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Photorealism in Mixed Reality: A Systematic Literature Review

Lidiane Pereira, Wellingston C. Roberti Junior, Rodrigo L. S. Silva
2021 International Journal of Virtual Reality  
The objective is to verify if exists a definition of photorealism in Mixed and Augmented Reality.  ...  In Augmented Reality systems, virtual objects are combined with real objects, both three dimensional, interactively and at run-time.  ...  (2019) proposed a method for indoor and outdoor lighting inference using a Low Dynamic Range (LDR) image captured by a mobile device.  ... 
doi:10.20870/ijvr.2021.21.1.3166 fatcat:el7c6lbijrhr5bu3hrm2sroyse

Energy-Efficient Learning System Using Web-Based Panoramic Virtual Photoreality for Interactive Construction Safety Education

Hai Pham, Nhu-Ngoc Dao, Jung-Ui Kim, Sungrae Cho, Chan-Sik Park
2018 Sustainability  
Many research works have successfully adopted computerized three-dimensional model-based virtual reality (3D-VR) to provide students with adequate safety knowledge and skills before they enter construction  ...  Initial findings motivate the development of an energy-efficient learning system (the interactive constructive safety education (eCSE)) using Web-based panoramic virtual photoreality technology for interactive  ...  Despite advantages, photoreality technology itself cannot provide float object interactions in a virtual scene as the 3D-VR model does.  ... 
doi:10.3390/su10072262 fatcat:hihexw4lkzddljqfbp456y4z7m

Presence in VR experiences – an empirical cost-benefit-analysis [article]

René Peinl, Tobias Wirth
2020 arXiv   pre-print
Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design.  ...  The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative influence can destroy the illusion that was created with a lot of effort by other  ...  In: 2016 IEEE Aerospace Conference. Ieee, pp 1-19 Hilfert T, König M (2016) Low-cost virtual reality environment for engineering and construction.  ... 
arXiv:2002.07576v1 fatcat:edhdllllardktgg3pdpawseedq

A framework for image-based asset generation and animation

Johannes Furch, Anna Hilsmann, Peter Eisert
2015 2015 IEEE International Conference on Image Processing (ICIP)  
This can only be achieved in well funded film productions, while in low-cost applications, animated objects usually lack visual quality.  ...  games and augmented reality.  ...  In low-cost productions or real-time applications, virtual objects and characters often lack visual quality.  ... 
doi:10.1109/icip.2015.7351141 dblp:conf/icip/FurchHE15 fatcat:cs2rt7yuqzcdxabizotfvy3sby

Real VR - Importing the Real World into Immersive VR and Optimizing the Perceptual Experience of Head-Mounted Displays (Dagstuhl Seminar 19272)

Marcus A. Magnor, Alexander Sorkine-Hornung, Michael Wagner
2019 Dagstuhl Reports  
Virtual Reality (VR) and Augmented Reality (AR) allow us to experience various VR/AR applications in our daily life.  ...  In my talk I will present how the two directions fit into my vision of the future of mixed reality graphics.  ...  experiences for virtual and augmented reality (AR/VR).  ... 
doi:10.4230/dagrep.9.6.143 dblp:journals/dagstuhl-reports/MagnorS19 fatcat:oztrac5l4ndhpcwpfcy7u4wjta


C. Palestini, A. Basso
2017 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
reduced the costs of operations in support of Augmented Reality and Virtual Reality, designed to generate real-time explorable digital environments integrated to virtual stereoscopic headset.  ...  , in light of any issues related to the intensive use of such devices , outlining a quick overview of the possible "virtual migration" phenomenon, assuming a possible integration with the new internet  ...  ACKNOWLEDGEMENTS The authors wish to thank in particular the people involved in the acquisition and management of data and in the project on site among which the architect Matteo Spinozzi for the acquisition  ... 
doi:10.5194/isprs-archives-xlii-2-w8-195-2017 fatcat:s3kjkgjo3bfe3hedj5lff7e4ny

Virtual Reality and Choreographic Practice: The Potential for New Creative Methods

Rosemary E. Cisneros, Karen Wood, Sarah Whatley, Michele Buccoli, Massimiliano Zanoni, Augusto Sarti
2019 Body, Space & Technology Journal  
Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers.  ...  The cyclical process of live body to virtual, back to the dancing body as a choreographic device is an innovative way to approach practice.  ...  The first Microsoft Kinect, in 2010, was crucial to provide the research community with a low-cost device for motion capture through a system of cameras and depth sensors (Jais, Mahayuddin and Arshad 2015  ... 
doi:10.16995/bst.305 fatcat:67jnenx7ojfndibjmusfw34a6y

