Filters








401 Hits in 5.3 sec

Networked VR system

Tomohiro Fukuda, Ryuichiro Nagahama, Junji Nomura
1997 Proceedings of the second symposium on Virtual reality modeling language - VRML '97  
In this paper, we present our Virtual Reality (VR) technology application, a networked VR-supported design system of a kitchen layout.  ...  This networked VR system was developed on personal computers to allow customers to design at home.  ...  ACKNOWLEDGEMENTS The authors would like to thank many colleagues who have contributed to the ViVA , KiPS, and New Network VR System project, and gratefully acknowledge the English checking assistance of  ... 
doi:10.1145/253437.253469 dblp:conf/vrml/FukudaNN97 fatcat:n6pszijmo5fkjgecnj4an3gdiu

Kansei Analysis of the Japanese Residential Garden and Development of a Low-Cost Virtual Reality Kansei Engineering System for Gardens

Tatsuro Matsubara, Shigekazu Ishihara, Mitsuo Nagamachi, Yukihiro Matsubara
2011 Advances in Human-Computer Interaction  
Visualizing the garden design based on Kansei analysis could facilitate collaboration between the designer and customer in the design process.  ...  The results of the analyses were used to create a low-cost virtual reality Kansei engineering system that permits visualization of garden designs corresponding to selected Kansei words.  ...  The largest application of VR for Kansei engineering was "Virtual Reality for Vivid A&I Space" (ViVA), a system for the custom design of kitchens.  ... 
doi:10.1155/2011/295074 fatcat:modb3h34mbdhpgokudaz5z56pe

Prototyping adaptive systems in smart environments using virtual reality

Francesca Gullà, Roberto Menghi, Alessandra Papetti, Marina Carulli, Monica Bordegoni, Andrea Gaggioli, Michele Germani
2018 International Journal on Interactive Design and Manufacturing  
Keywords Smart environment · Adaptive and adaptable user interface · Virtual reality system · Bayesian network · ICT · User-centered design B Francesca Gullà  ...  With the aim to develop an easy, efficient and usable adaptive smart system, the final users have been involved in the whole design and development process.  ...  Acknowledgements The present research study was partially funded by the project "D4All: Design for all" (CTN01_00128_297089), by the Italian Minister of University and Research, under the National Cluster  ... 
doi:10.1007/s12008-018-00522-x fatcat:yuukq3fzsrgmfluzgzkoov3fue

ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality

Xun Qian, Fengming He, Xiyun Hu, Tianyi Wang, Ananya Ipsita, Karthik Ramani
2022 CHI Conference on Human Factors in Computing Systems  
(a) A VR authoring environment that consists of various virtual scenes synthesized from the collected real-world sample scenes.  ...  A designer is immersed in the virtual environment and authors the semantic-level associations of the AR contents in each scene, then adjusts and validates the design by traversing across all the given  ...  ACKNOWLEDGMENTS We thank the reviewers for their invaluable feedback. This work is partially supported by the NSF under grants Future of Work at the Human Technology Frontier (FW-HTF) 1839971.  ... 
doi:10.1145/3491102.3517665 fatcat:iy73hjvldbg2rhktskok7rdpjm

Adaptation of High-Variant Automotive Production System Using a Collaborative Approach [chapter]

Jonatan Berglund, Liang Gong, Hanna Sundström, Björn Johansson
2017 Dynamics of Long-Life Assets  
Automotive manufacturing systems are high investment assets in need of continuous upgrades and changes to remain relevant and effective.  ...  The complexity of such a system is reflected in the difficulty of making holistically informed decisions regarding the upgrades and changes.  ...  As such they are missing design aspects and construction information that is key for some simulation and analysis activities.  ... 
doi:10.1007/978-3-319-45438-2_14 fatcat:6hqcz7mhhfgmdd4mfokxz36t4a

"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality

Hans-Christian Jetter, Roman Rädle, Tiare Feuchtner, Christoph Anthes, Judith Friedl, Clemens Nylandsted Klokmose
2020 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems  
As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects.  ...  ABSTRACT We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces.  ...  Furthermore, P7 felt reminded of the design process of the "Frankfurt Kitchen", which was designed by Schütte-Lihotzky in 1926 to optimize the spatial layout of kitchens, based on detailed time-motion  ... 
doi:10.1145/3313831.3376652 dblp:conf/chi/JetterRFAFK20 fatcat:wufewg3bsvhsdcm4lti3y3c5bi

Making sense of sensing systems

Victoria Bellotti, Maribeth Back, W. Keith Edwards, Rebecca E. Grinter, Austin Henderson, Cristina Lopes
2002 Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves - CHI '02  
and interface designs.  ...  approach • refinements and elaborations of it • ideas for how to test frameworks and concepts we develop • psychological evidence or theories • ideas for new designs inspired by gaps or opportunities  ...  And we thank the National Science Foundation for support for our research project on this topic (NSF grant IIS-0414389).  ... 
doi:10.1145/503447.503450 fatcat:oox2ir4w3bf7nemgqtj5dacqfa

