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Performance Evaluation of Input Devices in Virtual Environments
[chapter]
1998
Designing Effective and Usable Multimedia Systems
We developed a virtual environment test bed, which integrates different input devices and a modules for rapid modelling tests and evaluation. ...
The user interface approach of virtual reality promises to be superior to twodimensional approaches. Therefore there is a need to perform experiments with different input devices. ...
To meet this goal, we need to understand the characteristics of virtual environments, threedimensional input devices and the basic tasks to be performed. ...
doi:10.1007/978-0-387-35370-8_16
fatcat:5yekjeyjr5aehiwwex6mwfqmwe
A Framework for Performance Evaluation of Model-Based Optical Trackers
[article]
2008
ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
We describe a software framework to evaluate the performance of model-based optical trackers in virtual environments. ...
As a concrete case, we illustrate the usage of the proposed framework for input device tracking in a near-field desktop virtual environment. ...
Introduction Tracking in virtual and augmented reality is the process of identifying the pose of an input device in the virtual space. ...
doi:10.2312/egve/egve08/033-040
fatcat:uaz63cwisvddzkoeju7s3smkjy
3D input devices and interaction concepts for optical tracking in immersive environments
[article]
2003
ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
In this poster abstract we present an interaction concept and input devices for optical tracking in virtual immersive environments. ...
Requirements to input devices for immersive environments will be based on a document, outlining major requirements for VR-systems. A preliminary testing of the usability will be discussed. ...
Acknowledgments This work has been performed in the project "VIEW". VIEW is a three year long project funded by the European Union within the Information Society Technology program (IST). ...
doi:10.2312/egve/ipt_egve2003/317-318
fatcat:5ga2aork3jalhhcjgu24pf54y4
LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective
2020
Open Computer Science
The paper also outlines an ongoing experiment aimed at an evaluation of LIRKIS G-CVE in the area of virtual prototype testing. ...
AbstractRecent advances in the field of web technologies, including the increasing support of virtual reality hardware, have allowed for shared virtual environments, reachable by just entering a URL in ...
The environment will be used to evaluate the concept of virtual testing in LIRKIS G-CVE, including a utilization of VR headsets. ...
doi:10.1515/comp-2020-0124
fatcat:cqqbkkqhwngrrlh754vwe5lpri
Üst Ekstremite Robot Protezleri için Duyusal İkame Yöntemlerinin Değerlendirilmesi Amaçlı Bir Deney Düzeneği
2018
Çukurova Üniversitesi Mühendislik-Mimarlık Fakültesi Dergisi
The setup consists of a novel haptic interface, an input device, a force sensor, and a virtual environment. Experiments were performed to technically evaluate the developed haptic interface. ...
To further validate the interface, we conducted a psychophysical test in which subjects compared real and virtual springs with different stiffness constants. ...
Then, a computer input device is used to interact with this model in the virtual environment. For instance, Gurari et al. ...
doi:10.21605/cukurovaummfd.509851
fatcat:dykexivv2nff7mvha46dqgf3ba
A simulator-based approach to evaluating optical trackers
2009
Computers & graphics
We describe a software framework to evaluate the performance of model-based optical trackers in virtual environments. ...
As a concrete case, we illustrate the usage of the proposed framework for input device tracking in a near-field desktop virtual environment. ...
Introduction Tracking in virtual and augmented reality is the process of identifying the pose of an input device in the virtual space. ...
doi:10.1016/j.cag.2009.02.002
fatcat:25qxhmritbcsvhiwjney73e6py
An Introduction to 3-D User Interface Design
2001
Presence - Teleoperators and Virtual Environments
Three-dimensional user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of 3-D interaction and user interfaces. ...
We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3-D tasks and the use of traditional 2-D interaction styles in 3-D environments. ...
We stress that researchers must continue to perform evaluations of usability and performance, and that further guidelines for the development of effective 3-D interfaces are necessary. ...
doi:10.1162/105474601750182342
fatcat:tjrpoelpunai3ndkfmh7fmdh3u
Cognitive Ergonomics in Virtual Environments: Development of an Intuitive and Appropriate Input Device for Navigating in a Virtual Maze
2005
Applied Psychophysiology and Biofeedback
A new device was designed on the basis of these recommendations and its usability was evaluated in a second experiment. ...
The results were used to develop a lightweight interaction device for navigation in the virtual maze. KEY WORDS: mild cognitive impairment; virtual reality; virtual maze. ...
