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Photorealism in Mixed Reality: A Systematic Literature Review
2021
International Journal of Virtual Reality
The objective is to verify if exists a definition of photorealism in Mixed and Augmented Reality. ...
In Augmented Reality systems, virtual objects are combined with real objects, both three dimensional, interactively and at run-time. ...
(2019) proposed a method for indoor and outdoor lighting inference using a Low Dynamic Range (LDR) image captured by a mobile device. ...
doi:10.20870/ijvr.2021.21.1.3166
fatcat:el7c6lbijrhr5bu3hrm2sroyse
Energy-Efficient Learning System Using Web-Based Panoramic Virtual Photoreality for Interactive Construction Safety Education
2018
Sustainability
Many research works have successfully adopted computerized three-dimensional model-based virtual reality (3D-VR) to provide students with adequate safety knowledge and skills before they enter construction ...
Initial findings motivate the development of an energy-efficient learning system (the interactive constructive safety education (eCSE)) using Web-based panoramic virtual photoreality technology for interactive ...
Despite advantages, photoreality technology itself cannot provide float object interactions in a virtual scene as the 3D-VR model does. ...
doi:10.3390/su10072262
fatcat:hihexw4lkzddljqfbp456y4z7m
Presence in VR experiences – an empirical cost-benefit-analysis
[article]
2020
arXiv
pre-print
Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. ...
The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative influence can destroy the illusion that was created with a lot of effort by other ...
In: 2016 IEEE Aerospace Conference. Ieee, pp 1-19 Hilfert T, König M (2016) Low-cost virtual reality environment for engineering and construction. ...
arXiv:2002.07576v1
fatcat:edhdllllardktgg3pdpawseedq
A framework for image-based asset generation and animation
2015
2015 IEEE International Conference on Image Processing (ICIP)
This can only be achieved in well funded film productions, while in low-cost applications, animated objects usually lack visual quality. ...
games and augmented reality. ...
In low-cost productions or real-time applications, virtual objects and characters often lack visual quality. ...
doi:10.1109/icip.2015.7351141
dblp:conf/icip/FurchHE15
fatcat:cs2rt7yuqzcdxabizotfvy3sby
Real VR - Importing the Real World into Immersive VR and Optimizing the Perceptual Experience of Head-Mounted Displays (Dagstuhl Seminar 19272)
2019
Dagstuhl Reports
Virtual Reality (VR) and Augmented Reality (AR) allow us to experience various VR/AR applications in our daily life. ...
In my talk I will present how the two directions fit into my vision of the future of mixed reality graphics. ...
experiences for virtual and augmented reality (AR/VR). ...
doi:10.4230/dagrep.9.6.143
dblp:journals/dagstuhl-reports/MagnorS19
fatcat:oztrac5l4ndhpcwpfcy7u4wjta
THE PHOTOGRAMMETRIC SURVEY METHODOLOGIES APPLIED TO LOW COST 3D VIRTUAL EXPLORATION IN MULTIDISCIPLINARY FIELD
2017
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
reduced the costs of operations in support of Augmented Reality and Virtual Reality, designed to generate real-time explorable digital environments integrated to virtual stereoscopic headset. ...
, in light of any issues related to the intensive use of such devices , outlining a quick overview of the possible "virtual migration" phenomenon, assuming a possible integration with the new internet ...
ACKNOWLEDGEMENTS The authors wish to thank in particular the people involved in the acquisition and management of data and in the project on site among which the architect Matteo Spinozzi for the acquisition ...
doi:10.5194/isprs-archives-xlii-2-w8-195-2017
fatcat:s3kjkgjo3bfe3hedj5lff7e4ny
Virtual Reality and Choreographic Practice: The Potential for New Creative Methods
2019
Body, Space & Technology Journal
Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. ...
The cyclical process of live body to virtual, back to the dancing body as a choreographic device is an innovative way to approach practice. ...
The first Microsoft Kinect, in 2010, was crucial to provide the research community with a low-cost device for motion capture through a system of cameras and depth sensors (Jais, Mahayuddin and Arshad 2015 ...
doi:10.16995/bst.305
fatcat:67jnenx7ojfndibjmusfw34a6y
Avatars rendering and its effect on perceived realism in Virtual Reality
2020
2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
Immersive virtual environments have proven to be a plausible platform to be used by multiple disciplines to simulate different types of scenarios and situations at a low cost. ...
When participants are immersed in a virtual environment experience presence, they are more likely to behave as if they were in the real world. ...
