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Playable Personas: Using Games and Play to Expand the Repertoire of Learner Personas

Deborah Cole, Stefan Werning, Andrea Maragliano
2021 Persona Studies  
Based on evidence from participant reflections and classroom ethnographies, we argue that games can serve as a resource for extending the expressive spectrum of learner personas, for enabling embodied,  ...  This article explores how playing and co-creating games in higher education contexts contributes to expanding learner personas and facilitating a multimodal learning experience.  ...  Being in a playful mode constantly entails enacting a persona, i.e. any game requires a specific body attitude, gesture movements, and physical interactions, be it a mouse click in a video game or a character  ... 
doi:10.21153/psj2020vol6no2art965 fatcat:6yv6rexh3ndxlo7pgt32sh5haa

Situation Analytics and Model-based User Interface Development: A Synergetic Approach for Building Runtime-Adaptive Business Applications

Christian Märtin, Augsburg University of Applied Sciences, Faculty of Computer Science, An der Hochschule 1, 86161 Augsburg, Germany, Felix Kampfer, Christian Herdin, Lionnelle Biawan Yameni, Augsburg University of Applied Sciences, Faculty of Computer Science, An der Hochschule 1, 86161 Augsburg, Germany, Augsburg University of Applied Sciences, Faculty of Computer Science, An der Hochschule 1, 86161 Augsburg, Germany, University of Rostock, Institute of Computer Science, Albert-Einstein-Straße 22, 18051 Rostock, Germany, Augsburg University of Applied Sciences, Faculty of Computer Science, An der Hochschule 1, 86161 Augsburg, Germany
2019 Complex Systems Informatics and Modeling Quarterly  
The article focuses on the software components and tools for observing and tracking the user, data types for modeling situations, recognizing situations, and modeling structural changes and actions for  ...  The situation recognition capabilities and adaptive functionality of the system are demonstrated for web-applications for longdistance travel booking and a beauty products web-portal.  ...  Grandel GmbH for letting us use their real-world E-Business platform for experimental purposes.  ... 
doi:10.7250/csimq.2019-20.01 fatcat:pdv7w27jhbe5hnrvx73gpaj5vm

Conceptual Model of Visual Analytics for Hands-on Cybersecurity Training

Radek Oslejsek, Vit Rusnak, Karolina Burska, Valdemar Svabensky, Jan Vykopal, Jakub Cegan
2020 IEEE Transactions on Visualization and Computer Graphics  
Hands-on training is an effective way to practice theoretical cybersecurity concepts and increase participants' skills.  ...  It provides a classification of visualizations and can be used as a framework for developing novel visualization tools supporting phases of the training life-cycle.  ...  The method has been implemented in an automated system, and it focuses on helping the expert to perform e-learning process analysis and to deduce learning course mistakes.  ... 
doi:10.1109/tvcg.2020.2977336 pmid:32142443 fatcat:xjh4s4tsszcere62v2cc5u35ja

Global user research methods [chapter]

Tjeerd de Boer
2010 Handbook of Global User Research  
For example, n FIGURE 6.2 Eye tracking session in progress. an eye tracker built into a computer monitor is not appropriate for tracking user interaction with the surroundings (e.g., when shopping, driving  ...  Whether it is the combination of eye tracking and usability testing or Web analytics with an expert review, the benefits are obvious.  ...  This might be even more important for crosscultural projects than for single-nation projects because it is vital that the stakeholders can get an easy overview of field data to understand the persona descriptions  ... 
doi:10.1016/b978-0-12-374852-2.00006-9 fatcat:3uwlzadk6ncmrkqvilx54lhooa

Viewing Visual Analytics as Model Building

N. Andrienko, T. Lammarsch, G. Andrienko, G. Fuchs, D. Keim, S. Miksch, A. Rind
2018 Computer graphics forum (Print)  
We demonstrate how this framework can be used for performing an analytical survey of the visual analytics research field and identifying the directions and areas where further research is needed.  ...  We argue that the main goal of doing visual analytics is to build a mental and/or formal model of a certain piece of reality reflected in data.  ...  defining guidelines for designers of visual analytics systems.  ... 
doi:10.1111/cgf.13324 fatcat:tb2fdqol2vgppku565h2o6zj3a

Teaching HCI Design in a Flipped Learning M.Sc. Course Using Eye-Tracking Peer Evaluation Data [article]

Michalis Xenos, Maria Rigou
2019 arXiv   pre-print
The activity presented in this paper was the design and evaluation of an interactive system. The students were asked to form six groups comprising of three to four students each.  ...  The students created a working model of the system with limited functionality and improved this model using eye-tracking data from the peer evaluation of this model.  ...  Course Using eye Tracking Peer Evaluation Data", ECEL, 17 th European Conference on e-Learning, pp. 611-619, Athens, Greece, 1-2 November 2018.  ... 
arXiv:1903.01345v1 fatcat:wq3j2lpzxjdkfa56mzshkk7qru

P2P Mapper: From User Experiences to Pattern-Based Design

Homa Javahery, Ahmed Seffah
2012 AIS Transactions on Human-Computer Interaction  
User experience is an umbrella term referring to a collection of information that covers the user's behavior and interaction with a system.  ...  The three-step process is: Persona Creation (a representative persona set is developed), Pattern Selection (behavioral patterns are identified resulting in an ordered list of design patterns for each persona  ...  These methods introduce techniques for evolving and documenting interactive system design at various steps of the process.  ... 
doi:10.17705/1thci.00042 fatcat:ab7ltbeegfffrhum727houyyna

TeMoCo: A Visualization Tool for Temporal Analysis of Multi-party Dialogues in Clinical Settings

