Filters








9,862 Hits in 5.0 sec

On Server Provisioning for Cloud Gaming

Yusen Li, Yunhua Deng, Xueyan Tang, Wentong Cai, Xiaoguang Liu, Gang Wang
2017 Proceedings of the 2017 ACM on Multimedia Conference - MM '17  
In this paper, we address the server provisioning problem for cloud gaming to optimize both server running cost and software maintenance cost.  ...  Cloud gaming has gained significant popularity recently due to many important benefits such as removal of device constraints, instant-on and cross-platform, etc.  ...  Existing studies on server provisioning for cloud gaming generally target at optimizing user interactivity and server running cost [19, 33] .  ... 
doi:10.1145/3123266.3123310 dblp:conf/mm/LiDTCLW17 fatcat:tnb3fug4mjfjtanwt7dqtt5t64

A Game Theoretic Framework of SLA-based Resource Allocation for Competitive Cloud Service Providers

Yanzhi Wang, Xue Lin, Massoud Pedram
2014 2014 Sixth Annual IEEE Green Technologies Conference  
Experimental results demonstrate the effectiveness of the game theoretic resource provisioning framework for the CSPs.  ...  In the cloud, a central request dispatcher allocates service requests to different servers (belonging to potentially different CSPs) based on the amounts of allocated resources in those servers.  ...  Such over-provisioning will increase both the electrical energy cost and the carbon footprint incurred on the servers.  ... 
doi:10.1109/greentech.2014.22 fatcat:cga6fride5eyjiuqxrgm2ss63m

Massivizing online games using cloud computing: A vision

Alexandru Iosup, Siqi Shen, Yong Guo, Stefan Hugtenburg, Jesse Donkervliet, Radu Prodan
2014 2014 IEEE International Conference on Multimedia and Expo Workshops (ICMEW)  
In this work, we propose a cloudbased platform to massivize online gaming-the challenges and opportunities of scaling on-demand, while paying only for what is used.  ...  We discuss the major aspects of cloud-based gaming, virtual-world management, game-data processing, and game-content generation.  ...  Challenge 5: Using basic cloud deployment models. Combining basic cloud deployment models. In the traditional model, games run on self-owned dedicated server/servers cluster.  ... 
doi:10.1109/icmew.2014.6890684 dblp:conf/icmcs/IosupSGHDP14 fatcat:gtpg6hk665f2fgn5sswdwtw6su

Massively Multiplayer Online Games on unreliable resources

Vlad Nae, Lukas Kopfle, Radu Prodan, Alexandru Iosup
2012 2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)  
We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure  ...  In contrast to static provisioning, the new cloud computing technology based on resource virtualisation has the potential to provide an on-demand infrastructure for MMOGs, where resources are provisioned  ...  For example, by timely foreseeing critical hot-spots in the game world (i.e. excessively populated areas of the game world generating a large number of interactions), one can dynamically provision additional  ... 
doi:10.1109/netgames.2012.6404020 dblp:conf/netgames/NaeKPI12 fatcat:efkofvlk55bybjbwvrslnjht7q

ENORM: A Framework For Edge NOde Resource Management [article]

Nan Wang, Blesson Varghese, Michail Matthaiou, Dimitrios S. Nikolopoulos
2017 arXiv   pre-print
Mechanisms for provisioning and auto-scaling edge node resources are proposed. The feasibility of the framework is demonstrated on a PokeMon Go-like online game use-case.  ...  This raises the need for fog computing, which leverages computing at the edge of the network on nodes, such as routers, base stations and switches, along with the cloud.  ...  ENORM on the other hand can provision edge nodes for offloaded workloads from the cloud.  ... 
arXiv:1709.04061v1 fatcat:b2rfsukd3bcmtbwndl7lp75lri

ENORM: A Framework For Edge NOde Resource Management

Nan Wang, Blesson Varghese, Michail Matthaiou, Dimitrios S. Nikolopoulos
2017 IEEE Transactions on Services Computing  
Mechanisms for provisioning and auto-scaling edge node resources are proposed. The feasibility of the framework is demonstrated on a PokéMon Go-like online game use-case.  ...  This raises the need for fog computing, which leverages computing at the edge of the network on nodes, such as routers, base stations and switches, along with the cloud.  ...  ENORM on the other hand can provision edge nodes for offloaded workloads from the cloud.  ... 
doi:10.1109/tsc.2017.2753775 fatcat:jkfkl5rqvzadvfneuwpknud5p4

A Systematic Mapping Study of MMOG Backend Architectures

Paspallis, Kasenides
2019 Information  
Especially commercial cloud computing services, pioneered by the likesof Amazon, Google and Microsoft, have provided an unprecedented opportunity for the fast andsustainable development of complex distributed  ...  However, a numberof resource-intensive applications, such as Massively Multiplayer Online Games (MMOGs) andlarge-scale simulations introduce a requirement for a very large common state with many actorsaccessing  ...  Load Prediction and Provision One of the problems faced by game providers is the provision of resources for MMOGs.  ... 
doi:10.3390/info10090264 fatcat:zyhbjowqqbbgdbrphyhdentkvm

