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DeLight: biofeedback through ambient light for stress intervention and relaxation assistance

Bin Yu, Jun Hu, Mathias Funk, Loe Feijs
2018 Personal and Ubiquitous Computing  
These findings suggest that the biofeedback-driven ambient light can perform as persuasive technology in the domain of health self-management.  ...  The combination of decorative and informative aspects enables the lighting interface to offer the users a comfortable and relaxing condition for biofeedback-assisted relaxation training.  ...  , and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.  ... 
doi:10.1007/s00779-018-1141-6 fatcat:yvg4lzjeazgohp2cqzicviw6pa

Collaborative design of information systems for care management – European experiences

M. Vaarama
2002 Gerontechnology  
Experiment 1 showed that the light pen was significantly superior to the mouse for both middle-aged and older adults, despite the main effect of age on performance.  ...  The second set of experiments investigated how design features impact on user performance and the potential benefit of environmental support aids.  ...  The proposed keyboard is also capable to change colors of keys, to flash keys to attract users' attention, and to hide unnecessary keys to avoid errors.  ... 
doi:10.4017/gt.2002.02.01.107.00 fatcat:h6qfo42dnfbmllbni6myyjvvim

Does home-care automation for elders change the caregiver experience?

W. Dewing, S. Metz, W. Winchester
2002 Gerontechnology  
Experiment 1 showed that the light pen was significantly superior to the mouse for both middle-aged and older adults, despite the main effect of age on performance.  ...  The second set of experiments investigated how design features impact on user performance and the potential benefit of environmental support aids.  ...  The proposed keyboard is also capable to change colors of keys, to flash keys to attract users' attention, and to hide unnecessary keys to avoid errors.  ... 
doi:10.4017/gt.2002.02.01.061.00 fatcat:enr3ijvgyvh5zl4hos3fk36hvq

Moderating effects of technology on the experience of loneliness in old age

R. Kaspar
2002 Gerontechnology  
Experiment 1 showed that the light pen was significantly superior to the mouse for both middle-aged and older adults, despite the main effect of age on performance.  ...  The second set of experiments investigated how design features impact on user performance and the potential benefit of environmental support aids.  ...  The proposed keyboard is also capable to change colors of keys, to flash keys to attract users' attention, and to hide unnecessary keys to avoid errors.  ... 
doi:10.4017/gt.2002.02.01.100.00 fatcat:nrdwukzssbew3idrhwqr53a7vu

Experiences and examples from versatile cluster development on the area of ageing and technology

V. Tornberg, S. Väyrynen
2002 Gerontechnology  
Experiment 1 showed that the light pen was significantly superior to the mouse for both middle-aged and older adults, despite the main effect of age on performance.  ...  The second set of experiments investigated how design features impact on user performance and the potential benefit of environmental support aids.  ...  The proposed keyboard is also capable to change colors of keys, to flash keys to attract users' attention, and to hide unnecessary keys to avoid errors.  ... 
doi:10.4017/gt.2002.02.01.108.00 fatcat:uclvx5qtxvhvfhznkbwsiytg7i

Wilderness Recreation Experiences: The Rawah Case

Perry J. Brown, Glenn E. Haas
1980 Journal of Leisure Research  
Research on the nature of experiences began with an emphasis on motivations for taking wilderness trips and a focus on the experiential outcomes of wilderness visits.  ...  In attempting to understand how wilderness settings might best be managed to protect high quality experiences, considerable work has been conducted on the effects of setting attributes on experience.  ...  Acknowledgment __________________ Thanks to the following members of the Park Studies Laboratory: William Valliere for help with the tables and figures, Nathan Reigner for help in crafting Figures 3 and  ... 
doi:10.1080/00222216.1980.11969447 fatcat:osggdhswkrfyvjzptmaecrcvi4

Cold Comfort? Reconceiving the Practices of Bathing in British Self-Build Eco-Homes

Jenny Pickerill
2015 Annals of the Association of American Geographers  
Living sustainably involves a broad spectrum of practices, from relying on a technological fix to a deep green vision.  ...  This article demonstrates the relationality of comfort, how it is therefore possible to reconceive comfort, and how comfort can be understood as a practice.  ...  In other words, the adoption of these technologies had caused users to ask questions of their other practices.  ... 
doi:10.1080/00045608.2015.1060880 fatcat:qfcynfcnzrazrh6sxwrn5p2luq

Biofeedback for Everyday Stress Management: A Systematic Review

Bin Yu, Mathias Funk, Jun Hu, Qi Wang, Loe Feijs
2018 Frontiers in ICT  
New interaction designs as well as biofeedback paradigms can be further explored in order to improve the accessibility, usability, comfort, engagement with, and user experience of biofeedback in everyday  ...  Based on the evidence reviewed, HRV, multimodal biofeedback, RSP, HR, and GSR appear to be the most common techniques for alleviating stress.  ...  For long-term use, the systems also need to provide a good user experience and motivate users to engage further in biofeedback training.  ... 
doi:10.3389/fict.2018.00023 fatcat:yjw33jdtmjclldtqn7ljb64zvu