Shane Sheehan, Pierre Albert, Saturnino Luz, Masood Masoodian
2019 2019 IEEE 32nd International Symposium on Computer-Based Medical Systems (CBMS)  
An analytical evaluation is presented which demonstrates the potential uses of the tool in an educational setting and highlights areas for improvements.  ...  We present a tool for visualization of transcripts of multi-party dialogues, with application to the analysis of communication in medical teamwork.  ...  We thank the INCA project members in Ireland for granting us access to the trainee data.  ... 
doi:10.1109/cbms.2019.00140 dblp:conf/cbms/SheehanALM19 fatcat:d7rigyggljdtrara6jtz2ku2a4

DIA2: Web-based Cyberinfrastructure for Visual Analysis of Funding Portfolios

Krishna Madhavan, Niklas Elmqvist, Mihaela Vorvoreanu, Xin Chen, Yuetling Wong, Hanjun Xian, Zhihua Dong, Aditya Johri
2014 IEEE Transactions on Visualization and Computer Graphics  
We discuss the challenges of designing a system for "casual experts" and highlight how we addressed this issue by modeling the organizational structure and workflows of the NSF within our system.  ...  Abstract-We present a design study of the Deep Insights Anywhere, Anytime (DIA2) platform, a web-based visual analytics system that allows program managers and academic staff at the U.S.  ...  DIA2 is an analytics platform for searching, viewing, and analyzing the NSF research portfolio for casual experts.  ... 
doi:10.1109/tvcg.2014.2346747 pmid:26356896 fatcat:xoq2m7lb7rhl3m66qyimczhilq

Building an interaction design pattern language: A case study

Stefan L. Pauwels, Christian Hübscher, Javier A. Bargas-Avila, Klaus Opwis
2010 Computers in Human Behavior  
This study shows how we built and validated interaction design patterns that serve as the specification for the redesign of an application.  ...  We demonstrate how individual phases in the redesign of an application can be matched with the process of creating an interaction design pattern language.  ...  Acknowledgements The authors would like to thank the Zürcher Kantonalbank (ZKB) in Zürich, Switzerland for the support and funding of this research as part of the UCD ZKBconnect project.  ... 
doi:10.1016/j.chb.2009.12.004 fatcat:5hp4ega6sjguzaqyuvpyp4qjbm

Adapting Personas for Use in Security Visualization Design [chapter]

J. Stoll, D. McColgin, M. Gregory, V. Crow, W. K. Edwards
VizSEC 2007  
To address this challenge, we adapt a user-centered design method called personas that enables effective requirements capture for varying scopes of requirements-gathering efforts, and, when used properly  ...  The development of security visualization applications must involve the user in the design process in order to create usable systems.  ...  For example, Microsoft markets their persona internally to larger development teams through the use of swag such as mugs with persona photos, mouse pads, posters and playing cards. Similarly, Yahoo!  ... 
doi:10.1007/978-3-540-78243-8_3 dblp:conf/vizsec/StollMGCE07 fatcat:bu5vtabfazhihm5ao43p27apvm

Personalized Gamification: A Model for Play Data Profiling

Dorina Rajanen, Mikko Rajanen
2017 International Conference on Entertainment and Media in the Ubiquitous Era  
This paper proposes model for introducing personalized game-design elements in a gamification system.  ...  the idea of a baseline game component that is meant to acquire online, real-time data about the cognitive and emotional state of the individual, and based on the collected data to adjust the gamified system  ...  and analyzes different interaction events (e.g., mouse movements, choices, time taken) and, if possible, psychophysiological measures (eye tracking, heart rate, skin conductance, etc.) to measure stress  ... 
dblp:conf/mindtrek/RajanenR17 fatcat:jrqb5qj46zfqdbnp3ph5e7yfky

Towards Supporting Collaborative Spatial Planning: Conceptualization of a Maptable Tool through User Stories

Rosa Aguilar, Johannes Flacke, Karin Pfeffer
2020 ISPRS International Journal of Geo-Information  
on that conceptualized an interactive tool for a maptable.  ...  Given these limitations, this research aims to conceptualize an interactive planning support tool intended to fully exploit maptable capabilities while providing spatial analytical functions to better  ...  Also, our gratitude is deserved by Corné van Elzakker for his valuable suggestions concerning human-centered design guidelines.  ... 
doi:10.3390/ijgi9010029 fatcat:626347pxh5e4bhifdhomyhwscm

Combining a System-Centred and a User-Centred Approach in the Development of Public Self-Service Applications [article]

Jane Billestrup
2017 PhD series, Technical Faculty of IT and Design, ˜Aalborg=ålborgœ University  
Involving caseworkers has been found to lead to an increased focus on adding value for them by developing public self-service applications focusing on simplifying their tasks and work processes.  ...  Since 2011, the countries in the European Union have implemented joint strategies for digitalising public services, such as communication between citizens and the government or municipalities, with the  ...  We would also like to thank Infinit, for supporting this research, and the test persons participating in the usability evaluations.  ... 
doi:10.5278/ fatcat:xpoxhm74drajbeamjojsphfkfm

Digital alienation as the foundation of online privacy concerns

Brandt Dainow
2016 Computers & society  
persona.  ...  We will then show how affordances in current online systems are tuned to commodification of the user's personality.  ...  For example, introverts may use the digital persona to compensate for difficulties they have in face-to-face interactions [3] while extroverts often use it to confirm pre-existing characteristics [82  ... 
doi:10.1145/2874239.2874255 fatcat:omwo43hoxjeh5osthmvx5jsouq
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