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Ongoing Projects on Serious Games

Carlos Vaz de Carvalho
2014 EAI Endorsed Transactions on Serious Games  
This number of the EAI Transactions on Serious Games is dedicated to a set of ongoing research and development projects in this area.  ...  Serious Games became one of the most interesting "places to be" due to its growing scientific and practitioner community.  ...  Introduction This number of the EAI Transactions on Serious Games is focused on ongoing research and development projects targeting or using Serious Games.  ... 
doi:10.4108/sg.1.3.e1 fatcat:dqug5cqornb4bnt4s57t635vri

Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games [chapter]

Maira B. Carvalho, Jun Hu, Francesco Bellotti, Alessandro De Gloria, Matthias Rauterberg
2015 Lecture Notes in Computer Science  
For that end, we propose a hands-on session in which we will provide information on state-of-the-art services for serious games and guide developers in rethinking one of their existing games or game ideas  ...  using our SOA framework for serious games.  ...  Intended Audience and Schedule The tutorial targets serious game developers and designers, and particularly participants who have ongoing projects or ideas that could be converted into a service-oriented  ... 
doi:10.1007/978-3-319-24589-8_61 fatcat:djegoukzhfegfpt3dzlfigfm5i

Towards A Serious Application for Telescope Maintenance

Damien Djaouti, Emmanuel Dubois, Minica Houry-Panchetti, Jean-Pierre Jessel, Marwene Kechiche, Patrice Torguet, Rémi Cabanac, Francis Lacassagne
2012 Procedia Computer Science  
Games.  ...  This paper summarizes the ongoing development of a Serious Application towards a 3D Virtual World (VW) for Telescope Complex Systems (TCS).  ...  Acknowledgements The authors would like to thank the TBL's members for their support and availability and all the GaLA (Game and Learning Alliance) NoE (EU Network of Excellence) for Serious Games (http  ... 
doi:10.1016/j.procs.2012.10.088 fatcat:ibi4gwgszret3dwbvf5635226y

Tales from the front lines of a large-scale serious game project

Rilla Khaled, Gordon Ingram
2012 Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12  
In this paper, we present five distinct and sometimes competing perspectives that are critical in understanding factors that influence serious game projects: project organisation, technology, domain knowledge  ...  We also point out a set of underlying forces that become evident from viewing the process from different perspectives, to underscore that problems exist in serious game projects and that we should open  ...  This work has been supported in part by the EU FP7 ICT project SIREN (project number: 258453).  ... 
doi:10.1145/2207676.2207688 dblp:conf/chi/KhaledI12 fatcat:dpsrzf2huvat7mcyigc2gmtfjy

Multi-Stakeholder Development of a Serious Game to Explore the Water-Energy-Food-Land-Climate Nexus: The SIM4NEXUS Approach

Janez Sušnik, Chengzi Chew, Xavier Domingo, Simone Mereu, Antonio Trabucco, Barry Evans, Lydia Vamvakeridou-Lyroudia, Dragan Savić, Chrysi Laspidou, Floor Brouwer
2018 Water  
This paper describes how the ongoing (2016-2020) Horizon2020 project SIM4NEXUS will develop serious games investigating potential plausible cross-nexus implications and synergies due to policy interventions  ...  the implementation and validation of each serious game.  ...  Author Contributions: All authors cconceived and designed the simulations and serious game development concept. J.S., B.E., S.M. and A.T. performed the model simulations.  ... 
doi:10.3390/w10020139 fatcat:okago7uxejcfxhvlaoyurpgdci

User Interface Evaluation of Serious Games for Students with Intellectual Disability [chapter]

Cecilia Sik Lanyi, David J. Brown, Penny Standen, Jacqueline Lewis, Vilma Butkute
2010 Lecture Notes in Computer Science  
We have designed and evaluated around 10 serious games under the EU Leonardo Transfer of Innovation Project: Game On Extra Time (GOET) project  ...  This paper is concerned with the potential of serious games as effective and engaging learning resources for people with intellectual disabilities.  ...  This project has been funded with support from the EU's Transfer of Innovation Leonardo da Vinci Lifelong Learning Programme, Game on Extra Time, GOET Grant Agreement number: UK/08/LLP-LdV/TOI/163_181  ... 
doi:10.1007/978-3-642-14097-6_37 fatcat:qqbdgzlxkffi5pohw5bxgpyaru

Towards a Framework for Learning in the OSMA Serious Game Engine

Tanguy Coenen, Evelyn Cloosen, Veerle Van der Sluys, Frederik Smolders
2010 International Journal of Emerging Technologies in Learning (iJET)  
Online multiplayer serious games offer a way to support learning in a gaming paradigm that is familiar to many players and has proven its effectiveness in providing sustainably enjoyable gameplay.  ...  We aim to decrease development cost for these games by providing a modular game design framework and a component-based technical architecture.  ...  Online multiplayer serious games The OSMA-SGE project aims to lower the production cost of online multiplayer serious games.  ... 
doi:10.3991/ijet.v5s3.1497 fatcat:qrp5yxiohbdmpjno35pbo4ryzm

Practical application of the Learning Mechanics-Game Mechanics (LM-GM) framework for Serious Games analysis in engineering education

