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Impact of Audio Auxiliary Input upon Incidental Vocabulary Acquisition in Foreign Journal Study

Chu Yan, Zhao Yi
2020 Scholars International Journal of Linguistics and Literature  
Vocabulary learning is an indispensable part of English learning. In recent years, various Foreign Journal Reading Apps have sprung up and become prevalent in China.  ...  Based on intensive reading of foreign journals, this paper focuses on the effect of audio auxiliary input mode on Incidental Vocabulary Acquisition of college students.  ...  Therefore, we designed experiments based on different input modes in foreign journal learning to explore the effect and function of Incidental Vocabulary Acquisition under audio auxiliary input mode of  ... 
doi:10.36348/sijll.2020.v03i06.005 fatcat:rpg3nogisrbrzfcph2ux5rfiyy

Publicaciones válidas - RSL 2012 - 2016

Andrea Calderon Marquez
2017 Figshare  
Publicaciones válidas entre los resultados de la revisión sistemática de la literatura sobre los procesos de enseñanza y aprendizaje de lenguas extranjeras mediante el uso de apps.  ...  The Impact of Mobile Dictionary Use on Language Learning Rahimi, M. & Miri, S. 2014 20.  ...  Hello-hello -Language on the go! Torres, D. Andrea Calderón Márquez, Manuel Palomo-Duarte, Anke Berns, Juan Manuel Dodero 36. Designing a smartphone app to teach English (L2) vocabulary Wu, Q. 47.  ... 
doi:10.6084/m9.figshare.5117263.v1 fatcat:kwyvbnb5c5bbnerts353rxofzm

Mobile assisted language learning of less commonly taught languages: learning in an incidental and situated way through an app [chapter]

Cristiana Cervini, Olga Solovova, Annukka Jakkula, Karolina Ruta
2016 CALL communities and culture – short papers from EUROCALL 2016  
ILOCALAPP (Incidentally Learning Other Cultures And Languages through an APP) is a three-year Erasmus+ project carried out by a transnational consortium of four partners: the University of Bologna (Italy  ...  ), the Adam Mickiewicz University (Poznań, Poland), the University of Lapland (Rovaniemi, Finland) and the Centre for Social Studies at the University of Coimbra (Portugal).  ...  The need of combining mobile technologies with language/culture learning led to creating an interdisciplinary methodological framework at the interface between multimedia design, digital literacy and language  ... 
doi:10.14705/rpnet.2016.eurocall2016.542 fatcat:h7fo32nwuzbnjlzvqrdvo25rhm

Publicaciones válidas

Andrea Calderon Marquez
2017 Figshare  
Publicaciones válidas entre los resultados de la revisión sistemática de la literatura sobre los procesos de enseñanza y aprendizaje de lenguas extranjeras mediante el uso de apps.  ...  The Impact of Mobile Dictionary Use on Language Learning Rahimi, M. & Miri, S. 45. The Role of a Mobile App for Listening Comprehension Training in Distance Learning to Sustain Student Motivation 11.  ...  Life of Pi: Designing an Innovative Mobile-Mediated Task in an English Language Classroom in Taiwan Liao, P., Lin, C., & Fu, H. 29.  ... 
doi:10.6084/m9.figshare.5099062.v1 fatcat:uknylvtbajg3rouhibqxygc3ta

Publicaciones válidas revisión sistemática 2012-2016

Andrea Calderon Marquez
2017 Figshare  
Publicaciones válidas entre los resultados de la revisión sistemática de la literatura sobre los procesos de enseñanza y aprendizaje de lenguas extranjeras mediante el uso de apps.  ...  Hello-hello -Language on the go! Torres, D. 2015 36. Designing a smartphone app to teach English (L2) vocabulary Wu, Q. 2015  ...  A Mobile-Phone Camera Text-Recognition Game as an Vocabulary Instruction for Learning Indonesian as a Foreign Language Classroom Mustika, M., Kao, C., Siswanto, A., Cheng, S., Heh, J. & Chang, C.  ... 
doi:10.6084/m9.figshare.5113942 fatcat:txkujtoymff5jg75wzjxdiefmq

Urban explorations for language learning: a gamified approach to teaching Italian in a university context [chapter]

Koula Charitonos, Luca Morini, Sylvester Arnab, Tiziana Cervi-Wilson, Billy Brick
2016 CALL communities and culture – short papers from EUROCALL 2016  
The paper reports on the design, development and testing of an introductory Italian Language Learning game, i.e. ImparApp, that is developed with the use of MIT's TaleBlazer authoring tool.  ...  The paper contributes to the field of mobileassisted language learning with insights on pervasive and gamified approaches to teaching and learning a foreign language.  ...  Acknowledgements This work was partly funded by the Disruptive Media Learning Lab. It has been also co-funded by the EU under the H2020 Beaconing project, Grant Agreement nr. 687676.  ... 
doi:10.14705/rpnet.2016.eurocall2016.544 fatcat:wbjhn2jss5fi5hw6esop564wxa

ImparApp: Italian language learning with MIT's TaleBlazer mobile app [chapter]

Tiziana Cervi-Wilson, Billy Brick
2018 Innovative language teaching and learning at university: integrating informal learning into formal language education  
This chapter reports on an Italian language learning game, ImparApp, developed with the Massachusetts Institute of Technology's (MIT) TaleBlazer location-based game-authoring tool.  ...  The chapter summarises the way learning activities were integrated into the app and discusses how the learning challenges were designed across the scenes, episodes and settings.  ...  To categorise these, Rosell-Aguilar (2017) presented a taxonomy of available apps and how they could be used for foreign language learning (p. 249).  ... 
doi:10.14705/rpnet.2018.22.775 fatcat:77dgmjulzfhvlgftwsw7u45ahe

