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Performance Evaluation of Input Devices in Virtual Environments [chapter]

Andreas Roessler, Volker Grantz
1998 Designing Effective and Usable Multimedia Systems  
We developed a virtual environment test bed, which integrates different input devices and a modules for rapid modelling tests and evaluation.  ...  The user interface approach of virtual reality promises to be superior to twodimensional approaches. Therefore there is a need to perform experiments with different input devices.  ...  To meet this goal, we need to understand the characteristics of virtual environments, threedimensional input devices and the basic tasks to be performed.  ... 
doi:10.1007/978-0-387-35370-8_16 fatcat:5yekjeyjr5aehiwwex6mwfqmwe

A Framework for Performance Evaluation of Model-Based Optical Trackers [article]

Ferdi A. Smit, Robert Van Liere
2008 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
We describe a software framework to evaluate the performance of model-based optical trackers in virtual environments.  ...  As a concrete case, we illustrate the usage of the proposed framework for input device tracking in a near-field desktop virtual environment.  ...  Introduction Tracking in virtual and augmented reality is the process of identifying the pose of an input device in the virtual space.  ... 
doi:10.2312/egve/egve08/033-040 fatcat:uaz63cwisvddzkoeju7s3smkjy

3D input devices and interaction concepts for optical tracking in immersive environments [article]

Oliver Stefani, Jörg Rauschenbach
2003 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
In this poster abstract we present an interaction concept and input devices for optical tracking in virtual immersive environments.  ...  Requirements to input devices for immersive environments will be based on a document, outlining major requirements for VR-systems. A preliminary testing of the usability will be discussed.  ...  Acknowledgments This work has been performed in the project "VIEW". VIEW is a three year long project funded by the European Union within the Information Society Technology program (IST).  ... 
doi:10.2312/egve/ipt_egve2003/317-318 fatcat:5ga2aork3jalhhcjgu24pf54y4

LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective

Marián Hudák, Štefan Korečko, Branislav Sobota
2020 Open Computer Science  
The paper also outlines an ongoing experiment aimed at an evaluation of LIRKIS G-CVE in the area of virtual prototype testing.  ...  AbstractRecent advances in the field of web technologies, including the increasing support of virtual reality hardware, have allowed for shared virtual environments, reachable by just entering a URL in  ...  The environment will be used to evaluate the concept of virtual testing in LIRKIS G-CVE, including a utilization of VR headsets.  ... 
doi:10.1515/comp-2020-0124 fatcat:cqqbkkqhwngrrlh754vwe5lpri

Üst Ekstremite Robot Protezleri için Duyusal İkame Yöntemlerinin Değerlendirilmesi Amaçlı Bir Deney Düzeneği

2018 Çukurova Üniversitesi Mühendislik-Mimarlık Fakültesi Dergisi  
The setup consists of a novel haptic interface, an input device, a force sensor, and a virtual environment. Experiments were performed to technically evaluate the developed haptic interface.  ...  To further validate the interface, we conducted a psychophysical test in which subjects compared real and virtual springs with different stiffness constants.  ...  Then, a computer input device is used to interact with this model in the virtual environment. For instance, Gurari et al.  ... 
doi:10.21605/cukurovaummfd.509851 fatcat:dykexivv2nff7mvha46dqgf3ba

A simulator-based approach to evaluating optical trackers

F.A. Smit, R. van Liere
2009 Computers & graphics  
We describe a software framework to evaluate the performance of model-based optical trackers in virtual environments.  ...  As a concrete case, we illustrate the usage of the proposed framework for input device tracking in a near-field desktop virtual environment.  ...  Introduction Tracking in virtual and augmented reality is the process of identifying the pose of an input device in the virtual space.  ... 
doi:10.1016/j.cag.2009.02.002 fatcat:25qxhmritbcsvhiwjney73e6py

An Introduction to 3-D User Interface Design

Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola, Ivan Poupyrev
2001 Presence - Teleoperators and Virtual Environments  
Three-dimensional user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of 3-D interaction and user interfaces.  ...  We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3-D tasks and the use of traditional 2-D interaction styles in 3-D environments.  ...  We stress that researchers must continue to perform evaluations of usability and performance, and that further guidelines for the development of effective 3-D interfaces are necessary.  ... 
doi:10.1162/105474601750182342 fatcat:tjrpoelpunai3ndkfmh7fmdh3u

Cognitive Ergonomics in Virtual Environments: Development of an Intuitive and Appropriate Input Device for Navigating in a Virtual Maze

Oliver Stefani, Ralph Mager, Franz Mueller-Spahn, Hubert Sulzenbacher, Evangelos Bekiaris, Brenda K. Wiederhold, Harshada Patel, Alex H. Bullinger
2005 Applied Psychophysiology and Biofeedback  
A new device was designed on the basis of these recommendations and its usability was evaluated in a second experiment.  ...  The results were used to develop a lightweight interaction device for navigation in the virtual maze. KEY WORDS: mild cognitive impairment; virtual reality; virtual maze.  ...  ACKNOWLEDGMENT This work has been funded in part by the EU cofunded project, "VIEW of the Future," contract number IST-2000-26089.  ... 
doi:10.1007/s10484-005-6382-2 pmid:16167190 fatcat:bwpyvjlw3revzj6tgwnfea6bwa

