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Multi-Task Learning for User Engagement and Adoption in Live Video Streaming Events [article]

Stefanos Antaris and Dimitrios Rafailidis and Romina Arriaza
2021 arXiv   pre-print
In this paper we present a multi-task deep reinforcement learning model to select the time of a live video streaming event, aiming to optimize the viewer's engagement and adoption at the same time.  ...  Nowadays, live video streaming events have become a mainstay in viewer's communication in large international enterprises.  ...  Multi-Task RL in Live Video Streaming In the multi-task RL problem for live video streaming events, we consider a set of tasks T , that is the engagement and adoption tasks with |T | = 2.  ... 
arXiv:2106.10305v1 fatcat:colemm4i7ngxrkljvi32333q5e

CADament

Wei Li, Tovi Grossman, George Fitzmaurice
2014 Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14  
ACM Classification: H5.2 [Information interfaces and presentation]: User Interfaces. -Graphical user interfaces.  ...  We present CADament, a gamified multiplayer tutorial system for learning AutoCAD.  ...  In CADament, videos are recorded and live streamed from software users working on the exact same tasks, then videos are integrated in a competitive multiplayer gaming environment.  ... 
doi:10.1145/2556288.2556954 dblp:conf/chi/0002GF14 fatcat:ksgvrn2tlrbnddh2yemygwhmpm

A Deep Graph Reinforcement Learning Model for Improving User Experience in Live Video Streaming [article]

Stefanos Antaris, Dimitrios Rafailidis, Sarunas Girdzijauskas
2021 arXiv   pre-print
In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker.  ...  We first formulate the user experience prediction problem as a classification task, accounting for the fact that most of the viewers at the beginning of an event have poor quality of experience due to  ...  As future work we plan to design a multi-task reinforcement learning strategy, to incorporate the video player's bitrate selection process in the live video streaming events [28, 41, 46] .  ... 
arXiv:2107.13619v1 fatcat:iyi2fylrwfgcnb3ton3r7kskbe

Meerkat and Periscope

John C. Tang, Gina Venolia, Kori M. Inkpen
2016 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16  
We conducted a mixed methods study of the use of the Meerkat and Periscope apps for live streaming video and audio broadcasts from a mobile device.  ...  We found some evidence for multiple live streams from the same event, which represent an opportunity for multiple perspectives on events of shared public interest.  ...  ACKNOWLEDGEMENTS We thank the many anonymous Mechanical Turk workers who accurately completed the task of coding live streams.  ... 
doi:10.1145/2858036.2858374 dblp:conf/chi/TangVI16 fatcat:5zagbdy4xvhn3h4qoqzodpidpu

Next Generation Tele-Teaching: Latest Recording Technology, User Engagement and Automatic Metadata Retrieval [chapter]

Franka Grünewald, Haojin Yang, Elnaz Mazandarani, Matthias Bauer, Christoph Meinel
2013 Lecture Notes in Computer Science  
With the latest technological development in the last decade, new opportunities for learning environments and educational systems, such as tele-teaching, arose.  ...  One solution is the user engagement. User engagement is based on the theory of the culture of participation and includes the usage of web 2.0 technology to activate students.  ...  Students can watch the live stream on the tele-TASK web portal with the tele-TASK online video player. The possible options for the distribution are displayed in Figure 2.  ... 
doi:10.1007/978-3-642-39062-3_25 fatcat:j6hx7oafjres7gdykt3vhqbim4

Turning the tables

Stuart Taylor, Shahram Izadi, David Kirk, Richard Harper, Armando Garcia-Mendoza
2009 Proceedings of the 27th international conference on Human factors in computing systems - CHI 09  
In this paper we describe VPlay, a multi-touch tabletop application that allows users to mix and manipulate multiple video streams in real-time.  ...  Our aim is to explore how such an interactive surface can support and augment practices around VJinga form of video performance art that is becoming increasingly popular in nightclubs and other music events  ...  INTRODUCTION VJing is a form of live video performance art, often undertaken with DJs and musicians to create a visual backdrop within nightclubs and other music events.  ... 
doi:10.1145/1518701.1518888 dblp:conf/chi/TaylorIKHG09 fatcat:3hdglrygpnbfjl3ztivesub45m

Dancing on the Grid: using e-Science tools to extend choreographic research

H. Bailey, M. Bachler, S. Buckingham Shum, A. Le Blanc, S. Popat, A. Rowley, M. Turner
2009 Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences  
and nonlinear annotations for recording and documentation.  ...  This paper considers the role and impact of new and emerging e-Science tools on practice-led research in dance. Specifically, it draws on findings from the e-Dance project.  ...  Within an AG performance node, performers engage in live performance that can be relayed to them and to other remote locations through streamed, audio-video media (figure 4).  ... 
doi:10.1098/rsta.2009.0048 pmid:19487213 fatcat:5vuatpyeknbhloscycubs2lcla

A Multimedia Integrated Framework for Learning Management Systems [chapter]

Nishantha Giguruwa, Danh Hoang, Davar Pishv
2012 eLearning - Theories, Design, Software and Applications  
The media streaming system in this framework adopts Flash Media Server (FSM), which provides the ability to stream live videos or video on demand contents, flexibly.  ...  LMS media server implements many support functions such as, stream forwarding, multi-stream recording, and multi-party session controlling to enable close integration of live conferencing with LMS.  ...  design, deliver, select, manage and broaden learning and the possibilities made available by internet to offer to the users synchronous and asynchronous learning, so that they can access the courses content  ... 
doi:10.5772/32396 fatcat:o2jsulktv5dapihmxed2w2dj4m

