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The Introduction of building a Cylindrical Multi Display System by Game Engine

Hyungjin Jeon, Eeljin Chae, Hongsik Pak, Taesoo Yun
2014 International Journal of Multimedia and Ubiquitous Engineering  
In addition, the efficiency of the real-time rendering that utilizes a game engine with comparison to the rendering with the use of graphics software has been verified.  ...  The concept of a multi projector display and the principle of segmenting a 360-degree picture by dividing a frustum by angle, which is how the camera of a game engine is realized, are identical.  ...  Acknowledgements This work was supported by the Brain Busan 21 Project in 2014.  ... 
doi:10.14257/ijmue.2014.9.7.13 fatcat:a6nnwnscuzgyfkddr7hfzc5hci

EyeGaze

Jesper Kjeldskov, Jacob H. Smedegård, Thomas S. Nielsen, Mikael B. Skov, Jeni Paay
2014 Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces - AVI '14  
In response, we present EyeGaze, which uses multiple Kinect cameras to generate a 3D model of the user, and then renders a virtual camera angle giving the user an experience of eye contact.  ...  Traditional video communication systems offer a very limited experience of eye contact due to the offset between cameras and the screen.  ...  ACKNOWLEDGEMENTS This research is supported by the Obel Family Foundation and Aalborg University's Faculty of Engineering and Science. We thank Erik Frøkjaer for comments on previous drafts.  ... 
doi:10.1145/2598153.2598165 dblp:conf/avi/KjeldskovSNSP14 fatcat:zcjyhfbigbbm5lt44kgjhgrhey

Computer technologies for 3D video delivery for home entertainment

Atanas Gotchev
2008 Proceedings of the 9th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing - CompSysTech '08  
Computer technologies for 3D video capture, format conversion and compression, as well as network technologies for 3D video delivery are briefly described.  ...  The paper overviews the state-of-the-art in the area of 3D video content creation, coding, transmission, and display.  ...  The rapid developments in computer technologies have also increased the general enthusiasm regarding the 3D.  ... 
doi:10.1145/1500879.1500881 dblp:conf/compsystech/Gotchev08 fatcat:b3cfnz5tvfbyhofvsf3mhhr3ay

The Telescience Portal for advanced tomography applications

Steven T. Peltier, Abel W. Lin, David Lee, Stephen Mock, Stephan Lamont, Tomas Molina, Mona Wong, Lu Dai, Maryann E. Martone, Mark H. Ellisman
2003 Journal of Parallel and Distributed Computing  
While there continues to be progress towards the integration of high-performance computing technologies with traditional electron tomography processes, there is a significant need for more transparent  ...  More than just a collection of individual applications, the Portal provides a transparent workflow, where simple intuitive interfaces for grid-enabled parallel computation, resource scheduling, remote  ...  Acknowledgments This work was supported in part by grants from the National Science Foundation (DBI 9318180 and ASC 975249) and the National Institutes of Health (RR 04050 and DC 03192).  ... 
doi:10.1016/s0743-7315(03)00061-3 fatcat:gwfvj66xpbhtrgixbihjjmz6xq

LBS AUGMENTED REALITY ASSISTIVE SYSTEM FOR UTILITIES INFRASTRUCTURE MANAGEMENT THROUGH GALILEO AND EGNOS

E. Stylianidis, E. Valaria, K. Smagas, A. Pagani, J. Henriques, A. Garca, E. Jimeno, I. Carrillo, P. Patias, C. Georgiadis, A. Kounoudes, K. Michail
2016 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
The LARA system will guide utility field workers to locate the working area by helping them see beneath the ground, rendering the complexity of the 3D models of the underground grid such as water, gas  ...  GNSS, AR, 3D GIS and geodatabases on a mobile platform for monitoring, documenting and managing utility infrastruc- tures on-site.  ...  LARA is co-funded for the period 2015-2017.  ... 
doi:10.5194/isprsarchives-xli-b1-1179-2016 fatcat:jdrqgpixiva6bar6wcoxvu25vy

LBS AUGMENTED REALITY ASSISTIVE SYSTEM FOR UTILITIES INFRASTRUCTURE MANAGEMENT THROUGH GALILEO AND EGNOS

E. Stylianidis, E. Valaria, K. Smagas, A. Pagani, J. Henriques, A. Garca, E. Jimeno, I. Carrillo, P. Patias, C. Georgiadis, A. Kounoudes, K. Michail
2016 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
The LARA system will guide utility field workers to locate the working area by helping them see beneath the ground, rendering the complexity of the 3D models of the underground grid such as water, gas  ...  GNSS, AR, 3D GIS and geodatabases on a mobile platform for monitoring, documenting and managing utility infrastruc- tures on-site.  ...  LARA is co-funded for the period 2015-2017.  ... 
doi:10.5194/isprs-archives-xli-b1-1179-2016 fatcat:pchs52tbabgqjatr5aqrj65ub4

A Real-Time Augmented Reality System for Industrial Tele-Training

Pierre Boulanger, Nicolas D. Georganas, Xiaowei Zhong, Peiran Liu, Sabry F. El-Hakim, Armin Gruen, James S. Walton
2003 Videometrics VII  
Users of such system can interact in the real/virtual world using additional information, such as 3D virtual models and instructions on how to perform these tasks in the form of video clips, annotations  ...  A new technique for identifying real world objects and estimating their coordinates in 3D space is introduced.  ...  The contributions of staff and resources of the National Research Council of Canada are also gratefully acknowledged.  ... 
doi:10.1117/12.473350 fatcat:nql7gvvh7vhpflbd752z5v5iqq

