Filters








25,991 Hits in 5.0 sec

Multi-platform Human Computer Interaction in Converged Media Spaces

D. Robison, I.J. Palmer, P.S. Excell, R.A. Earnshaw, O. Al-Sheikh Salem
2009 2009 International Conference on CyberWorlds  
This poses problems for effective human computer interaction and human media interaction because the paradigms are not well understood.  ...  The convergence of computing, media, and telecommunications produces environments that contain elements of their origins, but also contain new components that allow interaction in new ways by new users  ...  An example of this 'embracing' is the concept of 360 degree, cross-platform or multi-platform media.  ... 
doi:10.1109/cw.2009.26 dblp:conf/vw/RobisonPEES09 fatcat:mjzzp7xzefgwrhsvxbyjkrshsy

A comparative analysis of user interface through virtual reality media art works case analysis

Dong-Jo Kim, SangHwa Lee, Jung-Yoon Kim
2018 Journal of Next-generation Convergence Information Services Technology  
Virtual reality media artworks interact with viewers with physically changed by a user. In this process, interface is composed properly.  ...  This paper analyzes and examines media artworks that virtual reality technology is applied centering on artworks implemented as VR art platform.  ...  Third artwork is Into Yourself - figures, sound and images and unify them with a computer. Multi media are interactive.  ... 
doi:10.29056/jncist.2018.12.04 fatcat:67huymofxbdexemr3aq23j5hw4

Convergence as a Factor in the Formation of Innovative Journalism in Kazakhstan

Madina Bulatova, SAULE BERDENOVA, OLGA KUNGUROVA, ELENA SHTUKINA
2020 Media Watch  
The reflection of this change is a convergence, which becomes synonymous with backbone transformations in the media sphere.  ...  The central place of convergence problems in modern discussions about the future transformation of the information and communication sphere is explained by the multiplicity and multi-dimensional interpretation  ...  of multi-platform, and the emergence of multiple channels.  ... 
doi:10.15655/mw/2020/27072020 fatcat:7ajfxulezvc6fohlkolstal2am

The Fushimi Inari Experience: An Interactive Volumetric Film

Filipe Pires, Abhinav Tyagi, Andrew MacIntyre, Kyle Bostelmann, Jordan Marczak, Amir Abbasnejad, Ewan Johnson, Devin Horsman
2022 ACM International Conference on Interactive Media Experiences  
Social media, gaming platforms and ecommerce have been converging into interactive spaces that involve spatial representations of the world the viewer is occupying, including digital humans.  ...  CCS CONCEPTS • Computing methodologies → Computer graphics; Shape modeling; Volumetric models; • Applied computing → Arts and humanities; Media arts; • Computer systems organization → Realtime systems.  ...  the creation of the interactive experience.  ... 
doi:10.1145/3505284.3533027 fatcat:57h2mt5gx5hqnhw5kou3mmlbvu

A Cultural Somatics of Mobile Media and Urban Screens: Wiffiti and the IWALL Prototype

Ian MacColl, Ingrid Richardson
2008 The Journal of urban technology  
Abstract Mobile networked devices are transforming communicative and media practices in urban space and everyday life.  ...  Not surprisingly, it has been suggested that we should now recognise the mobile phone as the 'third screen' along with TV and the computer -that is, as a significant media form in contemporary culture  ...  Clearly cross-platform interaction between the Internet, mobile phones, personal computers and the physical environment further complexifies the relation between software and hardware convergence and specificity  ... 
doi:10.1080/10630730802678002 fatcat:v6erlymyfvcrtghxqx2i5grnj4

NEMO

Sebastian Lob, Jörg Cassens, Michael Herczeg, Jan Stoddart
2010 Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia - IITM '10  
It provides its users access to interactive multimedia objects across a variety of computing platforms and devices, such as mobile phones, multi-touch tables, desktop computers and interactive whiteboards  ...  NEMO is a smart media environment for contextualized, personalized, and device-specific interaction with multimedia objects.  ...  Ambient intelligent systems are rooted in ubiquitous computing, pervasive computing and artificial intelligence [8] [9] . They can provide a platform for displaying of and interaction with media.  ... 
doi:10.1145/1963564.1963607 fatcat:tb4bvwmmuzfwrdduc7rqgpv2e4

Identifying Data And Information Streams In Cyberspace: A Multi-Dimensional Perspective [article]

Ruth Ikwu
2019 arXiv   pre-print
This paper introduces a multi-dimensional perspective for data identification in cyberspace.  ...  thoughts is constantly being generated in cyberspace.  ...  The convergence of connectivity, communication, interaction and knowledge enabled by human personas encompasses the ultimate function of cyberspace in modern existence.  ... 
arXiv:1906.03757v2 fatcat:wyr6yb32crhfvbectgxyqz6224