Monitoring of User Generated Video Broadcasting Services

Denny Stohr, Stefan Wilk, Wolfgang Effelsberg
2014 Proceedings of the First International Workshop on Internet-Scale Multimedia Management - WISMM '14  
Our research focuses on large-scale events that attract dozens of users to record video in parallel.  ...  However, existing data caps in cellular network contracts and limitations in their upload capabilities restrict the adoption of mobile video broadcasting services.  ...  ., the GPS location of the video providers, or information tracking the user engagement in the distribution system.  ... 
doi:10.1145/2661714.2661726 dblp:conf/mm/StohrWE14 fatcat:xxt2seunlnfl7blnzjzr34n2ra

Rivulet

William A. Hamilton, John Tang, Gina Venolia, Kori Inkpen, Jakob Zillner, Derek Huang
2016 Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video - TVX '16  
In order to explore how to support communication and participation in multi-stream experiences, we present the design and evaluation of Rivulet, an end-to-end mobile live streaming system designed to support  ...  We found that Rivulet afforded new engaging experiences for participants and led to an impromptu sense of community.  ...  The system, although never implemented, was designed to engage participants in not viewing, but contributing and curating live video in a shared multi-stream experience.  ... 
doi:10.1145/2932206.2932211 dblp:conf/tvx/HamiltonTVIZH16 fatcat:cprb6rvtmbfpbboy45itao5xwe

FacebookVideoLive18: A Live Video Streaming Dataset for Streams Metadata and Online Viewers Locations [article]

Emna Baccour and Aiman Erbad and Kashif Bilal and Amr Mohamed and Mohsen Guizani and Mounir Hamdi
2020 arXiv   pre-print
In this dataset, we stored more than 1,500,000 live stream records collected in June and July 2018. These data include public live videos from all over the world.  ...  This expansion in live services requires a detailed analysis of broadcasters' and viewers' behavior to maximize users' Quality of Experience (QoE).  ...  We can see that the publishing activity follows the same pattern for different days, which shows that our data is valid for machine learning tasks.  ... 
arXiv:2003.10820v1 fatcat:xik3ociejnh23jyce5hp32bobq

A Systematic Review of Literature on User Behavior in Video Game Live Streaming

Yi Li, Chongli Wang, Jing Liu
2020 International Journal of Environmental Research and Public Health  
Second, the above literature was presented in table form for classification and we found that the effect factors of user behavior in video game live streaming mainly include user demands and platform impact  ...  , this paper summarizes the relevant literature on user behavior in video game live streaming.  ...  From the perspective of the platform and two user groups, this paper constructed a framework of effect factors of user engagement in video game live streaming.  ... 
doi:10.3390/ijerph17093328 pmid:32403265 pmcid:PMC7246545 fatcat:drdb4vvymncjbimnuazkmh3cpy

Advancing Brain-Computer Interface Applications for Severely Disabled Children Through a Multidisciplinary National Network: Summary of the Inaugural Pediatric BCI Canada Meeting

Eli Kinney-Lang, Dion Kelly, Erica D. Floreani, Zeanna Jadavji, Danette Rowley, Ephrem Takele Zewdie, Javad R. Anaraki, Hosein Bahari, Kim Beckers, Karen Castelane, Lindsey Crawford, Sarah House (+9 others)
2020 Frontiers in Human Neuroscience  
Thousands of youth suffering from acquired brain injury or other early-life neurological disease live, mature, and learn with only limited communication and interaction with their world.  ...  This article reflects on the topics and discussions raised in the foundational BCI-CAN meeting held in Toronto, ON, Canada in November 2019 and suggests the next steps required to see BCI impact the lives  ...  The recreation stream allows the child to have continued access to BCI activities and provides the opportunity for experienced BCI users to engage in group BCI activities such as playing multiplayer video  ... 
doi:10.3389/fnhum.2020.593883 pmid:33343318 pmcid:PMC7744376 fatcat:2xfyuqind5fehpj3ntk3rxbrtu

Advanced Experience of Music through 5G Technologies

Adriano Baratè, Goffredo Haus, Luca A. Ludovico
2018 IOP Conference Series: Materials Science and Engineering  
The possibilities described in this work range from bringing archive materials and music cultural heritage to a new life to the implementation of immersive environments for live-show remote experience.  ...  In the last two decades, our research mainly focused on the comprehensive description of music information, where multiple aspects are integrated to provide the user with an advanced multi-layer environment  ...  Music events were mapped onto a single printed score, but synchronized with multiple audio/video streams.  ... 
doi:10.1088/1757-899x/364/1/012021 fatcat:ukzbcukb5zcxngsctjwha3vhiy

Live Multi-Streaming and Donation Recommendations via Coupled Donation-Response Tensor Factorization

Hsu-Chao Lai, Jui-Yi Tsai, Hong-Han Shuai, Jiun-Long Huang, Wang-Chien Lee, De-Nian Yang
2020 Proceedings of the 29th ACM International Conference on Information & Knowledge Management  
In contrast to traditional online videos, live multi-streaming supports real-time social interactions between multiple streamers and viewers, such as donations.  ...  In this paper, we introduce Multi-Stream Party (MSP) and formulate a new multi-streaming recommendation problem, called Donation and MSP Recommendation (DAMRec).  ...  Third, in contrast to conventional online video streaming [4, 18] , live streaming supports donations.  ... 
doi:10.1145/3340531.3411925 dblp:conf/cikm/LaiTSHLY20 fatcat:intnfi5nrjavplvylxzlgdeham
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