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Open data exploration in virtual reality: a comparative study of input technology

Nico Reski, Aris Alissandrakis
2019 Virtual Reality  
In this article, we compare three different input technologies (gamepad, vision-based motion controls, room-scale) for an interactive virtual reality (VR) environment.  ...  The overall system is able to visualize (open) data from multiple online sources in a unified interface, enabling the user to browse and explore displayed information in an immersive VR setting.  ...  Acknowledgements We would like to thank all participants for their time contributing to the study.  ... 
doi:10.1007/s10055-019-00378-w fatcat:o77ndnhttbgbvpwbmqsnfrwr6a

VIRTUAL REALITY (VR)

2022 International Research Journal of Modernization in Engineering Technology and Science  
In this paper a historical summary of video game is conferred, basic language and categories of VR systems square measure listed, followed by applications of this technology in science, work, and entertainment  ...  Virtual Reality (VR), typically known as Virtual Environments (VE) has drawn abundant attention in the previous few years. intensive media coverage causes this interest to grow chop-chop.  ...  The general theme of increased reality is thru the utilization of a technological device, that permits U.S. to examine totally different sources of data of a entity inside the $64000 world with virtual  ... 
doi:10.56726/irjmets29615 fatcat:xbaa4cdzwvbbpbfyocs2oy2wam

Industrial Heritage Education and User Tracking in Virtual Reality [chapter]

Vladimír Hain, Roman Hajtmanek
2019 Virtual Reality [Working Title]  
The hypothetical virtual appearance of an industrial power plant from the nineteenth century in Slovak city of Piešťany was intricately reconstructed by a combination of identified conserved valuable parts  ...  This chapter presents the potential to use the virtual reality devices for informal education in technical and natural sciences.  ...  nature to technology by experience-a project of informal interactive learning of pupils and students encouraging interest in technical fields."  ... 
doi:10.5772/intechopen.90679 fatcat:hef2cwrvafdtvoubvusnjizln4

Virtual Reality

Jesse Fox, Dylan Arena, Jeremy N. Bailenson
2009 Journal of Media Psychology  
In this article, we provide the nontechnical reader with a fundamental understanding of the components of virtual reality (VR) and a thorough discussion of the role VR has played in social science.  ...  in areas such as medicine and education; and VR as a method, wherein we provide a comprehensive outline of studies in which VR technologies are used to study phenomena that have traditionally been studied  ...  We would like to thank all of our coders for their hard work on this project: Liz Tricase, Deonne Castaneda, Amanda Zhang, Suejung Shin, Brandon Herzog, Amanda Le, Maddy Coon, Jeff Wear, and Nicole Fernandez  ... 
doi:10.1027/1864-1105.21.3.95 fatcat:6eml75ucjzhzjlws4nso5rf52e

Visualization Using Virtual Reality [chapter]

R. BOWEN LOFTIN, JIM X. CHEN, LARRY ROSENBLUM
2005 Visualization Handbook  
Virtual Reality and Visualization Visualization is a tool that many use to explore complex (or even simple) data in a large number of domains.  ...  Hydrocarbon Exploration and Production In recent years, virtual reality has had a growing impact on the exploration and production of hydrocarbons, specifically oil and gas.  ... 
doi:10.1016/b978-012387582-2/50026-5 fatcat:tugi5tlm6zh6niybccisqj7ctu

Augmented Reality 2.0 [chapter]

Dieter Schmalstieg, Tobias Langlotz, Mark Billinghurst
2010 Virtual Realities  
Augmented Reality (AR) was first demonstrated in the 1960s, but only recently have technologies emerged that can be used to easily deploy AR applications to many users.  ...  In this paper we describe the Augmented Reality 2.0 concept and present existing work on mobile AR and web technologies that could be used to create AR 2.0 applications.  ...  W1209, the Christian Doppler Laboratory for Handheld Augmented Reality as well as the EU funded project MARCUS (FP7-PEOPLE-IRSES-2008-230831).  ... 
doi:10.1007/978-3-211-99178-7_2 dblp:conf/dagstuhl/SchmalstiegLB08 fatcat:tka5t4m2wrggfgncfftcpxo6mi

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed.  ...  Furthermore, the combination of multiple modalities in multisensory and multimodal interaction, as well as interaction using multiple physical or virtual displays, are presented.  ...  GAZE-BASED INTERACTION Besides utilizing touch input, in-air gestures or physical input devices, gaze has also been explored as input modality in Mixed Reality.  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Virtual realities and education

Igor D.D. Curcio, Anna Dipace, Anita Norlund
2016 Research on Education and Media  
We also present a selected list of case studies that prove the utility of these technologies in the context of formal education.  ...  The purpose of this article is to highlight the state of the art of virtual reality, augmented reality, mixed reality technologies and their applications in formal education.  ...  This data shows that there is a long way to reach a level of VR vision comparable to that of humans.  ... 
doi:10.1515/rem-2016-0019 fatcat:tqezmgtvqrdsbjxsmzso7bg3fq

Extended Reality for Knowledge Work in Everyday Environments [article]

