A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2018; you can also visit the original URL.
The file type is application/pdf
.
Filters
Investigating the Effect of Relative Time Delay on Companion Screen Experiences
2017
Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video - TVX '17 Adjunct
In this study, 18 participants watched a nature programme while being shown companion content on a tablet. Temporal synchronisation of content between the devices was varied. ...
This suggests that poor content synchronisation can produce a negative companion experience for viewers and should be avoided. ...
We were primarily interested in the effect of injected delays between the TV and the tablet, while presenting a supposedly synchronised companion screen experience. ...
doi:10.1145/3084289.3089918
dblp:conf/tvx/KennyRBV17
fatcat:nqc67krdz5bc5nxqljkd23gxiy
In front of and behind the second screen
2014
Proceedings of the 2014 ACM international conference on Interactive experiences for TV and online video - TVX '14
One example is second screen companion apps that offer extra information about a television program, often synchronized with what happens on screen. ...
In this paper, we investigate a second screen companion app, from the perspective of the viewers and producers of such apps. ...
ACKNOWLEDGMENTS The research leading to these results was carried out in the TV-Ring project (EC grant agreement ICT PSP-325209). ...
doi:10.1145/2602299.2602312
dblp:conf/tvx/GeertsLGNH14
fatcat:gutvaohntjhp7ahvqixgzfqmne
High-precision baseband timing of 15 millisecond pulsars
2006
Monthly notices of the Royal Astronomical Society
Therefore if you can't get them to go together again, there must be a reason. By all means, do not use a hammer." ...
Finally, we use the timing residuals of one very stable source (PSR J1909-3744) as a reference against which we time PSR J1713+0747 with a root-mean-square precision of 133 ns, amongst the best timing ...
Shapiro delay or its non-detection were used to constrain all but two of the binary pulsars in our source list. We measured annual orbital parallax in PSR J0437-4715 and PSR J1713+0747. ...
doi:10.1111/j.1365-2966.2006.10394.x
fatcat:7uayrbrcjvbftjnrj22wyiebea
Adaptive Subframe Allocation for Next Generation Multimedia Delivery Over Hybrid LTE Unicast Broadcast
2016
IEEE transactions on broadcasting
In the simulation, there is a total of 8 additional views available, one of which is randomly selected by each user requesting a companion view at the start of each simulation run as illustrated in Figure ...
The paper concludes presenting a common physical layer based on E-MBMS and DVB-T2 standards [11] . An interesting case study on DTV distribution over cellular networks is carried out in [12] . ...
doi:10.1109/tbc.2016.2570020
fatcat:rw5k7qlldzbwnfvwr3lraynl5y
Closing the Gap: Human Factors in Cross-Device Media Synchronization
2017
IEEE Journal on Selected Topics in Signal Processing
The impact model adopts a balanced approach: trading off the potential impact on QoE of initiating a re-synchronisation process compared with retaining the current levels of non-synchronicity, in order ...
The continuing growth in the mobile phone arena, particularly in terms of device capabilities and ownership is having a transformational impact on media consumption. ...
Further, NTP clients are not available or enabled on all user devices. ...
doi:10.1109/jstsp.2016.2638358
fatcat:g637wj5qfzeufmf6da76ruszqa
Lag Compensation for First-Person Shooter Games in Cloud Gaming
[chapter]
2018
Lecture Notes in Computer Science
We outline our approach to lag compensation whereby we equalize within reason the up and downlink delays in real-time for all players. ...
In this chapter, we firstly describe the approach, and then focus on the impact of latency, known as lag, on Quality of Experience, for so-called First Person Shooter games. ...
This work has been partially supported by the ICT COST Action IC1304 -Autonomous Control for a Reliable Internet of Services (ACROSS), November 14, 2013-November 13, 2017, funded by European Union. ...
doi:10.1007/978-3-319-90415-3_5
fatcat:z3poqzsjhzfxfffapgqhbd4esm
Promotion of active ageing through interactive artificial agents in a smart environment
2021
SN Applied Sciences
Three variants of the system, involving either a partial set of those agents or the full proposed system, were evaluated and compared through a pilot study conducted with 12 elderly users. ...
A pilot study conducted with 12 elderly users demonstrated an effective and engaging training system. ...
Synchronisation is evaluated in how many seconds the user is delayed in relation to the avatar repetition. Execution is evaluated in correct or incorrect range of motion. ...
doi:10.1007/s42452-021-04567-8
doaj:cc85ccbfdf4b4fc5b419403f57fec344
fatcat:555roh5uzvcellk4hxuzc3foa4
IDMS Solution for Hybrid Broadcast Broadband Delivery Within the Context of HbbTV Standard
2018
IEEE transactions on broadcasting
.; Sapena Piera, A. (2019). IDMS solution for hybrid broadcast broadband delivery within the context of HbbTV standard. IEEE Transactions on Broadcasting. 65(4):645-663. https://doi. ...
