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Painterly animation using video semantics and feature correspondence

Liang Lin, Kun Zeng, Han Lv, Yizhou Wang, Yingqing Xu, Song-Chun Zhu
2010 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering - NPAR 10  
Compared to the previous work, the proposed method advances painterly animation in three aspects: Firstly, we render artistic painterly styles using a rich set of example-based brush strokes.  ...  We present an interactive system that stylizes an input video into a painterly animation. The system consists of two phases.  ...  These videos include non-rigid human motion, camera motion, and large scale scene rotation and shifting. Fig.9 shows a few frames of painterly animations produced by our system.  ... 
doi:10.1145/1809939.1809948 dblp:conf/npar/LinZLWXZ10 fatcat:fdrcnrbad5g2bhg42g3fegia7e

Video Stylization: Painterly Rendering and Optimization With Content Extraction

Liang Lin, Kun Zeng, Yizhou Wang, Ying-Qing Xu, Song-Chun Zhu
2013 IEEE transactions on circuits and systems for video technology (Print)  
We present an interactive video stylization system for transforming an input video into a painterly animation.  ...  to select, place and propagate brush strokes for stylized animations based on the semantic content and object motions derived from the first phase.  ...  These video sequences include non-rigid human motion, camera motion, and large scene rotation and shifting. Fig.17 shows a few frames of painterly animations produced by our system.  ... 
doi:10.1109/tcsvt.2012.2210804 fatcat:2muipxok2zcgrhxm2s55pg7mme

Image and video based painterly animation

James Hays, Irfan Essa
2004 Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering - NPAR '04  
Painterly animations are generated using a mesh of brush stroke objects with dynamic spatio-temporal properties.  ...  We present techniques for transforming images and videos into painterly animations depicting different artistic styles.  ...  Our method enables the synthesis of painterly animations by using video analysis to manipulate spatio-temporally coherent brush strokes.  ... 
doi:10.1145/987657.987676 dblp:conf/npar/HaysE04 fatcat:eq5prcipjzeg3ezunv5a3zltyq

Painting patches: Reducing flicker in painterly re-rendering of video

SongHai Zhang, Qiang Tong, ShiMin Hu, Ralph Martin
2011 Science China Information Sciences  
This paper presents a novel method for re-rendering video in a stroke-based painterly style.  ...  Painting patches are constructed by clustering pixels with similar motions, representing moving objects.  ...  Due to the huge amount of work needed to produce them, relatively few animations can be found for use as a basis for guiding computer re-rendering of video in a painterly style.  ... 
doi:10.1007/s11432-011-4409-2 fatcat:cuo26int25cl5jeoizrs4v7mgy

Robust stroke-based video animation via layered motion and correspondence

Tao Lin, Liang Lin, Qing Wang
2012 Proceedings of the 20th ACM international conference on Multimedia - MM '12  
This paper investigates a novel approach to reduce artifacts and visual flickering in generating painterly animations from real video clips.  ...  In the traditional painterly animation methods, the brush strokes are propagated over video frames by calculating optical flows, and the visual impression of animations are severely affected by incorrect  ...  In this paper, we propose a general approach to generate robust painterly animation via layered motion and dense correspondences. Fig.1 gives an overview of our approach.  ... 
doi:10.1145/2393347.2396298 dblp:conf/mm/LinLW12 fatcat:tpfkwflcaffztbv7l2vmxj7oxu

Dynamic Point Distribution for Stroke-based Rendering [article]

David Vanderhaeghe, Pascal Barla, Joelle Thollot, Francois X. Sillion
2007 Symposium on Rendering  
To illustrate it, we show applications in four different styles: stippling, pointillism, hatching and painterly.  ...  Its main characteristic is to deal efficiently with three conflicting constraints: the distribution of points should retain a good repartition in 2D; their motion should tightly follow the target motion  ...  Another approach would be to use a single fixed distribution for the whole animation (good repartition and of course perfect coherence), but it will obviously violate the motion constraint.  ... 
doi:10.2312/egwr/egsr07/139-146 fatcat:sacuuklzrjgyhmcw57lt4ntawm

Painterly rendering for animation

Barbara J. Meier
1996 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96  
We present a technique for rendering animations in a painterly style.  ...  This powerful combination of using 3d particles, surface lighting information, and rendering 2d brush strokes in screen space gives us the painterly style we desire and forces the brush strokes to stick  ...  Acknowledgments Many thanks to Ken Hahn, Scott Johnston, Jason Herschaft, and Craig Thayer for turning the painterly renderer prototype into a production program, contributing many new ideas and features  ... 
doi:10.1145/237170.237288 dblp:conf/siggraph/Meier96 fatcat:gxcy6fmiwzhp5jcs4cy25ecadm

