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2006
Fourth IEEE International Conference on Computer Vision Systems (ICVS'06)
Parametric Hand Tracking for Recognition of Virtual Drawings Eaton, R. S. A Systems View of Scale Space Fernández, L. ...
Feedback Control for Improvement of Image Processing: An Application of
Recognition of Characters on Metallic Surfaces
Guarino, D.
Moving Object Verification from Airborne Video
Hanheide, M. ...
doi:10.1109/icvs.2006.14
fatcat:j7iop7ifjvc75i5nygrkp7frr4
Exploration of Interaction Techniques for Graph-based Modelling in Virtual Reality
[article]
2020
arXiv
pre-print
For example, in the case study of architectural modelling, the 3D context of Virtual Reality naturally matches the intended output product, i.e. a 3D architectural geometry. ...
We consequently produce several open-source software prototypes for manipulating graph-based models in VR. ...
A plethora of speech recognition tools and techniques are available for use. ...
arXiv:2001.00892v1
fatcat:3udgicuuczdcjedo52mlzfdybu
Employing the Hand as an Interface Device
2006
Journal of Multimedia
In virtual drawing, by tracking the hand in 3-D and estimating a virtual plane in space, the intended drawing of user is recognized. ...
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. ...
In our approach, we employ parametric models for fitting both disparity in stereo pairs and motion in monocular video for tracking the hand region in 3-D. ...
doi:10.4304/jmm.1.7.18-29
fatcat:pa7riwgz7bdezhiarzbcqyy5uu
A Non-parametric RDP Algorithm Based on Leap Motion
2017
DEStech Transactions on Computer Science and Engineering
The operator by contacting fewer devices is ready for operation, without the use of external devices such as touch screen, mouse, keyboard. ...
In order to increase the accuracy and practicability of gesture recognition, this paper proposes a nonparametric RDP detection algorithm based on Leap Motion. ...
It appears to provides a new way to solve the problem of visual recognition. Leap Motion can provide a good hand tracking algorithm, but is not enough for the recognition of complex gesture. ...
doi:10.12783/dtcse/aics2016/8187
fatcat:4oc5ywpwzvekjiwvsztsf7u4mu
Hand Gesture Recognition: A Literature Review
2012
International Journal of Artificial Intelligence & Applications
In this paper a survey of recent hand gesture recognition systems is presented. Key issues of hand gesture recognition system are presented with challenges of gesture system. ...
Summary of research results of hand gesture methods, databases, and comparison between main gesture recognition phases are also given. ...
Virtual Environments ( VEs): One of the popular applications in gesture recognition system is virtual environments VEs, especially for communication media systems [9] . ...
doi:10.5121/ijaia.2012.3412
fatcat:hvce2eeuiraurjo66mxpkhytoa
Untethered gesture acquisition and recognition for virtual world manipulation
2005
Virtual Reality
We describe a vision-based method for tracking the pose of a user in real time and introduce a technique that provides parameterized gesture recognition. ...
We present a system that incorporates user body-pose estimation, gesture recognition and speech recognition for interaction in virtual reality environments. ...
Hence it was of limited use in tracking natural pointing gestures, although it was able to recognize parametric gestures defined by the relative position of both hands [33] using a variation of Hidden ...
doi:10.1007/s10055-005-0155-3
fatcat:liiyf6gzzbabnbgnln5uf7mjvu
Methods on Real Time Gesture Recognition System
2018
International Journal of Engineering & Technology
The various methods for image capturing, gesture recognition, gesture tracking, gesture segmentation and smoothing methods compared, and by the overweighing advantage of different gesture recognitions ...
Gesture recognition uses a simple & basic sign languages like movement of hand, position of lips & eye ball as well as eye lids positions. ...
The position of the camera is necessary because to get maximize recognition for the gesture to be tracked. The more visible the hands the better is extraction of data from the camera. ...
doi:10.14419/ijet.v7i3.12.17617
fatcat:5z2wyquxmfdqtodhkcpm3e6364
Natural Human-Machine Interface using an Interactive Virtual Blackboard
2007
2007 IEEE International Conference on Image Processing
In this paper we propose an interactive virtual blackboard, based on a video processing and gesture recognition engine, which enables the user interacting almost seamlessly with the system giving commands ...
They reduce the need of a keyboard and make the interaction with the computer faster and more instinctive, in particular for unskilled users. ...
