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Interactive public ambient displays

Daniel Vogel, Ravin Balakrishnan
2004 Proceedings of the 17th annual ACM symposium on User interface software and technology - UIST '04  
Techniques are presented for subtle notification, self-revealing help, privacy controls, and shared use by multiple people each in their own context.  ...  We use novel display and interaction techniques such as simple hand gestures and touch screen input for explicit interaction and contextual body orientation and position cues for implicit interaction.  ...  The Notification Collage [7] is a system for users to communicate through a network of desk mounted peripheral displays and public large displays.  ... 
doi:10.1145/1029632.1029656 dblp:conf/uist/VogelB04 fatcat:hrwqbpvxknbnzn2hezhsqcgfuq

Designing and evaluating glanceable peripheral displays

Tara Matthews
2006 Proceedings of the 6th ACM conference on Designing Interactive systems - DIS '06  
The Scope Notification Manager [Van Dantzich et al., 2002] is a good example of compact display that combines many, complex streams of information.  ...  Real peripheral displays combine visual renditions of information in infinite ways, all of which could not be studied in a reasonable set of experiments.  ...  Administration: Users were presented with this survey immediately following the dual-task portion of the study.  ... 
doi:10.1145/1142405.1142457 dblp:conf/ACMdis/Matthews06 fatcat:3fekmndroja23jrn2ar26otn7e

DeskJockey: Exploiting Passive Surfaces to Display Peripheral Information [chapter]

Ryder Ziola, Melanie Kellar, Kori Inkpen
2007 Lecture Notes in Computer Science  
The results revealed potential for utilizing passive physical surfaces in this manner and demonstrated that this type of display space has distinctive affordances and benefits which enhance traditional  ...  The current DeskJockey prototype utilizes a projected desk and allows information to be moved easily between active and passive displays using a world-in-miniature interaction metaphor.  ...  Additional thanks go to members of the EDGE Lab for their assistance and to the participants in our field study.  ... 
doi:10.1007/978-3-540-74796-3_43 fatcat:fyfrqw3ulbflpbzbs7osgcdbwa

Self-Actuated Displays for Vertical Surfaces [chapter]

Patrick Bader, Valentin Schwind, Norman Pohl, Niels Henze, Katrin Wolf, Stefan Schneegass, Albrecht Schmidt
2015 Lecture Notes in Computer Science  
In this paper we present a novel type of self-actuated devices, which can be placed on vertical surfaces like whiteboards or walls.  ...  Moreover, we implement and evaluate four interaction scenarios, discuss their usability and identify promising future use cases and improvements.  ...  This work was supported by the graduate program Digital Media of the Universities of Stuttgart and Tübingen, and the Stuttgart Media University.  ... 
doi:10.1007/978-3-319-22723-8_23 fatcat:ethi5jb3enhf5gra32rg2yuos4

Comparing the Effect of Audio and Visual Notifications on Workspace Awareness Using Head-Mounted Displays for Remote Collaboration in Augmented Reality

Marina Cidota, Stephan Lukosch, Dragos Datcu, Heide Lukosch
2016 Augmented Human Research  
In many fields of activity, working in teams is necessary for completing tasks in a proper manner and often requires visual context-related information to be exchanged between team members.  ...  The results of the user study show that participants clearly preferred visual notifications over audio or no notifications, no matter the level of the difficulty of the task.  ...  Considering the different levels of difficulty in the Katamino puzzle and the potentially disruptive effect of the provided notifications, we added the NASA-TLX questionnaire [29] to assess the task  ... 
doi:10.1007/s41133-016-0003-x fatcat:r56li7ekine6vnqf3knma2ef6a

Information visualization on large, high-resolution displays: Issues, challenges, and opportunities

Christopher Andrews, Alex Endert, Beth Yost, Chris North
2011 Information Visualization  
In this paper we present critical design issues and outline some of the challenges and future opportunities for designing visualizations for large, high-resolution displays.  ...  With this potentially new design paradigm comes questions such as whether the relative effectiveness of various graphical encodings are different on large displays, which visualizations and datasets benefit  ...  The views, opinions, and findings contained in this report are those of the authors and should not be construed as an official US Department of Defense position, policy, or decision, unless so designated  ... 
doi:10.1177/1473871611415997 fatcat:7v4yb6rvxrfdjaudij3stsbab4

Issues in evaluating ambient displays in the wild

William R. Hazlewood, Erik Stolterman, Kay Connelly
2011 Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11  
In this paper we discus the complex task of evaluating ambient displays, concentrating on issues within in-situ deployments.  ...  We start by describing how these technologies have been evaluated in lab settings, where the focus has been primarily on issues of usability, and argue strongly for the necessity of in-situ evaluation.  ...  ACKNOWLEDGMENTS We would like to thank all those who aided in the construction of the instillations presented within our case studies, as well as the conference reviewers for their insightful comments.  ... 
doi:10.1145/1978942.1979071 dblp:conf/chi/HazlewoodSC11 fatcat:6p342agwkbgz3nmiorngzne3zq

