering times of computer graphics elements that are to be perceived as part of the physical scene.  ...  This paper presents novel techniques to render photorealistic trees in real-time Mixed Reality. Animation of the tree branches leads to a realistic effect of the tree swaying in the wind.  ...  Introduction We are considering the problem of rendering trees realistically in a real-time mixed or augmented reality environment. Fig. 1 shows an example image of our main application.  ... 
doi:10.1109/ismar.2005.49 dblp:conf/ismar/CandussiHC05 fatcat:jfhwcjypzfdqrlobrjphyirepa

Interactive exploration of augmented aerial scenes with free-viewpoint image generation from pre-rendered images

Fumio Okura, Masayuki Kanbara, Naokazu Yokoya
2013 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)  
Real-time rendering approaches have been studied for photometric registration of augmented reality (AR) [3] and have become one of the most important research fields in MR.  ...  PHOTOREALISTIC SYNTHESIS OF FREE-VIEWPOINT IM-AGES AND VIRTUAL OBJECTS The proposed application generates scenes in which virtual objects are photorealistically superimposed, as viewed from a position  ... 
doi:10.1109/ismar.2013.6671804 dblp:conf/ismar/OkuraKY13 fatcat:uty2h3i5r5hfzefnigihuzp6fm

A mediated reality environment using a loose and sketchy rendering technique

M. Haller, F. Landerl
2005 Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05)  
Our algorithm renders moderately complex scenes at multiple frames per second.  ...  In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment.  ...  Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR'05) 0-7695-2459-1/05 $20.00 © 2005 IEEE  ... 
doi:10.1109/ismar.2005.4 dblp:conf/ismar/HallerL05 fatcat:sqvvikam4ncwzdog5hyg23i2pe

Acceleration methods for radiance transfer in photorealistic augmented reality

Lukas Gruber, Pradeep Sen, Tobias Hollerer, Dieter Schmalstieg
2013 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)  
real-world light estimation and the quality of the rendering.  ...  Radiance transfer computation from unknown real-world environments is an intrinsic task in probe-less photometric registration for photorealistic augmented reality, which affects both the accuracy of the  ...  Once a ray hits the geometry (e.g., at real-world geometry surface points a or b or at virtual geometry surface point c), we trace rays uniformly IEEE International Symposium on Mixed and Augmented Reality  ... 
doi:10.1109/ismar.2013.6671792 dblp:conf/ismar/GruberSHS13 fatcat:bp2bg3utqnc5fo36xqv4iakz3y

Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments

Arindam Dey, Andrew Cunningham, Christian Sandor
2010 Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST '10  
In this paper, we present an evaluation of depth perception in handheld outdoor mixed reality environment in far-field distances through two photorealistic visualizations of occluded objects (X-ray and  ...  Enabling users to accurately perceive the correct depth of occluded objects is one of the major challenges in user interfaces for Mixed Reality (MR).  ...  INTRODUCTION AND RELATED WORK Properly visualizing occluded objects is a challenging task in mixed reality (MR).  ... 
doi:10.1145/1889863.1889911 dblp:conf/vrst/DeyCS10 fatcat:t6ixajne6ncdrlqxcke5kna7py

Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments

Arindam Dey, Andrew Cunningham, Christian Sandor
2010 2010 IEEE Symposium on 3D User Interfaces (3DUI)  
In this paper, we present an evaluation of depth perception in handheld outdoor mixed reality environment in far-field distances through two photorealistic visualizations of occluded objects (X-ray and  ...  Enabling users to accurately perceive the correct depth of occluded objects is one of the major challenges in user interfaces for Mixed Reality (MR).  ...  INTRODUCTION AND RELATED WORK Properly visualizing occluded objects is a challenging task in mixed reality (MR).  ... 
doi:10.1109/3dui.2010.5444706 dblp:conf/3dui/DeyCS10 fatcat:5hjcmf5ufvgajfq65utktek3le

From NPR to VR: tracking ocular behavior in immersive virtual reality

Victor Fajnzylber Reyes, Andrea Wenner, Javier Moyano, Mateu Sbert
2019 Communication Papers Media Literacy & Gender Studies  
: medium;">its</span></span><span style="color: #000000;"><span><span style="font-family: Arial, serif;"><span style="font-size: medium;"><span><span> reactivity to non-photorealistic rendering and cinematic  ...  This proposal could be useful to identify physical sickness produced by perceptual mismatches and to evaluate the cognitive efficiency of virtual reality experiences in different fields of applications  ...  When talking about immersive technologies we refer to virtual, augmented and mixed reality, while video games are related to the concept of interaction.  ... 
doi:10.33115/udg_bib/cp.v8i17.22328 fatcat:7fxxp2cu3relthovokeyqluv2e

Non-photorealistic image processing: an Impressionist rendering [article]

Amelia Carolina Sparavigna, Roberto Marazzato
2009 arXiv   pre-print
The paper describes an image processing for a non-photorealistic rendering.  ...  The algorithm is based on a random choice of a set of pixels from those ot the original image and substitution of them with colour spots.  ...  This is due to the fact that we are As we discussed at the beginning, one of the goals in non-photorealistic rendering is to stimulate sensations, with a certain enhancing of patterns in the image scene  ... 
arXiv:0911.4874v2 fatcat:4pwjtxboufaebk47myq6qz6ufu

Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine

Bert Freudenberg, Maic Masuch, Thomas Strothotte
2001 Computer graphics forum (Print)  
In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non-photorealistic and hybrid renditions.  ...  The combination of the highly optimized processing of a game engine and the use of hardware for NPR algorithms yields real-time animation of pen-and-ink illustrations.  ...  of uncertainty and modeling decisions in the visualization of ancient architecture.  ... 
doi:10.1111/1467-8659.00511 fatcat:v6k7czjg3fhsrgoztgw5ac6cqe

Reality tooning: fast non-photorealism for augmented video streams

J. Fischer, D. Bartz, W. Strasser
2005 Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05)  
In order to make a fast post-processing of rendered images possible, the programmability of modern graphics hardware is exploited.  ...  The output images are a non-photorealistic reproduction of the augmented environment. Special stylization methods are applied to both the background camera image and the virtual objects.  ...  Stylized Augmented Reality In conventional augmented reality systems, the graphical objects are rendered over the camera image using standard real-time graphics algorithms.  ... 
doi:10.1109/ismar.2005.50 dblp:conf/ismar/FischerBS05 fatcat:efrtxve2t5b7tcbkrs3vlviwwm

Mobile Mixed Reality System for Architectural and Construction Site Visualization [chapter]

Charles Woodward, Mika Hakkaraine
2011 Augmented Reality - Some Emerging Application Areas  
Fig. 11 . 11 Photo of the Skanska building partly ready. ) . ) www.intechopen.comMobile Mixed Reality System for Architectural and Construction Site Visualization 117 www.intechopen.comMobile Mixed  ...  Conclusions In this article, we have described a software system for mobile mixed reality interaction with complex 4D Building Information Models.  ... 
doi:10.5772/26117 fatcat:msk57ed7bfghpm66345gf7jyky
« Previous Showing results 1 — 15 out of 1,215 results