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Multi-platform Human Computer Interaction in Converged Media Spaces
2009
2009 International Conference on CyberWorlds
This poses problems for effective human computer interaction and human media interaction because the paradigms are not well understood. ...
The convergence of computing, media, and telecommunications produces environments that contain elements of their origins, but also contain new components that allow interaction in new ways by new users ...
An example of this 'embracing' is the concept of 360 degree, cross-platform or multi-platform media. ...
doi:10.1109/cw.2009.26
dblp:conf/vw/RobisonPEES09
fatcat:mjzzp7xzefgwrhsvxbyjkrshsy
A comparative analysis of user interface through virtual reality media art works case analysis
2018
Journal of Next-generation Convergence Information Services Technology
Virtual reality media artworks interact with viewers with physically changed by a user. In this process, interface is composed properly. ...
This paper analyzes and examines media artworks that virtual reality technology is applied centering on artworks implemented as VR art platform. ...
Third artwork is Into Yourself -
figures, sound and images and unify them with a computer. Multi media are interactive. ...
doi:10.29056/jncist.2018.12.04
fatcat:67huymofxbdexemr3aq23j5hw4
Convergence as a Factor in the Formation of Innovative Journalism in Kazakhstan
2020
Media Watch
The reflection of this change is a convergence, which becomes synonymous with backbone transformations in the media sphere. ...
The central place of convergence problems in modern discussions about the future transformation of the information and communication sphere is explained by the multiplicity and multi-dimensional interpretation ...
of multi-platform, and the emergence of multiple channels. ...
doi:10.15655/mw/2020/27072020
fatcat:7ajfxulezvc6fohlkolstal2am
The Fushimi Inari Experience: An Interactive Volumetric Film
2022
ACM International Conference on Interactive Media Experiences
Social media, gaming platforms and ecommerce have been converging into interactive spaces that involve spatial representations of the world the viewer is occupying, including digital humans. ...
CCS CONCEPTS • Computing methodologies → Computer graphics; Shape modeling; Volumetric models; • Applied computing → Arts and humanities; Media arts; • Computer systems organization → Realtime systems. ...
the creation of the interactive experience. ...
doi:10.1145/3505284.3533027
fatcat:57h2mt5gx5hqnhw5kou3mmlbvu
A Cultural Somatics of Mobile Media and Urban Screens: Wiffiti and the IWALL Prototype
2008
The Journal of urban technology
Abstract Mobile networked devices are transforming communicative and media practices in urban space and everyday life. ...
Not surprisingly, it has been suggested that we should now recognise the mobile phone as the 'third screen' along with TV and the computer -that is, as a significant media form in contemporary culture ...
Clearly cross-platform interaction between the Internet, mobile phones, personal computers and the physical environment further complexifies the relation between software and hardware convergence and specificity ...
doi:10.1080/10630730802678002
fatcat:v6erlymyfvcrtghxqx2i5grnj4
NEMO
2010
Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia - IITM '10
It provides its users access to interactive multimedia objects across a variety of computing platforms and devices, such as mobile phones, multi-touch tables, desktop computers and interactive whiteboards ...
NEMO is a smart media environment for contextualized, personalized, and device-specific interaction with multimedia objects. ...
Ambient intelligent systems are rooted in ubiquitous computing, pervasive computing and artificial intelligence [8] [9] . They can provide a platform for displaying of and interaction with media. ...
doi:10.1145/1963564.1963607
fatcat:tb4bvwmmuzfwrdduc7rqgpv2e4
Identifying Data And Information Streams In Cyberspace: A Multi-Dimensional Perspective
[article]
2019
arXiv
pre-print
This paper introduces a multi-dimensional perspective for data identification in cyberspace. ...
thoughts is constantly being generated in cyberspace. ...
The convergence of connectivity, communication, interaction and knowledge enabled by human personas encompasses the ultimate function of cyberspace in modern existence. ...
arXiv:1906.03757v2
fatcat:wyr6yb32crhfvbectgxyqz6224
Convergence Markets: Virtual [Corpo]reality
2018
Markets, Globalization & Development Review: The Official Journal of the International Society of Markets and Development
This paper reflects on the growing trend in the computer games sector towards multi-user social gaming that transcends media platforms. ...
In effect, this constitutes a convergence of markets derived from different forms of media content. ...
