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Personalized Human-Swarm Interaction through Hand Motion [article]

Matteo Macchini, Ludovic De Matteïs, Fabrizio Schiano, Dario Floreano
2021 arXiv   pre-print
We assessed that hands are the most commonly adopted body segment, and thus we chose a LEAP Motion controller to track them to let the users control the aerial drone swarm.  ...  In this study, we analyzed the spontaneous interaction strategies of naive users with a swarm of drones.  ...  personalized human-swarm interfaces based on a user's preferred motion strategy.  ... 
arXiv:2103.07731v1 fatcat:qc4j56ojcvbkzijqsgghd2ddgu

Motion-swarm widgets for video interaction

Jeffrey E. Boyd
2009 2009 10th Workshop on Image Analysis for Multimedia Interactive Services  
We present an alternate approach that extrapolates a method for en masse audience interaction through video.  ...  The en masse interaction simulates a particle moving in the field of motion created by the audience, and the audience interacts by manipulating the particle position.  ...  A motion swarm system measures a motion field for the scene viewed by a camera (be it a body part, a person, or hundreds of people).  ... 
doi:10.1109/wiamis.2009.5031441 dblp:conf/wiamis/Boyd09 fatcat:ktqb7mqkjbdphf7zycee3kwwqi

Towards Affective Drone Swarms: A Preliminary Crowd-Sourced Study [article]

Truong-Huy D. Nguyen, Kasper Grispino, Damian Lyons
2018 arXiv   pre-print
We are interested in humanizing drone swarms, equipping them with the ability to emotionally affect human users through their non-verbal motions.  ...  Inspired by recent findings in how observers are emotionally touched by watching dance moves, we investigate the questions of whether and how coordinated drone swarms' motions can achieve emotive impacts  ...  Introduction Human-to-human interactions are filled with affects and emotions, which are conveyed and perceived through both verbal and non-verbal communication.  ... 
arXiv:1806.00006v1 fatcat:jz75njjcojaf7g7s2tzkek6vwi

Motion swarms

Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Christian Jacob, Gerald Hushlak
2006 Proceedings of the 14th annual ACM international conference on Multimedia - MULTIMEDIA '06  
Our system extracts parameters that describe the field of motion seen by a camera, and then imposes structure on the scene by introducing a swarm of particles that moves in reaction to the motion field  ...  Constraints placed on the particle movement impose further structure on the motion field.  ...  Figure 4 : 4 Interactive music with motion swarm interaction. Participant movement propels the balls.  ... 
doi:10.1145/1180639.1180732 dblp:conf/mm/NguyenNBJH06 fatcat:zegct5rmtfhwnjznzm3mb2zyni

SwarmArt: Interactive Art from Swarm Intelligence

Christian J. Jacob, Gerald Hushlak, Jeffrey E. Boyd, Paul Nuytten, Maxwell Sayles, Marcin Pilat
2007 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligence.  ...  We describe the scientific context of the artwork, technical details of the video system, through which user interaction is controlled, and the realization of the swarmbased simulations, which were projected  ...  We thank our students Euan Forrester and Paul Nuytten for helping us implement prototypes of swarm paintings and the first version of SwarmArt. ADDITIONAL AUTHORS  ... 
doi:10.1162/leon.2007.40.3.248 fatcat:6yxejs2v2zdpzgmkz5rbtkjhlu

SwarmArt

Jeffrey E. Boyd, Gerald Hushlak, Christian J. Jacob
2004 Proceedings of the 12th annual ACM international conference on Multimedia - MULTIMEDIA '04  
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligence.  ...  We describe the scientific context of the artwork, technical details of the video system, through which user interaction is controlled, and the realization of the swarmbased simulations, which were projected  ...  We thank our students Euan Forrester and Paul Nuytten for helping us implement prototypes of swarm paintings and the first version of SwarmArt. ADDITIONAL AUTHORS  ... 
doi:10.1145/1027527.1027674 dblp:conf/mm/BoydHJ04 fatcat:evc3acuxi5cq5f6c4skkd6d5f4

Multifunctional Rendering Swarm Robot

2020 VOLUME-8 ISSUE-10, AUGUST 2019, REGULAR ISSUE  
This robot works perfectly as an surveillance robot as well as an personal assisting robot for household purposes and most of the work that carried on is swarm mechanism of the personal assisting robots  ...  This robot have a 3600 night vision camera for surveillance at night times through OpenCV .  ...  mapping through flight camera, this also interfaced with human machine interaction ( HMI ) such as touch-based HMI, Vision / Light based HMI, Sound-based HMI for the real time interaction with the robot  ... 
doi:10.35940/ijitee.f4508.049620 fatcat:m3qa3a6xe5hermvigm5skvzxmy

Building a grid-semantic map for the navigation of service robots through human–robot interaction

Cheng Zhao, Weixing Mei, Wei Pan
2015 Digital Communications and Networks  
Three challenging issues have been focused during its development: (i) how human voice and robot visual information could be effectively deployed in the mapping and navigation process; (ii) how semantic  ...  This paper presents an interactive approach to the construction of a grid-semantic map for the navigation of service robots in an indoor environment.  ...  User's motions or voices Signal P3AT's actions Find the user 0 Follow the person Raise the right hand over the torso 1 Stop temporarily Raise the left hand over the neck À 1 Stop and end the  ... 
doi:10.1016/j.dcan.2015.09.002 fatcat:g7bhj4x4zneebj53aw5zptblli

