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Intensity Of Violent Behavior In Adolescents Addicted To Violent Online Games In Yogyakarta Indonesia

Yanuar Fahrizal, Bima Yoga Pratama
2021 Dunia Keperawatan  
Data were collected through Game Addiction Scale for Adolescent questionnaires by about the adolescents' addiction to online games and violent behavior in adolescents.  ...  This study aims to discover the relationship between the level of addiction to violent online games and the intensity of violent behavior in adolescents.  ...  Our gratitude also goes to all research participants who have been willing to take part in this research.  ... 
doi:10.20527/dk.v9i1.9448 fatcat:gbpeawqxynekdpqttc3agpta2i

Personality traits in online game addiction in Denpasar

I Gusti Rai Putra Wiguna, Cokorda Bagus Jaya Lesmana, I Gde Raka Widiana
2020 Journal of Clinical and Cultural Psychiatry  
status based on Indonesian Game Online Questionnaires' (IGOQ) and Five-Factor Personality Traits based on the International Personality Item Pool (IPIP NEO- PI).  ...  A massively multiplayer online role-playing game (MMORPG) has the highest prevalence of game addiction, especially in Asian countries.  ...  is also important information for the producers to create online games.4 A massively multiplayer online role-playing game (MMORPG) has the highest prevalence of addiction, especially in Asian countries  ... 
doi:10.36444/jccp.v1i2.14 fatcat:mksbq525kvgqtocxjgffvjbhea

Exploiting psychology and social behavior for game stickiness

Luyi Xu
2018 Communications of the ACM  
However, the lack of copyright protection (common in the European Union and U.S.) has forced China's game developers in the offline PC game industry to pursue Web and mobile-based game development.  ...  2017), the number of console game owners (an estimated 9.09 million, according to global gaming research firm Newzoo in 2016) and offline PC gamers (18.5 million, based on data provided by Steam in 2017  ...  Exploiting Psychology and Social Behavior for Game Stickiness From the earliest massively multiplayer online role-playing games (MMORPGs), social interaction has formed an intrinsic part of online game  ... 
doi:10.1145/3239544 fatcat:3znnqx3k65achiqzb3o6f32abi

Internet use and video gaming predict problem behavior in early adolescence

Peter Holtz, Markus Appel
2011 Journal of Adolescence  
Online gaming, communicational Internet use, and playing first-person shooters were predictive of externalizing behavior problems (aggression, delinquency).  ...  Playing online role-playing games was predictive of internalizing problem behaviour (including withdrawal and anxiety).  ...  three items addressed online-gaming (playing first-person shooters online, playing online role-playing games, playing other games, Cronbach's α=.76).  ... 
doi:10.1016/j.adolescence.2010.02.004 pmid:20303580 fatcat:ykoivs3xyjf7jnqits23pxp4w4

Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games

Christopher S. Peters, L. Alvin Malesky
2008 CyberPsychology & Behavior  
One popular facet of Internet gaming is the massively multiplayer online role playing game (MMORPG). Some individuals spend so much time playing these games that it creates problems in their lives.  ...  Factor analysis revealed one factor related to problematic usage, which was correlated with amount of time played, and personality characteristics of agreeableness, conscientiousness, neuroticism, and  ...  It appears that personality plays a contributing role in determining if an individual is at high risk to develop problems from playing online games.  ... 
doi:10.1089/cpb.2007.0140 pmid:18721098 fatcat:k2lhpclasrbvrijn6xiv5so2fm

Effects of Emotional Stability on Computer Game Play

Xiaowen Fang
2018 Journal of Information Technology Review  
Based on a conceptual framework of computer game play proposed by Fang, Chan, and Nair [5], an online survey was designed and conducted to investigate the relationship between personality trait and players  ...  With the rise of social media and mobile computing, hedonic components and gamification play a more and more important role in the success of e-business systems.  ...  In a more recent study, Whang and Chang [9] explored the lifestyles of online game players.  ... 
doi:10.6025/jitr/2018/9/3/77-84 fatcat:uzrjfbommvg7jfxuepndk52llq

Discretionary Online Games and Social Skills On Children's Aggressive Behavior

Qorina Widuri, Yufiarti Yufiarti, Hapidin Hapidin
2018 Journal of EST (Educational Science And Technology)  
on aggressive behavior in 8 years old children who have high social skills and low social skills; and 3) there is a significant influence based on interaction between intensity of playing online games  ...  This study aims to find out the influence of the intensity of playing online games and social skills toward aggressive behavior in 8 years old children using ex-post facto quantitative pathways.  ...  Online games can make a person feel at home in the game rental center or game center to get an inner satisfaction.  ... 
doi:10.26858/est.v1i1.7073 fatcat:yhjfnklrtzg3zldv5d7vlvor3y

