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Multi-User Virtual Environments for Learning: Experience and Technology Design

Nicoletta Di Blas, Alberto Bucciero, Luca Mainetti, Paolo Paolini
2012 IEEE Transactions on Learning Technologies  
Multi-User Virtual Environments (MUVEs) are often used to support learning in formal and informal educational contexts.  ...  The paper proposes a novel approach to design (both for the educational experience and the MUVE): a "biological lifecycle" design, where evolution (for survival and fitness) is crucial, while anticipating  ...  The work is partially funded by the Italian Ministry of Education, University and Research (MIUR) under the FIRB RBNE07RCPX L4A (Learning for All) research project.  ... 
doi:10.1109/tlt.2012.16 fatcat:trdhx76rifb7jfvgkzxp2zyfae

Multi-User 3D Virtual Environment for Spanish Learning: A Wonderland Experience

María Blanca Ibanez, José Jesús García, Sergio Galán, David Maroto, Diego Morillo, Carlos Delgado Kloos
2010 2010 10th IEEE International Conference on Advanced Learning Technologies  
Keywords-3D virtual learning environment; learning system architecture; technology-enhanced language learning. I.  ...  up an instructional sequence in which fostered, motivating, and pre-designed collaboration is the key for self-learning.  ...  Our plan is to implement some experiments in order to get feedback from users. Until now we have been integrating a wealth of different technologies and adding functionality.  ... 
doi:10.1109/icalt.2010.132 dblp:conf/icalt/IbanezGGMMK10 fatcat:zsxvojyftfhepl66y5h57jnnza

Managed Learning in 3D Multi User Virtual Environments

I. Perera, C. Allison, J. Ross Nicoll, T. Sturgeon, A. Miller
2010 International Journal for Digital Society (IJDS)  
This paper presents two case studies illustrating the use of such multi-user virtual environments (MUVE) for education, in the context of credit-bearing assignments in Human Computer Interaction (HCI).  ...  an association between institutional and virtual world identities, and the achievement of learning outcomes through the use of MUVEs for teaching and learning.  ...  Acknowledgements Second Life region rental was supported in part by the University of St Andrews Fund for Innovations in Learning, Teaching and Assessment (FILTA).  ... 
doi:10.20533/ijds.2040.2570.2010.0031 fatcat:xsxbkzzjuvd2nk4quhrkinuhum

Shifts in Student Motivation during Usage of a Multi-User Virtual Environment for Ecosystem Science

Shari Metcalf, Jason Chen, Amy Kamarainen, Kim Frumin, Trisha Vickrey, Tina Grotzer, Chris Dede
2014 International Journal of Virtual and Personal Learning Environments  
afforded by the immersive virtual environment.  ...  motivated within a virtual environment.  ... 
doi:10.4018/ijvple.2014100101 fatcat:l5ob3d7nobdozed3pn4zkvzzfy

The design of inclusive curricula for multi-user virtual environments: a framework for developers and educators

Denise Wood
2011 EAI Endorsed Transactions on e-Learning  
through an accessible multi-user virtual learning environment.  ...  One of the emergent trends in response to these demands has been the shift away from traditional models of teaching to more flexible approaches such as the use of multi-user virtual environments (MUVEs  ...  The design of inclusive curricula for multi-user virtual environments: a framework for developers and educators EAI European Alliance for Innovation provide streaming captions for video content, and transcripts  ... 
doi:10.4108/icst.trans.eeel.2011.e6 fatcat:ttdkcnstjvgifibjpmgas2cb3q

Design-based Research Strategies for Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment

Chris Dede, Brian C. Nelson, Diane Jass Ketelhut, Jody Clarke, Cassie Bowman
2004 International Conference of the Learning Sciences  
This National Science Foundation funded project utilizes graphical multi-user virtual environments (MUVEs) as a vehicle to study (1) classroom-based situated learning and (2) the ways in which virtual  ...  experiences in situated learning.  ...  With prior NSF funding, we have created and studied graphical multi-user virtual environments (MUVEs) that use digitized museum resources to enhance middle school students' motivation and learning about  ... 
dblp:conf/icls/DedeNKCB04 fatcat:kc2fns5zhnalhiaipyv7ybkxwi

Multi User Virtual Environments and Serious Games for Team Building

Aysun Bozanta, Birgul Kutlu, Nuket Nowlan, Shervin Shirmohammadi
2012 Procedia Computer Science  
In this study, a team building Multi User Virtual Environment (MUVE) is designed specifically for professional teams to practice and improve communication and collaboration skills in a relaxed, non-task  ...  The results are promising, implying that MUVEs can be substituted for face-to-face played serious games and organizations can benefit from these environments.  ...  Acknowledgements Authors would like to thank web.alive team for the use of the tool and Michael Cardus for his support.  ... 
doi:10.1016/j.procs.2012.10.086 fatcat:cutwuody3rch3dkqycfenqd7be

Designing Multi-User Virtual Environment (MUVE) for Learning English Using Virtual Reality Application: Case Study on Senior High School Students in Yogyakarta

