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Pervasive games

Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen
2005 Computers in Entertainment  
We explicitly look at the pervasive gaming sub-genres of smart toys, affective games, tabletop games, location-aware games, and augmented reality games, and discuss them in terms of their benefits and  ...  The field of pervasive games is diverse in the approaches and technologies used to create new and exciting gaming experiences that profit by the blend of real and virtual game elements.  ...  Thus, the real-world is coming back to computer entertainment with a new gaming genre, referred to as pervasive games, stressing the pervasive and ubiquitous nature of these games: Pervasive games are  ... 
doi:10.1145/1077246.1077257 fatcat:u7zlpbncofaytb565rh6isj6re

Pervasive Games

E. Pasher, G. Bendersky, H. Raz, S. Gabrielli
2015 EAI Endorsed Transactions on Serious Games  
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world.  ...  The increasing deployments of Internet of Thing (IoT) technologies are opening up new avenues of research and deployment opportunities towards that future of pervasive games design.  ...  Pervasive Games Nowadays games are designed to be played in public spaces like hospitals and rehabilitation centres, shopping malls, conferences, museums and other non-traditional game venues.  ... 
doi:10.4108/sg.1.4.e1 fatcat:v2pe773wbzcxzja5cms2qpxgha

Serious Pervasive Games

António Coelho, Rui Rodrigues, Rui Nóbrega, João Jacob, Leonel Morgado, Pedro Cardoso, Maria van Zeller, Liliana Santos, A. Augusto Sousa
2020 Frontiers in Computer Science  
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment.  ...  In a second case study, we demonstrate and evaluate how natural heritage can benefit from pervasive games.  ...  The intersection of Serious Games and Pervasive Games defines the concept of Serious Pervasive Games.  ... 
doi:10.3389/fcomp.2020.00030 fatcat:cur7z6gbwjarfar7jddybdcswi

Boxed Pervasive Games: An Experience with User-Created Pervasive Games [chapter]

Richard Wetzel, Annika Waern, Staffan Jonsson, Irma Lindt, Peter Ljungstrand, Karl-Petter Åkesson
2009 Lecture Notes in Computer Science  
pervasive games.  ...  Pervasive games are rapidly maturing -from early research experiments with locative games we now start to see a range of commercial projects using locative and pervasive technology to create technology-supported  ...  pervasive games.  ... 
doi:10.1007/978-3-642-01516-8_16 fatcat:rhkaydqzfvc75d2hi3ozbynkzm

Live Role-Playing Games: Implications for Pervasive Gaming [chapter]

Jennica Falk, Glorianna Davenport
2004 Lecture Notes in Computer Science  
Live role-playing (LRP) games stand as powerful metaphorical models for the various digital and ubiquitous forms of entertainment that gather under the term pervasive games.  ...  Supported by studies of LRP games, specifically aspects of costume, set design and props, we outline the interface culture specific to LRP and in which ways this culture may inform the design of pervasive  ...  Introduction: Pervasive Games Pervasive games make up a relatively contemporary area for academic inquiry.  ... 
doi:10.1007/978-3-540-28643-1_17 fatcat:2rbkyhhrozbjjedfmkwd3va7ii

Spatiotemporal Modeling of a Pervasive Game [article]

Kim J.L. Nevelsteen
2016 arXiv   pre-print
Because the problem domains of GIS and Pervasive Games overlap, Peuquet's Triad Representational Framework is exapted, from the domain of GIS, and applied to Pervasive Games. Using Dix et al.'  ...  The approach is evaluated using the pervasive game called Codename: Heroes, as case study.  ...  and Perjons 2014 ] to pervasive games.  ... 
arXiv:1411.6907v3 fatcat:vnshjcnfsjdjhkboqjcfrs53vu

Pervasive negabehavior games for environmental sustainability

Joel Ross
2011 Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11  
Pervasive games-games that expand into everyday life-offer a potentially powerful method of promoting social good by encouraging people to perform new, positive actions.  ...  This research offers a novel approach to designing pervasive games and other interactive experiences, as well as the potential to encourage people to live more environmentally sustainable lives.  ...  While most pervasive games require players to perform new or unusual (unexpected) actions as part of the game, Negabehavior Games require players to not perform a specific action, demonstrating how pervasive  ... 
doi:10.1145/1979742.1979694 dblp:conf/chi/Ross11 fatcat:agiu4r4r5vgchi6gsmydofitpy

