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Naturality of Network Creation Games, Measurement and Analysis

H. Beyhaghi, Z. Fahmi, M. A. Fazli, J. Habibi, P. Jalaly, M. A. Safari
2012 2012 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining  
In this paper, our aim is to measure how much the output graphs of a given network creation game are compatible with a social network.  ...  Modeling is one of the major research areas in social network analysis whose goal is to study networks structure and its evolution.  ...  There are also no accurate and practical measures for the compatibility of network creation games with a given social network.  ... 
doi:10.1109/asonam.2012.126 dblp:conf/asunam/BeyhaghiFFHKS12 fatcat:memrg6j45bgxhirqkhslkapigm

Coopetition and Small Firms Value Creation

Adedeji Saidi Adelekan, James Olanipekun Ojo, Powel Maxwell Worimegbe
2021 European Journal of Business Science and Technology  
This study examines the nature of coopetition among small firms and how it has influenced their ability to create value.  ...  The results reveal entrepreneurial orientation is the most prevalent type of coopetition among small firms and that coopetition is a significant driver of value creation among small firms.  ...  The analysis will also reveal the most significant observed measure of value creation, influenced by coopetition.  ... 
doi:10.11118/ejobsat.2021.015 fatcat:jo5q4p556rbqhders3xtt32nje

Conceptual basis for developing of trainig models in complex system software assembling generator

V.O. Georgiev, N.A. Prokopyev, D.S. Polikashin
2018 Journal of Fundamental and Applied Sciences  
J Fundam Appl Sci. 2017, 9(2S), 1018-1043 1032 creation of system. Well-developed direction is the methodology of the analysis of natural language inquiries used in search engines.  ...  It allows to avoid the full, unlimited analysis of the natural language text and to simplify a task to the level accepted for realization.  ...  using the principles of game theory provide to DS developers of means of their analysis, assessment and optimization.  ... 
doi:10.4314/jfas.v9i2s.77 fatcat:k5uvgh63hjfrffbbrnvhpappyq

Influencing Factors and Improvement Path of Synergistic Value Creation Efficiency of Emerging Enterprises

Mingzheng Liu, Guohong Wang, Hao Huang, Xin Ning
2022 Computational Intelligence and Neuroscience  
Based on the complex network relationship and dynamic model of game evolution among multiple entities of value creation within emerging enterprises, the factors that affect the efficiency of synergistic  ...  The game evolution shows that, in order to improve the efficiency of synergistic value creation, it is necessary to improve the expected coefficient and number of synergies between enterprises and establish  ...  factors, resulting in an unclear promotion path of synergistic value creation and a lack of data analysis of evolutionary nature.  ... 
doi:10.1155/2022/8075349 pmid:35615555 pmcid:PMC9126679 fatcat:enp7s7rsbbetnja6nppglmc7se

Analyzing and Monitoring Learning Communities in a Serious Games Context

Ekaterina Prasolova-Førland, Leif Martin Hokstad
2010 2010 Second International Conference on Mobile, Hybrid, and On-Line Learning  
The purpose of such communities is to foster and maintain a fruitful environment for learning and development for the organizations the community is a part of.  ...  Introducing new technologies such as serious games for learning in organizations imposes new challenges on supporting the development of communities through the different phases of their lifecycle.  ...  new communities, creation of new networking patterns, connecting 2 earlier unconnected networks etc • Interactions between different community types, subcommunities and networks, measured both qualitatively  ... 
doi:10.1109/elml.2010.30 fatcat:eukb6cjy55akhgnf5rgkqmk5ma

Knowledge Creation Through Mobile Social Networks and Its Impact on Intentions to Use Innovative Mobile Services

Mirella Kleijnen, Annouk Lievens, Ko de Ruyter, Martin Wetzels
2009 Journal of Service Research  
In addition, the impact of this network position on knowledge creation is contingent upon the type of innovative service.  ...  With a sociometric survey, they empirically assess how consumers integrate and connect through mobile social networks, as well as how their network position influences knowledge creation and intentions  ...  To assess the carryover effects of knowledge, we measured both knowledge creation and intention specifically for each mobile service category (MMS, gaming, information, and transactions).  ... 
doi:10.1177/1094670509333238 fatcat:n5ddkrcwoffy7o2wuooa2vanfa

GAMES OF INNOVATION: A NEW THEORETICAL PERSPECTIVE

ROGER MILLER, SERGHEI FLORICEL
2007 International Journal of Innovation Management  
All game rules are coherent, with one dominant value-creation logic, and refer to all the aspects of managing innovation, from competitive strategies and policies for investment in innovation capabilities  ...  Games of innovation are sets of rules that structure meso-level innovation systems composed of organisational actors that compete and collaborate to create value.  ...  The natural follow-up for the outline of our theoretical views is to identify the rules of the game by measuring and comparing managers' cognitive representations of the value-creation network, participants  ... 
doi:10.1142/s1363919607001606 fatcat:dou23noqo5fbbn3gjeql7kig7e

Asocial balance—how your friends determine your enemies: understanding the co-evolution of friendship and enmity interactions in a virtual world