Much of the literature describes the nature of embodiment and performance in computer games as uni-modal human-computer interaction. ...
doi:10.23860/mgdr-2018-03-03-03
fatcat:krrecvybqfhofbadtroqzvjjmq
The Media Convergence Guided by Digital Dissemination Technology— Take the Development of Animation Film for Example
2017
DEStech Transactions on Social Science Education and Human Science
platform. ...
It can be said that the media convergence leads the contemporary trend in the media industry which is based on the progress of technology, which not only changes how we disseminate information and feedback ...
In short, animation films, in the wave of media convergence played a rapid development of triumph, it is expected that in the near future, animation films will explore more space for development, attract ...
doi:10.12783/dtssehs/meit2017/12914
fatcat:ipgupim3xbgcjfpod5jmhl5tmy
DIGITAL PRESENTATION AND COMMUNICATION OF CULTURAL HERITAGE IN THE POST-PANDEMIC ERA
2021
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
the times, and form real and virtual interaction of cultural heritage in a converged media environment, in order to further ease interpersonal isolation and even space-time constraints brought about by ...
We should use diversified media platforms to achieve further breakthroughs in the communication model, present the digital communication content of the cultural heritage showing the characteristics of ...
of talent and improve its hematopoietic capabilities, establish a composite omni-media professional talent team, and effectively operate the media convergence platform in an all-rounded, multi-angled and ...
doi:10.5194/isprs-annals-viii-m-1-2021-187-2021
doaj:671d1f0a752644adb7978e688d4e4704
fatcat:cen5bit37nal3phox22rnvn3pe
Smart Service Coordination and Management of Digital Space and Some Cases
2016
Innovative Computing Information and Control Express Letters, Part B: Applications
We developed operation platform called UbiTools and using the platform, successfully constructed smart coordination systems in various digital spaces. ...
Rapid development of ubiquitous technologies has made it possible to change traditional service spaces into intelligent service spaces, which gives interactive and responsive experiences to people. ...
Meanwhile, ubiquitous computing technology has received an intensive interest in the past years to realize the intelligent space [1] . ...
doi:10.24507/icicelb.07.02.401
fatcat:ictlc4u7hbcx7njmctdsnvoppi
e-Learning Technology: Convergence with the Mainstream
[chapter]
2003
IFIP Advances in Information and Communication Technology
This has led to remarkable innovations in interaction, collaboration, and the use of rich-media in learning systems. ...
Computer Science is seeking to develop technologies that will support a new set of Web experiences. ...
Computer-based training pioneered many innovations in interactive systems, multi-media, and virtual reality. ...
doi:10.1007/978-0-387-35663-1_4
fatcat:yhyfpk3cqfcitm67fsa6eg4lqa
System Level Distributed Cooperative Design of Media SoC Using Application Profiling
2009
Journal of Computers
However, existing SoC design methods and environments can only support human-computer interaction, ignoring the collaboration interaction between multi-field experts. ...
This paper presents a collaborative approach of media SoC design using application profiling. ...
for multi-field experts to communicate and collaborate with human-human interaction. ...
doi:10.4304/jcp.4.1.77-85
fatcat:o3q6zai6ujg65ljj7kcjtghm3a
Overview of a Media Convergence Centre (MC2)
2008
2008 2nd IEEE International Conference on Digital Ecosystems and Technologies
MEDIA CONVERGENCE CENTRE Convergence Centre (MC 2 ) (Fig 1) allows users to participate in a converged multimedia collaboration network using a variety of interaction devices in an easy and convenient ...
Converged services in a single session enable users to interact in a media-rich virtual collaboration environment. Interaction is more pleasing, meaningful, effective and efficient. ...
doi:10.1109/dest.2008.4635205
fatcat:us5hckf5vjgdzi63swzaoejsqy
Skeuomorphs and Remediations: Working Environments for Consumer Virtual Reality Platforms
2018
Przegląd Kulturoznawczy
dominated general purpose computing and human-computer interaction. ...
Theoretically, the study follows software and platform studies approaches, informed by critical theory and media studies perspectives. ...
VR in particular, considered as a medium off ering interactive and immersive computing experience that can become a working environment, requires a new approach to human-computer interface design. ...
doi:10.4467/20843860pk.18.028.10366
fatcat:xcsfhku5djeb5k6drmuvltxmoa
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