M J. Callaghan, N. McShane, A. Gomez Eguiluz, T. Teilles, P. Raspail
2016 2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)  
Serious Games (SG) have proved to have instructional potential but there is still a lack of methodologies and tools not only for their design but also to support game analysis and assessment.  ...  The ongoing development phase of a game to teach the theoretical and practical principles of the operation of a sound synthesizer is presented to demonstrate how electronic engineering education can be  ...  The Tone Game project was introduced and the rationale, concept development, planning and ongoing implementation of the game using a Sand Box Serious Game/heuristic approach presented.  ... 
doi:10.1109/rev.2016.7444510 fatcat:watz3czfpzb3bavlugrsepfuba

Interactive Serious Games: Communication and Play to Promote Intercultural Competence

Schreiber, Wilhelm
2017 Zeitschrift für Hochschulentwicklung  
SumMit is a project exploring theory and practice for implementing interactive serious games to be used to work on topics of intercultural competence in various formats.  ...  Being designed for the use on tablet computers or smartphones, interaction takes place between players and combines elements of experiential learning with reflective debriefing units, thus leading to learning  ...  Acknowledgements Special thanks go out to the team HarzGoettingen who worked on the concept and creation of SumMit: Lauritz Brinkmann and Linda Hube (Media and Games Conception) of Harz University of Applied  ... 
doi:10.3217/zfhe-12-04/06 fatcat:wbjw76ks4vbutgzbpdlzqcryra

We Are Martinsville (WAM)

Mona El Khafif, Kathy Hsu Wibberly, Elgin Cleckley, Tho H. Nguyen, Marcus H. Divers
2021 International Journal of E-Planning Research  
This paper reflects on an ongoing serious game effort developed by the University of Virginia and piloted in Martinsville, VA.  ...  This paper describes the findings of the pilot project.  ...  This mechanism allowed players to produce game content on an ongoing basis while simultaneously promoting ongoing cultural events in town ( Figure 6 ).  ... 
doi:10.4018/ijepr.20211001.oa4 fatcat:cvnpch5vqjdlrfph3zwt7pajlu

Improving undergraduate soft skills using m-learning and serious games

Shamus P. Smith, Daniel Hickmott, Ross Bille, Elizabeth Burd, Erica Southgate, Liz Stephens
2015 2015 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)  
This paper describes current work exploring the use of apps, as serious games, to improve literacy in undergraduate students and outlines initial results from a cross-discipline evaluation of an m-learning  ...  The development of the Apostrophe Power app was supported in part by the Centre of Excellence for Equity in Higher Education, University of Newcastle, Australia (Grant #185826036) and the Literacy App Project  ...  Riemer [3] observed that this will have an increasing impact on the success of engineering projects.  ... 
doi:10.1109/tale.2015.7386049 dblp:conf/tale/SmithHBBSS15 fatcat:iq2icisfz5h7rnhacjdiciuxpm

Wedraw: Using Multisensory Serious Games To Explore Concepts In Primary Mathematics

Sam Duffy, Sara Price, Gualtiero Volpe, Paul Marshall, Nadia Berthouze, Giulia Cappagli, Luigi Cuturi1, Nicolo Balzarotti, David Trainor, Monica Gori
2017 Zenodo  
In this paper we introduce weDRAW, a project to support primary school children in the exploration of mathematical concepts, through the design, development and evaluation of multisensory serious games  ...  Working closely with schools, using participatory design techniques, the games will be embedded into the school curricula, and configurable by teachers.  ...  ACKNOWLEDGEMENTS This project has received funding from the European Union's Horizon 2020 Research and Innovation Programme under Grant Agreement No. 732391.  ... 
doi:10.5281/zenodo.1183265 fatcat:knyg6zmvsbfmvptqjscvwrkeoy

Juvenile Offenders

Dana Ruggiero, Belen Garcia de Hurtado, William R. Watson
2013 International Journal of Games Based Learning  
CONTEXT FOR THIS QUALITATIVE RESEARCH Project Tech The Project Tech camp, the context for this study, is a pilot program sponsored by the Serious Games Lab at a large Midwestern university in cooperation  ...  responsible serious game development at a major Midwest university's Games Lab.  ... 
doi:10.4018/ijgbl.2013040107 fatcat:3zcbf53fsfcmrckiia4cgsshmi

Using game analytics to measure student engagement/retention for engineering education

MJ. Callaghan, N. McShane, A. Gomez Eguiluz
2014 2014 11th International Conference on Remote Engineering and Virtual Instrumentation (REV)  
On the App stores, the freemium model has gained popularity to such an extent that the majority of games are now free to play.  ...  A mobile version of the Circuit Warz project is introduced and demonstrates how engineering education can be completely reimagined to create immersive and highly engaging student learning experiences.  ...  This is an ongoing project and the mobile version of the game has just been completed and is been optimized prior to release on the app stores.  ... 
doi:10.1109/rev.2014.6784174 fatcat:6rgwhiy3mzbnhdih362n4c7uda

Opportunities and challenges in virtual reality for remote and virtual laboratories

MJ. Callaghan, A. Gomez Eguiluz, G. McLaughlin, N. McShane
2015 Proceedings of 2015 12th International Conference on Remote Engineering and Virtual Instrumentation (REV)  
GAME BASED LEARNING IN VIRTUAL WORLDS The Serious Games & Virtual Worlds research team at the Intelligent Systems Research Center (ISRC), University of Ulster focus on assessing the potential and effectiveness  ...  display for contextual information on game state, current and future objectives and overall progress.  ... 
doi:10.1109/rev.2015.7087298 fatcat:hfc25qxulrfmriefqssuyzrmky
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