Maximilian Sadilek, Peter Klimek, Stefan Thurner
2017 Journal of Computational Social Science  
In this work, we study a unique dataset of 350,000 odd players in a massive multi-player online game, for which we know practically every social interaction event.  ...  We propose a simple dynamical model that allows us to predict not only the correct levels of social balance but also the detailed simultaneous structural properties of the friendship and enmity networks  ...  Author contributions All authors have contributed to the analysis, interpretation of the results and to the preparation of the manuscript.  ... 
doi:10.1007/s42001-017-0010-9 pmid:31930177 pmcid:PMC6936344 fatcat:bo2lbcsttzhcxerebxctjy5oea

Information Theory in Game Theory

MHR Khouzani, Pasquale Malacaria
2018 Entropy  
Information theory, as the mathematics of communication and storage of information, and game theory, as the mathematics of adversarial and cooperative strategic behaviour, are each successful fields of  ...  An analysis of the fundamental concept of solution in games is the subject of [4] .  ...  Both disciplines have a far-reaching impact on modern science and society: Information theory underpins the creation and the engineering of the digital age; game theory informs economics and social sciences  ... 
doi:10.3390/e20110817 pmid:33266541 fatcat:mhgcfqfgkvbzhmapfppad6duby

Value Creation and Evolution of a Value Network: A Longitudinal Case Study on a Platform-as-a-Service Provider

Arto Ojala, Nina Helander
2014 2014 47th Hawaii International Conference on System Sciences  
Acknowledgements The authors would like to thank Pasi Tyrväinen for his valuable comments and suggestions.  ...  The research reported here was carried out within the framework of the Cloud Software Program, which was governed by TIVIT Oy.  ...  The nature of networks as processes mirrors the nature of the networks themselves: networks are stable but not static.  ... 
doi:10.1109/hicss.2014.128 dblp:conf/hicss/OjalaH14 fatcat:qsdcwwt62nfzzgarisbudjsagq

Behavior and usability analysis for multimodal user interfaces

Hamdi Dibeklioğlu, Elif Surer, Albert Ali Salah, Thierry Dutoit
2021 Journal on Multimodal User Interfaces  
Prototype development and user evaluation are important steps in the creation of solutions to these challenges.  ...  Furthermore, playful interactions and games are shown to be important settings to study social signals of interaction people.  ...  Anomaly detection improves the outcomes significantly, and the study provides a detailed comparative analysis of different networks for the pain estimation task.  ... 
doi:10.1007/s12193-021-00372-0 fatcat:pappj7oc7jfsxcy5mrqg3mnj2e

A conceptual framework for valuing IT within a business system

Harri Töhönen, Marjo Kauppinen, Tomi Männistö, Timo Itälä
2020 International Journal of Accounting Information Systems  
Evaluation of IT value is challenging due to the complex nature of IT impacts and multifaceted interpretations of value.  ...  Our study applies design science research with analysis of experiences from five cases.  ...  Acknowledgements We acknowledge the financial support of Tekes as part of the Need for Speed (N4S) program of Dimecc. We also thank Qentinel Ltd. & Mr. Eero Talonen for business orientation, and Mr.  ... 
doi:10.1016/j.accinf.2019.100442 fatcat:36qx2leoirdljou7tex4pgzkpy

A Study of the Effects of Webtoon Contents and Cooperative Characteristics on Open Collaboration Platform Usage

Myung-Bae Kim, Bong-Ju Kwon, Sang-Hee Lee, GwangYong Gim, Jong-Bae Kim
2016 International Journal of Software Engineering and Its Applications  
I set and analyzed the participation of cooperative creation activity and user's satisfaction as parameter to show the greater impact of elements by establishing user' intention as an independent variable  ...  With the remarkable development of digital technology, wireless communication, and smartphone device, there have been made various transformations in a wide range of technology.  ...  and network game affect service provider"s business and mobile game contents.  ... 
doi:10.14257/ijseia.2016.10.9.06 fatcat:jqshebihargzhjtkw765dmocqi

Improving social game engagement on facebook through enhanced socio-contextual information

Ben Kirman, Shaun Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, Andrea Gaggioli
2010 Proceedings of the 28th international conference on Human factors in computing systems - CHI '10  
In this paper we describe the results of a controlled study of a social game, Magpies, which was built on the Facebook Online Social Network (OSN) and enhanced with contextual social information in the  ...  form of a variety of social network indices.  ...  Social Context Information In Magpies, as an addition to the main game, users were exposed to a variety of measures based on a selection of standard Social Network Analysis (SNA) indices (e.g. as in [  ... 
doi:10.1145/1753326.1753589 dblp:conf/chi/KirmanLLMGG10 fatcat:xlvozispnvc5vgzpjvymxvtete

A Social Network Analysis of a Massively Multi-player On-Line Role Playing Game

Markus Schatten, Bogdan Okrea Duric
2015 2015 4th International Conference on Modeling and Simulation (MAS)  
Observations based on the monitored virtual community behaviour and individual elements of interaction are visualised herein and analysed using social network analysis.  ...  An instance of a massively on-line role playing game called The Mana World is analyzed for its social networks.  ...  This observation can be indicative of the nature of players owning in-game characters -whisper bursts correspond to the measured time (in minutes from the beginning of the data gathering period), i.e.  ... 
doi:10.1109/mas.2015.19 fatcat:khqx34gemrcsvg7vgfihdj5t4i
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