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Enabling smooth and scalable dynamic 3D visualization of discrete-event construction simulations in outdoor augmented reality

Amir H. Behzadan, Vineet R. Kamat
2007 2007 Winter Simulation Conference  
The application is based on the concept of scene graphs. It also uses a unique general purpose data transmission method to communicate with hardware components of the system.  ...  Lack of visual understanding about a simulated model is one of the major reasons inhibiting contractors and engineers from using results obtained from discrete-event simulation to plan and design their  ...  Any opinions, findings, conclusions, and recommendations expressed by the authors in this paper do not necessarily reflect the views of the NSF.  ... 
doi:10.1109/wsc.2007.4419851 dblp:conf/wsc/BehzadanK07 fatcat:keeavrzlcjblzlx2xfwncndlue


Larry Koved, Wayne L. Wooten
1993 Proceedings of the eighth annual conference on Object-oriented programming systems, languages, and applications - OOPSLA '93  
Sophisticated reusable articulated objects have been created for use in a variety of applications, similar to static 2D and 3D clip art available today.  ...  It is designed for application developers who are not familiar with computer graphics, but are familiar with object-oriented programming, While application programmers are able to quickly create animated  ...  Object-oriented programming simplified a number of important aspects of GROOP's design. The class GeometricObject is the basis of objects in scenes.  ... 
doi:10.1145/165854.165918 dblp:conf/oopsla/KovedW93 fatcat:jgq2ogyfmnhsxkzewixelr6jo4

Towards Dynamics Animation on Object-Oriented Animation Database System "MOVE"

Kunihiko Kaneko, Susumu Kuroki, Akifumi Makinouchi
1993 Database Systems for Advanced Applications '93  
The authors designed MOVE in object-oriemed way. They implement.ed three dimensional animation database schema on a conventional Object-Oriented Dat,abase Management System (OODBMS).  ...  Using MOVE, users can combine basic comput8er graphics objects and can build a scene. They can also ext.& t,hese classes wit,hout knowing the dc%ils of MOVE. .  ...  This work was partially supported by the Japanese Ministry of Education, Science and Culture under Grant-in-Aid for Scientific Research(B) ).  ... 
doi:10.1142/9789814503730_0001 fatcat:gh33tw6iwfgmdlz35cpupwyshy

Simulation and visualization of traffic operations in Augmented Reality for improved planning and design of road construction projects

Amir H. Behzadan, Vineet R. Kamat
2008 2008 Winter Simulation Conference  
This paper describes research that investigated the application of 3D Augmented Reality (AR) for animating traffic simulation models in real time to support the planning and design of road construction  ...  This approach takes advantage of wireless communication techniques to facilitate continuous positional and orientation data transfer between moving vehicles and an AR animation.  ...  Any opinions, findings, conclusions, and recommendations expressed by the authors in this paper do not necessarily reflect the views of the NSF, or the individual named above.  ... 
doi:10.1109/wsc.2008.4736353 dblp:conf/wsc/BehzadanK08 fatcat:vlw5h3yojvhahotvef5olm3w3y

Construction Zone: a software package for building complex nanoscale atomic scenes for applications in machine learning data generation pipelines

Luis Rangel DaCosta, Mary Scott
2021 Microscopy and Microanalysis  
In this work, we discuss the development of a python-based software package designed to facilitate the generation of nanoscale atomic scenes for the purpose of large-scale image simulation efforts.  ...  The design philosophy in CZ is to separate scene construction into two main classes of objects-generators, which populate a region with atoms, and volumes, which describe boundaries on said regions-and  ...  The design philosophy in CZ is to separate scene construction into two main classes of objects-generators, which populate a region with atoms, and volumes, which describe boundaries on said regions-and  ... 
doi:10.1017/s1431927621010424 fatcat:pidi3grrevgi3bjz7nzk5t7kgq

Dspace: Real-Time 3D Visualization System for Spacecraft Dynamics Simulation

Marc I. Pomerantz, Abhinandan Jain, Steven Myint
2009 2009 Third IEEE International Conference on Space Mission Challenges for Information Technology  
The multi-mission Dshell++ simulation framework has formed the basis for high-performance, physics-based simulations for a large variety of space mission simulations including cruise and orbiter spacecraft  ...  The Dspace interactive, reusable 3D visualization system has been developed to support the diverse visualization needs of such complex real-time simulations I.  ...  ACKNOWLEDGEMENT The research described in this paper was carried out at the Jet Propulsion Laboratory, California Institute of Technology, under a contract with the National Aeronautics and Space Administration  ... 
doi:10.1109/smc-it.2009.36 fatcat:qjagzy5wfnasngy5lm574w4uje

Interactive TV using a Framework of Smart Multimedia Objects (SMO-ITV)

Momouh Khadraoui, B Hirsbrunner, D Khadraoui, P Lorenz, N. Juillerat, M Courant
2007 2007 IEEE International Conference on Signal Processing and Communications  
The object-oriented modelling of interactive multimedia applications in the SMO-ITV approach is designed to suggest a methodology of using a multimedia objects within a framework for configuration and  ...  management of a smart multimedia object (SMO).  ...  The framework provides a general software architecture that makes simpler design and development of multimedia objects. Our research approach involves two design phases.  ... 
doi:10.1109/icspc.2007.4728603 fatcat:3jycru34yzfubmlm7yqccd273u

Scene Graph and Frame Update Algorithms for Smooth and Scalable 3D Visualization of Simulated Construction Operations