Empathic painting

Maria Shugrina, Margrit Betke, John Collomosse
2006 Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering - NPAR '06  
The result is a digital canvas capable of smoothly varying its painterly style at approximately 4 frames per second, providing a novel user interactive experience using only commodity hardware.  ...  painterly rendering algorithm.  ...  Facial tracking has been used previously to drive NPR animation by piecewise retargetting of tracked motion to move components of NPR facial avatars [Buck et al. 2000; Li et al. 2001 ].  ... 
doi:10.1145/1124728.1124744 dblp:conf/npar/ShugrinaBC06 fatcat:fet2bw5lmvevvaegpgzoqscste

Movement Awareness through Emotion Based Aesthetic Visualisation

Steve DiPaola, Sara Salevati, Kristin Carlson, Thecla Schiphorst
2016 EVA London 2016 Electronic Visualisation and the Arts  
We evaluate our system through two user studies on emotional reception of parametric generative art and then realise this first stage application in movement awareness artistic (painterly) visualisation  ...  motion sequence.  ...  We used this MOGA to generate classes of creative painterly recipes for this research work.  ... 
doi:10.14236/ewic/eva2016.27 dblp:conf/eva/DiPaolaSCS16 fatcat:4eyhcl7swjcwtjkk3eutx2lqoy

Stylized ambient displays of digital media collections

Tinghuai Wang, John Collomosse, Rui Hu, David Slatter, Darryl Greig, Phil Cheatle
2011 Computers & graphics  
These maps are used to both stylize video into cartoons and paintings, and measure visual similarity between frames for smooth sequence transitions.  ...  We present a novel algorithm based on multi-label graph cut for segmenting video into temporally coherent region maps.  ...  Motion is estimated using a model of rigid motion plus deformation.  ... 
doi:10.1016/j.cag.2010.11.004 fatcat:4rglznzsqfhjrhspdr6hqhgepq

Deformable strokes towards temporally coherent video painting

Przemyslaw Krompiec, Kyoungju Park, Dongxue Liang, Changmin Lee
2016 The Visual Computer  
Therefore, our framework automatically generates NPR video animation preserving shape details and animating strokes moving along with the underlying objects, which is hard to achieve with use of the previous  ...  In this paper we present an automatic and robust technique for creating NPR rendering and animation from video. We use a set of algorithms to generate and place our initial frame strokes.  ...  The first aspect treats a stroke-based rendering and focuses more on creating various artistic styles such as painterly rendering Meier et al. [4] where a particle system is used to generate strokes covering  ... 
doi:10.1007/s00371-016-1256-6 fatcat:ivjjcj2asnbsbclmb3jsuakbrq

Interactive painterly stylization of images, videos and 3D animations

Jingwan Lu, Pedro V. Sander, Adam Finkelstein
2010 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D 10  
Abstract We introduce a real-time system that converts images, video, or 3D animation sequences to artistic renderings in various painterly styles.  ...  scene, and (d) a hybrid scene that combines 3D animation of a lizard with a still photograph in the background.  ...  Park and Yoon [2008] also addressed the painterly rendering of video sequences with focus in using motion maps to maintain temporal coherence.  ... 
doi:10.1145/1730804.1730825 dblp:conf/si3d/LuSF10 fatcat:7xcv7fnb7bg3vbtibv2wo2jm7i

Stylized Rendering Using Samples of a Painted Image

Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chieh Lin
2008 IEEE Transactions on Visualization and Computer Graphics  
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering.  ...  Therefore, the generation of stylized images or animation in the style of a given artwork can be achieved.  ...  STYLIZED NONPHOTOREALISTIC RENDERING USING PAINTERLY ART MAPS In this section, we apply PAMs to render a 3D model using the 3D painterly splat rendering framework proposed by Chi and Lee [4] .  ... 
doi:10.1109/tvcg.2007.70440 pmid:18192723 fatcat:s5ig6eypfjgbpksr7dcx4mzqra

Painterly rendering techniques: a state-of-the-art review of current approaches

Siddharth Hegde, Christos Gatzidis, Feng Tian
2012 Computer Animation and Virtual Worlds  
While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper is firmly placed on painterly rendering techniques.  ...  Many methods attempt to provide more automation with the use of varying forms of reference data.  ...  The movement of pixels between consecutive frames is stored in 2D vector fields called motion maps. The authors created two motion maps.  ... 
doi:10.1002/cav.1435 fatcat:o63txcye5rhnri5zmbc55mx4kq

Stylizing 2.5-D video

Noah Snavely, C. Lawrence Zitnick, Sing Bing Kang, Michael Cohen
2006 Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering - NPAR '06  
From left to right: color input, depth input, hatching style, and painterly rendering.  ...  However, because 2.5-D video contains only limited shape information and 3D correspondence over time is unknown, it is difficult to create temporally coherent stylized animations directly from raw 2.5-  ...  We created two synthetic 2.5-D videos, salsa, a video of a salsa dancer and face, a video of an animated face, by generating a set of depth maps from two animated 3D models.  ... 
doi:10.1145/1124728.1124739 dblp:conf/npar/SnavelyZKC06 fatcat:lahzrq3h7nblnfxwgwjizwytom
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