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Evolution of Western library catalogs: The rising expectations of users

Junli Diao
2018 International Journal of Librarianship (IJoL)  
ACKNOWLEDGEMENT I want to thank anonymous reviewers for their valuable suggestion. Special thanks are given to my colleague Professor John Drobnicki for proofreading the manuscript.  ...  Let's be prepared with our ceaseless effort and creativity, experimental boldness and dynamic adaptability.  ...  Papyrus rolls were subject to changes of climate and they deteriorated easily in wet and damp areas.  ... 
doi:10.23974/ijol.2018.vol3.1.69 fatcat:mtx6puh2pbb3hd652dekr4uyba

Research and Science Today No. 1(5)/2013

Flavius Marcau, Elena Adam, Elena Triscas, Raluca-Maria Nicoara, Ruben Ioan Ivan, Paul Duta, Ioan Panait, Viorella Manolache, Alin Andronache, Andreea Trandafir, Anda Taropa-Iacob, Andreea-Emilia Duta (+20 others)
2013 Social Science Research Network  
A female gamer started a thread in the CG forum, complaining about the sexist situations experienced when playing, and when revealing her genedered identity as a gamer: -Girls can be gamers too!  ...  The CG's audience is formed by many of the so-called hardcore gamers or veteran gamers; those individuals, overwhelmingly males, describe themselves as having a history of at least a decade in playing  ...  Journal wants to be a forum for debates disciplinaries and interdisciplinaries theoretical topics, to become a research support, to leverage this work at regional, national and international levels.  ... 
doi:10.2139/ssrn.2245816 fatcat:7q63qqphwzca7peb4bpfwf2hea

IllusionalMarketing: The Use of Storytelling User Experience and Gamification in Business

Adnan Veysel Ertemel
2021 Social Science Research Network  
This book is a must-have for marketers who need to use a composite set of tools to break through the attention economy.  ...  These illusional marketing techniques offer new weapons for commercial brands; their efficiency has been proven over and over.  ...  Shift from Papyrus to Paper, Super Computers to IoT Back in the old ages, many people used to come together to be able to write a book on the papyruses.  ... 
doi:10.2139/ssrn.3818520 fatcat:lh2kdgipqvbsfjt4mt2jcmr5za

The affordances of online multiplayer games for the social interactions of middle-primary-school-aged students with ASD

Bessie Stone
This descriptive ethnographic case study investigates the potentials and constraints of online multiplayer games for the social interactions of students with an autism spectrum disorder.  ...  It investigates students, parent, and teacher perspectives of the enabling and constraining features of online multiplayer games for the social interactions of students with autism spectrum disorder.  ...  Let's play some Hide and Seek?" Noah also directed Stevatar to "follow" him so that he could "show" Steve his "secret hideout".  ... 
doi:10.26199/5cb7ac2648283 fatcat:frnn7ygjefh3bjk6u4n7nscve4

Wikipedia U: knowledge, authority and liberal education in the digital age

Philip Verrill
2015 Innovations in Education & Teaching International  
God's Voice for the Digital Age: Biblical Authority in a Wikipedia World Garrett Brown Doctor of Ministry School of Theology, Fuller Theological Seminary 2013 The present influence of new media and digital  ...  The third part explores a reframed ministry strategy for biblical dialog within the environment of digital natives, recognizing recent cultural influence, while maintaining the absolute and singular voice  ...  Unlike most computer games, the details of game play in Chain World are intentionally vague, designed to be played by only one gamer at a time.  ... 
doi:10.1080/14703297.2015.1042623 fatcat:jbmxz6smsjcsxk53n53xjhljiu

Migrating Stories: Moving across the Code/Spaces of our Time

Anna Nacher
2019 Hyperrhiz  
I mean, let's say that art and life really should be one, and let's see what happens if we really make them one.  ...  it may mean clay, feathers, beer can tabs; for an information theorist it may mean "papyrus scrolls, codex books and silicon chips" and so on (Ryan 2003) .  ... 
doi:10.20415/hyp/020.mov01 fatcat:difwlf2p4ndz7mdoyybthlnurm

Feminist Digital Humanities: Theoretical, Social, and Material Engagements

Jacque Wernimont, Elizabeth Losh
. © DHSI 2015 Thanks for joining the DHSI community!  ...  This package is intended for the personal, educational use of DHSI attendees.  ...  We are all gamers, and by looking back at earlier models of games and play, as well as critiquing both exclusionary production processes and cultural stereotypes of "gamers" and "non-gamers" we can create  ... 