Vineet R. Kamat, Julio C. Martinez
2002 Computer-Aided Civil and Infrastructure Engineering  
The authors capitalized on a computer graphics technology based on the concept of the scene graph to design and implement a general-purpose 3D visualization system that is simulation and CAD-software independent  ...  This paper describes the scene graph architecture and the frame updating algorithms used in designing the Dynamic Construction Visualizer.  ...  Discreteevent simulation is a powerful objective function evaluator that is well suited to the design of construction operations.  ... 
doi:10.1111/1467-8667.00272 fatcat:nvleigvhtbbxtizkvdm77arnk4

SIMMC 2.0: A Task-oriented Dialog Dataset for Immersive Multimodal Conversations [article]

Satwik Kottur, Seungwhan Moon, Alborz Geramifard, Babak Damavandi
2021 arXiv   pre-print
The dialogs are collected using a two-phase pipeline: (1) A novel multimodal dialog simulator generates simulated dialog flows, with an emphasis on diversity and richness of interactions, (2) Manual paraphrasing  ...  of the generated utterances to collect diverse referring expressions.  ...  For this annotation effort, we designed a tool that displays a multimodal scene (generated VR scene screenshot) and a simulated dialog flow, and asked the human annotators to paraphrase the utterance ensuring  ... 
arXiv:2104.08667v2 fatcat:fmhhquhxpneu3dlcdak77tbkoi

3D Visual Simulation on Nanchang Hangkong University

Xiao Ning Cheng, Ka Sun, Xiao Feng Zhang
2013 Advanced Materials Research  
campus, built a campus three-dimensional visual simulation software, which can achieve the campus landscape, zoom, rotation, scaling, flight roaming and static and dynamic simulation capabilities, such  ...  This paper combined with computer graphics and related spatial information sciences technologies, made use of the software Vega Prime, On the basis of three-dimensional modeling of Nanchang HangKong University  ...  Function Design According to the practical demand of the three dimensional simulation of campus, the system adopts the thought of the object-oriented design, achieving following function as shown: (1)  ... 
doi:10.4028/ fatcat:zongf43h5rgndnttobdo5x2spe


Mengu Sukan, Ohan Oda, Xiang Shi, Manuel Entrena, Shrenik Sadalgi, Jie Qi, Steven Feiner
2010 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology - UIST '10  
ARmonica is a 3D audiovisual augmented reality environment in which players can position and edit virtual bars that play sounds when struck by virtual balls launched under the influence of physics.  ...  The goal is for players to collaborate in the creation and editing of an evolving sonic environment. Research challenges include supporting walk-up usability without sacrificing deeper functionality.  ...  Client-Server Architecture The physical simulation is performed on a server machine; all connected client machines receive updated positions and orientations of physically simulated objects in the scene  ... 
doi:10.1145/1866218.1866240 dblp:conf/uist/SukanOSESQF10 fatcat:eje6vqiqjjg2tbneivw6svgzaq

The match in orientation between verbal context and object accelerates change detection

Andrei Holman, Alexandra Gîrbă
2019 Psihologija  
This experiment was designed to test the impact of the sensorimotor simulation of objects' physical proprieties, initiated by the preceding verbal context, on change detection performance.  ...  the mismatching orientation, an effect that we explain in terms of the superior encoding, facilitated by sensorimotor simulation, of the objects with matching orientation.  ...  Design and Procedure We used a 2 x 2 repeated measures design, with simulation-inducing sentence (implying either a horizontal or vertical orientation) and to-be-replaced object orientation (horizontal  ... 
doi:10.2298/psi180412033h fatcat:fdt5f23pwvdajejxab4ildctvq

Intelligent Experiment Design-Based Virtual Remote Sensing Laboratory [chapter]

Yuriy Shkvarko, Stewart Santos, Jose Tuxpan
2009 Lecture Notes in Computer Science  
The VRLS provides the end-user with efficient computational tools to perform numerical simulations of different RS imaging problems.  ...  We address unified intelligent descriptive experiment design regularization (DEDR) methodology for computer-aided investigation of new intelligent signal processing (SP) perspectives for collaborative  ...  In [8] , [10] , [11] , we followed a generalized maximum entropy (ME) formalization of a priori information regarding the spatial spectrum patterns (SSPs) of the scattered wavefields that unify diverse  ... 
doi:10.1007/978-3-642-10268-4_119 fatcat:ibfsmvhcdzcd7je6ycj7o5zzha

Mixed reality simulation with physical mobile display devices

Mathieu Rodrigue, Andrew Waranis, Tim Wood, Tobias Hollerer
2015 2015 IEEE Virtual Reality (VR)  
First, we describe general principles to consider when implementing a mixed reality simulator, enumerating design factors.  ...  Standing in the center of the display, a user may direct a mobile device, such as a tablet or head-mounted display, to a portion of the scene, which affords them a potentially annotated view of the area  ...  Designed Experiments The simulator is meant to be general and easily applied to a wide variety of scenarios and scenes.  ... 
doi:10.1109/vr.2015.7223331 dblp:conf/vr/RodrigueWWH15 fatcat:ae4vdct2wrgafkeqcvp2vos27y

Specifications and conceptual architecture of a thermal infrared simulator of landscapes

Thierry Poglio, Eric Savaria, Lucien Wald, Hiroyuki Fujisada, Joan B. Lurie, Konradin Weber
2001 Sensors, Systems, and Next-Generation Satellites V  
This concept of element leads to a new methodology in design and realization of simulators.  ...  Keywords: Infrared, simulator design, 3-D scene, very high spatial resolution, object interactions. *; phone +33 (0)4 92 92 64 24; fax +33 (0)4 92 92 76 60; ; phone +33  ...  Consequently, a new methodology has been devised to design a simulator of landscape described by a 3-D representation.  ... 
doi:10.1117/12.450696 fatcat:abmosozwljbsxng4unx7cclx2a
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