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Temporal correlation of the RSS improves accuracy of fingerprinting localization

Mei Wang, Zhehui Zhang, Xiaohua Tian, Xinbing Wang
2016 IEEE INFOCOM 2016 - The 35th Annual IEEE International Conference on Computer Communications  
cruise through intersections in green phase without brakes so as to reduce energy consumption. · Developed an Android application named as "Love Drop", a game application for lovers in this hackathon  ...  on Mobile Device 08/2016 -Present Signal Processing & Mobile Computing Group Member · Use Synthetic-Aperture-Radar (SAR) techniques to address Acoustic Imaging problem on mobile devices. · Apply Phase  ...  University of Texas at Austin · Grading iOS homework and debugging programming problems for a 50-student iOS Mobile Computing course.  ... 
doi:10.1109/infocom.2016.7524492 dblp:conf/infocom/WangZTW16 fatcat:rubtccc5jnezzcm45xvdo4fal4

Study on the use of mobile devices in schools: the case of Portugal

Isabel Allen, Luísa Santos, Manuela Pinho, José Dias, Rui Ribeiro
2017 Revista de Estudios e Investigación en Psicología y Educación  
Mobile devices are generally used as a tool to stimulate motivation and strengthen engagement, for collaborative work and also to assist with constructive thinking or reflection.  ...  Palavras-chave: mobile learning, revisão de literatura Abstract The research found focuses on students of basic and secondary education from schools, within the fields language, social and exact sciences  ...  Erasmus+ Proj. 2016-1-RO01-KA201-024659 BRINGING LIFE INTO THE CLASSROOM: inovative use of mobile devices in the educational process.  ... 
doi:10.17979/reipe.2017.0.13.2975 fatcat:m7wsqt464zf7rnjy6ooxhl2r2m

Security Games for Vehicular Networks

T Alpcan, S Buchegger
2011 IEEE Transactions on Mobile Computing  
The formulations are chosen to be abstract on purpose in order to maximize applicability of the models and solutions to future systems.  ...  This paper investigates security aspects of VANETs within a game-theoretic framework where defensive measures are optimized with respect to threats posed by malicious attackers.  ...  Buchegger was with Deutsche Telekom Laboratories during this research.  ... 
doi:10.1109/tmc.2010.146 fatcat:fkaxz72oljbjzfamgcguexh63i

Graphical Games for UAV Swarm Control Under Time-Varying Communication Networks [article]

Malintha Fernando, Ransalu Senanayake, Ariful Azad, Martin Swany
2022 arXiv   pre-print
Finally, we discuss extending the proposed framework toward general-sum stochastic games by leveraging deep Q-learning and model-predictive control.  ...  Our framework builds on the concept of graphical games, which we argue provides a compelling paradigm to subsume the interaction structures found in networked UAV swarms thanks to the shared local neighborhood  ...  This is synonymous with maximizing the profit of a UAV fleet in urban air mobility and the total signal strength in coverage control [14] applications. 1) Graphical game formulation: First, we formulate  ... 
arXiv:2205.02203v1 fatcat:tuvrt7klbnfmdbgc3mqwpjy2lm

Page 246 of Geographical Analysis Vol. 20, Issue 3 [page]

1988 Geographical Analysis  
Theoretical Advances in Modeling Economic and Social Behaviors: Applications to Geographical, Policy-oriented Models.” Economic Geography 57, 291-303. Clark, G. L. (1986).  ...  Both competing decision models were simplified representa- tions of the multiple stages of the residential mobility process.  ... 

Security games for vehicular networks

Sonja Buchegger, Tansu Alpcan
2008 2008 46th Annual Allerton Conference on Communication, Control, and Computing  
The formulations are chosen to be abstract on purpose in order to maximize applicability of the models and solutions to future systems.  ...  This paper investigates security aspects of VANETs within a game-theoretic framework where defensive measures are optimized with respect to threats posed by malicious attackers.  ...  Buchegger was with Deutsche Telekom Laboratories during this research.  ... 
doi:10.1109/allerton.2008.4797563 fatcat:bqhas4p4bvactn6ngo6xhbv3yu

How Geogames Can Support Geographical Education?

Rukiye ADANALI
2021 Review of international geographical education online  
Geocaching on the Moon, Neocartographer, Ingress, OriGami, SimCity, Project Lily Pad, Minecraft-Urban Planning, and FindeVielfalt Simulation geogame applications have been studied in terms of current learning  ...  Geogame is separated from these games by its focus on solving a spatial problem with its stakeholders, mainly using GIS technology, and is closely related to the science of geography.  ...  Pervasive games, on the other hand, turn urban spaces into playgrounds with augmented reality technologies on mobile devices and embed the game into the daily life of the player.  ... 
doi:10.33403/rigeo.855550 fatcat:5r3m4zjo2ncjpncgyjevlt6bdy

Current Research Trends in Games for Public Participation in Planning

Viktorija Prilenska
2019 Architecture and Urban Planning  
The paper concludes with the benefits of gamification for participatory planning practice.  ...  Drawing on the thematic analysis of scientific publications, prominent authors and research centres, as well as key research themes, are identified.  ...  Big Urban Game; ZWERM), to single-player applications for mobile devices, which encourage certain location-based activities (e.g. Play Before Plan; Change Explorer) [11] , [50] , [61] , [72] .  ... 
doi:10.2478/aup-2019-0016 fatcat:lyldlb2zm5g7pgdydzp6wy7cgu

