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Knowledge Collection System for Project Management

Shinji Mochida, Torao YANARU
2011 International journal of biomedical soft computing and human sciences  
the next resuLt of expectation for final purpose by repeating such actions.  ...  {i, No.1, {Z()11) Motivation for making good product is very important to use incident reports and trouble repotts collcctcd bef'ore.  ... 
doi:10.24466/ijbschs.16.1_141 fatcat:noiujqwdsfc7pkqwmet7g3ekve

Using communicative approach in the learning process

N Jumamuratova
2022 Ренессанс в парадигме новаций образования и технологий в XXI веке  
The purpose of the communicative approach is to teach how to use the studied foreign language as a means of constructive communication, depending on the goals and objectives of communication, participants  ...  Tasks for making sentences using a substitution table, from given words can be used; choosing the right grammatical form (for example, open brackets, choose the correct form); listening (reading) to the  ...  The proposed tasks are designed for communicative activities that allow to work out the "fluency" of the use of structures.  ... 
doi:10.47689/innovations-in-edu-vol-iss1-pp175-176 fatcat:go42ibtomvgcjbpw5qtvk6vq3i

SGI: A Framework for Increasing the Sustainability of Gamification Impact

Alaa AlMarshedi, Vanissa Wanick, Gary B. Wills, Ashok Ranchhod
2015 International Journal for Infonomics  
Gamification is defined as the use of game design elements in non-gaming contexts. It is been getting a lot of attention in recent years.  ...  This framework contains the following components: flow, relatedness, purpose, autonomy and mastery in the design of gamified applications.  ...  A simple scoring system, for example, can motivate people to change behavior.  ... 
doi:10.20533/iji.1742.4712.2015.0123 fatcat:dwkql6ccyjaixc4jup77n77vaq

Gamification: Influencing value-perception of target behaviours

Ryan Rui Yang Tan, Vivian Hsueh-Hua Chen
2017 GamiFIN Conference  
Gamification is conceptualized here as the use of game elements to influence users' value perceptions of a target behavior in order to motivate action.  ...  This study suggests new approaches to gamification implementations and hopefully opens new avenues for further theoretical development following this conceptualization are suggested.  ...  motivator of action.  ... 
dblp:conf/gamifin/TanC17 fatcat:hlhqale6vzampmghhugbh34kee

Modeling the Behavior of Virtual Systems with Endogenously Shaping Purposes

G.P. Vinogradov
2018 Universal Journal of Applied Mathematics  
The latter is submitted for consideration as a purposeful state situation model that exists only in the mind of an agent.  ...  It is the situation that is a basis for getting an insight into the agent's ideas on the possible selected action mode results.  ...  Now let us suppose that for some reasons, a purposeful state situation model х∈Х is chosen as a diagnostic result in state s∈S and accordingly a controlling action c∈C is selected.  ... 
doi:10.13189/ujam.2018.060103 fatcat:vsebkxjw7zegzpfnyjdxt3ae2a

Ensembles: understanding the instantiation of activities

Víctor M. González, Bonnie Nardi, Gloria Mark
2009 Information Technology and People  
Ensembles are the midlevel of activity, offering more flexibility than objects, but more purposeful structure than actions.  ...  An ensemble is an intermediate unit of work between action and activity in the hierarchical framework proposed by classical activity theory.  ...  Acknowledgments Many thanks to Victor Kaptelinin and Tye Rattenbury for helpful comments on an earlier draft.  ... 
doi:10.1108/09593840910962195 fatcat:izzr73reszbohb35sfdsl3ave4

Page 247 of Anglican Theological Review Vol. 32, Issue 4 [page]

1950 Anglican Theological Review  
Poetry is, therefore, interested in the co- herence that actually belongs to a system of motives and actions.  ...  In poetry in its finest form, the self-contained systems of motives and actions are exhibited in interconnection.  ... 