Making sense of sensing systems

Victoria Bellotti, Maribeth Back, W. Keith Edwards, Rebecca E. Grinter, Austin Henderson, Cristina Lopes
2002 Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves - CHI '02  
and interface designs.  ...  approach • refinements and elaborations of it • ideas for how to test frameworks and concepts we develop • psychological evidence or theories • ideas for new designs inspired by gaps or opportunities  ...  And we thank the National Science Foundation for support for our research project on this topic (NSF grant IIS-0414389).  ... 
doi:10.1145/503376.503450 dblp:conf/chi/BellottiBEGHL02 fatcat:qraobvd44jadjfq4faprxdwue4

Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality

Feiyu Lu, Yan Xu
2022 CHI Conference on Human Factors in Computing Systems  
In current operating systems, the majority of AR content defaults to staying at a fxed location until being manually moved by the users.  ...  In this paper, we frst ran a bodystorming design workshop to capture the limitations of existing manual UI transition approaches in spatially diverse tasks.  ...  Bowman and Leonardo Pavanatto from Center for Human-Computer Interaction at Virginia Tech for their feedback on literature review and statistical analysis.  ... 
doi:10.1145/3491102.3517723 fatcat:2p6qkgl5trakngsgjs2quvvkfy

Workload-Aware Systems and Interfaces for Cognitive Augmentation [article]

Thomas Kosch
2020 arXiv   pre-print
Together with the collected data sets, this thesis paves the way for methodical and technical tools that integrate workload-awareness as a factor for context-aware systems.  ...  Subsequently, we investigate suitable feedback modalities in a user-centric design process which are desirable for cognitive assistance.  ...  We chart the opportunities, trade-offs, and constraints involved in the design of assistive systems for communal kitchens for persons with cognitive impairments.  ... 
arXiv:2010.07703v2 fatcat:v3cfq4cs2jhuzlym3za2r4b3le

Bring the Outside In

Luma Tabbaa, Chee Siang Ang, Vienna Rose, Panote Siriaraya, Inga Stewart, Keith G. Jenkins, Maria Matsangidou
2019 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19  
We also present the design opportunities, pitfalls, and recommendations for future deployment in healthcare services. is paper demonstrates the potential of VR as a virtual alternative to experiences that  ...  We discuss at depth the appeal of using VR for PWD, and the observed impact of such interaction.  ...  ACKNOWLEDGMENTS We acknowledge the Research Centre at St Andrew s Healthcare for providing the support to conduct this research.  ... 
doi:10.1145/3290605.3300466 dblp:conf/chi/TabbaaARSSJM19 fatcat:3xcwyllbfrdyvlam7pqclzladq

Fast Experimentations with Virtual Technologies Pave the Way for Experience Economy

2019 Acta Polytechnica Hungarica  
This leads to new kinds of value chains and new kinds of networking, which will create challenges for companies.  ...  VR/AR technology with game programming proved to be effective tools for fast experimentation and co-creation with SMEs.  ...  This work was carried out within the projects mainly supported by the Finnish Funding Agency for Technology and Innovation (Tekes), EU Interreg Nord program and EU Northern Periphery and Arctic 2014-2020  ... 
doi:10.12700/aph.16.6.2019.6.2 fatcat:krmgqy2jpfbk3k2xcickrciqdy

Understanding Virtual Reality Technology: Advances and Applications [chapter]

Moses Okechukwu, Felista Udoka
2011 Advances in Computer Science and Engineering  
In Japan, customers bring the architectural layout of their home kitchen to the Matsushita store and plug it into the computer system to generate its virtual copy (Newquist III, 1993) .  ...  In industry, VR has proven to be an effective tool for helping workers evaluates product designs.  ...  This chapter is distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike-3.0 License, which permits use, distribution and reproduction for non-commercial purposes, provided  ... 
doi:10.5772/15529 fatcat:omnnnubigzc7lpvil4guhckc3u

The personal cockpit

Barrett M. Ens, Rory Finnegan, Pourang P. Irani
2014 Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14  
Furthermore, virtual displays rendered by these wearable systems can be situated where they are most convenient for a given context, for instance on the kitchen counter or backsplash for monitoring home  ...  Manual Arrangement: Our Cockpit design in Study 4 demonstrates a customized automatic layout. Depending on the situation, the user may want to rearrange the windows manually.  ... 
doi:10.1145/2556288.2557058 dblp:conf/chi/EnsFI14 fatcat:waxtj3coc5dmxnnorjc5zanvsu

A Survey of Some Virtual Reality Tools and Resources [chapter]

Moses Okechukwu, Ignatius Ezeani, Obikwelu Raphael
2012 Virtual Reality and Environments  
In Japan today, with the help of VR technology, a customer can walk into a department store, done a VR helmet (HMD) and glove, and proceed to design his own kitchen.  ...  The customer can walk around inside the virtual kitchen, open and close drawers; turn on the water, etc. Once the customer is satisfied, the plans are produced and the kitchen is made to order.  ... 
doi:10.5772/39062 fatcat:jjdwzz4ozjekjijdya6k5cxe6y
« Previous Showing results 1 — 15 out of 401 results