A testbed for characterizing dynamic response of virtual environment spatial sensors

Bernard D. Adelstein, Eric R. Johnston, Stephen R. Ellis
1992 Proceedings of the 5th annual ACM symposium on User interface software and technology - UIST '92  
Unlike previous related work, this study measures the performance of the sensor alone.  ...  Agronin, M., The Design of a Nine-String Six-Degree-of-Freedom Force-Feedback Joystick for Telemanipulation.  ...  in virtual environments: evaluating an architectural application.Proceedings of VRAIS'93. 1993.  ... 
doi:10.1145/142621.142624 dblp:conf/uist/AdelsteinJE92 fatcat:z25bzqb7yvfj3pgh44brl5onlu

Regression Testing of Virtual Prototypes Using Symbolic Execution [article]

Bin Lin, Dejun Qian
2016 arXiv   pre-print
One challenge is how to test and validate a virtual prototype. In this paper, we present how to conduct regression testing of virtual prototypes in different versions using symbolic execution.  ...  Recently virtual platforms and virtual prototyping techniques have been widely applied for accelerating software development in electronics companies.  ...  Here we only show the number of unique differences. Performance Evaluation We also evaluate the performance of our approach. Table 3 shows the memory and time usage of our experiments.  ... 
arXiv:1601.05850v1 fatcat:osl46qrg55fthgrennyqvpexem

Evaluating haptic feedback in virtual environments using ISO 9241–9

Robert J. Teather, Daniel Natapov, Michael Jenkin
2010 2010 IEEE Virtual Reality Conference (VR)  
The ISO 9241 Part 9 standard [2] pointing task is used to evaluate passive haptic feedback in target selection in a virtual environment (VE).  ...  Participants performed a tapping task using a tracked stylus in a CAVE both with, and without passive haptic feedback provided by a plastic panel co-located with the targets.  ...  BACKGROUND Similar to the presence of a supporting surface in traditional mouse-based input, it is generally accepted that passive haptic feedback aids users of virtual environments [3, 4, 5] .  ... 
doi:10.1109/vr.2010.5444753 dblp:conf/vr/TeatherNJ10 fatcat:wveluqtlsjfgxbfgsv3rsxtkou

Interacting with 3D Content on Stereoscopic Displays

Florian Daiber, Marco Speicher, Sven Gehring, Markus Löchtefeld, Antonio Krüger
2014 Proceedings of The International Symposium on Pervasive Displays - PerDis '14  
Along with the number of pervasive displays in urban environments, recent advances in technology allow to display three-dimensional (3D) content on these displays.  ...  We introduce and evaluate four 3D travel techniques that rely on well established interaction metaphors and either use a mobile device or depth tracking as spatial input.  ...  The control of the virtual camera in 3D environments requires at least six degrees of freedom (DOF), which can be directly controlled by means of 6-DOF input devices using established metaphors, like the  ... 
doi:10.1145/2611009.2611024 dblp:conf/perdis/DaiberSGLK14 fatcat:iszl2ukrknfjfi2meh53bsjnti

Investigating visual dominance with a virtual driving task

Abdulaziz Alshaer, Holger Regenbrecht, David O'Hare
2015 2015 IEEE Virtual Reality (VR)  
According to this view the visual aspects of the displayed input device within the virtual environment should override the haptic aspects of the real device.  ...  Can they be substituted with standard, inexpensive devices if the virtual representation of the input device looks and acts like the original?  ...  A very special thanks goes to Chris Edwards for his collegial help with the electronic modification of the PWC joystick.  ... 
doi:10.1109/vr.2015.7223337 dblp:conf/vr/AlshaerRO15 fatcat:yzirp44pbvgrznx2vuhbyn3uoi

Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote [chapter]

Maja Wrzesien, María José Rupérez, Mariano Alcañiz
2011 Lecture Notes in Computer Science  
The objective of this paper is to evaluate two interaction techniques (traditional vs novel) using a popular and low-cost input device (WiiMote) within a theoretical framework of the Steering Law.  ...  This opens up a new range of possible research studies for the design and evaluation of interaction techniques in MH field.  ...  This study was funded by Ministerio de Educación y Ciencia Spain, Project Game Teen (TIN2010-20187) and partially by projects Consolider-C (SEJ2006-14301/PSIC), "CIBER of Physiopathology of Obesity and  ... 
doi:10.1007/978-3-642-23771-3_6 fatcat:y6dpycvjiff3bcqskstdcdwatq

Evaluation of Tangible User Interfaces for Desktop AR

Andreas Dünser, Julian Looser, Raphaël Grasset, Hartmut Seichter, Mark Billinghurst
2010 2010 International Symposium on Ubiquitous Virtual Reality  
In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments.  ...  While task accuracy was the same for all interfaces, mouse input performed the fastest and input with a tracked paddle the slowest. Performance with the physical sliders fell between those two.  ...  In early studies of 3D input devices [15] Jacob and Sibert found that the proper design of an input device depends on how users perceive the attributes of a task. 3D tracked input devices worked best  ... 
doi:10.1109/isuvr.2010.19 fatcat:ras7tyucbrhe5k5ndpduih3i4i
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