Real-time Work Environment Optimization using Multimodal Media and Body Sensor Network

Nan Zhao, Susanne Seitinger, Robert Richer, Joseph A. Paradiso
2020 Smart Health  
Two control modes were implemented: (1) Learning Mode, where the system learns from the user's response and (2) Preset Mode, where the office responds to the user's physiological state based on predefined  ...  We conducted a user study investigating near-natural use of the system with a panel of non-experts and experts in the field of the built environment (N = 9).  ...  Declaration of competing interest The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper  ... 
doi:10.1016/j.smhl.2020.100164 fatcat:zlbspb2p5bbbhaqovsmausvhsy

I'm sorry, Dave

Leila Takayama, Victoria Groom, Clifford Nass
2009 Proceedings of the 27th international conference on Human factors in computing systems - CHI 09  
In a 2 (agent disagreement: none vs. some) x 2 (agent voice location: on robotic body vs. in control box) between-participants experiment, we studied the effects of agent disagreement and agent voice location  ...  As computational agents become more sophisticated, it will frequently be necessary for the agents to disagree with users.  ...  Any opinions, findings and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect those of the National Science Foundation or Nokia.  ... 
doi:10.1145/1518701.1519021 dblp:conf/chi/TakayamaGN09 fatcat:d7xhwkjtjzedholezlfbk3no6a

Impact of Implicit and Explicit Affective Labeling on a Recommender System's Performance [chapter]

Marko Tkalčič, Ante Odić, Andrej Košir, Jurij Franc Tasič
2012 Lecture Notes in Computer Science  
So you might expect work in this area to be based on a clear understanding of how people make choices and how these processes can be supported by recommender systems.  ...  The function of recommender systems, after all, is to help people make better choices.  ...  The views expressed are, however, those of the authors and should not be taken as representative of the project.  ... 
doi:10.1007/978-3-642-28509-7_32 fatcat:7t5x5uxsgbfeniqp6qhqpynpl4

Practical, appropriate, empirically-validated guidelines for designing educational games

Conor Linehan, Ben Kirman, Shaun Lawson, Gail Chan
2011 Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11  
for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users.  ...  To determine where to place touch sensors, we investigated which areas of the Lumalive shirt users would be comfortable touching or being touched based on how often participants would opt out of touches  ... 
doi:10.1145/1978942.1979229 dblp:conf/chi/LinehanKLC11 fatcat:xxy5vdbobbbh3dbwkzh6w76zqq

Bodily sensation maps: Exploring a new direction for detecting emotions from user self-reported data

Iván García-Magariño, Luca Chittaro, Inmaculada Plaza
2018 International Journal of Human-Computer Studies  
on the same set of 14 emotions of Nummenmaa et al.  ...  This paper explores the possibility of detecting emotions through user-generated bodily sensation maps (BSMs).  ...  Acknowledgments This research has been carried out during two stays of the first author at the HCI Lab of the University of Udine, Italy, respectively in 2016 and 2017.  ... 
doi:10.1016/j.ijhcs.2018.01.010 fatcat:4yxehe6erzdjhcfsvxsyqx6cqe

Practices as a unit of design

Lenneke Kuijer, Annelise de Jong, Daan van Eijk
2008 ACM Transactions on Computer-Human Interaction  
Although the empirical example does not deal with common types of interactive technologies, the guidelines and GIP approach offer sustainable HCI a way to think beyond immediate interactions and to conceptualize  ...  change on a practice level.  ...  ACKNOWLEDGMENTS We want to thank all participants of the study for their time and valuable inputs, the two design graduate students for designing and making the prototypes used in the studies, reviewers  ... 
doi:10.1145/2493382 fatcat:46w6xrf43jfg5ktxb36q5wqmuy

Choreographic and Somatic Approaches for the Development of Expressive Robotic Systems [article]

Amy LaViers, Catie Cuan, Madison Heimerdinger, Umer Huzaifa, Catherine Maguire, Reika McNish, Alexandra Nilles, Ishaan Pakrasi, Karen Bradley, Kim Brooks Mata, Novoneel Chakraborty, Ilya Vidrin (+1 others)
2017 arXiv   pre-print
The interpretation by this human counterpart is critical to the success of the system's integration: knobs on the system need to make sense to a human counterpart; an artificial agent should have a way  ...  of notifying a human counterpart of a change in system state, possibly through motion profiles; and the motion of a human counterpart may have important contextual clues for task completion.  ...  Thus, as the user edits code, they immediately see changes on the robot with one press of a key on their keyboard.  ... 
arXiv:1712.08195v1 fatcat:zmdbvklfknaavakkxuhf3hn5ga
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