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OnObject

Keywon Chung, Michael Shilman, Chris Merrill, Hiroshi Ishii
2010 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology - UIST '10  
We introduce OnObject, a small device worn on the hand, which can program physical objects to respond to a set of gestural triggers.  ...  Users attach RFID tags to situated objects, grab them by the tag, and program their responses to grab, release, shake, swing, and thrust gestures using a built-in button and a microphone.  ...  to recognize the motion gestures a user makes with the tagged object in hand.  ... 
doi:10.1145/1866218.1866229 dblp:conf/uist/ChungSMI10 fatcat:g6f777bnezh7zdj2rprg43uvui

Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences

Judith Amores, Xavier Benavides, Roger Boldu, Pattie Maes
2015 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15  
We designed a set of playful applications that seamlessly integrate technology with outdoor game play, music, sports and social interactions.  ...  In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay.  ...  OnObject [14] presents a ring that reproduces sounds when the user performs gestures while holding an object.  ... 
doi:10.1145/2702613.2732885 dblp:conf/chi/AmoresBBM15 fatcat:iigunnbesncydpdiehvt2eeroq