Next sections provide some insight about the two main processing blocks within VIB: hand recognition and hand tracking. ...
doi:10.1109/icip.2007.4379795
dblp:conf/icip/ConciCN07
fatcat:s2hmu3pywjbbnkigfflhinglwq
A Real Time Hand Tracking System for Interactive Applications
2011
International Journal of Computer Applications
In vision based hand tracking systems color plays an important role for detection. ...
The implemented technique will be useful in various real time interactive applications, such as gesture recognition, augmented reality, virtual reality etc. ...
Some examples like a virtual keyboard system, which need only a part of the hand is tracked for interaction application. ...
doi:10.5120/2287-2969
fatcat:lfe2cpvjyvagbggynu3nfnqzfi
An Optical Flow-Based Gesture Recognition Method
2020
Acta Marisiensis. Seria Technologica
The paper presents a gesture recognition method which applies optical flow calculation and an aggregation for obtaining a heatmap-like representation of the motion trajectories. ...
After the overview of the image processing workflow, the paper introduces six symbols for providing some measurements. ...
the University of Miskolc aiming at intelligent specialisation" project implemented in the framework of the Szechenyi 2020 program. ...
doi:10.2478/amset-2020-0005
fatcat:u5tdirplczc53pizgehzdxoi5m
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices
[chapter]
2018
Lecture Notes in Computer Science
Currently, players position recognition in most Virtual Reality applications is limited to the evident usage, like translating players avatar within the virtual environment, or using the view point at ...
layer of depth and enriches system decision making and conversation with non-player characters, for example. ...
However, thanks to the growth of Virtual Reality, the use of hand controllers is becoming a standard, and their position is tracked with precision as the HMD. ...
doi:10.1007/978-3-319-76270-8_5
fatcat:heemxbrh4zckhokww24vjw6t6e
Sustainable Development of Heritage Areas: Towards Cyber-Physical Systems Integration in Extant Heritage Buildings and Planning Conservation
2017
International Journal of Recent Contributions from Engineering, Science & IT
coordination for achieving efficient management of built heritage. ...
is believed to achieve great potentials hereby integrating virtual models and physical construction and enabling bidirectional coordination. ...
of Knowledge: there are several techniques that are implemented for the modeling and recognition. ...
doi:10.3991/ijes.v5i1.6623
fatcat:63776miezvahxbcnwfwj3g5s3q
View changes in augmented reality computer-aided-drawing
2005
ACM Transactions on Applied Perception
Utilizing head-mounted displays, AR CAD supports users in manipulating design models with two possible view change mechanisms-observer movement around the virtual object (model) or rotation of the virtual ...
This study presents an experiment to test this hypothesis, so as to address the question of the appropriate mechanisms for view change that best support the perception of 3D designs presented in an augmented ...
Upon the recognition of a desired tracking card, the real camera's position can be calculated from the tracking card and then referenced to overlay the card with a virtual model. ...
doi:10.1145/1048687.1048688
fatcat:7o5dgsm3wvfkhnmm7egx6jibym
Multi-set Canonical Correlation Analysis for 3D Abnormal Gait Behaviour Recognition based on Virtual Sample Generation
2020
IEEE Access
The features of point cloud data are then converted to a high-level structured representation of the body. The parametric body model is used for VSG based on the estimated body pose and shape data. ...
The lack of three-dimensional (3D) structure of the human body causes 2D based methods to be limited in abnormal gait virtual sample generation (VSG). ...
The actions are high arm wave, horizontal arm wave, hammer, hand catch, forward punch, high throw, draw x, draw tick, draw circle, hand clap, two-hand wave, side-boxing, bend, forward kick, side kick, ...
doi:10.1109/access.2020.2973898
fatcat:oxark47ikrhg7k3dg7zyedar6y
Training Deep Face Recognition Systems with Synthetic Data
[article]
2018
arXiv
pre-print
In this work, we explore how synthetically generated data can be used to decrease the number of real-world images needed for training deep face recognition systems. ...
Recent advances in deep learning have significantly increased the performance of face recognition systems. ...
ACKNOWLEDGMENT We gratefully acknowledge the support of NVIDIA with the donation of a Titan Xp and a Quadro P5000. ...
arXiv:1802.05891v1
fatcat:vtdfev2bvbebhftfdk54m4fvme
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