ACKNOWLEDGMENT This work has been funded in part by the EU cofunded project, "VIEW of the Future," contract number IST-2000-26089. ...
doi:10.1007/s10484-005-6382-2
pmid:16167190
fatcat:bwpyvjlw3revzj6tgwnfea6bwa
A testbed for characterizing dynamic response of virtual environment spatial sensors
1992
Proceedings of the 5th annual ACM symposium on User interface software and technology - UIST '92
Unlike previous related work, this study measures the performance of the sensor alone. ...
Agronin, M., The Design of a Nine-String Six-Degree-of-Freedom Force-Feedback Joystick for Telemanipulation. ...
in virtual environments: evaluating an architectural application.Proceedings of VRAIS'93. 1993. ...
doi:10.1145/142621.142624
dblp:conf/uist/AdelsteinJE92
fatcat:z25bzqb7yvfj3pgh44brl5onlu
Regression Testing of Virtual Prototypes Using Symbolic Execution
[article]
2016
arXiv
pre-print
One challenge is how to test and validate a virtual prototype. In this paper, we present how to conduct regression testing of virtual prototypes in different versions using symbolic execution. ...
Recently virtual platforms and virtual prototyping techniques have been widely applied for accelerating software development in electronics companies. ...
Here we only show the number of unique differences.
Performance Evaluation We also evaluate the performance of our approach. Table 3 shows the memory and time usage of our experiments. ...
arXiv:1601.05850v1
fatcat:osl46qrg55fthgrennyqvpexem
Evaluating haptic feedback in virtual environments using ISO 9241–9
2010
2010 IEEE Virtual Reality Conference (VR)
The ISO 9241 Part 9 standard [2] pointing task is used to evaluate passive haptic feedback in target selection in a virtual environment (VE). ...
Participants performed a tapping task using a tracked stylus in a CAVE both with, and without passive haptic feedback provided by a plastic panel co-located with the targets. ...
BACKGROUND Similar to the presence of a supporting surface in traditional mouse-based input, it is generally accepted that passive haptic feedback aids users of virtual environments [3, 4, 5] . ...
doi:10.1109/vr.2010.5444753
dblp:conf/vr/TeatherNJ10
fatcat:wveluqtlsjfgxbfgsv3rsxtkou
Interacting with 3D Content on Stereoscopic Displays
2014
Proceedings of The International Symposium on Pervasive Displays - PerDis '14
Along with the number of pervasive displays in urban environments, recent advances in technology allow to display three-dimensional (3D) content on these displays. ...
We introduce and evaluate four 3D travel techniques that rely on well established interaction metaphors and either use a mobile device or depth tracking as spatial input. ...
The control of the virtual camera in 3D environments requires at least six degrees of freedom (DOF), which can be directly controlled by means of 6-DOF input devices using established metaphors, like the ...
doi:10.1145/2611009.2611024
dblp:conf/perdis/DaiberSGLK14
fatcat:iszl2ukrknfjfi2meh53bsjnti
Investigating visual dominance with a virtual driving task
2015
2015 IEEE Virtual Reality (VR)
According to this view the visual aspects of the displayed input device within the virtual environment should override the haptic aspects of the real device. ...
Can they be substituted with standard, inexpensive devices if the virtual representation of the input device looks and acts like the original? ...
A very special thanks goes to Chris Edwards for his collegial help with the electronic modification of the PWC joystick. ...
doi:10.1109/vr.2015.7223337
dblp:conf/vr/AlshaerRO15
fatcat:yzirp44pbvgrznx2vuhbyn3uoi
Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote
[chapter]
2011
Lecture Notes in Computer Science
The objective of this paper is to evaluate two interaction techniques (traditional vs novel) using a popular and low-cost input device (WiiMote) within a theoretical framework of the Steering Law. ...
This opens up a new range of possible research studies for the design and evaluation of interaction techniques in MH field. ...
This study was funded by Ministerio de Educación y Ciencia Spain, Project Game Teen (TIN2010-20187) and partially by projects Consolider-C (SEJ2006-14301/PSIC), "CIBER of Physiopathology of Obesity and ...
doi:10.1007/978-3-642-23771-3_6
fatcat:y6dpycvjiff3bcqskstdcdwatq
Evaluation of Tangible User Interfaces for Desktop AR
2010
2010 International Symposium on Ubiquitous Virtual Reality
In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. ...
While task accuracy was the same for all interfaces, mouse input performed the fastest and input with a tracked paddle the slowest. Performance with the physical sliders fell between those two. ...
In early studies of 3D input devices [15] Jacob and Sibert found that the proper design of an input device depends on how users perceive the attributes of a task. 3D tracked input devices worked best ...
doi:10.1109/isuvr.2010.19
fatcat:ras7tyucbrhe5k5ndpduih3i4i
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