Introverted elves & conscientious gnomes

Nick Yee, Nicolas Ducheneaut, Les Nelson, Peter Likarish
2011 Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11  
Personality inference can be used for dynamic personalization of content or system customization. In this study, we examined whether and how personality is expressed in Virtual Worlds (VWs).  ...  Many behavioral cues in VWs were found to be related to personality. For example, Extraverts prefer group activities over solo activities.  ...  What are the behavioral correlates of personality in an online game?  ... 
doi:10.1145/1978942.1979052 dblp:conf/chi/YeeDNL11 fatcat:uricbl2acregzifh7thhh4xq4u

Personality and Cognition in Gamers: Avoidance Expectancies Mediate the Relationship Between Maladaptive Personality Traits and Symptoms of Internet-Gaming Disorder

Christian Laier, Elisa Wegmann, Matthias Brand
2018 Frontiers in Psychiatry  
, but that positive expectancies and avoidance expectancies play a differential role regarding there mediating role between personality characteristics and symptoms of IGD.  ...  Considering theoretical models of specific Internet-use disorders, we assumed an interaction of maladaptive personality traits as unspecific predisposing factors and experience-based, gaming-related Internet-use  ...  Multiplayer Online Role-Playing Games, see (58) ].  ... 
doi:10.3389/fpsyt.2018.00304 pmid:30042702 pmcid:PMC6048288 fatcat:65sjdmgqzvexjcztrnusvkavpe


Elda Ayumi, Iskandar Zulkarnain, Yan Hendra
2019 Jurnal Tarbiyah  
game addiction level, and the relationship of online game addiction with social skills in adolescents among communication science students of State Islamic University of North Sumatra.  ...  gaming addiction and social skills among students of communication science at the State Islamic University of North Sumatra in Medan.  ...  Online Game Addiction The word addiction is usually used in a clinical context and refined with excessive behavior.  ... 
doi:10.30829/tar.v26i2.519 fatcat:eugyji23kvhz3mm3ahr4dap64m

Why Do Women Pretend to Be Men? Female Gender Swapping in Online Games

Liling Zhou, Ning Han, Zeran Xu, Corlyn Brian, Siraj Hussain
2022 Frontiers in Psychology  
This research explored the influencing factors of gender swapping among female players in online games and their impact on online gaming behavior.  ...  Based on an online survey of 3,658 female players in China, we found that perceived benefits and the Tanbi tendency, a psychological indulgence in enjoying novels, comics, or series on love and sex between  ...  ACKNOWLEDGMENTS We would like to thank the reviewers and editor for their invaluable comments and suggestions in improving this article.  ... 
doi:10.3389/fpsyg.2022.810954 pmid:35645846 pmcid:PMC9135354 fatcat:754ay6g4f5hfnkkntdrgh3jxmy

Problematic Online Gaming [chapter]

Orsolya Király, Katalin Nagygyörgy, Mark D. Griffiths, Zsolt Demetrovics
2014 Behavioral Addictions  
Massively multiplayer online role-playing games (MMORPGs) and their variations: As in traditional role-playing games, players control an avatar that becomes their virtual game self.  ...  symptoms, conflict, relapse, and behavioral salience-played a central role in the development of addiction.  ...  The questionnaire REFERS TO ONLINE GAMES exclusively, but we use the expression "game" in each statement for simplicity's sake.  ... 
doi:10.1016/b978-0-12-407724-9.00004-5 fatcat:jqnwgdhxinb5tlp3er7hc2c5gm

Online Game Addiction to Adolescent Adaptation Ability in Sikumana Village, Kupang City

Mariani Mediatrix Mone, Imelda F. E. Manurung, M. K. P. Abdi Keraf
2020 Journal of Health and Behavioral Sciences  
The sampling technique in this study used the Slovin formula with 100 adolescents and 17-21 years old as many as subjects.  ...  This study aims to see the effect of online game addiction on self-efficacy in adolescents in Sikumana Village, Kupang City.  ...  optimally, both in terms of knowledge and from a personality perspective.  ... 
doi:10.35508/jhbs.v2i4.2847 fatcat:4pixkl4s35cehoblgkagvkxwbm

Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)

Ming Liu, Wei Peng
2009 Computers in Human Behavior  
The results demonstrated the important roles that psychological dependency and deficient self-regulation play in negative consequences associated with online gaming.  ...  Participants recruited from online discussion boards completed self-report measures on their online game-related cognitions and psychological condition, social skills, psychological well-being, and negative  ...  in the online game world than in real life" and ''I am more respected in the online game world than in real life."  ... 
doi:10.1016/j.chb.2009.06.002 fatcat:rd6sscfitvc4vc7cmpsgv6bbzy

Online Gaming Dependency: A Preliminary Study in China

Wei Peng, Ming Liu
2010 Cyberpsychology, Behavior, and Social Networking  
Based on theories and previous studies on problematic Internet use, we propose a model to better understand the contributors to and consequences of online gaming dependency.  ...  A preliminary study was conducted through a survey of online gamers in China.  ...  The Rsquare statistics indicated that 56% of the variance in online gaming dependency, 18% of the variance in physical problems, 31% of the variance in personal life problems, and 28% of the variance in  ... 
doi:10.1089/cyber.2009.0082 pmid:20557254 fatcat:5wutwrlcobaf3eanik7ed3zxzm
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