Novel Stereoscopic Content Production Tools

Alexander Hornung, Aljoscha Smolic, Markus Gross
2011 SMPTE Motion Imaging Journal  
Stereoscopic 3D is on the cusp of becoming a mass consumer product.  ...  But despite the recent rise of stereoscopic movies and technological advances in the industry, many challenges regarding 3D content creation and display remain unsolved.  ...  Finally, there exist a couple of techniques for automatic, real-time conversion of 2D to 3D content.  ... 
doi:10.5594/j18041xy fatcat:mya42xkzpjbnph3bedulkuk73q

State of the art in telepresence

Jason Lawrence, Ye Pan, Dan B. Goldman, Rachel McDonnell, Julie Robillard, Carol O'Sullivan, Yaser Sheikh, Michael Zollhoefer, Jason Saragih
2022 ACM SIGGRAPH 2022 Courses  
you ...and, join us!  ...  You can learn more about our project at the following links.  ...  This section focuses on the perception of virtual humans utilizing different modeling and rendering techniques.  ... 
doi:10.1145/3532720.3535673 fatcat:jykj5rxelbbf5fvhpvhami5xzq

Distributed, on-demand, data-intensive and collaborative simulation analysis

Arthurine Breckenridge, Lyndon Pierson, Sergiu Sanielevici, Joel Welling, Rainer Keller, Uwe Woessner, Juergen Schulze
2003 Future generations computer systems  
The project consists of three distinct focuses: compute, visualize, and collaborate. Each component utilizes software and hardware that performs across the International Grid.  ...  Computers in North America, Asia, and Europe are working on a common simulation programs.  ...  This work done by HLRS has been funded by the DAMIEN project (IST-2000-25406) and by the collaborative research centers (SFB) 374 and 382 of the German Research Council (DFG). The  ... 
doi:10.1016/s0167-739x(03)00065-7 fatcat:423uagcld5dkjdoebnhueto2wm

Introduction to the special section on 3D representation, compression, and rendering

Anthony Vetro, Pascal Frossard, Sanghoon Lee, Karsten Mueller, Jens-Rainer Ohm, Gary Sullivan
2013 IEEE Transactions on Image Processing  
He has been an active member of the ISO/IEC and ITU-T standardization committees on video coding for many years, where he has served as an Ad-Hoc Group Chair and Editor for several projects and specifications  ...  where he is currently a Group Manager responsible for research and standardization on video coding, as well as work on display processing, information security, sensing technologies, and speech/audio processing  ...  Introduction to the Special Section on 3D Representation, Compression, and Rendering A NEW set of three-dimensional (3D) data formats and associated compression technologies are emerging with the aim to  ... 
doi:10.1109/tip.2013.2268373 pmid:24052142 fatcat:k2o3kcjrnveqfpijoqug757tiu

A novel method for 2D-to-3D video conversion based on boundary information

Tsung-Han Tsai, Tai-Wei Huang, Rui-Zhi Wang
2018 EURASIP Journal on Image and Video Processing  
This paper proposes a novel method for 2D-to-3D video conversion, based on boundary information to automatically generate the depth map.  ...  Finally, we utilize depth image-based rendering (DIBR) to synthesize left and right view images. After combining the depth map and the original 2D video, a vivid 3D video is produced.  ...  Acknowledgements This research was supported and funded by the Ministry of Science and Technology, Taiwan, under Grant 104-2220-E-008-001.  ... 
doi:10.1186/s13640-017-0239-5 fatcat:kxucjp36djdv3cstmdxljocy2a

Interactive 3D video editing

Michael Waschbüsch, Stephan Würmlin, Markus Gross
2006 The Visual Computer  
directing the video.  ...  Acknowledgement We would like to thank Vanessa Stadler for her Flamenco performance, Rolf Adelsberger, Patrick Jenni, and Doo Young Kwon for helping with the acquisition, and Christoph Niederberger for  ...  Related work 3D video. Over the last years, three-dimensional video emerged as a novel media technology for re-rendering of multi-view video data.  ... 
doi:10.1007/s00371-006-0053-z fatcat:bw3wtbvzyzg3vh3uv3grxcxrv4

Monocular Visual SLAM for Markerless Tracking Algorithm to Augmented Reality

Tingting Yang, Shuwen Jia, Ying Yu, Zhiyong Sui
2023 Intelligent Automation and Soft Computing  
Therefore, the real-time establishment of 3-dimension (3D) maps in real scenes is particularly important for augmented reality technology.  ...  In this paper we propose an improved method for Oriented FAST and Rotated BRIEF (ORB) feature extraction and optimized key frame selection, as well as the use of the Progressive Sample Consensus (PROSAC  ...  technology for robotics, autonomous driving, and 3D reconstruction.  ... 
doi:10.32604/iasc.2023.027466 fatcat:hxvpfhrw7rcsxeideornxffay4

Evaluation of Data Transfer Methods for Block-based Realtime Audio Processing with CUDA

Christoph Kuhr, Alexander Carôt
2017 Forum Media Technology  
Thus, the GPU is idle most of the time and can be utilized as an audio co-processor.  ...  The block-based streaming nature and floating point representation of computer audio hardware are very well suited for GPGPU programming techniques.  ...  If a computer system is used for any kind of audio production, that excludes 3D rendering and video decoding, the GPU is mostly idle.  ... 
dblp:conf/fmt/KuhrC17 fatcat:kx7wwyrii5defhschnshcw2dai
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