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Optimizing Performance and Satisfaction in Matching and Movement Tasks in Virtual Reality with Interventions Using the Data Visualization Literacy Framework [article]

Andreas Bueckle, Kilian Buehling, Patrick C. Shih, Katy Borner
2021 arXiv   pre-print
In an intervention called "Reflective phase," the experiment cohorts were presented with data visualizations, designed with the Data Visualization Literacy Framework (DVL-FW), of the data they generated  ...  All subjects performed a series of tasks: 44 cube-matching tasks in RUI VR and 48 navigation tasks through a virtual building in Luddy VR (all divided into two sets).  ...  Optimizing Performance and Satisfaction in Matching and Movement Tasks in Virtual Reality with Interventions Using the Data Visualization Literacy Framework Andreas Bueckle1*, Kilian Buehling2, Patrick  ... 
arXiv:2112.02159v1 fatcat:utwawzev6zdxlpft4baarmsb54

LEAP Motion Technology and Psychology: A Mini-Review on Hand Movements Sensing for Neurodevelopmental and Neurocognitive Disorders

Giulia Colombini, Mirko Duradoni, Federico Carpi, Laura Vagnoli, Andrea Guazzini
2021 International Journal of Environmental Research and Public Health  
Various applications, often based on virtual reality, have been implemented to carry out psychological assessments and interventions, using innovative human–machine interaction systems.  ...  In this context, the LEAP Motion sensing technology has raised interest, since it allows for more natural interactions with digital contents, via an optical tracking of hand and finger movements.  ...  [42] included LEAP Motion and other devices in a virtual-reality-based system aiming to improve the social performance of children with ASD.  ... 
doi:10.3390/ijerph18084006 pmid:33920362 fatcat:uaiqznora5d2np4n5s7bcn4voq

North American Society for the Psychology of Sport and Physical Activity

2022 Journal of Sport & Exercise Psychology (JSEP)  
The devices in our pockets and on our wrists often demand our immediate attention. They also facilitate full-scale reconsideration of how we study and optimize human behavior.  ...  Along the way, I develop calls for more flexible definitions of time, fluidity and diversity of methodological approach, and engagement with science that adds good into the world.  ...  These results are promising for the use of virtual reality training with the goal of enhancing real-world performance.  ... 
doi:10.1123/jsep.2022-0071 fatcat:yl2c7hvawre2lmyf7mqnrjkpoe

WhoLoDancE: Deliverable 1.1 - State of the art survey

Katerina El Raheb, Aristotelis Kasomoulis, Akrivi Katifori
2016 Zenodo  
scenarios that will be innovative, but at the same time compliant with the contemporary approaches of dance teaching and learning, and c) to support the interdisciplinary collaboration for providing input  ...  The second part presents the outcomes of recent research advancements in the design and develo [...]  ...  Visualizations of the movement data are incorporated into a series of new Augmented Reality and Stereoscopic Virtual Environments for CAVE & Oculus Rift.  ... 
doi:10.5281/zenodo.1041928 fatcat:j7tejqqqvrf5jgnk2vkeea2g6y

North American Society for the Psychology of Sport and Physical Activity Virtual Conference June 11–12, 2020

2020 Journal of Sport & Exercise Psychology (JSEP)  
We assessed agerelated changes in turning performance under postural threat using virtual reality (VR).  ...  Thus, we propose to use virtual reality (VR) systems that provide highly reproducible, immersive, visual stimuli to players that allows realistic data to be captured in various sports scenarios.  ...  Emotional regulation may be a viable self-control training strategy to avoid declines in self-control over an academic semester and sport season for optimal performance in both contexts.  ... 
doi:10.1123/jsep.2020-0172 fatcat:7ap7mzw3rfcf5f5jfqwzhruj4y

ConVRgence (VRIC) Virtual Reality International Conference Proceedings

Simon Richir
2020 International Journal of Virtual Reality  
This issue gathers all the articles presented at the scientific conference ConVRgence (VRIC) which took place during Laval Virtual World 2020 (April 22-24).  ...  Acknowledgments This part of the work is done within the framework of the NUMERILAB project, supported by FEDER and the NORMANDY REGION.  ...  This research application uses a 3D model data "Miraikomachi" under the following usage guideline.  ... 
doi:10.20870/ijvr.2020...3316 fatcat:d4dsvhql3ba5ros3xke2wb3efy

Usability Issues of Clinical and Research Applications of Virtual Reality in Older People: A Systematic Review

Cosimo Tuena, Elisa Pedroli, Pietro Davide Trimarchi, Alessia Gallucci, Mattia Chiappini, Karine Goulene, Andrea Gaggioli, Giuseppe Riva, Fabrizia Lattanzio, Fabrizio Giunco, Marco Stramba-Badiale
2020 Frontiers in Human Neuroscience  
Virtual reality (VR) is a novel and promising tool for assessment and rehabilitation in older people.  ...  We encourage usability and user experience pilot studies to ameliorate interaction and improve acceptance and use of VR clinical applications in older people with the aid of suggestions (VR-USOP) provided  ...  Users rated the VR gesture therapy (GT) as useful, easy, and with high UX and found that even technological expertise did not affect task performance.  ... 
doi:10.3389/fnhum.2020.00093 pmid:32322194 pmcid:PMC7156831 fatcat:ubtqy5qeqjafbm232jtrjdyxwi

