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Evaluating User Experience for Interactive Television: Towards the Development of a Domain-Specific User Experience Questionnaire [chapter]

Regina Bernhaupt, Michael Pirker
2013 Lecture Notes in Computer Science  
Beyond the contribution of the questionnaire that is directly applicable for any iTV system, the findings described in the paper demonstrate the need for user experience evaluation methods targeted at  ...  This paper presents a questionnaire-based approach to evaluate the user experience (UX) while interacting with interactive Television (iTV) systems.  ...  Based on these results we have been working on the definition of a user experience evaluation method specifically adapted for iTV systems.  ... 
doi:10.1007/978-3-642-40480-1_45 fatcat:6n5c65i7ejcfnaudcm53o2mzg4

Building a Collective-Experience Engine for Experience-Transfer Amongst Web Users

Jeremy Hall, Yasushi Kiyoki
2014 International Journal of Data Mining & Knowledge Management Process  
This paper describes the Collective Experience Engine (CEE), a system for indexing Experiential-Knowledge about Web knowledge-sources (websites), and performing relative-experience calculations between  ...  A relative-experience calculation ensures that information is retrieved only from relative-experts, to ensure sufficient additional information exists, but that such information isn't too advanced for  ...  The CEE relies on the ability to capture a large portion of a person's experience in order to be effective.  ... 
doi:10.5121/ijdkp.2014.4101 fatcat:tec3xh4bqzgazp2rijtfbcsati

Designing a Situational Awareness Information Display: Adopting an Affordance-Based Framework to Amplify User Experience in Environmental Interaction Design

Yingjie Chen, Zhenyu Qian, Weiran Lei
2016 Informatics  
The theory of affordances provides a robust framework for user experience design.  ...  SolarWheels is an interactive information visualization designed for large display walls in computer network control rooms to help cybersecurity analysts become aware of network status and emerging issues  ...  Our sincere thanks also to the six reviewers from the IEEE 2013 VAST challenge committee, who provided us with detailed, helpful comments on our project.  ... 
doi:10.3390/informatics3020006 fatcat:ahsx5lguyrg5tohsaxu4pkqvna

Evaluating the user Experience of a Photorealistic Social VR Movie

Jie Li, Shishir Subramanyam, Jack Jansen, Yanni Mei, Ignacio Reimat, Kinga Lawicka, Pablo Cesar
2021 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)  
Figure 1: The luxury apartment of the victim Elena Armova: (a) the living room with four users represented as point clouds and three virtual characters: (from left to right) Rachel, Sarge and the hologram  ...  of Elena; (b) the kitchen with two users, Sarge and Evans; (c) the bedroom with Rachel and Elena.  ...  We would specially thank theMo and Artanim Foundation for creating the virtual movie.  ... 
doi:10.1109/ismar52148.2021.00044 fatcat:3bb6ab724fdehat5wkeqp64bnu

Facial Emotion Recognition: A Survey and Real-World User Experiences in Mixed Reality

2018 Sensors  
This study provides a brief overview of the variety of the available databases, and a comparison of the accuracy of algorithms available in the literature is made for all the described databases.  ...  This classification is based on visual information and may not be the sole indicator of emotion.  ...  Finally, the authors are thankful to students who volunteered to help in developing the data set for the experiments.  ... 
doi:10.3390/s18020416 pmid:29389845 pmcid:PMC5856132 fatcat:xarznu77cva2zcd65tcyjg6ezi

Interactive Human–Robot Skill Transfer: A Review of Learning Methods and User Experience

Mehmet Ege Cansev, Honghu Xue, Nils Rottmann, Adna Bliek, Luke E. Miller, Elmar Rueckert, Philipp Beckerle
2021 Advanced Intelligent Systems  
through the project "Active transfer learning with neural networks through Figure 3. A broad view of LfD approaches considering user experience.  ...  Red arrows indicate the direct interaction that can be perceived by the user while blue arrows indicate the background operation that cannot be perceived by the user.  ...  For example, a method for hand-eye coordination for grasping tasks based on the evaluation of monocular images using large convolutional neural networks has been introduced by Levine et al.  ... 
doi:10.1002/aisy.202000247 fatcat:x7ljmoyi6zhx3a3lwsxiupeh4y

Virtual Reality Conferencing: Multi-user immersive VR experiences on the web

Simon N.B. Gunkel, Hans M. Stokking, Martin J. Prins, Nanda van der Stap, Frank B. ter Haar, Omar A. Niamut, A. Niamut Omar
2018 Zenodo  
) and ii) a 3D space with users being represented as point clouds (based on color and depth video data).  ...  While Social VR applications are getting more momentum, most services regarding Social VR focus on animated avatars.  ...  In this paper, we presented social VR experiences for up to three users.  ... 
doi:10.5281/zenodo.3530681 fatcat:nsrgogmj2fe77bn227y2lyi7fq