Avatars rendering and its effect on perceived realism in Virtual Reality

Elena Molina, Alejandro Rios Jerez, Nuria Pelechano Gomez
2020 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)  
Immersive virtual environments have proven to be a plausible platform to be used by multiple disciplines to simulate different types of scenarios and situations at a low cost.  ...  When participants are immersed in a virtual environment experience presence, they are more likely to behave as if they were in the real world.  ...  Immersive virtual reality solutions minimize the costs and risks associated with simulations in real environments.  ... 
doi:10.1109/aivr50618.2020.00046 fatcat:th75rewfxnhpdhuwrxk3ii2kc4

VIS-a-VE: Visual Augmentation for Virtual Environments in Surgical Training [article]

Adrian Chung, Fani Deligianni, Pallav Shah, Athol Wells, Guang-Zhong Yang
2005 EUROVIS 2005: Eurographics / IEEE VGTC Symposium on Visualization  
Training with simulator is generally low in cost and more efficient than traditional methods that involve supervised learning on actual patients.  ...  Photo-realistic rendering combined with vision techniques is an important trend in developing next generation surgical simulation devices.  ...  In 2D/3D image registration the aim is to localize the real endoscopic image in the 3D coordinate system of the virtual world.  ... 
doi:10.2312/vissym/eurovis05/101-108 fatcat:g6pc5hyv6zf2bdmvsbp6qlf2fm

Three-dimensional modeled environments versus 360 degree panoramas for mobile virtual reality training

K. A. Ritter, Terrence L. Chambers
2021 Virtual Reality  
Panoramas can be used to showcase complex scenarios that are difficult to model and are computationally expensive to view in virtual reality (VR).  ...  Due to the high computational costs that are necessary to produce virtual environments (VEs), the potential for photorealism is sacrificed.  ...  In contrast, 360° panorama-based VEs offer low-cost, easy-to-capture, non-computer-generated simulations that can provide a true-to-reality representation of the environments (Eiris et al. 2020) .  ... 
doi:10.1007/s10055-021-00502-9 fatcat:mffdkrwou5hc7pbdinqoeulmdq


Aida Kesuma Azmin, Mohd Hisyamuddin Kassim, Fadzidah Abdullah, Alliyah Nur Zafirah Sanusi
; as well as "Augmented Reality" (AR) for architecturalheritage restoration via mobile devices, such as smartphone and tablet.  ...  It highlights necessary elements needed to be considered, and challenges, in developing the MARR, which can be applied for future architectural restorations.  ...  ACKNOWLEDGEMENTS The researchers are grateful to all the Heritage Studies' colleagues and students for their cooperation and assistance in documenting architectural heritage information of Rumah Datuk  ... 
doi:10.21837/pmjournal.v15.i6.229 fatcat:aas7tdyuirgarnrhwdze7x5jiu

Real Positioning in Virtual Environments Using Game Engines [article]

Rosario De Chiara, Valentina Di Santo, Ugo Erra, Vittorio Scarano
2007 Smart Tools and Applications in Graphics  
In this paper we describe an ongoing project whose goal is to provide a virtual environment where the "real" location of the user is used to position the user's avatar into the virtual environment.  ...  Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for  ...  reality".  ... 
doi:10.2312/localchapterevents/italchap/italianchapconf2007/203-208 dblp:conf/egItaly/ChiaraSES07 fatcat:egtpifhegnbvle6iram4hdj574

Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning

Alessandro Luigini, Bruno Fanini, Alessandro Basso, Demis Basso
2020 Vitruvio: International Journal of Architectural Technology and Sustainability  
<p dir="ltr"><span>In recent years a growing amount of research has shown interest in studying how virtual reality (VR) could be relevant in many fields.  ...  The current paper proposes a web-based platform on which VR applications could be accessed on any device, either desktop- or mobile-based.  ...  This was possible mainly thanks to the growing use of virtual reality (VR) and augmented reality (AR) technologies in many professional sectors, becoming rather inseparable from the use of HMD devices  ... 
doi:10.4995/vitruvio-ijats.2020.14665 fatcat:tma5yhtzo5celnlgh5rgucdr2q


Aniket Pandya
This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time.  ...  This survey provides a starting point for anyone interested in researching or using Augmented Reality.  ...  Furthermore, many technologies that begin to approach these goals are not yet sufficiently small, lightweight, and low-cost.  ... 
doi:10.26472/ijrae.v1i1.8 fatcat:44qqarjsajh7xo6rlm4yumbj7a


Madiha Jamil
2019 IJASOS- International E-journal of Advances in Social Sciences  
Several possibilities that arise from (AR) tools, which combine the real world with virtual reality (VR) settings.  ...  This article attempts to illuminate augmented reality in VHS (Virtual Heritage System) and the overview of techniques that can serve as a tool for preservation and historical storytelling.  ...  There are seven main design principles to create VCH, which must be taken into accounts such as high geometric accuracy, high level of automation capture for all details, low cost, photorealism, flexibility  ... 
doi:10.18769/ijasos.592732 fatcat:pks6y5yz5vgmpkrhu6wvd43dne
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