SwarmPaint: Human-Swarm Interaction for Trajectory Generation and Formation Control by DNN-based Gesture Interface [article]

Valerii Serpiva, Ekaterina Karmanova, Aleksey Fedoseev, Stepan Perminov, Dzmitry Tsetserukou
2021 arXiv   pre-print
We propose a novel human-swarm interaction system, allowing the user to control swarm position and formation by either direct hand motion or by trajectory drawing with a hand gesture interface based on  ...  Two preliminary user studies were conducted to explore user's performance and subjective experience from human-swarm interaction through the developed control modes.  ...  The gesture dataset consists of 8000 arrays with coordinates of 21 key points of a human hand: 1000 per gesture (200 per person).  ... 
arXiv:2106.14698v1 fatcat:7ku26hejlvaibcuogw74boqqau

SwarmTouch: Guiding a Swarm of Micro-Quadrotors with Impedance Control using a Wearable Tactile Interface

Evgeny Vladimirovich Tsykunov, Ruslan Agishev, Roman Ibrahimov, Luiza Labazanova, Akerke Tleugazy, Dzmitry Tsetserukou
2019 IEEE Transactions on Haptics  
Subjects stated that tactile sensation allows guiding the drone formation through obstacles and makes the human-swarm communication more interactive.  ...  The proposed technology can potentially have a strong impact on the human-swarm interaction, providing a higher level of awareness during the swarm navigation.  ...  To make human-swarm interaction natural and safe, we have developed impedance interlinks between the agents.  ... 
doi:10.1109/toh.2019.2927338 pmid:31295120 fatcat:jbbpkv4xlvc6hk3bftqwwk43ku

Swarm robotics platform for intelligent interaction

PENG Yu, WANG Nan, DIAO Yuting, MI Haipeng
2019 Virtual Reality & Intelligent Hardware  
Results This study illustrates possible interaction modes for swarm robotics and feasible application scenarios based on these fundamental interaction modes.  ...  This paper introduces a versatile edutainment platform based on a swarm robotics system that can support multiple interaction methods.  ...  is improved through the provision of more natural human-human / human-machine interaction methods.  ... 
doi:10.3724/sp.j.2096-5796.2019.0019 dblp:journals/vrih/PengWDM19 fatcat:w4itgggt65cxnlwbtctydnhrwi

Augmented Reality for Robotics: A Review

Zhanat Makhataeva, Huseyin Atakan Varol
2020 Robotics  
and control: trajectory generation, robot programming, simulation, and manipulation; (3) Human-robot interaction (HRI): teleoperation, collaborative interfaces, wearable robots, haptic interfaces, brain-computer  ...  interfaces (BCIs), and gaming; (4) Multi-agent systems: use of visual feedback to remotely control drones, robot swarms, and robots with shared workspace.  ...  We can prophesize that in the near future human-computer interaction (HCI), human-robot interaction (HRI) and the way how humans interact with each other might substantially transform due to AR.  ... 
doi:10.3390/robotics9020021 doaj:a4cff00359374fcf99f0aa2b2771bc3a fatcat:upn3jaifw5barbodr5c2n73ucq

DronePick: Object Picking and Delivery Teleoperation with the Drone Controlled by a Wearable Tactile Display [article]

Roman Ibrahimov, Evgeny Tsykunov, Vladimir Shirokun, Andrey Somov, and Dzmitry Tsetserukou
2019 arXiv   pre-print
The human operator teleoperates the quadcopter by changing the position of the hand.  ...  DronePick consists of a quadcopter equipped with a magnetic grabber, a tactile glove with finger motion tracking sensor, hand tracking system, and the Virtual Reality (VR) application.  ...  The scenario where human controls the swarm of drones to deliver heavy object to both hands can also be implemented.  ... 
arXiv:1908.02432v1 fatcat:5ijelb3i2vbdpibjnyqicru3eq

Being Part of the Swarm: Experiencing Human-Swarm Interaction with VR and Tangible Robots

Hala Khodr, Ulysse Ramage, Kevin Kim, Arzu Guneysu Ozgur, Barbara Bruno, Pierre Dillenbourg
2020 Symposium on Spatial User Interaction  
A swarm is the coherent behavior that emerges ubiquitously from simple interaction rules between self-organized agents.  ...  Results suggests that the framework effectively allows users to experience the interaction with the swarm under different perspectives and modalities.  ...  2) VR top/bird view condition: the learner controls one robot with the hand and perceives a virtual representation of the swarm from a global perspective, through the VR headset. (3) VR local view condition  ... 
doi:10.1145/3385959.3422695 dblp:conf/sui/KhodrRKOBD20 fatcat:h4eaqc5so5bixppc37k7ud3z7m

Towards human control of robot swarms

Andreas Kolling, Steven Nunnally, Michael Lewis
2012 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction - HRI '12  
In this paper we investigate principles of swarm control that enable a human operator to exert influence on and control large swarms of robots.  ...  Experiments with human operators utilizing either selection or beacon control are compared with each other and to a simple autonomous swarm with regard to performance, adaptation to complex environments  ...  The autonomous swarm ran through all missions eight times.  ... 
doi:10.1145/2157689.2157704 dblp:conf/hri/KollingNL12 fatcat:lcvmolqhgnbldkx4vwogpp3vzq
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