Spilling: Expanding Hand held Interaction to Touch Table Displays

Dan R. Olsen Jr., Jeffrey Clement, Aaron Pace
2007 Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)  
We envision a nomadic model of interaction where the personal computer fits in your pocket. Such a computer is extremely limited in screen space.  ...  A technique is described for "spilling" the display of a hand held computer onto a much larger table top display surface.  ...  PlayAnywhere demonstrated that an oblique camera angle can be effective with little interference.  ... 
doi:10.1109/tabletop.2007.11 dblp:conf/tabletop/OlsenCP07 fatcat:xbm4wt4yxngkvcsnyrnwefmnhe

Design of Awareness Interface for Distributed Teams in Display-Rich Advanced Collaboration Environments [chapter]

Kyoung S. Park, Jason Leigh, Andrew E. Johnson, Yongjoo Cho
2004 Lecture Notes in Computer Science  
We conducted an exploratory design study of nine groups performing a set of collaborative tasks using a variety of advanced collaboration and display technologies.  ...  While maximized visibility supported work activity awareness, it also revealed a need to support shared resource awareness and more importantly task awareness for effective group coordination.  ...  Group 8, in contrast to Group 7, showed the pattern of group's working together in the information analysis and pattern detection task; however, a fairly large amount of interaction over the AG had been  ... 
doi:10.1007/978-3-540-30112-7_10 fatcat:xhezkkk6ebf7njus7vzayewdam

Information Visualization Using Transparent Displays in Mobile Cranes and Excavators

Taufik Akbar Sitompul, Rikard Lindell, Björn Lisper
2022 Zenodo  
Operating heavy machinery, such as mobile cranes and excavators, is a complex task.  ...  Supportive information in heavy machinery is generally presented visually using head-down displays, which are placed in lower positions inside the cabin in order to avoid obstructing operators' view.  ...  Williams [169] found that the size of both central and peripheral areas shrunk when people performed tasks with higher cognitive load.  ... 
doi:10.5281/zenodo.5846862 fatcat:qonz7cgxhfa6tirasuc3yrvkta

Enhancing Interaction with Dual-Screen Television Through Display Commonalities

Timothy Neate, Michael Evans, Matt Jones
2017 Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video - TVX '17  
in c) the TV material is mirrored behind a companion application; and, in d), the user is casting her companion application into the corner of the TV.  ...  In this paper, we look to improve the design of the dual-screen scenario through display commonalities; the mirroring of one content stream (e.g., TV material or second screen content) within the other  ...  ACKNOWLEDGEMENTS We would like thank our anonymous participants at the BBC in Salford and at Swansea University, as well as our anonymous reviewers for helping shape this paper.  ... 
doi:10.1145/3077548.3077549 dblp:conf/tvx/NeateEJ17 fatcat:lqa662ntynhjjilnwhxgo3xsui

Restoring the Awareness in the Occluded Visual Field for Optical See-Through Head-Mounted Displays

Long Qian, Alexander Plopski, Nassir Navab, Peter Kazanzides
2018 IEEE Transactions on Visualization and Computer Graphics  
Recent technical advancements support the application of Optical See-Through Head-Mounted Displays (OST-HMDs) in critical situations like navigation and manufacturing.  ...  the user's peripheral vision.  ...  ACKNOWLEDGMENTS The authors thank Alex Johnson and Greg Osgood for sharing the ODG R-9 for the experiments.  ... 
doi:10.1109/tvcg.2018.2868559 pmid:30188830 fatcat:yjmrcfsacjcyvhzh2puivby2su

Pilot cueing synergies for degraded visual environments

Aaron McAtee, Kathryn Feltman, Donald Swanberg, Deborah Russell, Jonathan Statz, John Ramiccio, Thomas Harding, John (Jack) N. Sanders-Reed, Jarvis (Trey) J. Arthur
2017 Degraded Environments: Sensing, Processing, and Display 2017  
Without the assistance of these people, this project would not have been successful.  ...  A primary reason for utilizing tactile displays is that their use results in minimal interference with visual and aural channels.  ...  Earcons are a form of nonspeech notifications composed of beeps and other distinctive sounds that signal distinct events and are used extensively in computer interfaces.  ... 
doi:10.1117/12.2262205 fatcat:2jtsnevoj5ewnkazi3kmuublaq

Tactowel: A Subtle Sports Performance Display for Giving Real-Time Performance Feedback in Tennis

Hayati Havlucu, Aykut Coşkun, Oğuzhan Özcan
2021 Sensors  
In this paper, we conceptualize and apply subtle displays to tennis by designing Tactowel, a texture changing sports towel.  ...  Our results suggest subtle displays could prevent overwhelming and distracting athletes through three distinct design strategies: (1) Restricting the use excluding duration of performance, (2) using the  ...  Ambient and peripheral displays use periphery of the users' attention and users' decision to receive feedback to prevent distraction from primary task [16] .  ... 
doi:10.3390/s21134594 fatcat:uko2xfevafe25eulzch7uvncv4

The case of the missed icon

Thomas Davies, Ashweeni Beeharee
2012 Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12  
visual changes or notifications.  ...  We tested for Change Blindness (CB) and Inattentional Blindness (IB) in a single-modal, mobile context and attempted to establish factors in the application interface design that induce and/or reduce their  ...  An experimenter was present in the room as the task was performed but did not interfere with the participant or the completion of the task in any way.  ... 
doi:10.1145/2207676.2208606 dblp:conf/chi/DaviesB12 fatcat:fpfmzpxwuvgevoyvjbdk6tyime
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