Assessment of a Location-Based Mobile Augmented-Reality Game by Adult Users with the ARCS Model

Konstantina Sdravopoulou, Juan Manuel Muñoz González, María Dolores Hidalgo-Ariza
2021 Applied Sciences  
In mobile augmented reality (MAR) games, learning by doing is important to supplement the theoretical knowledge with practical exercise in order to maximize the learning outcome.  ...  Our findings, therefore, highlight the potential and the applicability of the ARCS model in MAR games.  ...  Institutional Review Board Statement: Ethical review and approval were waived for this study, due to the fact that all participants were adults and participated by their own will.  ... 
doi:10.3390/app11146448 fatcat:hyozstijtvabvav24z2wjfrdwq

Towards Citizen Science for Smart Cities: A Framework for a Collaborative Game of Bird Call Recognition Based on Internet of Sound Practices [article]

Emmanuel Rovithis and Nikolaos Moustakas and Konstantinos Vogklis and Konstantinos Drossos and Andreas Floros
2021 arXiv   pre-print
Citizen Science aims to engage people in research activities on important issues related to their well-being. Smart Cities aim to provide them with services that improve the quality of their life.  ...  In this paper we suggest that engagement in Citizen Science projects applied on Smart Cities infrastructure can be enhanced through contextual and structural game elements realized through augmented audio  ...  Learning [18] , i.e. learning from the process of interacting with the environment, and Experiential Learning [19] , i.e. learning from the process of reflecting on one's experience, provides the theoretical  ... 
arXiv:2103.16988v1 fatcat:mojkzdowxjav7fepvdzl5iblaa

Special issue on the selected papers of IWCMC'11

Xuemin Sherman Shen, Nei Kato, Ping Wang
2011 Wireless Communications and Mobile Computing  
The guest editors would also like to thank all the reviewers for their valuable comments and suggestions to the authors on improving the quality of their papers. The advice and great support from Dr.  ...  Mohsen Guizani, editor-in-chief, Wireless Communications and Mobile Computing and Jovelyne P. Sotoya, production editor, are highly appreciated.  ...  repeated game and introduces a game theory-based relay assignment scheme GTRA to solve the problem, in which each player plays against all the other players and determines whether to cooperate with a  ... 
doi:10.1002/wcm.1237 fatcat:v2a7m3kcs5fgtfyqvh4y4ysdgy

The mobile learning exploration system (MoLES) in semantically modeled ambient learning spaces

Thomas Winkler, Michael Herczeg
2013 Proceedings of the 12th International Conference on Interaction Design and Children - IDC '13  
This paper focuses on educational insights that led to the development of the Mobile Learning Exploration System (MoLES).  ...  With the recent redesign of MoLES -now part of ambient learning spaces where different applications use the same multimedia objects -we introduce semantic multimedia cloud computing and linked data models  ...  MoLES Creator With the web-based application MoLES Creator, learners themselves create content for mobile learning games on a PC. They build learning games for mobile explorations.  ... 
doi:10.1145/2485760.2485829 dblp:conf/acmidc/0004H13 fatcat:mnoh5oii6jdi5l667m7omly2hm

Overstimulated Consumers or Next-Generation Learners? Parent Tensions About Child Mobile Technology Use

J. S. Radesky, S. Eisenberg, C. J. Kistin, J. Gross, G. Block, B. Zuckerman, M. Silverstein
2016 Annals of Family Medicine  
We aimed to understand parents' views regarding mobile technology use by young children, aged 0 to 8 years, including perceived benefits, concerns, and effects on family interactions, with the goal of  ...  their control (a tension more common in low-income caregivers); and (3) family stress-the necessity of device use in stressed families (eg, to control a child's behavior or as an inexpensive learning/  ...  Acknowledgments: The authors would like to thank Dr Judith Shaw for her thoughtful guidance on this research proposal.  ... 
doi:10.1370/afm.1976 pmid:28376436 pmcid:PMC5389398 fatcat:isxmlwhu7nbqplvy5vtqzb7rba

Game Theory for Multi-Access Edge Computing: Survey, Use Cases, and Future Trends

2018 IEEE Communications Surveys and Tutorials  
Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage  ...  Game Theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios.  ...  Acknowledgement The authors are grateful to the anonymous reviewers for their constructive comments to improve the quality of the paper.  ... 
doi:10.1109/comst.2018.2863030 fatcat:xxsvobkdbzgizm5obvnz5eqatu

ESTA: Educating Adolescents in Sustainable Travel Urban Behavior through Mobile Applications Using Motivational Features

Maria Eftychia Angelaki, Theodoros Karvounidis, Christos Douligeris
2021 Computation  
This paper proposes the use of motivational features in mobile applications to support adolescents' education in sustainable travel urban behavior, so that they become more mindful of their environmental  ...  To this effect, existing persuasive strategies are adopted, implemented, and integrated into six simulated screens of a prospective mobile application named ESTA, designed for this purpose through a user-centered  ...  Acknowledgments: This work has been partially supported by the European Regional Development Fund through the Urban Innovative Actions Initiative under grant agreement number UIA04-274 (A Holistic Urban  ... 
doi:10.3390/computation9020015 fatcat:ivag4l6tujby7nkl6hdure3vre
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