Design, experiences and user preferences for a web-based awareness tool

ALISON LEE, ANDREAS GIRGENSOHN
2002 International Journal of Human-Computer Studies  
Our experiences with different Portholes versions and user reactions to them provide insights for designing awareness tools beyond Portholes systems.  ...  back to suggest a social rather than information interface.  ...  Debbie Lawrence and Jim Kondziela provided valuable suggestions in the design of the preference experiment. Finally, Mike Atwood and John Thomas supported the Portholes research throughout.  ... 
doi:10.1006/ijhc.2001.0516 fatcat:4ev2mbofmndwladho6sg5uzq5e

Modelling the Service Experience Encounters Using User-Generated Content: A Text Mining Approach

Arpan Kumar Kar, Sunil Kumar, P. Vigneswara Ilavarasan
2021 Global Journal of Flexible Systems Management  
The study elaborates implications for theory and practice based on our findings.  ...  However, measuring the service experience at the point of service encounter becomes a bit difficult.  ...  After removing such tweets, 7,91,804 tweets were retained for the final analysis after cleaning after segregating them zone wise, as illustrated in Fig. 2 .  ... 
doi:10.1007/s40171-021-00279-5 fatcat:h6vopbhz2ferzcx77kkmufiekq

A new QoE fairness index for QoE management

Tobias Hoßfeld, Lea Skorin-Kapov, Poul E. Heegaard, Martín Varela
2018 Quality and User Experience  
The user-centric management of networks and services focuses on the Quality of Experience (QoE) as perceived by the end user.  ...  In this paper, we provide a detailed rationale for it, along with a thorough comparison of the proposed index and its properties against the most widely used QoS fairness indices, showing its advantages  ...  For some application scenarios, where social interaction happens in parallel to the service delivery (e.g., real-time commenting on social networks for a live stream), or where the use of different devices  ... 
doi:10.1007/s41233-018-0017-x fatcat:rkg54kfv4vgwjhlegop4lnjuhy

Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach

Shaoxuan Wang, Sujit Dey
2009 GLOBECOM 2009 - 2009 IEEE Global Telecommunications Conference  
Based on the above analysis, we develop a model for Mobile Gaming User Experience (MGUE), and develop a prototype for real-time measurement of MGUE that can be used in real networks.  ...  We validate MGUE model using controlled subjective testing, and then use it to characterize user experience achievable using the CMG approach in wireless networks. I.  ...  For each video stream, there is a surface representing the user experience, given a certain network condition.  ... 
doi:10.1109/glocom.2009.5425784 dblp:conf/globecom/WangD09a fatcat:2mmcejcgw5dtfdzjjpuj6b6tfi

Detecting Phishing Sites – An Overview [article]

P.Kalaharsha
2021 arXiv   pre-print
Phishing is one of the most severe cyber-attacks where researchers are interested to find a solution. In phishing, attackers lure end-users and steal their personal in-formation.  ...  There are various phishing detection techniques based on white-list, black-list, content-based, URL-based, visual-similarity and machine-learning.  ...  In kali-linux there is a tool called SET (social-engineering toolkit) which is mainly used for cloning of web-pages [70] .  ... 
arXiv:2103.12739v2 fatcat:yrmoe323pvcnfjq5ho7tkcinde

Immersive Analytics of Large Dynamic Networks via Overview and Detail Navigation [article]

Johannes Sorger, Manuela Waldner, Wolfgang Knecht, Alessio Arleo
2019 arXiv   pre-print
Analysis of large dynamic networks is a thriving research field, typically relying on 2D graph representations.  ...  In this paper, we present a novel approach for the exploration of large dynamic graphs in virtual reality that interweaves two navigation metaphors: overview exploration and immersive detail analysis.  ...  [8] , [27] , however, we also believe that a conventional exocentric view on a network provides a visual anchor for orientation and overview.  ... 
arXiv:1910.06825v1 fatcat:xsyi247uezad7j7mqlb5256y2m

Design and Validation of a Framework for the Creation of User Experience Questionnaires

Martin Schrepp, Jörg Thomaschewski
2019 International Journal of Interactive Multimedia and Artificial Intelligence  
Abstract Existing user experience questionnaires have a fixed number of scales. Each of these scales measures a distinct aspect of user experience.  ...  In this paper, we describe the development and first validation studies of a modular framework that allows the creation of user experience questionnaires that fit perfectly to a given research question  ...  One user may find the visual design of a product appealing and interesting, while another finds it boring and unimpressive.  ... 
doi:10.9781/ijimai.2019.06.006 fatcat:4ys5egfvfndtlklp6gw6csjc6m

Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience

Benny Liebold, Daniel Pietschmann, Georg Valtin, Peter Ohler
2013 G|A|M|E The Italian Journal of Game Studies  
The visual quality and visual comfort of stereoscopic representation is constantly being improved by the industry.  ...  Recently, cinemas, home theater systems and game consoles have undergone a rapid evolution towards stereoscopic representation with recipients gradually becoming accustomed to these changes.  ...  UX is often defined as an umbrella term for all qualitative experiences a user has while interacting with a given product, and it reaches beyond the more task-oriented term usability (for an overview,  ... 
doaj:71ee0bbdac2d4f51b8d93ce3b2c78bc5 fatcat:vzwteetakbdslfcun3e6gq7m6e
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