Survey on attitude towards pervasive games

Alf Inge Wang, Hong Guo, Meng Zhu, Are Saterbo Akselsen, Kenneth Kristiansen
2010 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference  
However, there is no much work on player's general attitude to pervasive games even this is an important aspect of understanding player enjoyment of pervasive games.  ...  The survey included questions on people's general attitude towards pervasive games, their attitude towards some particular game concepts and game modes, and their attitude towards some specified pervasive  ...  attributes of pervasive gaming.  ... 
doi:10.1109/icegic.2010.5716907 dblp:conf/gamesem/WangGZAK10 fatcat:ujctnfppunhufdwv7vvy35hlrq

Pervasive Gaming in the Everyday World

K. Jegers, M. Wiberg
2006 IEEE pervasive computing  
His research interests include human-computer interaction, pervasive computing, interactive-entertainment design, and computer game design.  ...  PERVASIVE computing 85 the AUTHORS Kalle Jegers is a PhD student in informatics at Umeå University.  ...  Pervasive-game research has produced various types of games and game prototypes, emphasizing different aspects of pervasive interaction.  ... 
doi:10.1109/mprv.2006.11 fatcat:kiq5x7k4jvd4fhwav6ckc7othm

Combining Storytelling Tradition and Pervasive Gaming

Paula Alavesa, Daniele Zanni
2013 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
Context and Objective: During this master's thesis work pervasive gaming and storytelling were fused in a game called Props.  ...  What is perceived as gaming and the span of gaming events are expanding with pervasive gaming and possibilities brought by technological convergence and ubiquitous computing.  ...  Hu for taking part in building the game prototype.  ... 
doi:10.1109/vs-games.2013.6624224 dblp:conf/vsgames/AlavesaZ13 fatcat:pm3g32i5rbdvjfmg43kzletgmu

A Pervasive Augmented Reality Serious Game

Fotis Liarokapis, Louis Macan, Gary Malone, Genaro Rebolledo-Mendez, Sara de Freitas
2009 2009 Conference in Games and Virtual Worlds for Serious Applications  
A pervasive AR racing game has been designed and implemented.  ...  This paper presents a pervasive augmented reality serious game that can be used to enhance entertainment using a multimodal tracking interface.  ...  A pervasive AR racing game has been designed and implemented.  ... 
doi:10.1109/vs-games.2009.40 dblp:conf/vsgames/LiarokapisMMRF09 fatcat:nmatw24axzbjrc4lo4bvvtzb6y

Using prototypes in early pervasive game development

Elina M. I. Ollila, Riku Suomela, Jussi Holopainen
2008 Computers in Entertainment  
People in all known cultures play games and today digital gaming is an important leisure activity for hundreds of millions of people.  ...  Gameplay is the interaction between the game rules, challenges, elements, and players.In one sense gameplay defines the game. vii this view on gameplay would be valuable as further contributions to game  ...  discussion In the future, we expect to see more pervasive games and pervasive game research. Additionally, we predict that mainstream games will have more pervasive features.  ... 
doi:10.1145/1371216.1371220 fatcat:s2dubne72nbe5dl7u3ozedp7ea

Notes on the Methodology of Pervasive Gaming [chapter]

Bo Kampmann Walther
2005 Lecture Notes in Computer Science  
The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality.  ...  The point here is that the space of pervasive gaming mixes the isotropic and heterotrophic space.  ...  In pervasive gaming 'real-life consequences' is exactly that which drives the play experience forward.  ... 
doi:10.1007/11558651_47 fatcat:g4fph2umqzh7lg2j65iqvs5b6m

Designing sound for a pervasive mobile game

Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä
2005 Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology - ACE '05  
We examine the role of sound design in designing pervasive mobile games. As a case study, we examine the sound design process and solutions of a working prototype game called The Songs of North.  ...  We discuss insights from the sound design process and also generally consider the role of sound in producing immersive gaming experiences.  ...  the game world.  ... 
doi:10.1145/1178477.1178492 dblp:conf/ACMace/EkmanELNLM05 fatcat:u4sbwhca5bhdjnbydnjlwignju

A case study in pervasive game design

Petri Lankoski, Satu Heli�, Jani Nummela, Jussi Lahti, Frans M�yr�, Laura Ermi
2004 Proceedings of the third Nordic conference on Human-computer interaction - NordiCHI '04  
Pervasive games are new type of digital games, which combine game reality and physical reality within the gameplay. This novel game type presents new kinds of research and design challenges.  ...  In this paper we describe a location aware mixed reality game called The Songs of North, which was designed to demonstrate possible technical and game design solutions for pervasive games.  ...  The research into the design of pervasive games as we approached it in this project involves related, but different questions of integration and mixing of media technologies with physical environment.  ... 
doi:10.1145/1028014.1028083 dblp:conf/nordichi/LankoskiHNLME04 fatcat:kbz4fyfz7zcwzp4pdrfh7wa3fq
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