The Effect of Mobile Applications on English Vocabulary Acquisition

Azadeh Rezaei, Neo Mai, Ahmad Pesaranghader
2014 Jurnal Teknologi  
The study reported here investigates the use and effectiveness of mobile applications in English vocabulary learning. Vocabulary acquisition is an important part of language learning.  ...  It examines whether multimedia courseware affects the vocabulary learning in the second language acquisition.  ...  Nevertheless, Groot also suggested that students who are learning a foreign language could also use the concepts of words in their own language when learning the vocabulary of a foreign language.  ... 
doi:10.11113/jt.v68.2912 fatcat:lebvcd2lxfg4dljgq5gecx55oi

Investigating the use of mobile applications in everyday language learning

Nee Nee Chan, Chin Siang Ang
2017 International Journal of Mobile Learning and Organisation  
In this exploratory study, a mixed method research design was used to understand how youth in Malaysia use their smart devices for learning languages and to uncover the extent of these learning experiences  ...  This paper presents the preliminary findings of the study which suggest learning is serendipitous, fragmentary and purposive; dependent on function and purpose.  ...  This paper adopts these definitions of m-learning with an emphasis on the use of smartphones for language learning in everyday environments.  ... 
doi:10.1504/ijmlo.2017.10007389 fatcat:kyg3x2t6mngmxl6whupd52nxg4

Investigating the use of mobile applications in everyday language learning

Nee Nee Chan, Chin Siang Ang
2017 International Journal of Mobile Learning and Organisation  
In this exploratory study, a mixed method research design was used to understand how youth in Malaysia use their smart devices for learning languages and to uncover the extent of these learning experiences  ...  This paper presents the preliminary findings of the study which suggest learning is serendipitous, fragmentary and purposive; dependent on function and purpose.  ...  This paper adopts these definitions of m-learning with an emphasis on the use of smartphones for language learning in everyday environments.  ... 
doi:10.1504/ijmlo.2017.087088 fatcat:vkaax5cw7vbapa2ahjun6wnxu4

Urban Explorations For Language Learning: A Gamified Approach To Teaching Italian In A University Context

Koula Charitonos, Luca Morini, S Arnab, Tiziana Cervi-Wilson, Billy Brick
2016 Zenodo  
This paper reports on the design, development and testing of an introductory Italian Language Learning game, i.e. ImparApp, that was developed with the use of MIT's TaleBlazer authoring tool.  ...  Essentially the paper contributes to the field of mobile-assisted language learning with insights on pervasive and gamified approaches to teaching and learning a foreign language.  ...  Acknowledgements This work was partly funded by the Disruptive Media Learning Lab. It has been also co-funded by the EU under the H2020 Beaconing project, Grant Agreement nr. 687676.  ... 
doi:10.5281/zenodo.583303 fatcat:e7xa5xfkbfeilepzwa7rycpjdq

Factors Determining Students' Low Usage of Mobile Tools in their English Vocabulary Learning

Diana Cojocnean
2016 Porta Linguarum  
level of motivation to use technology for second language acquisition.  ...  The article is based on the results of a large scale mixed methods study which took place in Romania in 2014.  ...  The mobile assisted language learning tools include language learning apps but also apps which are not designed for vocabulary learning in particular.  ... 
doi:10.30827/digibug.54086 fatcat:2b7chfq2ozfz3dbqobwf6az3li

Specialized Dictionary Mobile Apps for Students Learning English for Engineering, Business and Computer Science

Reima Al-Jarf
2022 Journal of Humanities and Education Development  
Use of dictionaries is an integral part of language learning and teaching.  ...  With the availability of smartphones, EFL, ESL and ESP students can access and download a variety of specialized mobile dictionaries Apps (MDAs).  ...  A variety of language learning apps are available in the Android and Apple Stores for developing English as a Foreign Language (EFL), English as a Second Language (ESL), and English for Specific Purposes  ... 
doi:10.22161/jhed.4.1.1 fatcat:llxhojisbbbsvb3yxo4zzllkjq

Mobile learning: a powerful tool for ubiquitous language learning [chapter]

Nelson Gomes, Sérgio Lopes, Sílvia Araújo
2016 New perspectives on teaching and working with languages in the digital era  
In this paper, we wish to present an Android app designed for the teaching and learning of Portuguese as a foreign language.  ...  We aim to promote new experiences in the field of mobile learning, based on the concept of Social Learning (Mondahl & Razmerita, 2014) .  ...  paths for one or more levels of the Common European Framework of Reference for Languages (CEFR, 2001) .  ... 
doi:10.14705/rpnet.2016.tislid2014.433 fatcat:fod62zyprbb7znjt4cssbccdee

ULearnEnglish: An Open Ubiquitous System for Assisting in Learning English Vocabulary

Letícia Garcia da Silva, Eduardo Gonçalves de Azevedo Neto, Rosemary Francisco, Jorge Luis Victória Barbosa, Luis Augusto Silva, Valderi Reis Quietinho Leithardt
2021 Electronics  
Since vocabulary is the foundation of all language acquisition, this article presents ULearnEnglish, an open-source system to allow ubiquitous English learning focused on incidental vocabulary acquisition  ...  ULearnEnglish achieved an acceptance rate of 78.66% for the perception of utility, 96% for the perception of ease of use, 86.5% for user context assessment, and 88% for ubiquity.  ...  learning Natural language grammar acquisition technique Language learning for specific purposes Incidental technique for vocabulary acquisition Mobile app type Video game native  ... 
doi:10.3390/electronics10141692 fatcat:kxd6hkji2napfkpnjvgzx4djxq
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