Proposing a theory of gamification effectiveness

Bilal Amir, Paul Ralph
2014 Companion Proceedings of the 36th International Conference on Software Engineering - ICSE Companion 2014  
The proposed theory may be tested using an experiment or questionnaire study.  ...  Gamification informally refers to making a system more gamelike. More specifically, gamification denotes applying game mechanics to a non-game system.  ...  This theory posits that gamification is effective when it contributes to system use and to the purposes of the system and user.  ... 
doi:10.1145/2591062.2591148 dblp:conf/icse/AmirR14 fatcat:7vndhywsqbebhkoinosnd4ynpu

Common-Sense and Scientific Interpretation of Human Action [chapter]

Alfred Schutz
1962 Collected Papers I  
Common-sense thinking consists of a system of constructs or meanings for organizing the world and acting in it.  ...  This shared intersubjective stock of knowledge and assumptions we develop through interactions allows us to engage in joint projects with other people.  ...  The congruency of the system of relevances: for all practical purposes, our unique biographical situations are irrelevant for the purposes at hand  ... 
doi:10.1007/978-94-010-2851-6_1 fatcat:umz5tvzcdfhvzmy6legmdrm6qa

Applied Work Domain Analysis: Translating Knowledge to Representation

Angela Li Sin Tan, Martin G Helander
2006 Proceedings of the Human Factors and Ergonomics Society Annual Meeting  
In Applied Work Domain Analysis (AWDA), we introduce a new dimension, cause-effect, thereby creating a 2D orthogonal space called the Motivation-Expectation Space (MES).  ...  The ADS is used to represent knowledge in a Work Domain Analysis (WDA), the first of five stages in a Cognitive Work Analysis.  ...  INTRODUCTION Cognitive Work Analysis (CWA) is increasingly used for modeling complex systems (e.g.  ... 
doi:10.1177/154193120605000363 fatcat:hgs7rmlmwnbxfl2bw2h2ed5ola

The representation of policies as system objects

Jonathan D. Moffett, Morris S. Sloman
1991 ACM SIGOIS Bulletin  
They are persistent entities which are intended to influence actions, either by motivating actions or by authorising them.  ...  systems.  ...  GR/F 35197) for the Domino project.  ... 
doi:10.1145/127769.122850 fatcat:wwl4uo7hwnaqfjl76jdpojxa3i

The representation of policies as system objects

Jonathan D. Moffett, Morris S. Sloman
1991 Conference proceedings on Organizational computing systems - COCS '91  
They are persistent entities which are intended to influence actions, either by motivating actions or by authorising them.  ...  systems.  ...  GR/F 35197) for the Domino project.  ... 
doi:10.1145/122831.122850 dblp:conf/group/MoffettS91 fatcat:kkblk7ckk5fsjn6am6gcwfdb7e

Effect of purposeful action observation on upper extremity function in stroke patients

Eunjoo Kim, KyeongMi Kim
2015 Journal of Physical Therapy Science  
Purpose] The purpose of this study was to identify the effect of purposeful action observation on upper extremity function in patients with stroke.  ...  The control group underwent occupational therapy and placebo treatment in which the subjects performed a purposeful action observation program without actually observing the purposeful actions.  ...  The mirror neuron system has been reported to be activated more at the moment of observing a purposeful action versus a simple action, and to be effective if the program uses assignments that are related  ... 
doi:10.1589/jpts.27.2867 pmid:26504313 pmcid:PMC4616114 fatcat:jzzek76ib5gc7cdwc4dtmfqe6e

Theory-Based Affordances of Utilitarian, Hedonic and Dual-Purposed Technologies: A Literature Review

Dorothee Wittek, Manuel Wiesche, Klaus Goffart, Helmut Krcmar
2019 International Conference on Wirtschaftsinformatik  
., motivational, cognitive, affective, and social) and different technology types (i.e., utilitarian, hedonic, dual-purposed).  ...  The presented framework offers a starting point for the development of theory-based design principles for experiential affordances of IS.  ...  A prominent example of dual-purpose systems are social networking systems which are commonly used for either leisure or work purposes (e.g., Xing).  ... 
dblp:conf/wirtschaftsinformatik/WittekWGK19 fatcat:7s6t3z35fng2fgm3seysa5xg3i


D. Mitev
2019 Trakia Journal of Sciences  
The aim of the report is to present the methodological approaches and tools for analyzing and evaluating the work motivation in hospital care.  ...  On this basis,is developed a methodological framework for its research, and is also specified which method at which stage of the studyt is appropriate to be implemented.  ...  This will allow the problems to be uncovered and to take action to remove them. For this purpose, based on the methodology of Prof. Y.  ... 
doi:10.15547/tjs.2019.s.01.032 fatcat:vlkt3ozjdzg4pdxtfq5pzev5wa
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