Verena Biener, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jens Grubert
2021 arXiv   pre-print
This chapter summarizes the state of the art in the field of extended reality for knowledge work in everyday environments and proposes steps to address the open challenges.  ...  While a stream of better, cheaper and lighter HMDs have been introduced for consumers in recent years, there are still many challenges to be addressed to allow this vision to become reality.  ...  [79] presented a system for synchronous data exploration using a hybrid interface. It consists of an immersive virtual reality application and a non-immersive web application.  ... 
arXiv:2111.03942v1 fatcat:ulxyihhfcnbnfe5jou7ejjyljq

Change your Perspective: Exploration of a 3D Network created from Open Data in an Immersive Virtual Reality Environment

Nico Reski, Aris Alissandrakis
unpublished
This paper investigates an approach of how to naturally interact and explore information (based on open data) within an immersive virtual reality environment (VRE) using a head-mounted display and vision-based  ...  The results indicate that the participants were enthusiastic regarding the novelty and intuitiveness of exploring information in a VRE, as well as were challenged (in a positive manner) with the applied  ...  of relevant research questions: RQ1 Is immersive virtual reality suited for exploration of open data and content retrieved from the web?  ... 
fatcat:bcfg2gp7zjfv5kdbvh5h7qp3z4

Augmented Reality versus Virtual Reality for 3D Object Manipulation

Max Krichenbauer, Goshiro Yamamoto, Takafumi Taketom, Christian Sandor, Hirokazu Kato
2018 IEEE Transactions on Visualization and Computer Graphics  
In this work we present the results of a user study in which we compared user performance measured in task completion time on a 9 degrees of freedom object selection and transformation task performed either  ...  Virtual Reality (VR) Head-Mounted Displays (HMDs) are on the verge of becoming commodity hardware available to the average user and feasible to use as a tool for 3D work.  ...  ACKNOWLEDGMENTS The authors would like to thank the participants in the user study, as well as Aitor Rovira, Jan Gugenheimer, Jarkko Polvi, and Alexander Plopski for their helpful feedback.  ... 
doi:10.1109/tvcg.2017.2658570 pmid:28129181 fatcat:mprokfmasnflfhjvrkx56atcem

Exploring the frontiers in reality-enhanced service communication: from augmented and virtual reality to neuro-enhanced reality

Tim Hilken, Mathew Chylinski, Ko de Ruyter, Jonas Heller, Debbie Isobel Keeling
2022 Journal of Service Management  
state-of-the-art approaches based on augmented reality (AR) and virtual reality (VR) technologies.Design/methodology/approachThe authors first take stock of research on reality-enhanced service communication  ...  PurposeThe authors explore neuro-enhanced reality (NeR) as a novel approach for enhancing service communication between customers, frontline employees, and service organizations that extends beyond current  ...  Virtual reality (VR) VR supports communication amongst users that are immersed in a virtual environment (Bogicevic et al., 2019) ; Hudson et al., 2019) .  ... 
doi:10.1108/josm-11-2021-0439 fatcat:gbizqaasfvgz5gxxmscwxh5hfm

BEYOND REALITY

Eduardo Cuervo
2017 GetMobile Mobile Computing and Communications  
There are plenty of open challenges in wireless networking, cloud computing, security, and privacy, as well as opportunities to create novel applications. Photo,  ...  Head-Mounted Displays (HMDs) have finally reached the point where they can comfortably and affordably transport people to virtual worlds or transform their physical reality by feeding timely information  ...  Acknowledgements My work with virtual and mixed reality wouldn't have been possible without the brilliant contributions and talent of many colleagues, including Bernhard Reinert, Kevin Boos, Tan  ... 
doi:10.1145/3131214.3131218 fatcat:2z2x7wrjnvfepdmakbukmvotgq

Confronting an augmented reality

James Steele, John Hedberg, Robert Fitzgerald, Danny Munnerley, Matt Bacon, Anna Wilson
2012 Research in Learning Technology  
In this article, we seek to initiate a discussion that focuses on these questions, and suggest that they be used as drivers for research into effective educational applications of augmented reality.  ...  How can educators make use of augmented reality technologies and practices to enhance learning and why would we want to embrace such technologies anyway?  ...  In the literature, there is little empirical work when compared with the volume of narrative studies (Dü nser, Grasset, and Billinghurst 2008) .  ... 
doi:10.3402/rlt.v20i0.19189 fatcat:jkbmbukerjc7pmyofqy3mlv5nm

Augmenting Reality with Intelligent Interfaces [chapter]

Dov Schafer, David Kaufman
2018 Artificial Intelligence - Emerging Trends and Applications  
It is clear that our daily reality will increasingly interface with virtual inputs.  ...  Simultaneously, we seek more virtual input into our reality through intelligent interfaces for the applications that these devices can run in a context rich, socially connected, and personalized way.  ...  The application will make use of the data to situate a virtual output in real space.  ... 
doi:10.5772/intechopen.75751 fatcat:2eg23p3ftzfb5pvp7sioospzhq
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