Convergence Markets: Virtual [Corpo]reality

Tracy Harwood, Tony Garry, Russell Belk
2018 Markets, Globalization & Development Review: The Official Journal of the International Society of Markets and Development  
This paper reflects on the growing trend in the computer games sector towards multi-user social gaming that transcends media platforms.  ...  In effect, this constitutes a convergence of markets derived from different forms of media content.  ...  Much of the literature describes the nature of embodiment and performance in computer games as uni-modal human-computer interaction.  ... 
doi:10.23860/mgdr-2018-03-03-03 fatcat:krrecvybqfhofbadtroqzvjjmq

The Media Convergence Guided by Digital Dissemination Technology— Take the Development of Animation Film for Example

Xiao-ou LIU, Ying HOU
2017 DEStech Transactions on Social Science Education and Human Science  
platform.  ...  It can be said that the media convergence leads the contemporary trend in the media industry which is based on the progress of technology, which not only changes how we disseminate information and feedback  ...  In short, animation films, in the wave of media convergence played a rapid development of triumph, it is expected that in the near future, animation films will explore more space for development, attract  ... 
doi:10.12783/dtssehs/meit2017/12914 fatcat:ipgupim3xbgcjfpod5jmhl5tmy

DIGITAL PRESENTATION AND COMMUNICATION OF CULTURAL HERITAGE IN THE POST-PANDEMIC ERA

F. F. Wang, J. Du
2021 ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
the times, and form real and virtual interaction of cultural heritage in a converged media environment, in order to further ease interpersonal isolation and even space-time constraints brought about by  ...  We should use diversified media platforms to achieve further breakthroughs in the communication model, present the digital communication content of the cultural heritage showing the characteristics of  ...  of talent and improve its hematopoietic capabilities, establish a composite omni-media professional talent team, and effectively operate the media convergence platform in an all-rounded, multi-angled and  ... 
doi:10.5194/isprs-annals-viii-m-1-2021-187-2021 doaj:671d1f0a752644adb7978e688d4e4704 fatcat:cen5bit37nal3phox22rnvn3pe

Smart Service Coordination and Management of Digital Space and Some Cases

Dongsoo Kim, Seung Sik Yoon, Taesoo Lim
2016 Innovative Computing Information and Control Express Letters, Part B: Applications  
We developed operation platform called UbiTools and using the platform, successfully constructed smart coordination systems in various digital spaces.  ...  Rapid development of ubiquitous technologies has made it possible to change traditional service spaces into intelligent service spaces, which gives interactive and responsive experiences to people.  ...  Meanwhile, ubiquitous computing technology has received an intensive interest in the past years to realize the intelligent space [1] .  ... 
doi:10.24507/icicelb.07.02.401 fatcat:ictlc4u7hbcx7njmctdsnvoppi

e-Learning Technology: Convergence with the Mainstream [chapter]

Colin Harrison
2003 IFIP Advances in Information and Communication Technology  
This has led to remarkable innovations in interaction, collaboration, and the use of rich-media in learning systems.  ...  Computer Science is seeking to develop technologies that will support a new set of Web experiences.  ...  Computer-based training pioneered many innovations in interactive systems, multi-media, and virtual reality.  ... 
doi:10.1007/978-0-387-35663-1_4 fatcat:yhyfpk3cqfcitm67fsa6eg4lqa

System Level Distributed Cooperative Design of Media SoC Using Application Profiling

Dawei Wang, Peng Zhao, Sikun Li
2009 Journal of Computers  
However, existing SoC design methods and environments can only support human-computer interaction, ignoring the collaboration interaction between multi-field experts.  ...  This paper presents a collaborative approach of media SoC design using application profiling.  ...  for multi-field experts to communicate and collaborate with human-human interaction.  ... 
doi:10.4304/jcp.4.1.77-85 fatcat:o3q6zai6ujg65ljj7kcjtghm3a

Overview of a Media Convergence Centre (MC2)

Alex Talevski, Elizabeth Chang, Tharam Dillon
2008 2008 2nd IEEE International Conference on Digital Ecosystems and Technologies  
MEDIA CONVERGENCE CENTRE Convergence Centre (MC 2 ) (Fig 1) allows users to participate in a converged multimedia collaboration network using a variety of interaction devices in an easy and convenient  ...  Converged services in a single session enable users to interact in a media-rich virtual collaboration environment. Interaction is more pleasing, meaningful, effective and efficient.  ... 
doi:10.1109/dest.2008.4635205 fatcat:us5hckf5vjgdzi63swzaoejsqy

Skeuomorphs and Remediations: Working Environments for Consumer Virtual Reality Platforms

Łukasz Mirocha, City University of Hong Kong
2018 Przegląd Kulturoznawczy  
dominated general purpose computing and human-computer interaction.  ...  Theoretically, the study follows software and platform studies approaches, informed by critical theory and media studies perspectives.  ...  VR in particular, considered as a medium off ering interactive and immersive computing experience that can become a working environment, requires a new approach to human-computer interface design.  ... 
doi:10.4467/20843860pk.18.028.10366 fatcat:xcsfhku5djeb5k6drmuvltxmoa
« Previous Showing results 1 — 15 out of 25,991 results