Critical Point of View: A Wikipedia Reader

Geert Lovink, Nathaniel Tkacz, Joseph M. Reagle, Dan O'Sullivan, Lawrence Liang, Amila Akdag Salah, Cheng Gao, Krzystztof Suchecki, Andrea Scharnhorst, R. Stuart Geiger, Edgar Enyedy, Peter B. Kaufman (+19 others)
2012 Social Science Research Network  
Pages upon pages of archived text reveal the Latourian 'bringing friends in' model at play.  ...  The group has approximately 30 dedicated role-playing gamers that are concurrently active as Wikipedia editors 64 and so hundreds of articles have been created for Dungeons & Dragons characters, including  ...  of traditional encyclopedias and the claim that such a model is the only path for the public to enjoy quality reference work.  ... 
doi:10.2139/ssrn.2075015 fatcat:ufngx3eoazbtfe5pgtvovak6q4

Publication director In charge of publishing

Olivier Assouly, Olivier Assouly, Marie-Haude Caraës, Paul Kendirgi, Claire Lemarchand, Dominique Lotti
2012 unpublished
Editorial With the emergence of the digital age and the Internet, the usual attachment of innovation to research institutions and companies, a model that has prevailed since the beginning of the 20 th  ...  As a consecration for the gamers, the scientific journal Nature Structural & Molecular Biology, that published the discovery in September 2011, gave the gamers co-authorship of the study.  ...  On Ancient lives, the web-user transcribes fragments of Egyptian papyrus written in ancient Greek while with Old Weather, the web user helps climate experts to refine their models by copying weather reports  ... 

A unified field theory of publishing in the networked era

Bob Stein
2008 Proceeding of the 2008 ACM workshop on Research advances in large digital book repositories - BooksOnline '08  
Small/self publishers are unsurprisingly feeling bullied 5 . 4 Let's look at four levels of lock-in at play here: 5 1. Data-driven lock-in. This is the core "Web 2.0" piece.  ...  , they are constructing it as they play; editors should have the option of using relatively generic publishing templates for projects whose authors, for one reason or another, do not justify the expense  ... 
doi:10.1145/1458412.1458415 dblp:conf/cikm/Stein08 fatcat:inpwopzkxbffjcdkqu4cvuocam

Archives of Inconvenience

Rick Prelinger, Mediarep.Org, Mediarep.Org, Andrew Lison, Marcell Mars, Tomislav Medak, Rick Prelinger
And as I will discuss later, evidence offers venues for uneffaced differences to play, opportunities for contestation and critique, and the wherewithal for rendering the excesses of narrativization obsolete  ...  But they can also play all by themselves.  ... 
doi:10.25969/mediarep/11909 fatcat:4vqrsj7ptzcmbex2uwivtjkrvq

Reading in New Times: A Study of Early Adolescent Students' Perspectives

Vera Janjic-Watrich
Let's go to the next screen.  ...  He also described his son as "a gamer."  ...  of town, school community, school, and classes It is to provide the setting for the study and specifically about the demographics.  ... 
doi:10.7939/r3cz3296t fatcat:ankxkvsdgjhs5fllywtktdia6i

Technical Skills Training and Simulation [chapter]

Jayne Smitten, Fozia Ferozali, Russell Metcalfe-Smith, John T. Paige, Alan David Kaye, Richard D. Urman
Perioperative Management in Robotic Surgery  
Acknowledgements Acknowledgements The author would like to thank Lisa Rossi, Janet Twyman, Marilyn Murphy, and Stephen Page for helpful comments and suggestions.  ...  The Pew study surveyed approximately 1,100 participants, of which one third (31%) reported playing a game every day; of those daily gamers, 50% reported playing in "clans" or "guilds" (p. 10), which means  ...  Let's consider reading performance for the same grade level as indicated in Figure 4 . Here we reach a different conclusion.  ... 
doi:10.1017/9781316534229.022 fatcat:obidxaohinc4zg6vjuwc5cxx4e

Complete Vol 7 (1994)

- -
1994 Fontanus  
Macdonald also provided generous funds for erecting and equipping a physics building and Cox was asked to visit laboratories in Europe and America to gamer ideas as to the design and furnishing of such  ...  There are also scores of letters from friends, grateful students, and colleagues thanking him for his help, and for his thoughtfulness, generosity, and kindness.  ...  "Let's Consider Serials Realistically. " Library Journal, v. 7 1, no. 17 (October 1, 1946): 1296-1301.  ... 
doi:10.26443/fo.v7i.233 fatcat:3mi55ifhhfbmlb7jjydy5tqwga

Spiel versus Leben. Wie Computerspiele unser Leben verändern. Ein Projekt für und mit Jugendlichen [article]

:null, Fabian [Hrsg.] Mauruschat, Matthias [Hrsg.] Rürup, Timothy [Hrsg.] Schäfer, Janine [Hrsg.] Schledjewski
Ob man sich nun Let's Plays oder Promovideos anschaut: Man findet immer etwas Passendes für sich.  ...  Ebenfalls erhielt das Spiel große Popularität durch sogenannte Let's Plays von bekannten YouTubern, also dem Spielen und Erstellen von kommentierten Videos über das jeweilige Spiel.  ... 
doi:10.25656/01:20559 fatcat:7yzdjul2ufdgndnpha2x3mbqwi
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