Understanding mental workload: from a clarifying concept analysis toward an implementable framework

Bram B. Van Acker, Davy D. Parmentier, Peter Vlerick, Jelle Saldien
2018 Cognition, Technology & Work  
in contextualizing MWL-assessment and in effectively optimizing MWL.  ...  Abstract: The growing need for mental workload (MWL) optimization on the shop floor yields an impressive increase in theoretical and applied references to the concept of mental workload (Young et al. 2014  ...  Measurement validation and designing interventions to optimize this link constitutes the operational center of application in this field.  ... 
doi:10.1007/s10111-018-0481-3 fatcat:qdmn6n73jzck5mf6fgodgm75nm

The level of mental load during a functional task is reflected in oculometrics [chapter]

Ramtin Zargari Marandi, Afshin Samani, Pascal Madeleine
2017 International Federation for Medical and Biological Engineering Proceedings  
the domain of health (Grogna David) • Virtual Reality in Education: How Schools Use VR in Classrooms (Shibata Takashi) • Will cybersickness prevent the breakthrough of virtual reality?  ...  and Performance (Goldberg Benjamin) • Virtual and Augmented Reality: Innovation or old wine in new bottles?  ... 
doi:10.1007/978-981-10-5122-7_15 fatcat:vaq2jz2o3zgofdi4tkkn2ksfje

Wikipedia in Action: Ontological Knowledge in Text Categorization

Maciej Janik, Krys J. Kochut
2008 2008 IEEE International Conference on Semantic Computing  
ACKNOWLEDGEMENTS We are grateful to all national and international academic, industry, and business partners in the GEXI cooperations for the innovative constructive work and the Science and High Performance  ...  We would like to express our appreciation to students in Murata-Lab, Iwate Prefectural University for taking data with our experiment. ACKNOWLEDGMENT The authors thank CHESF.  ...  Studying the performance of bimanual perturbation tasks in a VE can provide us with important information about how participants make use of visual information during the execution of a skill.  ... 
doi:10.1109/icsc.2008.53 dblp:conf/semco/JanikK08 fatcat:wzj4ievka5ft3ayxxghzck2vjq

Identification of educational and psychological feature methods [article]

Ulrik Kihlbom, Cathy Anne Pinto, Elisabeth Furberg, Åsa Grauman, Jorien Veldwijk, Selena Russo, Dario Monzani, Gabriella Prevattoni, Geert Vanderstichele
2021 Zenodo  
The first step in WP2.5 was to perform a review in each of the 3 areas of interest.  ...  These activities were undertaken to address the specific aims of WP2.5 to identify, describe and assess the clinical feasibility of (1) using different ways to communicate risk, (2) educate patients (with  ...  Realism Addition of realistic imagery, movement algorithms etc. to closely mimic reality.  ... 
doi:10.5281/zenodo.5750153 fatcat:dnezbcguznfk7l4toostcr3aui

Exercise system for the elderly using virtual reality

M. Nambu, T. Suenaga, K. Nakajima, T. Tamura
2002 Gerontechnology  
In addition to measures of cognitive abilities that were obtained from a battery administered prior to the study, data on task performance, personality, work involvement, job motivation, job satisfaction  ...  The tasks involved menu selection (pure pointing) and mixed pointing and data entry tasks.  ...  We have evaluated this device with the effectiveness of this training device and virtual reality tool.  ... 
doi:10.4017/gt.2002.02.01.021.00 fatcat:ndd6cc3idnc7fjrcrdrkqndp2m

Digital 3D Technologies for Humanities Research and Education: An Overview

Sander Muenster
2022 Applied Sciences  
This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities  ...  Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s.  ...  Validated Design Patterns for 3D/4D Heritage Presentation Visually performed research and learning tasks are manifold with regards to 3D modelling in the humanities-the analysis of gaze relations in urban  ... 
doi:10.3390/app12052426 fatcat:644hxjh7grco5dcyhxbobouo44

Visual acuity and minimum readable character size as function of age

K. Sagawa, H. Ujike, K. Sasaki
2002 Gerontechnology  
In addition to measures of cognitive abilities that were obtained from a battery administered prior to the study, data on task performance, personality, work involvement, job motivation, job satisfaction  ...  The tasks involved menu selection (pure pointing) and mixed pointing and data entry tasks.  ...  We have evaluated this device with the effectiveness of this training device and virtual reality tool.  ... 
doi:10.4017/gt.2002.02.01.115.00 fatcat:coxnyhxn25exzedswqgnedjcr4

Using ICF codes to match assistive technology to persons and property

A. Bialokoz, A. Turner-Smith, A. Tinker, P. Lansley, K. Bright
2002 Gerontechnology  
In addition to measures of cognitive abilities that were obtained from a battery administered prior to the study, data on task performance, personality, work involvement, job motivation, job satisfaction  ...  The tasks involved menu selection (pure pointing) and mixed pointing and data entry tasks.  ...  We have evaluated this device with the effectiveness of this training device and virtual reality tool.  ... 
doi:10.4017/gt.2002.02.01.144.00 fatcat:ltrslepvwfazffg3xsoltlciuu
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