The chat can be launched either on the main device or on companion devices, depending on the users' preferences. ...
On the other hand, the same or another global (or traceable) clock references can be used to provide a common time reference for all the receivers in each group of users sharing a media session. ...
doi:10.1109/tbc.2018.2878285
fatcat:bfyr7qfcgbbbpoypte7gb463ca
Fingal's Cave: The Integration of Real-Time Auralisation and 3D Models
2018
VIEW Journal of European Television History and Culture
This is the first time the acoustic characteristics of a heritage site have been included in a visualisation in this interactive manner. ...
Fingal's Cave: an Audiovisual Experience is an immersive virtual reality application that combines 3D models, a narrative soundscape and interactive auralisation in a recreation of a visit to Fingal's ...
The digital object is impervious to its visitors or users' mark, therefore making it difficult to imagine it has a past steeped in use and reuse. ...
doi:10.18146/2213-0969.2018.jethc150
fatcat:wrsbciqtzna6bjkcs4fsfefejm
The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances
2022
CHI Conference on Human Factors in Computing Systems
In this paper we draw on two case studies of mixedreality performances and document strategies of Stage Managing VR Performance, Choreographing for Cables, Consistency & Charging, Improvising Interventions ...
Performing with technology is a complex and challenging task. ...
Jensen and Mads Damsbo for providing us the opportunity to study their artistic productions. ...
doi:10.1145/3491102.3502139
fatcat:6cfbiqq3orabjmcx7n7ykldsfm
Workflow Support for Live Object-Based Broadcasting
2018
Proceedings of the ACM Symposium on Document Engineering 2018 - DocEng '18
as statistics) during a sports game, or selectively render them on a secondary device. ...
The use of object-based broadcasting enables a more tailored end-user experience than the one-size-fits-all of traditional broadcasts: the viewer may be able to selectively turn off overlay graphics (such ...
The expression will usually refer to a condition set by the user or the playback system (such as whether the user prefers a specific language, or has a screen of a specific minimum size). ...
doi:10.1145/3209280.3209528
dblp:conf/doceng/JansenCB18
fatcat:gnksm6hvwfbjdcf5vz7yglneja
Synchronization Mechanisms for Multi-User and Multi-Device Hybrid Broadcast and Broadband Distributed Scenarios
2019
IEEE Access
in one or several devices. ...
When remote users are involved in a networked shared TV consumption experience (Social TV), inter-destination media synchronization (IDMS) is a key requirement to provide them with a satisfactory experience ...
On the one hand, the availability of connected TVs (i.e., Main Screen -MS-), along with a large range of different consumption devices (e.g., smartphones, tablets. . .) acting as secondary or Companion ...
doi:10.1109/access.2018.2885580
fatcat:qivvm3hlgze7namibpb6itvbmi
Toward an LTE Hybrid Unicast Broadcast Content Delivery Framework
2017
IEEE transactions on broadcasting
Moving further, work by Shi et al. in [4] presented a case study on DTV distribution over cellular networks. ...
Example multi-stream applications include, Ultra High Definition Television (UHDTV), 3D Television, Free Viewpoint Television (FVT) and Multi/Companion Screen viewing. ...
doi:10.1109/tbc.2017.2704429
fatcat:tlokd6qrczb2hjpugajcs77zs4
Cardiac resynchronisation in congenital heart disease
2010
Cor et Vasa
Tento článek vznikl na vyžádání redakce časopisu Heart pro Education in Heart Series (Heart 2009;95;940-947) a shrnuje pro širší kardiologickou veřejnost názornou formou současný pohled na indikace, technické ...
Cardiac resynchronisation in congenital heart disease Cor Vasa 2010;52(7-8) ...
All users must also complete a one-time registration on BMJ Learning and subsequently log in (with a BMJ Learning username and password) on every visit. ...
doi:10.33678/cor.2010.115
fatcat:qgbwo2q5hvgq3eywzrfodcj6ly
Systematic Review of Multiple Contents Synchronization in Interactive Television Scenario
2014
ISRN Communications and Networking
This paper reports the results of a systematic literature review and mapping study on TV Multiple Contents Synchronization published until middle 2013. ...
This study aims at surveying existing research on Multiple Contents TV Synchronization in order to synthesize their results, classify works with common points, and identify needs for future research. ...
ii) companion device: user can control multiple devices at the same time; (iii) device collaboration: users expect to share their interactions and content with others on multiple devices in a collaborative ...
doi:10.1155/2014/127142
fatcat:ufnuq44orjbsljh4ibdmblv7cy
« Previous
Showing results 1 — 15 out of 466 results