A Survey of Game-Theoretic Approach for Resource Management in Cloud Computing

M. O. Agbaje, O. B. Ohwo, T. G. Ayanwola, Ogunyolu Olufunmilola, Zhiyong Xu
2022 Journal of Computer Networks and Communications  
We concentrated majorly on investigating game-theoretic submission for the management of required resources, as a potential solution in modeling the resource allocation, scheduling, provisioning, and load  ...  Based on this survey, we presented a guideline to aid the adoption and utilization of game-theoretic resource management strategy.  ...  for the amount of time each program spends on its servers.  ... 
doi:10.1155/2022/9323818 fatcat:it55s5yvknaxfiiaxggmbcgjza

The impact of virtualization on the performance of Massively Multiplayer Online Games

Vlad Nae, Radu Prodan, Thomas Fahringer, Alexandru Iosup
2009 2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)  
Using real traces from RuneScape, one of the most successful contemporary MMOGs, we evaluate with simulations the effectiveness of the on-demand cloud resource provisioning strategy for MMOGs.  ...  We assess the impact of provisioning of virtualized cloud resources, analyze the components of virtualization overhead, and compare provisioning of virtualized resources with direct provisioning of data  ...  Using real traces from RuneScape, one of the most successful contemporary MMOGs, we evaluate with simulations the effectiveness of the on-demand cloud resource provisioning strategy for MMOGs.  ... 
doi:10.1109/netgames.2009.5446227 dblp:conf/netgames/NaePFI09 fatcat:47u5pf3l6ncbpewefmfzl2ockm

A new business model for massively multiplayer online games

Vlad Nae, Radu Prodan, Alexandru Iosup, Thomas Fahringer
2011 Proceeding of the second joint WOSP/SIPEW international conference on Performance engineering - ICPE '11  
Our model efficiently provisions on-demand virtualised resources to game sessions based on their dynamic client load, which dramatically decreases prices and gives small and medium enterprises the opportunity  ...  In this paper, we propose a new business model of hosting and operating MMOGs based on Cloud computing principles involving four actors: resource provider, game operator, game provider, and client.  ...  up to 40% of the game revenue In previous work [13] , we presented a new dynamic provisioning method for MMOGs based on Cloud computing technology that provisions virtualised Infrastructure as a Service  ... 
doi:10.1145/1958746.1958785 dblp:conf/wosp/NaePIF11 fatcat:6pwdnz35ubcevhsqro7kwtp6za

Cloud for Gaming [chapter]

Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla
2015 Encyclopedia of Computer Graphics and Games  
Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve the user's experience  ...  Thus, his latency to reach the game server on the cloud is usually different from other players.  ...  It is evident that static resource provisioning based on the average load results in system overloaded roughly half the time; provisioning for the worst case results in a massive resource under-utilization  ... 
doi:10.1007/978-3-319-08234-9_39-1 fatcat:vxucy33hr5amvoceothpodujxm

Toward Gaming as a Service

Wei Cai, Min Chen, Victor C.M. Leung
2014 IEEE Internet Computing  
Finally, they provide a vision on GaaS provisioning for mobile devices.  ...  They also examine the features of different game genres to determine their impact on systematic design for cloud gaming services.  ...  In this case, the cloud is used only as an information exchange server, which is the traditional design for online games.  ... 
doi:10.1109/mic.2014.22 fatcat:vr77ynemufdrfggxj6wmn5i644

Measuring the latency of cloud gaming systems

Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying Huang, Chin-Laung Lei
2011 Proceedings of the 19th ACM international conference on Multimedia - MM '11  
Our results show that the streaming latency of On-Live is reasonable for real-time cloud gaming, while that of StreamMyGame is almost twice the former when the StreamMyGame server is provisioned using  ...  To address the question, we analyze the response latency of two cloud gaming platforms, namely, OnLive and StreamMy-Game.  ...  for real-time cloud gaming, while that of StreamMyGame is almost twice the former when the StreamMyGame server is provisioned using an Intel Core i7-920 (2.66 GHz) PC.  ... 
doi:10.1145/2072298.2071991 dblp:conf/mm/ChenCTHL11 fatcat:d5urcorkizhijl3kilgx6jldzm

Implementation Of Efficient Algorithms For Load Balancing Modeling Web-Based Cloud Applications

Shambhu Prasad Sah*, Sanjeev Kumar Panjiyar, Purushottam Das, Ankur Singh Bist
2016 Zenodo  
This paper implements two efficient algorithms for performing a better load balance model for the public cloud based on the cloud partitioning concept with a switch mechanism to choose different strategies  ...  Load balancing is one of the central issues in cloud computing.  ...  In this paper it uses an improved round robin technique called as Round Robin based on Load Game Theory Technique When the cloud partition is Normal, the algorithm uses the game theory technique for  ... 
doi:10.5281/zenodo.49714 fatcat:q3jrolk3mbavbkfhsizcf2enva

Perspectives of Mobile Cloud Computing: Architecture, Applications and Issues

Rupinder PalKaur, Amanpreet Kaur
2014 International Journal of Computer Applications  
Mobile cloud addresses the problem of managing data while on moving. Mobile cloud helps in processing data outside the device which provide a great help to manage data securely.  ...  With advancement of technology and rapid growth of mobile applications, Mobile Cloud Computing was introduced in mobile platform to serve needs of users.  ...  Mobile Gaming: As with advanced deployment of wireless network, new possibilities are opened to play internet games developed for pc's on wireless mobile devices.  ... 
doi:10.5120/17665-8488 fatcat:xmuso7twirg4rlt7nsh5al4haq
« Previous Showing results 1 — 15 out of 9,862 results