Immersive virtual reality solutions minimize the costs and risks associated with simulations in real environments. ...
doi:10.1109/aivr50618.2020.00046
fatcat:th75rewfxnhpdhuwrxk3ii2kc4
VIS-a-VE: Visual Augmentation for Virtual Environments in Surgical Training
[article]
2005
EUROVIS 2005: Eurographics / IEEE VGTC Symposium on Visualization
Training with simulator is generally low in cost and more efficient than traditional methods that involve supervised learning on actual patients. ...
Photo-realistic rendering combined with vision techniques is an important trend in developing next generation surgical simulation devices. ...
In 2D/3D image registration the aim is to localize the real endoscopic image in the 3D coordinate system of the virtual world. ...
doi:10.2312/vissym/eurovis05/101-108
fatcat:g6pc5hyv6zf2bdmvsbp6qlf2fm
Three-dimensional modeled environments versus 360 degree panoramas for mobile virtual reality training
2021
Virtual Reality
Panoramas can be used to showcase complex scenarios that are difficult to model and are computationally expensive to view in virtual reality (VR). ...
Due to the high computational costs that are necessary to produce virtual environments (VEs), the potential for photorealism is sacrificed. ...
In contrast, 360° panorama-based VEs offer low-cost, easy-to-capture, non-computer-generated simulations that can provide a true-to-reality representation of the environments (Eiris et al. 2020) . ...
doi:10.1007/s10055-021-00502-9
fatcat:mffdkrwou5hc7pbdinqoeulmdq
ARCHITECTURAL HERITAGE RESTORATION OF RUMAH DATUK SETIA VIA MOBILE AUGMENTED REALITY RESTORATION
2017
PLANNING MALAYSIA JOURNAL
; as well as "Augmented Reality" (AR) for architecturalheritage restoration via mobile devices, such as smartphone and tablet. ...
It highlights necessary elements needed to be considered, and challenges, in developing the MARR, which can be applied for future architectural restorations. ...
ACKNOWLEDGEMENTS The researchers are grateful to all the Heritage Studies' colleagues and students for their cooperation and assistance in documenting architectural heritage information of Rumah Datuk ...
doi:10.21837/pmjournal.v15.i6.229
fatcat:aas7tdyuirgarnrhwdze7x5jiu
Real Positioning in Virtual Environments Using Game Engines
[article]
2007
Smart Tools and Applications in Graphics
In this paper we describe an ongoing project whose goal is to provide a virtual environment where the "real" location of the user is used to position the user's avatar into the virtual environment. ...
Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for ...
reality". ...
doi:10.2312/localchapterevents/italchap/italianchapconf2007/203-208
dblp:conf/egItaly/ChiaraSES07
fatcat:egtpifhegnbvle6iram4hdj574
Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning
2020
Vitruvio: International Journal of Architectural Technology and Sustainability
<p dir="ltr"><span>In recent years a growing amount of research has shown interest in studying how virtual reality (VR) could be relevant in many fields. ...
The current paper proposes a web-based platform on which VR applications could be accessed on any device, either desktop- or mobile-based. ...
This was possible mainly thanks to the growing use of virtual reality (VR) and augmented reality (AR) technologies in many professional sectors, becoming rather inseparable from the use of HMD devices ...
doi:10.4995/vitruvio-ijats.2020.14665
fatcat:tma5yhtzo5celnlgh5rgucdr2q
AUGMENTED REALITY
2015
INTERNATIONAL JOURNAL OF RESEARCH IN ADVANCE ENGINEERING
This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. ...
This survey provides a starting point for anyone interested in researching or using Augmented Reality. ...
Furthermore, many technologies that begin to approach these goals are not yet sufficiently small, lightweight, and low-cost. ...
doi:10.26472/ijrae.v1i1.8
fatcat:44qqarjsajh7xo6rlm4yumbj7a
AUGMENTED REALITY FOR HISTORIC STORYTELLING AND PRESERVING ARTIFACTS IN PAKISTAN
2019
IJASOS- International E-journal of Advances in Social Sciences
Several possibilities that arise from (AR) tools, which combine the real world with virtual reality (VR) settings. ...
This article attempts to illuminate augmented reality in VHS (Virtual Heritage System) and the overview of techniques that can serve as a tool for preservation and historical storytelling. ...
There are seven main design principles to create VCH, which must be taken into accounts such as high geometric accuracy, high level of automation capture for all details, low cost, photorealism, flexibility ...
doi:10.18769/ijasos.592732
fatcat:pks6y5yz5vgmpkrhu6wvd43dne
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