Ozzi Suria, Albert Yakobus Chandra, Putri Taqwa Prasetyaningrum
2020 International Journal of Computer Applications Technology and Research  
A Multi-User Virtual Environment (MUVE) using VR application can be used to create authentic and immersive learning experience.  ...  Combined with immersive technology such as Virtual Reality (VR), the online learning experience can be enhanced.  ...  By using VR as an immersive technology and the nature of e-learning as online media, this study tries to design a Multi-User Virtual Environment (MUVE) to learn English using VR application.  ... 
doi:10.7753/ijcatr0910.1001 fatcat:krjpjraifffzfbmj5u5kjsk7fu

Service-Oriented-Architecture based framework for multi-user virtual environments

Xiaoyu Zhang, Denis Gracanin
2008 2008 Winter Simulation Conference  
The proposed framework is used for constructing multi-user Virtual Environment (VE) applications by integrating the application content from distributed services.  ...  In order to address the disadvantages and improve the application performance, we propose a framework that combines the streaming technology and SOA.  ...  The massive multi-user virtual world applications are typical of Distributed Virtual Environments (DVEs).  ... 
doi:10.1109/wsc.2008.4736183 dblp:conf/wsc/ZhangG08 fatcat:sbh7hgryyzglnjkto42i5xpwhe

Introducing multi-user environments into Australia's virtual classrooms: a value proposition for Australia's National Broadband Network

Mandy Salomon
2011 Telecommunications Journal of Australia  
Amongst the most compelling technology services for consideration are multi-user virtual environments (MUVEs); these are emerging technology platforms which can be hosted on servers or sold as software  ...  , and technology tools that cater for an extensible, customised approach to learning are being developed.  ...  Significantly, none of these programs make any clear reference to virtual worlds or multi-user virtual environments.  ... 
doi:10.7790/tja.v61i2.212 fatcat:jgecohhggvbchhjjcsag2npm4i

A multi-user desktop virtual environment for teaching shop-keeping to children

Brian M. Slator, Harold Chaput, Robert Cosmano, Ben Dischinger, Christopher Imdieke, Bradley Vender
2005 Virtual Reality  
Players are afforded a role-based, multi-user, "learn-by-doing" experience, with software agents acting as both environmental effects and tutors, and the possibilities of multi-user cooperation and collaboration  ...  Virtual role-playing environments can be a powerful mechanism of instruction, provided they are constructed such that learning how to play and win the game contributes to a player's understanding of real-world  ...  The Multi-User Domain programs introduced the ideas and techniques that served as the design foundation of these games, and the LambdaMOO server itself has served this project for many years.  ... 
doi:10.1007/s10055-005-0003-5 fatcat:pw7tg3vytfg5rdqkeqx35e4dre

The Abyss Observatory - Designing for Remote Collaboration, Self-directed Discovery and Intuition Development in Multi-user Interactive 3D Virtual Environments

Hajime Nishimura, Kenneth Y T Lim, Koji Koyamada
2012 Journal of Virtual Worlds Research  
For these purpose, we attempt to learn curating methods of Art museums.  ...  The Abyss Observatory is a museum of Earth System Science, Marine Life and Undersea Technology created in Second Life, currently supported by JAMSTEC as a test bed of remotely collaboration and 3D visualization  ...  This is also a key point to provide self-learning places in virtual environments and fictive worlds.  ... 
doi:10.4101/jvwr.v5i2.6304 fatcat:irorpy6sjzbwdpstffwfhquaqu

A multi-user virtual environment for building and assessing higher order inquiry skills in science

Diane Jass Ketelhut, Brian C. Nelson, Jody Clarke, Chris Dede
2010 British Journal of Educational Technology  
The Impact of Student Self-Efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-User Virtual Environment.  ...  Leading and Learning with Technology. Hinrichsen, J., & Jarrett, D. (1999). Science Inqury for the Classroom: a Literature Review. Portland: Northwest Regional Educational Laboratory. Ketelhut, D.  ...  We are investigating whether educational Multi-User Virtual Environments (MUVEs), which resemble the entertainment and communication media students use outside of school, can reengage them in learning.  ... 
doi:10.1111/j.1467-8535.2009.01036.x fatcat:vgt2s3dhbfgzjpxxd4234a4ryu

A state management and persistency architecture for peer-to-peer massively multi-user virtual environments

John Gilmore
2013 ACM SIGMultimedia Records  
Acknowledgements I would like to express my sincere gratitude to the following people and organisations:  ...  INTRODUCTION 8 To our knowledge, the first distributed multi-user virtual environment was MiMaze, developed in 1998 by Gautier and Diot [48] .  ...  Most virtual environments can be divided into regions and the virtual environment can be designed in such a way that region boundaries are difficult to cross and that users can only cross these boundaries  ... 
doi:10.1145/2484912.2484917 fatcat:zugdcqbgn5dsdfftiayngsouwm

Technology-enhanced Embodied Learning: Designing and Evaluating a New Classroom Experience

Marianna Ioannou, Andri Ioannou
2020 Educational Technology & Society  
of technology, design and pedagogy.  ...  This study presents an example of a learning design for technology-enhanced embodied learning in an authentic classroom.  ...  the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.  ... 
dblp:journals/ets/IoannouI20 fatcat:2b3qmfma2bemfcmglqinpyma6m
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